Start by looking at what kind of engine you would rather use, there are a ton god ones out there.
Then i would suggest to look at the tutorials already posted on the page of the engines.
You can get music, art etc. for cheap or sometimes even free on the internet (for example freemusicarchive.org for free music).
You don't really need to learn how to code although it would be helpful to speed up things; for decent tutorials/online courses you can look at udemy.com for example. They usually have discounts on classes every so often or during holiday seasons.
There are also alot of good tutorials on YouTube aswell.
As a quick tip, always carry a small notepad with you, or use an app on your phone to write down ideas.
I would also inform myself about videogame pitching; meaning you could pitch ideas to game studios. Just be aware that if you have an idea more often than not if you can't immediately hook them with you will get denied a team, funding etc.
Keep all you ideas written down in a few bulletpoints and don't overcomplicate things.
The more you tack on while working on something the longer it will take and the more money it will syphon.
Be aware that it takes a tremendous amount of willpower to see a videogame development through to fruition. As it can be incredibly frustrating to get things to work or scrap something and make it anew.
I suggest you look up some videogame jams like ludumdare, they provide alot of cool challenges to train and improve your gamemaking skills, and you get alot of constructive criticism.
BUT MOST IMPORTANTLY OF ALL!!!!
HAVE FUN CREATIN!
I wish you good luck on your development journey.
Start with Lua and Löve. You can play around with it and make a small gamer or two. Later I would advice you to at least try C++ for a couple of weeks so you can learn about pointers and classes and inheritance. You learn what the problems are with that kind of stuff and you can then switch to another language which solves those problems in a way. Or you can use C++ in an advanced way to solve those problems (smart pointers, ...).
If you have some basic coding knowledge than just skip this section. Otherwise...
You'll want to start by learning about the basics of programming logic, things like if - then statements. Often people recommend tools like scratch are great environments to practice in. (Link https://scratch.mit.edu/ideas) Just follow some of their tutorials until you feel comfortable with the logic and you can put things together on your own.
Once you've got the basic logic down, you just have to decide what you'll use to build your games aka what engine you'll work in.
I'd recommend unity as it is a very user friendly engine to get rolling with.
And then just pick any tutorial and follow along. I'd recommend starting with trying to find one for 2d side scroller or something along that line.
https://youtube.com/c/iHeartGameDev Is a great channel for unity content. He does a lot to explain why he is using the methods he does in his code.
Most of all just have fun. Try and finish projects when you can but if a project becomes something you hate, it's okay to take a break from it and work on something else. While you're learning you mostly want to just be working on something every day.
Final notes: every programmers best friend is google. If you don't know how to do something, google it. There's probably a video or a documentation explaining it somewhere.
Good luck to you!!
Sorry to sound so negative above, but these sort of posts pop up all the time on r/gamedev and r/unity3d and they always end with approximately 5 lines of code ever being written.
A great way to get FOSS people interested in contributing is to make some concrete technology decisions at the very start that specify exactly what sort of expertise you're looking for from contributors. People wanting to contribute want guidelines. They don't want to have to design the structure of your project for you:
Step one should probably be to set up your version control repository on Github/Gitlab/Bitbucket and to push a design document draft. It can, and should, change as you go, but you need something to start with.
You might also consider researching Kanban Boards and using Trello to track features and progress as well as assign features and bugs to contributors.
Hello there!
We continue to polish the characters of our mobile game Final Dungeon and today I would like to introduce Arthur - a familiar pet of the paladin girl Aina, who you probably already know (https://np.reddit.com/r/finaldungeon/comments/qwukwz/miss\_aina\_pendragon/). Each pet in our game has two states - peaceful and combat. In his peaceful state Arthur is a cute little lion with whom you want to play. But when it comes to fighting, he turns into a fearful dangerous beast. I’ll show his combat version later and now I want to ask: how do you like peaceful little Arthur from a point of view of character design and animation? Should we work on him some more?
This isn't the answer you want, but "years of experience with visual design" - just because a game's low budget doesn't mean the developers don't have experience creating art.
