This post (and the changes behind it) is reminiscent of earlier communication style, and I mean that in a good way.
I definitely appreciate the transparency, background and how quickly you guys are looking to get these fixes in place.
On a related note, any info you could share with us builder-pro users about the hipfire/ADS cancel-fire bug?
Edit: just noticed that it was added to the Trello board with a status of "Fixed in Future Release". Never mind on my question then, that's good enough (though, I do hope that's more of a near-future release).
Just want to thank you for bringing this to our attention. I've reported it to our QA team and we're looking into these reports.
UPDATE: We're still investigating this but don't worry, it's just a visual bug that happens at endgame for some players. All of your experience is still granted but your tier may sometimes appear as 0 even though you are a different level. Continue to follow the issue on Trello here.
Context: http://www.businessinsider.com/gitlab-outage-due-to-human-error-2017-2
Official blog post: https://about.gitlab.com/2017/02/01/gitlab-dot-com-database-incident/
> ...a GitLab system administrator tried to fix a slowdown on the site by clearing out the backup database and restarting the copying process. Unfortunately, the admin accidentally typed the command to delete the primary database instead, according to a blog entry.
>And by the time he noticed and scrambled to stop the deletion "of around 300 GB only about 4.5 GB is left," the blog explains.
>Making matters worse, they couldn't just restore: "Out of 5 backup/replication techniques deployed none are working reliably or set up in the first place" the blog said. "We ended up restoring a 6 hours old backup." Which means that any data created in that six-hour window may be lost forever, Anglade says.
>The good news, says Anglade, is that the database that was affected didn't actually contain anyone's code, just stuff like comments and bug reports. Furthermore, Anglade says that the many customers who installed GitLab's software on their own servers weren't affected, since that doesn't connect up to GitLab.com. And paying customers weren't affected at all, the company said, which minimize the financial impact.
Emphasis is mine.
Sounds like it's a lot worse for their public image than for their customers, if no actual code was lost.
Update: We've added this issue to our Issue Tracker, we'll update this card and thread once we've discovered a fix. Thanks again everyone for all the helpful details and making us aware of this problem!
Hey there, thanks for the report!
We're looking into this now. Please let us know which platform you're playing on below as well as any other helpful information you may have in the comments.
Sorry about that. This is a bug but will take a client patch to address; it will be fixed in a future build.
Mouse+keyboard users can work around it by left-clicking on the X and then right-clicking twice on something else, but I'm not aware of a similar workaround for controller users.
Cheers, Michael Noland
tl;dw - no real info, if you follow this subreddit you don't need to watch.
Service interruption on APR 12 - they're sorry. They'll explain more later.
Weapon swapping. They'll keep an eye on feedback and will be working on weapon equip animations.
Ongoing improvements. Tracking more QoL (Quality of Life) issues, as can be seen on their Trello board. Examples of QoL improvemnts: Builder Pro controls, peeking concerns, friendly trap colours. Post to follow "soon" with more fixes.
Boogie down contest. More here (I updated link to a Youtube video of the winner)
I’ve literally started an open data set of all the Lower Mainland shootings (complete with Calendar View). I was getting annoyed at not being able to see a complete view of what’s going on. https://www.notion.so/robinmonks/0da991652caa406f9a38015ffecfd65f?v=d60241b8721343698a4a6a17123c89e7
Thanks for the video! If this every happens to you again please report it as a bug by going into the menu, selecting the Feedback button, and labeling it as a bug.
Please title it as "Invisible Wall" and then include where you were when it happened. You can also find information on this on our [Community Issues Board](https://trello.com/c/YmdgKLWY/216-bullets-blocked-by-invisible-collision-and-not-doing-damage-to-enemies-in-certain-areas](https://trello.com/c/YmdgKLWY/216-bullets-blocked-by-invisible-collision-and-not-doing-damage-to-enemies-in-certain-areas).
Free game no bitchin'. ^/s
>floating gun glitch
>which in large basically hands you the W in end game.
