I think it's a spark in a lawn chair reading a book. Look at the feet.
Well I got this when I tried to check world stats. Is that normal?
Also one of the icons for the bottom of the screen was flashing the advent symbol.
Edit: It was total game victories and when I clicked the screen here, It took me back to the main page.
Edit 2: Its happening with pretty much everything on the page. I tried all of the different buttons. Same effect.
Edit 3: Went into the inspect element. Found the gif if anyone wants it: Click me!
Edit 4: Final edit I swear. It seems as if it has replaced the entire page. At least from what I can decern from the html. But i'm not the most experianced with it so if someone wants to take a crack at it be my guest. the page just doesn't seem to work if you delete the background.
Our announcement blog also mentioned a patch that will include bug fixes, a rebalanced MP experience, performance optimizations and more. This will be available for everyone.
https://xcom.com/news/en-dangerous-ruler-aliens-await-in-xcom-2s-alien-hunters-dlc
> I always chuck my remaining grenades when evacuating just to ruin a little more of ADVENT's false paradise, especially if I can hit one of those gaudy statues they have sitting around.
You are probably the main reason for the (as of now) $2 billion "costs to repair" that's on ~~ADVENT's~~ Firaxis' stats site.
Side note, the noises from elephants are often used by movie and game for sound effects. A good example I thought of was XCOM 2, where the Berserker' roar is a mix of an assortment of sounds, including an elephant.
Firaxis say a lot:
http://www.pcgamer.com/xcom-2-creative-director-explains-why-its-pc-exclusive/
https://xcom.com/news/en-xcom-2-console-playstation-4-xbox-one
That said, I'd expect a Civ Revolution style game out of them before going full on Civ6 on console, but never say never.
Scroll down, there you'll find official concept art that shows a Viper without her top armor aka showing her boobs. No nipples. You can also see them connect to her neck, so it's likely that they're venom sacks.
https://xcom.com/de-DE/news/xcom-2-s-viper-gets-uncomfortably-close/
I was in the same boat. I assume they were authorized sellers because 2K lists GMG on their store page for XCOM2 and that's why I bought XCom 2 from them when it came out.
However, for War of the Chosen, only Steam is listed apart from their own store. I should have been a little bit more thorough.
Not new to LW2, but there are hundreds of great assets (often) hidden away in the game. My favorite is the half-eaten donut and cup of coffee in the diner (with the red tile floor).
Sure. Here's a discussion topic on it, plus the files you might want to check.
https://www.reddit.com/r/XCOM2/comments/45u81x/yes_xcom_2s_rng_cheats_in_your_favor_heres_how/
The dodge change should be in the patch notes. Ctrl+f ~~doge~~ dodge
You haven't kept up with news, but do not fear, I'm here to help!
Firaxis has released a demo of the photoboth as standalone on steam, here's a link for the article on the site: https://xcom.com/news/entries/xcom-2-war-of-the-chosen-propaganda-center
Hi Pete. I have an idea. What if someday someone will make a mod so great that it will be recognized and/or featured by the team (similar to Long War 2 for XCOM 2)? Mod support for CIV VI is good already and its development is promising. We know you care about us but it would cool anyway. Cheers ☺
They post them on the website, or you can usually find some post here about them. This patch's notes are pretty sparse, tbh: https://xcom.com/news/en-dangerous-ruler-aliens-await-in-xcom-2s-alien-hunters-dlc
Those Legend/ Ironman players also represent less than 10% of the XCOM community. (3-7% to be exact: https://xcom.com/xcom-2-stats) Play it on easy first. If you find it easy, ramp up the difficulty and try again. :)
It says here "Most importantly, there will be a new Challenge waiting for you every day."
So it is daily.
Is there any chance we'd be able to use the ADVENT fonts like you see in these pieces of art in the release version? I love how the fonts look, and using them would make our posters fit in better with the rest of the world when they appear in-game.
The official sites have several blog post about the ingame art, like this one: https://xcom.com/news/entries/the-art-of-xcom-2-graffiti
Also, check out the art station page of FXS's art guys:
https://www.artstation.com/artist/piero https://www.artstation.com/artist/dongminshin
Judging from the helmet it's the new Spectre class (https://xcom.com/war-of-the-chosen), which we know very little about. It looks like they are attacking an advent soldier, but that could easily be a skirmisher.
From what I remember from the stream:
New faction system for the resistance. Increase favor with each of the three factions to recruit unique and powerful soldiers. It looks like the soldiers you can recruit from them will have unique mechanics. For example, the Templar builds Focus as they attack which you can then spend on powerful psychic abilities.
Three unique enemies, the Chosen. Each Chosen becomes more powerful over the course of the game, gaining abilities and scaling alongside the player. You'll face each one multiple times, and they all have different personalities and tactics. It looks like you get a cutscene when you first encounter them where they gloat at you. The Alien Rulers got weaker as the game went on and were always the same; these guys will change and grow stronger.
You can investigate cities that were destroyed in the invasion that are now populated by the Lost. The Lost are basically zombies; they're attracted by fighting and they attack everything on the battlefield, including aliens.
More regular enemies; some may be under wraps, information on others are in the links below.