In short, yes, it is the soundtrack, and the color palette, and the models, and the environmental design, and how everything ties together. It's why having an art director/design director/sound director at a mid size studio is crazy important.
For some super basics, you might want to look at color theory and audio mastering. Paletton (http://paletton.com/) is a cool tool I use at my day job a lot when doing designs, and once you have something of a visual identity for your game you should use it to work out what color families can work together for background/foreground/character creation. Sound is trickier to do - the only real 'trick' I can suggest is to work with an ambient noise background generator (preferably https://www.ambient-mixer.com/) to understand mixing soundscapes to go with your visual theme, and then use those (if you can get creative commons licensed soundscapes) as a background behind whatever soundtrack you're creating.
The process of composing music and creating art isn't about engines at all. Sure, the import pipeline for Unity from Blender is a little easier than for Cryengine from Blender, and Substance Designer is built to export to Unreal Engine a little smoother than others, but they're not mandatory at all. Art's tough, but absolutely worth studying; it'll teach you about emotional manipulation in a way that will help out all your designs.
It depends on what you want to invest into it. If you have around like 10-15 € left, I think the best and fastest way to learn unity, is by going on udemy.com (a website for online curses) and search for a Unity course. There are excellent courses with more than 150,000 students. But if you dont wanna put money into it or you dont have it, following youtube tutorials is also fine and you can get all the knowledge you need, even if you might use more time for searching up and understanding.
There are many different areas to Game Development but I would honestly start with the game engine Unity(easier to pick up and the community is big) and learn C# language. There is no "idea" guy position, you must learn one of the core topics of game development. Youtube, Unity.com, Udemy.com, etc are all excellent resources to help you get started.
My computer science core classes (data structures and algorithms 1 and 2) were taught using the Deitel textbook. No complaints here.
C++ How to Program (10th Edition) https://www.amazon.com/dp/9332585733/ref=cm_sw_r_cp_api_glt_fabc_37E183YS1EJHYCG7VJGG?_encoding=UTF8&psc=1
Props to you for learning an OOP as your first language. That’s what I did. I’ve been out of college for 15 years now (bachelors in computer science at a major state university), and I see all these kids learning Python and calling themselves programmers. Lol. Script kiddies. What??? Okay kiddos bring the downvotes.
Whoops, I thought I put the game link here. It's called Asteroid Defense
​
https://play.google.com/store/apps/details?id=com.mps.asteroiddefense&hl=en
I wish this was around when I was younger https://www.lexaloffle.com/pico-8.php . They have a great community and you can basically pick apart any game you play on it as you can switch back and forth on the code and the game to see how it works.
It comes with a sfx / music maker and pixel / map editor too. It's open source so if you actually wanted to get it for free you can compile it from the github source (it's really worth the $15 though and nice to support the developer).
https://scratch.mit.edu/ this is the "my first engine" type thing, completely free, extremely simple, will run on your laptop. I hope this helps. If you want to learn coding I suggest Unity but you'd need to be prepared to learn c#
There is a general rule on all market places, the general rules differ from market place to market place but for Unreal, you may use any asset any number of times on any project. The only real restriction, you must use it with UE4. You may not export the assets or even code to outside of UE4.
But other than that. go nuts. You have no requirement for anything else. This also goes for Epic's stuff. Everything with the engine, all the tools all the, everything from the crash reporter to the assets they release for free is basically "just use UE4."
I can dig up the market place agreement which is on the side of people releasing content to the marketplace: https://www.unrealengine.com/en-US/marketplace-distribution-agreement but I am not sure I can see the agreement for buying stuff. Generally it's the same.
godot will satisfy even if ur serious, for that matter any engine will. Unity’s main strong point is its reliable and has a ginormous community. Whereas ue4 is more of 3d and photorealism. Godots documentation and community are good too but not something u wanna compare to unity imo.
EDIT: Forgot to mention Godot is free and open source MIT, its royalty free. If u wanna make a team and sell the game u dont need to pay anything to the creators. I think unity and ue4 have some restrictions if ur really big.
