Sure they are called Game Design Documents and you can google all sorts of them this is one : https://www.nuclino.com/articles/game-design-document-template
Here's another : https://www.linkedin.com/pulse/free-game-design-doc-gdd-template-david-fox/
I think these two are great because they give little more detail on what you may or may not want to include , DM me if you have any questions !
“New to making games” and “multiplayer rpg” don’t usually go together OP,
My honest advice? First step would be to sit down and create your Game Design Document. what is a GDD
Once you have the outline for your game planned out, you need to look at what’s required to bring the game to life.
Then when you know what the game is going to need, start breaking it down into tasks. And who is going to build it? If you are, what skills do you already have and which skills do you need to learn?
And if you want to create a team to build your game with you, how will you get people interested and on board? Having a GDD will help you at least pitch the idea to someone who has the skillset you need.
Even simple games take a lot of time to build, especially if you’ve never made a game before, and it’s not usually recommended to start with such a hefty project.
I see Obsidian has been mentionned. For my newly created company, we went with Nuclino. It's basically a collaborative Obsidian. It's not free software, and the service costs money, but so far I'm really happy with it. It's Obsidian's organization of Markdown documents mixed with Etherpad for each document. Our entire documentation (company rules, game design documents, prototype ideas, etc. ) is in there, neatly organized in notes organized in folders organized in workspaces.
Have you tried Nuclino? https://www.nuclino.com/
We've been using it to collaborate on documentation after switching from Confluence.
Doesn't have as many formatting features (which we don't need anyway) but is a lot faster and lightweight.
Maybe you could try Nuclino, it's a free documentation tool. Less text formatting features than Confluence but a lot easier to use and less cluttered as well. Does the same job overall. For diagramming I generally use draw.io (another free tool that integrates with Nuclino), you can just paste the URL inside the Nuclino document and it automatically displays the diagram.
I've been mainly using Nuclino. It's pretty easy to organize everything and export/import files. The text editor is similar to what you can find on Medium and also supports real-time collaborative editing. There's a free plan available.
Agreed, why is Evernote so badly designed? They could hire a brand new graphic design graduate to do better. Trello, too, is unnecessarily cluttered and restrictive.
I too needed an elegant “processes index”, to document my workflows for all my activities. I’ve tried most things:
• Simplenote/ Notational Velocity - lacks formatting and thus becomes just a (useful) text dump
• Google Docs lacks a customisable folder UX, and hence too becomes a document dump.
• Computer folder systems are stuck to their machines, even with Dropbox lending a hand.
• Making my own website, was somehow too much effort to constantly maintain. I like your iframes idea, but different source websites in every category?
• Workflowy and Dynalist become more about their disappearing and nesting new lines for me than their content. I also seemed to always start new accounts.
My ideal solution would be a free, cloud based wiki, with an iPhone and Mac app, to link everything like a drag and drop personal Wikipedia. This doesn’t seem to exist however.
Bear was nice, but there was some essential functionality I needed (sorry can’t recall now).
Instead I use Nuclio, thanks to a Redditor’s recommendation here.
The only negatives with Nuclio are an unmemorable name (I just think of it as “that nice clean white and red app”). And a web-only interface, not a native one.
Which IMO are the least of the compromises one should have to make, to organise your basic notes.
I use Nuclino (https://www.nuclino.com/) I like it cause there's an app and I can add files to pages as part of my description.
Its targeted audience are devs.
But.... as I type this and read replies... I kind of forgot about One Note which I also have access too and would be cheaper to use with teams than Nuclino is. I might have to try out One Note and see if I can use it instead of Nuclino.
This is a good read: Nuclino - Game Design Document Template and Examples
I used a similar approach for all my software projects.
If you wanted to be more formal, you can also search for "Software Design Specifications" or "Software Design Descriptions", which will lead you to standards from the IEEE and such.
Create a Game Design Document (what is a game design document?)
If you need help OP I’m happy to show you a game design document I used during college for reference
I’d recommend starting with 2D to learn the core concepts of how unity works and get a basic understanding of C# which is the programming language most commonly used for Unity.
Then when you’ve made a couple of simple projects you could move onto the 3D world which is going to be more complex.
My maths is terrible but I’ve been able to learn C# and unity through lots of study so don’t let your maths skills put you off wanting to learn it.
Just keep in mind that this isn’t a project you’ll be able to throw together easily, I’d recommend creating a Game Design Document and spending some time on pen and paper designing how your game is going to operate. (what’s a game design document? )
A GDD is a “Game Design Document”. It’s a living breathing doc that explains what your game is and how it’s going to work.
here’s an article that explains GDD in depth.
