Platform: Windows
Price: $5
The game that came before TF2. It came out in 1999 and uses the Doom engine IIRC. Lots of fun.
Nomination submitted by /u/SL61. To change it, please send a request via modmail. Thanks!
This game, come one now... certainly you've played TF2, it's new version? Sooo much nostalgia, i'm grateful they did TF2 right but miss throwing grenades. Can't wait for Half-Life3 or TF3 now, fml!
How much for:
Team Fortress Classic - http://store.steampowered.com/app/20/
Final DOOM - http://store.steampowered.com/app/2290/
Dark Messiah of Might & Magic - http://store.steampowered.com/app/2100
How much for:
Team Fortress Classic - http://store.steampowered.com/app/20/
Final DOOM - http://store.steampowered.com/app/2290/
Dark Messiah of Might & Magic - http://store.steampowered.com/app/2100/
> In my opinion, once you're able to legitimately sell the product, it is no longer a mod. I don't think this is a point worth getting confused on. What is and isn't a mod should be pretty self-evident.
So you would classify "anything that costs money" as being, by definition, not a mod?
Alright then, what is Team Fortress Classic (TFC)? It was originally developed by the creator of TF (clearly a mod) to be a direct port on a new engine developed inside the mod structure for Half-Life (when it was released you literally went to the "mod" option in the game and loaded it as a mod to the base game). You can now purchase TFC on steam as a standalone game for $5.
That is a game that in all conceivable ways is a mod as defined even by it's own creator that is classified explicitly as "not a mod" by your definition.
> by and large developers are reducing mod support
Alright, if you want to make that assertion you've got to prove it. I'm perfectly willing to hear you out if you bring actual information to the table, but in the 1990's the only games that offered an actual official mod structure was the Unreal series and the Quake series and basically nothing else in mainstream PC gaming. Consoles have also never had mod support of any kind, it's just that back in those days there was basically zero overlap between PC and consoles.
If you want to assert that historically there have been more companies providing actual modding tools you're going to have to prove it. Cite some examples of companies that provided mod tools, give a total count of how many games actually supported mods both today and in the past (whatever time period you are referring to - you've never specified where you draw the line).