You seem overly focused on taxes and fees when really the big question is the overall revenue. Why €1000, and not €100, or €10000?
You can't just roll VAT and "transactions" into one figure. And transactions aren't a fixed percentage of your revenue. Read this page - https://itch.io/docs/creators/payments . You may find that 25% is a reasonable estimate, but it depends a lot on your unit price, and on where your sales go to.
Also, profit is revenue minus expenses. What are your expenses?
Try magica voxel:
https://ephtracy.github.io/
Export an obj, import that into blender to animate with their rigify humanoid rig. Then you can import it into unity or godot from there.
For sure my fellow dev - it makes me happy to hear some kids out there are getting the chance to learn how to make games and I'm always happy to provide resources for any learners. ALSO, because I care and it seems you are learning the ropes of (2D) game development - make sure to check out Aseprite as a tool for drawing sprites, if that is what you find yourself needing to do. Its proprietary, but its also super cheap (especially if you catch it on HumbleBundle) and it is an absolutely amazing tool for drawing and animating sprites, especially if you're like me and suck at doing sprites.
I learned beginner JavaScript on codecademy. Its great just for the basics. Once you understand some of the basics about JavaScript variables, loops, functions, and objects, you could start learning Phaser through these official tutorials: http://phaser.io/tutorials/making-your-first-phaser-3-game
Sorry, poor quality webcam. Here it is: https://www.amazon.co.uk/gp/product/0134495497/ref=ox_sc_act_title_2?smid=A3P5ROKL5A1OLE&psc=1
>OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
It has more of a mobile-esque name on the play store (actually called 1v1Battle - Build Fight Simulator)
You can check it out here if you'd like:
https://play.google.com/store/apps/details?id=io.magnifica.mag1v1Battle
I actually made a game with unity, unity is a pretty amazing engine to start with even if you have no programming skills! Just if you get stuck on something do not give up that easily otherwise game development is maybe not for you because there will be many obstacles preventing you from making your project! Good luck.
if you ever wanna try the game I made here it is:
https://play.google.com/store/apps/details?id=com.IliasInc.MilitaryWars
Hey everyone!
I wanted to challenge myself to make a mobile game in a short period in my free time, most of my time was wasted fluffing around with ads and polish, took a full month for Google Play to review the game for some stupid reason too
Just Gotta Bounce is an addictive hyper casual arcade game where youjust gotta bounce your ball, avoid obstacles and collect points
https://play.google.com/store/apps/details?id=com.AppleSeedSmoothie.MobileProject
I took a challenge to make a fun little experience in 2 weeks, it came out to be OnSlaught, many of you might remember it I posted about it when it was released and got good support from you all ever since I updated the game with some new and better stuff, If you want to check it out it's here :D Cheers
Hey Hey Hey! ✨
Quadrata, our minimalist puzzle game that we have been working on for a while as Mindlabor, is now available on Steam and Play Store 🥳
You can reach the game from the links below or by typing the magic word in your search bar 👇
https://play.google.com/store/apps/details?id=com.mindlabor.quadrata
https://store.steampowered.com/app/2066950/
We look forward to your positive reviews and support 🤍
I had this idea in my mind for the last 3 months, I thought its a pretty solid platformer idea. So I Brought 'Dash a Punch' to life. It's currently only available for Android, but it will soon be on the Web and Apple. Cheers ;)
I had this idea in my mind for the last 2 months, I thought its a pretty solid puzzle idea. So I Brought 'The Snake Cat' to life. It's currently only available for Android, but it will soon be on the Web and Apple. Cheers ;)
> 1. I've watched numerous tutorials on YouTube but I always find myself getting stuck on problems the creator of the video never encountered.
Yeah, that's to be expected. In software, you're almost always writing bespoke logic. I present the three time-honored problem solving methods:
> 2. How does one find people he can trust to work with on a project ? I don't want to develop a game by myself for 8 years, being in charge of the story, the code, the art etc...