If you’re using Unity, the Unity Cookbook by O’reillys is excellent.
You can also get books on narrative structure, C# or the programming language you’re using etc and you might even find that you’re able to create a “Vertical Slice” of gameplay that you can use to drum up a following for your game.
(A vertical slice is a fully-playable portion of a game that shows its developer's intended player experience. This means its key features and systems are all working together properly, complete with assets that represent – and this is important – final quality.) Stardew Valley’s solo developer Eric Barone uses this method :)
https://www.nuclino.com/articles/process-documentation explains it better than me. Yo need to get a high view understanding of what the people do in every process. That way you will know better, it will be documented, it can be optimized, and you will know what people is talking about even if you don't know the small details. Also if they are trying to bullshit you. You need knowledge. Also you will find ways to help.
You mentioning Notion alternatives made me so a second look. Although I haven't used it, from a glance https://www.nuclino.com/ seems to be similar to Notion. Here is a comparison between the two.
I'm writing this as an avid Notion user, and it actually makes me sad I'm even writing this.
I just recently started making a GDD(game design document) in Obsidian which is a markdown based app. I found the template I used in a different app called nuclino https://www.nuclino.com/articles/game-design-document-template
Hi OP, best thing to do here is consider looking at a UDEMY course, udemy usually have sales on so you can pick up courses pretty cheap and work through them at your own pace.
what’s on udemy for game design right now
There’s also plenty of free tutorials on YouTube (BRACKEYS) is a good content creator that might be helpful.
My advice as someone who’s 1.5 years in is to start really small. Make a game design document what’s a game design document
And after that focus on completing your first ever project!
Hi OP, in my experience I started with a ten week diploma course offered online by a local college, and that really helped me get to grips with Unity and the very basics of C#. When I completed that course I had the knowledge to be able to finish my first full game by myself and publish it to itch.io.
There are many ways of getting the knowledge you’ll need to build your first project, I recommend starting with a game design document. what is a game design document?
Once you have this and know exactly what you intend to make for your game, you can focus your learning on how to make those mechanics happen in Unity.
For free tutorials you can use BRACKEYS on YouTube, but if you want to expand your skillset I would recommend visiting UDEMY.com and picking up a course when they’re on sale. here’s what’s on Udemy right now
I hope the above helps!
Google documents.
Look up how to write a gdd or game design document. Something like this: https://www.nuclino.com/templates/c6f1f8fe-game-design-document
You can also build a pitch deck which is a bit less about writing loads of text and more about creating visuals and just giving people an idea of how your game will look and play without going into every detail. Somthing like this: https://www.notion.so/Bear-Breakfast-f3d9ee881d3340f7bc8354ef1c2abe7a. Of course I would still recommend you write a gdd to get everything down on 'paper' but it's a good start.
> Nuclino
This looks good, but if you spill over the 50 item/2 GB limit, the former of which is easy in when you're trying to detail a setting, each user must pay $60 a year. I just can't imagine many players doing that.
You could use secure notes in 1Password which sync across devices. Not very robust markup though.
Confluence is used everywhere but cost.
Nuclino is probably my favorite. Cloud based, excellent markup, nice UI.
Nuclino. Organizes your information so that it's very easy to find what you're looking for. Started using it versus traditional text document formats and haven't looked back.
Confluence seems to be the most common solution and we used it for a while but always found it pretty slow and cluttered. The search functionality feels completely broken at scale. Their markup is inspired by Markdown, or probably Wiki, but is just not compatible with true Markdown.
Moved our documentation and knowledge base to Nuclino (https://www.nuclino.com/) since then. The formatting options are a lot more limited but otherwise a much more frictionless experience. Similar hierarchical organization but with faster search.
If you can't develop Tolkien-detailed world, don't.
Instead, simply write down on small paper cards (or some digital alternative like a notepad) all and any elements and ideas for your world that you come up with. Don't flesh it out, leave it vague as it is and focus on entirely different thing: the idea being interested.
For example:
And now the tricky part. After a while, when your pile of notes is going to form quite a large library of ideas, look at your notes and find or create patterns. For example, you might match two notes from above and get...
tl;dr: if details aren't your forte, skip them and focus on creativity.
Side note: I'm using online tools like <strong>NUCLINO</strong> or <strong>KUMU</strong> to store notes like that. They are especially useful because they allow for graphical representation of notes, what makes this "pattern" part easier to pull off.