Just a caveat on this stuff:
I use Google's Closure Compiler to transform the hundreds of source files into a single, compressed file. In this process, Closure will rename just about everything in the code. For example, if there's a property in the code called 'experiencePoints', Closure may end up renaming it to 'q'.
Closure will use whatever names it wants when doing this, and there's no guarantee that the names it chooses will be the same from one version of the game to the next.
So, if you spend the time figuring out the 'console commands' for how to give yourself multiple victories, or something like that, all that stuff could easily change in the next release when I recompile the code.
Just so you know.
It's called 'Heroism'.
It's currently only available to play on Android:
https://play.google.com/store/apps/details?id=com.minmaxia.heroism
Public beta.
It's not an idle rpg, it's actively played, but has a bunch of incremental game elements.
/r/heroism_game
Tournament system on what? You should take a look at this: https://play.google.com/store/apps/details?id=com.areenagames.eagle
Similar gladiator manager game with tournaments/leagues with other players would be great.
Hey there, thanks for the reply...I just read your patch notes/life update...I just want to point you at a game that has introduced more traditional rpg aspects into an idle game. Battle Without End it is a flash game over on Kongregate. I have to say I think it does a very good job of it, and would love to see some stuff like that implimented into a game like CLICKPOCALYPSE...Rule #39
Oh, also randomizing names in a some way would be good for nearly anything that involves characters like this. It would be super cool to see my idea come to life ;D
> will we ever get an update?
Not any time soon, if ever.
I'm working on a different game called 'Heroism' (/r/heroism_game).
After that, I'll probably think up some new game to work on.
I haven't worked on C2 in years.