Really strong in squads, and even a bit in duo, but in solo it's not as strong at all and you know it.
> So if you get 3 kills in Retail you stand a solid chance of getting a Scar out of a vending machine for 400 wood!
No you don't. It's full random about both the item and the component, so saying "solid chance" is a huge overstatement.
> an item that you claim builds a base for you
~~One item slot for a 1x1 base, aka 50 woods. Yeah... So strong nobody will ever pick it up after a couple days. Especially on PC.~~
EDIT : Ok this is a big ass base. Maybe it's too much, we'll see !
> to just help 12 year olds win
And I'm sorry but even tho I agree with some of your points, being rude about it and talking to people like you are makes you look like a dick. Not saying you are one, but putting a front of rage and hatred isn't really helping your cause imo.
>you cannot go crazy if you do not play a couple of games or three games
This.
McTominay played for 22 games this season. And he's a youngster.
Lingard played for 47 games although he wasn't really first choice at the start.
Herrera himself played for 38 games despite Pogba-Matic seemed to always play and never get subbed off.
Even Luke Shaw got himself 19 games.
So I don't think Martial and Rashford, who respectively played for 44 and 51 games this season, have any reasons to be concerned. Even with Sanchez's arrival, Jose showed that he wasn't afraid to sub off/drop Sanchez, so they will still have their opportunities.
UPDATE:
Here's a comparison of Sanchez, Rashford, Martial, and Lingard since Sanchez arrived (data from transfermarkt). TL;DR:
The only thing I am missing is more combos/fighting moves. Reapeating the same 5 moves over and over gets repetitive. I would like to have more options to master.
Did they say anything about if they planned something like that?
EDIT: I found something on their trello: https://trello.com/c/wz03sRhF/70-weapon-and-combat-variety yeah they plan opn doing that. Now i am hyped
edit: PR = Pull Request
and here's even more on PRs
That should get you started
> Epic has a problem communicating to their community (This is Obvious in Fortnite/Paragon)
They have a trello page that you can view all the current items they're working on. For a company handling the biggest game in the world right now, they are pretty responsive to this forum of almost half a million users.
> They will always push cosmetics and game features over extremely necessary fixes (Especially when it comes to matchmaking)
Cosmetics and Game Features are not the same as in-game fixes. Not every person they hire is a coder who can scrub the huge amounts of code a team wrote and jump right in and fix an issue. It's like finding a needle in a shit-hay stack. One fix here can cause another 10 problems.
> They will only make changes when the community is 100% fed up with their BS, and have made tons of rant posts/protests on their forums, videos, and any of their social media.
The loudest people are often the smallest in numbers. Just because there is an issue to a small percentage, it doesn't signify that it's a game breaking issue. The largest population of players are playing this game just fine.
You are going to get a lot of people complaining about the game because they are bad, and choosing to rant over it than practice and get better. That's how gaming is that's how it'll always be.
As a developer, I would like to thank GamerGate for supporting a return of rationality to the tech industry. We were nowhere without this movement. Think about it, GitHub is backing down due to protests that were reinforced on the back of GamerGate.
I've been here for a while and I've been in the tech industry for a long while. It's no joke, we did this. Bravo people.
edit
I would still not support GitHub. I don't trust them one bit. This is a victory for us, but they're still run by the enemy. Self host your own GitLab or Gogs repos.
Switched to GitLab about 9 months ago, it's great. It has it's moments where it can be a little slow, but so far nothing major. It's in my opinion the best alternative to GitHub and excels in other areas.
Their target for an IPO is 2020, at 100M revenue (https://about.gitlab.com/company/strategy/). I'd guess the next couple of years, they're going to continue to grow and spend like mad.
This is where things get interesting. They're now at a point where it becomes a massive task for any one person to remember who is working where. If they grow to 2-3x the size, there will now be a constant stream of people leaving and joining different teams. Not to mention groups that include "everyone" can be a firehose of information.
Once they IPO, they'll have to pay very close attention to open communication. You can run afoul of SEC rules very rapidly if you're just shooting strategy publicly, off the hip.