If you keep practicing and building, you'll eventually find a project spicy enough to attract others.
You should also try to do game jams to build a network of teammates. It's even possible to turn a jam team into a game team if things are going well.
> 3. Time. Is it possible to develop a game while working at a full time job ? Or being a full time student with a part time job?
I mean, probably? But it will be a small hobby. Make sure you're taking care of yourself.
> 4. Funding. In order to get people on the project I need to pay them with something. All companies were once a small project, so how did they get started ?
I recommend The Indie Game Developer Handbook which provides a lot of info about fundraising and paying people.
The short of it, given your situation, is that you would pay contractors to provide some components like art, music, etc. It's not cheap, but it's also not a full salary.
> 5. I thought about going to an actual physical course but it costs so much money and I genuinely don't have much time on my hands during the degree and my job.
I don't recommend this. No course is going to be worth the time and cash investment, especially given your current load.
I’d recommend starting with 2D to learn the core concepts of how unity works and get a basic understanding of C# which is the programming language most commonly used for Unity.
Then when you’ve made a couple of simple projects you could move onto the 3D world which is going to be more complex.
My maths is terrible but I’ve been able to learn C# and unity through lots of study so don’t let your maths skills put you off wanting to learn it.
Just keep in mind that this isn’t a project you’ll be able to throw together easily, I’d recommend creating a Game Design Document and spending some time on pen and paper designing how your game is going to operate. (what’s a game design document? )
Hey, there I updated my game Rodha with more levels, removed some bugs also made some tweaks to existing levels
You can try it here
Currently the game is in almost complete phase, but I'm not very satisfied with the level progression design and that's why i'm asking for some feedback / advice on how I can improve it. Other feedback are also welcome!
The game is available on both mobile platforms.
iOS - https://apps.apple.com/us/app/island-escape-3d/id1600264250
Android - https://play.google.com/store/apps/details?id=com.SanityIllicit.IslandEscape
Applicants beware, this studio churns out small games with questionable use of IP that are littered with ads according to reviews. There's also this one in particular that stood out to me as a straight copy of a Sebastian Lague project: https://play.google.com/store/apps/details?id=com.games.chorehero https://youtu.be/PGk0rnyTa1U
3 years unity development experience seems like a lot to ask.
Added Info as requested:
Google Play Store Link:
Take control of the titular Blue Panda in a fun and stylish beat-em-up, featuring visceral hand-to-hand combat in multiple diverse locations including streets, beaches and ruins!
Master 3 distinctly different fighting styles along with multiple techniques and stats to level up along your way to defeat the evil Cactus Ninja Clan.
Quick reflexes and timing are needed, the Cactus Clan's elites are sure to put up quite a challenge.
Use High/Low Stances to guard against enemies' strikes and your knowledge of Light/Heavy attacks to your advantage!
One against all, you will have no allies against countless enemies. You will have to rely on your unique mastery of the Panda Martial arts to prevail. Save your family and reclaim the sacred relic!
Check out the book "Reality is Broken: Why Games Make Us Better and How They Can Change the World" (https://www.amazon.com/dp/B004NBZFS4/ref=dp-kindle-redirect?_encoding=UTF8&btkr=1) by Jane McGonigal.
It's one of the subs favorites and it goes directly to that very point you are mentioning.
Spoiler alert, it can make the world a better place.
OnSlaught is a fun chill game where you have to bomb all the creatures but please note that every creature has its different abilities and strengths also you have a limited number of bombs its offers challenges in 3 difficulty modes, the idea was roaming in my mind from a long time, finally, I set down this month and brought it to life If you wanna give OnSlaught a try its here:-
3D Math Primer for Graphics and Game Development is a great book for this. Really covers the stuff you need to know and more importantly ways to think about these subjects.
Some of the things they teach would have saved me immense amounts of time back in the day working on early game engines.
https://www.amazon.com/Math-Primer-Graphics-Game-Development-ebook/dp/B008KZU548/
I wanted to make a fun game that can be played with one finger, that's how the overall moving mechanic came into the picture, any feedback is appreciated and welcomed.