More info is on the XCOM website here, although I can't get it to load. There's a transcription of it over on /r/xcom, here's the link to it.
There's all kinds of tactical layer changes, strategic layer enhancements, and it looks like they're increasing the amount of options you have when you create a new game.
Good, was going to recommend that. Not because of map-packs being less even with their distribution of cover--that I like. But because map design is aesthetic and that would get hidden so in my mind you'd be non-vanilla then. Firaxis even worked under the idea of having the maps tell connected stories to make them feel lived-in. Looking for some of that and easter eggs was nice.
You'll need a traditional controller to navigate using the debug camera. You can see all of instructions on what you need and how to enable the camera in our blog.
https://xcom.com/news/en-experiencing-xcom-2-from-a-new-perspective
> It's bizarre that it wasn't even mentioned in the patch notes, because frankly it's probably the biggest change they made (to single player at least).
That's weird, I didn't check any patch notes article, but the grenade nerf does appear to be listed here on the DLC release article:
https://xcom.com/news/en-dangerous-ruler-aliens-await-in-xcom-2s-alien-hunters-dlc
It looks like there are a bunch of other stats, most of them with obscured names: https://xcom.com/php_modules/xcom_stats/conn.php
I'm guessing some of the really low numbers are "lowest number of days this occurred in", like:"Name":"PLATED_ARMOR_3","Value":105
There are at least some world stats available on the XCOM website. Seems to be off (68% of casualties to collateral damage? No game victories at all?) but a fun thing to look at.
Another endorsement here for Xcom. If you enjoy turn-based tactical play, it's excellent. I would also pick up the expansions if you haven't already purchased, most notably Xcom: Enemy Within. The bundle price is $9.99, so only $2.50 more than Xcom: Enemy Unknown on its own at $7.49.
Also, Xcom 2 is coming in February, but that will obviously be full price.
I believe these are the patch notes : https://xcom.com/news/en-xcom-2-patch-now-live/
It's version 1.0.3. I don't have time to test everything but i did just check and i do now have a "zip mode" available to me.
Took me completely by surprise last night. Took a while to download and install too.
It's not much, but I did find this: "The benefit of human genetics means the Muton now pairs its established brute force with the cunning intellect of the human mind. This makes the Muton more deadly than ever." https://xcom.com/news/the-muton-returns-in-xcom-2/
"XCOM: Chimera Squad is an all-new turn-based tactical combat game in the XCOM universe." Firaxis' own words
But sure, if you want to argue against the official stance of the company who's actually made the game, then be my guest.
My memory was doing tricks to me. It was a video on popular series by wired. That I saw a long time ago, on that same day I read [https://xcom.com/news/entries/en-creating-the-advent-language-in-xcom-2/] (this) and all got mushed together in my mind
If you want a real world answer (instead of an in-universe one), it's totally gibberish. Firaxis basically made up some menace-sounding phrases and add some filter on it.
Not really. They don't seem to be just from one nation, but rather are just groups of people who hate ADVENT. Here is the webpage for the DLC, and not everything has been revealed yet.
The DLC will also add missions in old, pre-war cities, and we get to see what those big alien pods with the green gas actually do. They turn people into Lost, which look like some kind of zombie.
The Templars are a psionic faction, and we know pretty much nothing about them, except for that their hero units build up charge by doing various things, adn they can spend that charge on powerful attacks.
The Skirmishers are ADVENT defectors, and their hero units are focused on using lots of actions in one turn.
The Reapers are a stealth sniper faction. Their hero unit has a special form of concealment, a chance to stay concealed after shooting, claymore mines that can stick to enemies, can detonate explosives in a level, and more that we don't know yet.
Minus the tools, we went through this whole discovery process while trying to build out a page with a huge number of custom icons (nothing we were going to find in Font Awesome, no matter how awesome).
The general finding was that we only wanted to use SVG when we absolutely had to, IE when we would otherwise have to generate a lot of different color images. In every other case the workflow was far too demanding to go with anything other than basic image files. Resulting page is here: https://xcom.com/xcom-2-stats/ and you can see the only SVG's in play are the one's with the alien heads and shields a few sections down the page.
Point is - I think if you're in this situation that you have to consider workflow above all else. Especially if you expect many design changes coming down during dev. Even with these tools, vector graphics are just incredibly demanding in terms of production and maintenance. I want svg tools to be better, but the whole space still feels very finicky, like I'm trying to do email layouts with Frontpage or something.
Appreciated that the author focused on throughput, though I share other people's feelings that unless you have to, sticking with a font library or some similar precanned solution makes life easier enough that I might be willing to spend 5k of page time rather than 5 weeks of dev.
> I like the Advent Captain drawing and the dog. What do kids in the future watch? Advent Rangers? I'd watch the shit out of that. I'd watch a sentai show with the Advent Rangers.
There's always this: https://xcom.com/news/en-the-popular-culture-art-of-xcom-2
I believe they fixed that in the last patch, actually:
https://xcom.com/news/en-xcom-2-patch-now-live "Fixed an issue where VIP units would take damage when their origin location was damaged"
Granted, no one has tested exactly how they fixed it, but presumably they did it by making the corpse location update properly.