I hope they succeed, because I've preferred working remotely myself.
There's this very extensive list, and there's also the r/HololiveSubs wiki page.
It's already in the works, IRL & creative getting removed and replaced with 10 new categories, one of those being ASMR.
GitLab already has a migrator in place if you're wanting to move.
>At its current state, GitHub importer can import:
>
>the repository description (GitLab 7.7+)
>
>the Git repository data (GitLab 7.7+)
>
>the issues (GitLab 7.7+)
>
>the pull requests (GitLab 8.4+)
>
>the wiki pages (GitLab 8.4+)
>
>the milestones (GitLab 8.7+)
>
>the labels (GitLab 8.7+)
>
>the release note descriptions (GitLab 8.12+)
>
>the pull request review comments (GitLab 10.2+)
>
>the regular issue and pull request comments
>
>References to pull requests and issues are preserved (GitLab 8.7+)
>
>Repository public access is retained. If a repository is private in GitHub it will be created as private in GitLab as well
I'm curious what would happen because I'd imagine GitLab would have at least as difficult a time managing the project as GitHub. In fact I don't think they even have 5 servers they can spare for a project like this. A post from last year mentions they have only two.
From https://about.gitlab.com/developer-survey/2018/#section-demographics. I can sort of understand (eh not really) the UK, Iceland, and Ireland being missing being islands, but where the heck did Norway and Uruguay go?
They have a salary calculator if anyone is curious https://about.gitlab.com/2018/03/23/gitlabs-global-compensation-calculator-the-next-iteration/ It's low if you live in a major city but reasonable everywhere else
This is a commonly requested feature and they've dropped some hints it's coming soon:
>(6) Unclutter your pages by hiding comments 🧹
>
>Sometimes pages can start to feel cluttered [...] There's a lot more we're doing to make page view even more customizable — stay tuned!
Yes, I've created a public to-do list you can read here. That does include game modes, achievements, beefing up the singleplayer Arcade mode, server options.
My biggest wish list items would be Steam Workshop, a level editor, and local multiplayer. They're also the most technically challenging to add, but I also know how much of an impact they could have on the community. So I'm trying to find a balance between these big-ticket items and smaller updates that keep things fresh in the meantime.
Would love to check out a console port once the game is a bit more stable. I actually never liked console FPS games (since Goldeneye 64), but this game actually works really well with a controller given that it's not so twitchy, and I think it would make an awesome couch multiplayer game.
The issue is that storm chests weren't suppose to have schematics in them. They just snuck in there so when you get one from a storm chest it isn't registering anything. Nothing is overridden or anything like that. We have the Trello card for it here.
I respect Tripwire, I'm a huge fan of the Killing Floor and Red Orchestra/Rising Storm series; in fact RO2 is my most played game (I seriously love hardcore shooters). On the downside, they often release games in a 'nearly finished' state, and Killing Floor has paid cosmetics/weapons/loot crates which I'm really not a fan of. That said, they fix up their games post-release with free updates and content, and their sound design/weapon animations are second to none, the attention to detail is admirable. If you want to see what's next for RS2 they've got a public trello where they list their roadmap.
Nah, they ~~moved~~ are in the process of moving to gcloud now https://about.gitlab.com/2018/04/05/gke-gitlab-integration/
> We’re already in the process of migrating GitLab.com to Google Cloud Platform. For us, the primary reason to migrate was because it has the most mature Kubernetes platform.
Had they stayed with Azure, the irony would had been so good though
Questions:
> and is non-commercial
What do they consider "non-commercial"? Can you still get donations (so long as they are NOT required for any features whatsoever)? If you get donations, must they be accounted as non-profit like Krita+Godot do via the Software Freedom Conservatory?
TL;DR: would an open-source+fully gratis project be ineligible if it was a 1-man patreon setup?
> should not have... paid contributors
Does this mean that no project members can be paid, or is 'contributor' used specifically to disallow things like bug/feature bounties?
Or it this a funky way of saying people who pay to contribute, rather than being paid to contribute?