If you want to try out the game yourself, here you go:-
IOS (coming soon)
Agreed with the other person, I would definitely go a video instead and also would shout out either the gamedev.tv 2d and 3d course (paid) or the learn.unity site (free).
If I had to go a book, I'd probably get a game design one instead: https://www.amazon.com./Art-Game-Design-Lenses-Third/dp/1138632058/
tbh I haven't seen any book for unity that was as good as the video course unfortunately. I also find Unity evolves quite fast for books to keep up.
OK, Number 1: NEVER BE SORRY FOR ASKING A QUESTION ON THIS SUBREDDIT! Its made to help beginners like you and myself actually and frankly, its the best place to find help. Number 2: Watch lots of YouTube videos on the engine and language you are gonna learn first. Personally, i prefer unity and C# since its very diverse, professional, free and there are so many videos and YouTube channels who can explain the basics and some quite advanced stuff pretty well.
Finally number 3: Once you learn the basics and think you can make a small, crappy game, then go to itch.io and participate in a game jam. They are Game dev events and you get a theme and a time limit to create a game only using assets you create. You and your friend can both develop your skills and hopefully become a great developer!
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Some Youtube channels such as Dapper Dino, Brackeys, Balckthornprod and Sykoo are great unity channels who make great and understandable videos on game development.
Hope i helped you out! :D
I was a part of the Google/Udacity's joint android developer scholarship program in 2018. For android specifically, we used Android Studio and coded with a mix of JavaScript and XML for all projects.
You can see more about the nanodegree information here. It was the best educational process I've personally experienced. For what it's worth, I'm someone that struggles with traditional school/college settings and despises the idea of homework.
Been a while since I used it but I used to use scratch with my 10 year old son. Doesn't dive deep into language and syntax but is a great introduction to game loops, if conditions and such.
No. Just because you don't program in code doesn't mean you don't need programming skill. The visual languages the other comments mentioned are still programming, and require the same thinking and logic skills. However, visual programming languages might make it easier for a beginner to learn and understand programming, like Scratch.
That being said, Undertale isn't a simple game to make.
Hey there everyone!
I am one of the developers of Elteria Adventures. We have been developing the game for 2.5 years and we have just finished up a testing version of our private islands and building system. What do you think?
P.S: The game is currently in an open Alpha state and you can download it for free on Steam during the Steam Game Festival. If you have any questions or wanna have a direct chat with us head over into our Discord server :)
Hi OP, best thing to do here is consider looking at a UDEMY course, udemy usually have sales on so you can pick up courses pretty cheap and work through them at your own pace.
what’s on udemy for game design right now
There’s also plenty of free tutorials on YouTube (BRACKEYS) is a good content creator that might be helpful.
My advice as someone who’s 1.5 years in is to start really small. Make a game design document what’s a game design document
And after that focus on completing your first ever project!
As long as you're prepared to be patient and put the time in, sure, you can probably get there. But it might take a couple years or more to go from 0 to that level. If you already have some art experience, even just pencil and paper drawing, then you're a step ahead of 0. And remember that there are many skills to develop, from color picking to composition to the technical details of how to use the digital application to using visual effects to make your art pop in different ways.
If you're aiming for a very high level of art then sure, you can start with Photoshop if you're ok with paying the subscription. You can also look at Krita, which is a free app for digital painting. Either way you have a lot of learning and practice to do.
Godot is probably the best game engine for starting 2D - it’s lightweight, free and doesn’t require a high-spec machine.
Love2D is a framework for creating your own games without being restricted to work according to the how a game engine does things. It doesn’t have an editor and you do everything in code (using a text editor or IDE like Visual Studio Code), the core language being Lua, which is a fairly easy to learn language that was very popular in the past, and is still the basis of some things like Roblox. Love2D adds functions that simplify and speed up development. To create graphics and levels and do animation, you have to use external tools, or program your own in Lua.
