No clue what you're talking about to be honest, the game should of course be available in the UK? Can you describe what you're seeing and trying to do?
Here's a link to Diabotical, just in case: https://www.epicgames.com/store/en-US/product/diabotical/home
And while there isn't a UK datacenter right now, you should have a perfectly fine ping (for instance, to Rotterdam and Frankfurt).
You aren't the only one. Someone made several files of his long queue times in NA.
You can download them or view them on the site. Either way, not looking great for a new game.
https://www.epicgames.com/store/de/product/diabotical/home
If you scroll down a bit, it actually tells you what's inside those packs. If I can add a question, what's up with those 2 different battlepacks? The more expensive one says something about +25lvls. Does anyone know if it's 25 more levels inside the battlepass or am I getting a lvl boost?
edit: Ok so Y2Jake told me you unlock the first 25lvl's of the battlepass.
" 42 routes per map. The quickest way I know of to learn this is through spaced repetition. Make a set of flashcards for all of the routes. Shuffle your set, draw a card, and then do the route in a custom game. If you draw "Red Armor to Shaft", then go find the red armor, and then find a good route that takes you to the shaft. "
This sounds like hell tbh. Like imagine dedicating even 5 minutes per route, which I doubt is even enough, thats 3.5 hours per map. If someone new comes along and reads that, it's super overwhelming and they're gonna think "I wont even be able to play the game until I spend a week learning maps."
It's definitely a solid method, but I'd put it as a thing to do for someone that's actually dedicated to the game and wants to improve their ranked experience.
For someone just starting out, I honestly think warmup mode is the best bet and just using a round to focus on using one weapon per round. After a while you get an idea for which weapons work where, and then they can focus on only using rockets and shaft for a few rounds, and then working rail in, and eventually they can add in the other weapons when they see fit. They get to learn maps while actually playing the game.
Running lutris-0.5.4 on Ubuntu 19.10. I can install it without any problems after using https://lutris.net/games/epic-games-store/ for getting the epic store to run.
In the in-game menu the servers are not pinged, the refresh button does nothing. When I select some servers I do get a game (JEEEE!). I don't have time to test is more right now, but will do this later this day.
EDIT: does anybody know to run it at more then 60hz? When I start it my screen switches to 60hz.
I didn't test it but I see that Epic launcher runs on Linux https://lutris.net/games/epic-games-store/
Anyway, the anti-cheat software that Diabotical is going to use relies heavily on Windows, so you won't be able to play on Linux regardless of Epic launcher.
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>*excluding Linux users* (the Epic Launcher doesn't run on Linux, apparently. So I get why they won't be playing DBT)
Are you sure? Lutris gave it a Gold status: https://lutris.net/games/epic-games-store/
heres the mod someone made of a pncr with sound as well that replaces your sniper rifle in game: https://krunker.io/social.html?p=mod&q=diabotical
-Bug type : UI -Description : Cyrillic letters show up as ? or blank ingame and around the menus (my name has a cyrillic letter in it) - reproduction https://snipboard.io/eUoB9t.jpg and https://snipboard.io/C9liNn.jpg
Karrigan literally moves as he shoots, this is something you learn or are taught within the first 10 hours of playing CS lol. The rest, are either super old clips or a combination of bad animations when defusing, planting, outside the hitbox (like the CT models on D2). All so super redundant. Give me clips of 2019 only, bud. Then we'll talk.
You can use nvidia inspector to force picmip. Should work with diabotical, but personally haven't tried.
How to: https://click-storm.com/articles/12572/
Nvidia Inspector download link: https://github.com/Orbmu2k/nvidiaProfileInspector/releases
Nice work with the app so far. I'm not a UI/UX designer, but I am a web developer/developer manager and can share a (somewhat) informed opinion.
As you add complexity, you'll start to need proper navigation items. You have a lot of empty space to work with at the moment. Try separating out each component, and make use of a top nav or a left nav. You can have a home landing page (which could be a public leaderboard, for example) and then menu options across the top or left might be "Practice Full Range", "Practice Custom Range", "Leaderboards", etc. You might also consider sub-navs or dropdowns for different test configurations, instead of the checkboxes you have now:
What framework are you using? Looks like bootstrap to me, which has fantastic documentation on navigation elements.
How are you planning to allow players to keep track of their timings? Will you have a sign-in feature?
Also, is your code up on github? Could be beneficial if you want community feedback/input.
I have looked at this and I honestly still prefer the app for android.
It not only gives you active tests to practice with varing levels of difficulty you can select. It also shows you a full list of your answers, with the correct answer added if you failed.
Quakelive Timer https://play.google.com/store/apps/details?id=jones.code&hl=en
It's up to you. This is the problem that mouse accel is used to solve, but it comes with the high cost of you having to adapt to your mouse responding to your inputs in a different way. this means your muscle memory will regress before it progresses beyond where it is now.
If it were me, I'd just get a bigger mousepad. you can get a stitched mat that can fit your keyboard as well as a ton of space for your mouse on amazon for like $15; here's the one i'm using right now.
Also, just checked, I use 37.32cm/360 no accel for all weapons. I'm vindicator 4/5 in aim/shaft arena. I'll probably plateau around architect 1/2 for the lifetime of this game based on my genetics and how much time I have to play.