If you are completely starting out with programming it’s probably best to start with a simple language like Lua or Python, rather than C# and especially not C++.
Godot’s native language GDScript is also easy to pick up - it’s a bit like Python and is tied very heavily to the engine, meaning you get things done quicker, but no other engine uses it.
However, once you get to grips with one language and the concepts of programming, it is a lot easier to pick up other ones and do more complex stuff.
The Big 2 engines - UE4 and Unity - can give you all the polish you need, but are both pretty poor when it comes to in-game UI support. But the transition isn't going to be easy.
The Godot Engine has a Python-like scripting language which will help the transition - but it is a bit less mature and I don't know how fully-featured its UI offering is.
I would recommend setting a bit of time aside to try making some of your menus in Unity and/or Godot and seeing how much progress you make. If it's a real struggle you might want to try and see how far you can get adding polish to your original Python program instead.
I like to keep it simple, so I tend to write my C++ code in Atom (https://atom.io). Compilation is done using the terminal with cmake and g++.
For Java I use Eclipse, but Java is less common in game development.
The feature you are referring to is called intellisense. The documentation for it is here: https://code.visualstudio.com/docs/editor/intellisense
It is possible that you can use this information to figure out why it is turned off, missing a plugin, disabled, or due to bad project settings.
I published Unlock on Play Store two months ago, did not get any attention there, Unlock has zero ads except 1 rewarded video ad which depends on the player's choice, If I can get some feedback on it would be great, Thank you in advance.
You might also try Krita, which I've discovered is pretty popular with folks making game sprites and PNG files. It can handle alpha, image manipulation, coloring, drawing, etc.
hey dude, LMMS (lmms.io) is a decent DAW (digital audio workstation) you can get for free. I know with the windows version, you can find a lot of free vst files (digital instruments) to work with. Also check out alternativeto.net, it's a good site for finding free alternatives to paid software.
I really recommend slogging your way through the beginning of using Blender, because when you know what you're doing, you can do some amazing things with it, the Netflix movie 'Next-gen' was made with it (I didn't watch it, just saw the trailer and was impressed with the animation), and I regularly use it to make toys for 3d printing. The learning curve sucks, but it's worth getting over.
But there are some alternative programs out there, I honestly don't know what the workflow for solidworks is like, so I can't tell you what's comparable to it, but the youtube channel 'gamesfromscratch' covers a ton of info on a lot of game development programs, both free and paid, so maybe you can find something to help you there. If you still can't find anything, try the website alternativeto.net, that's where I found a few programs that I use for gamedev.
Someone posted this the other day but lost original /r link. Tons of courses on Udemy as well for around $10 and I’d recommend game development patterns by Robert Nystrom.
Godot is extremely flexible, easier to learn with a lot of documentation and community tutorials out there. It's 3D is a little lacking^(1), but for the average indie, this won't be a big problem. Why not spend some time learning the 2D side of the engine and how it works, while waiting on the 4.0 release^(2)?
Godot can put out games for Windows, Linux and Android. There's a few companies who you can contact if you want to port it to a console in the future.
1: It's not great for realistic stuff, but as an indie and one person, that's not very doable for you anyway.
If you need assets, Asset Jesus has all you could ask for.
" I'm only using still frames/pictures "
If this is true than all the engines will cause no performance issues for you. So chose the best one for your "data and simulation."
Perhaps Godot? Since it's free?
Check out the Black Art of Video Game Console Design. It will guide you through a lot of the low level details. From there grab an arduino and start experimenting with hardware.
https://www.amazon.com/dp/0672328208/ref=cm_sw_r_awdo_navT_a_1KWQHWS7Y0NC8WXMRCKM
C++ How to Program (9th Edition) [Paperback] https://www.amazon.com/dp/8120349997/ref=cm_sw_r_cp_api_glt_fabc_24QSVM7P4MVX6MR7ARBV
I learned off of whatever version was current in 2005, and 99% of what I learned from that book still applies today. 9th Ed probably has newer .net stuff.
Also Pearson.com has the instructor solutions, so you can check your own work. Good will hunting
I'm gonna suggest my own engine here, so I hope that is no problem :). It is super easy to use, but also very limited. You can get the hang of it in 15 minutes or so, without needing to know anything. Just check it out and if you hit the limits you can always try a more powerful engine like RPG Maker or Godot. Works in the browser so no download required: https://rpgplayground.com .
If you want to do pixel art, then you can do that with pretty much any raster-based image editor. Just use what you have.
There are a couple specialized ones for money, like aseprite for example. But for a beginner it's probably not worth buying.
I would recommend using Wings3D, it's the best program to learn 3D modeling because it doesn't have a bunch of crap on it's UI, the shortcuts are easier to learn, and you can transfer your skills to other 3D modeling programs.
To add to these other suggestions - if you're looking to make retro style music, Famitracker is very powerful. It's a bit hard to learn, but once you get used to it you can make some really excellent stuff.
The Shovel Knight soundtrack was created using it, and it stands out as one of the best video game soundtracks of all time.
It's good to see some new blood getting into game dev, good luck! :)
Try this. https://hackr.io/tutorials/learn-unity And also watch Unity's own tutorials. They are good. Moreover I will advice you to make a small game that utilizes whatever feature that you want to learn just to be motivated! 🙂 Have Fun!
If you're talking about programming pattern, then you can just pick any book on object-oriented programming where you will find all widely used patterns. (this one for example) (wiki also has a list of patterns). How those patterns will be used and how you will build an architecture of your application is up to you.
Even if you will make a mistake in planning architecture for your application, you can always refactor it and make incremental changes until you will be satisfied with your codebase. This is how most software is built. So good luck ;D I hope links were useful.
I finally released my first project - Bolota. You can check it here (only available for Android). Since it's my first game, I tried to focus on something simple and fun. Also, being a personal project, it's free to play and completely without any ads. Any feedback is appreciated! I hope you all like it!
Hi all this is my first ever game I've accomplished finishing!
I am so happy it works and really excited to see it on playstore.
here is the link for it if anyone wants to try it out!
feedback and criticism is very welcome. Thanks in advance.
A game where you change the position of your character by clicking on the screen and you can solve random and unlimited addition, subtraction, multiplying and division questions.
Download link ;
https://play.google.com/store/apps/details?id=com.skipel.MathCube
Hey guys, few days ago I just released a hyper casual game made with UE4 I decided to use this engine to show that even with these type of games UE4 can compete with other engines like buildbox where UE4 is free and others have subscription and some may take revenue share also !!
I would like you guys to try it and give me feedback, and it will be nice if you share it with your friends :D
https://play.google.com/store/apps/details?id=com.CoolGlitch.StrikeIt
Umm...I think you're right about the name, you might have found a different game with the same name 😅 I'll link my game just in case: https://play.google.com/store/apps/details?id=com.randomGames.Cyborg
Sorry for not putting the link in the post, I didn't want to make it look like an ad.
Thanks.
Yes. I know what is is because it happens also with my app. When you spend too much time developing and testing your own app sometimes you do not pay attention to some small details. Congrats for your game, it is a good goal to publish one!! I gave you 5 stars. I share my app just in case you have a time to try it. https://play.google.com/store/apps/details?id=com.mtheorysoft.twitterapitabbed
I created a Tower Defense Zombie game with FPS mode. Avaiable on Google Play. Enjoy :)
Link: https://play.google.com/store/apps/details?id=com.HomeOfficeGames.ZombieTD
What do you think? Superfly Zoo is free to play OFFLINE on Android/IOS : https://play.google.com/store/apps/details?id=com.creativityhat.superflyzoo&hl=en&gl=US
Hello r/GameDevelopment, a few days ago I posted a video of my game Bouncy Ball I had just published on the play store, I received some feedback I since then implemented to the game.
I'd appreciate it if you guys could, again, give me some feedback on the game.
Link to the play store : https://play.google.com/store/apps/details?id=com.VOCUT.BouncyBalls
Hello everyone,
Bouncy Balls is a casual game based on reflexes, in which you need to draw platforms to make the ball bounce above obstacles and dodge them.
I'd appreciate any feedback you guys could give me, hope you'll enjoy the game.
Link to the play store : https://play.google.com/store/apps/details?id=com.VOCUT.BouncyBalls
Hi everyone, we have developed SPARKZ, a mech driven strategy card game. If you are interested, please give us a download, it would help a ton. We a pre-alpha as you can well see in the video.
Download at: https://play.google.com/store/apps/details?id=com.Treplaconstudio.SPARKS
Here's the link to the playstore page if you want to try it out:
https://play.google.com/store/apps/details?id=com.AFKStudios.HurryFlurry
If you do try it, please share your thoughts and feedback as well :D
...you are head producer of "Dragon Ball Legends".
Is this the "Dragon Ball Legends" produced by Bandai Namco on the play store? https://play.google.com/store/apps/details?id=com.bandainamcoent.dblegends_ww&hl=en_GB
If so, why is the head producer of one of the biggest games companies, why are you posting very vague, barely filled out posts on reddit? You have not even included a link to the game!
This doesn't look odd at all.
Hi all. This is a simple word game.
Lingo is a classic word game for the whole family. The objective of the game is to correctly guess the 5 letter word in 5 attempts or less.
Gameplay: The Lingo game chooses a random 5 letter word from the dictionary. That letter is displayed on the game board. The player guesses a 5 letter word that begins with the given letter. The player has 5 attempts to guess the Lingo word correctly.
Each letter of the entered word is highlighted on screen in a specific color.
Colors: The Lingo game board will change colors to provide you clues about what the word could be. The meaning of the colors is as follows:
You can play Lingo in English, Dutch, Russian and Turkish. You can change the language of the game at any time by pressing the language button from the settings menu.
Have fun! and guess as many words as you can.
Link: https://play.google.com/store/apps/details?id=com.Brain.Lingo
Love the style, have you thought of really going retro with the font choices? I recommend having a read of this - really inspired me with some ideas - https://www.amazon.co.uk/Arcade-Game-Typography-Pixel-Type/dp/0500021740
Hello since you want everyones tips and recomendations I would suggest to use unity2D, you dive right into the hard part of programming! Then everything will seem easy to you and you will become experienced and kwoledgeable on the field! The language that unity uses is c#, it is considered one of the hard language so do not expect your journey to be easy! I also made a game with unity2D for android! If you want you can check it out right here:https://play.google.com/store/apps/details?id=com.IliasInc.MilitaryWars
Well if you are just starting and do not know how to code a 2d platformer would be great to make with unity, also theire are plenty of tutorials all over the internet, keep in note that game development is hard and you will get stuck so do not give up. I have also made a platformer with unity for android, if you want you can check it out right here:https://play.google.com/store/apps/details?id=com.IliasInc.MilitaryWars
I would reccomend unity you can make some pretty dicent android games with unity, it also has a built in animator and it is considered as one of the top engine in the game industry. I have also made a game for android, if you want you can download it here: https://play.google.com/store/apps/details?id=com.IliasInc.MilitaryWars
Here is the route I recommend:
Learn C++ --- there's a lot of great tools out there. http://www.cplusplus.com/doc/tutorial/ is free, will give you the basics. C++ is a good language to start with because you'll learn a bit about managing memory and making efficient code. It has a little higher curve than other languages, but at the end of the day you'll be better off having the skills.
Once you complete that, I recommend picking this book up in particular. It will teach you some pretty great stuff, uses c++, and will get you familiar with some concepts that you'd miss by just going straight to something like Unity. it's always good to know how many of the tools you will be using in pre built engines actually function: https://www.amazon.com/Black-Art-Multiplatform-Game-Programming/dp/1305110382
Once you finsih that, I'd head over to Udemy, and snipe courses when theya re on sale for 10-15 bucks. I highly recommend the GameDev.tv courses there by Ben Tristam -- Some high quality stuff.