EDIT: And why not standard/premium for gratis (but-not-open-source) projects?
Core seems to have some really basic restrictions (see this. Core has no: Related issues, Issue Weights, Multiple assignees for issues, Squash and merge, etc)
But, I thought the market wasn't there. I thought Linux people wouldn't buy the Unity because the ones that would buy it are already using it with dual boot. I thought Unity wouldn't be able to make any money on that so there wouldn't be a point.
Competition is a wonderful thing I guess. Nice to see the passive aggressive Unity devs against Linux bite it ;)
>Gitlab doesn't have very sensitive data ( I am assuming it would be mostly code)
Umm, if you're a company that sells software products (i.e. the sort of company that needs a source code repository, not a manufacturing company or something), then the code is probably the most sensitive thing you own because the code becomes your product, i.e. the thing that makes you the money.
So from a security point of view, you (as a company) might want to retain complete control over the repositories to make sure your code is never exposed for someone to get a competitive advantage over you. It means bad actors can't pick it apart for vulnerabilities. And also from a reliability point of view due to incidents like https://about.gitlab.com/blog/2017/02/10/postmortem-of-database-outage-of-january-31/. To my knowledge it has only happened one time, but that's still very bad.
My question would be "if they're the same price, why would any company NOT self-host" - my experience is usually that self-hosted products cost more and therefore the argument is more balanced. In this case the price is a win, and self-hosting is a win (yes it's effort, but my experience running Gitlab CE suggests that it's not that difficult)
>"To the GitLab.com users whose data we lost and to the people affected by the outage: we're sorry. I apologize personally, as GitLab's CEO, and on behalf of everyone at GitLab."
Sorry, I just can't get past GitLab losing production data.
I've said it before, and I'll say it again: in my eyes, what Unknown Worlds is doing with Subnautica sets the bar for how transparent, disciplined, early access game development should be handled.
The scope was well-defined right from the very beginning, and the team has done an exemplary job of adhering to their vision.
Content updates are well-organized, themed, and released on a regular basis. Almost every update brings something new to enjoy.
Communication with fans has been regular, professional, and relatively free of bullshit. The devs have publicly shared their task tracker, as well as the their roadmap to launch and beyond. At any point, fans can see what's recently been done, what's currently being worked on, and what's waiting to be done. This not only shows how well organized they are, it also shows how confident they are in their team's abilities to get things done when they say they will.
I bought the early access game about 2 years ago, and even back then I felt like the game was fun enough to justify the money I spent. And it's only gotten better since. I've restarted the game 4 times thus far, and each of my playthroughs have been between 40-60 hours. I'm currently sitting at a little under 200 hours played, we aren't even at v1.0 yet.
I fully expect Subnautica to be a game I enjoy for years and years. I also expect to be a fan of Unknown Worlds for a while.
Hey there! Just wanted to drop in and mention that we're looking into this and you can follow it's status on our Issues Tracker here.
As a temporary workaround just avoid searching for a game while in the "home" screen while playing.
Interesting given Gitlab's recent "Masterplan" post - https://about.gitlab.com/direction/#scope
I love the competition between these two. Gitlab is wonderful for my personal projects but Github obviously has the community aspect to it.
Excited for the Github projects, no longer need 3rd party plugins for it thankfully.
>Crypto miners are not really a problem, as you can trivially fight them off if you still got technical staff.
Gitlab doesn't seem to think it's trivial, as they're now requiring users to provide credit cards in order to use shared runners for this exact reason.
I guess it's time to transition to specific hosted instances of gitlab.
Anyone else find it ironic that Linus just made someone a couple of billion dollars via Microsoft?
I'm glad Subnautica is on that list. That project is my personal go-to example of how a game with "transparent development" should be handled. I.E. They don't promise the the earth and sky; they seem to have had the scope under control from the beginning; and their roadmap to launch is organized, easy-to-understand, and reasonable.
Despite the fact that it's still in early access, I've already gotten close to 100 hours of enjoyment out of it. I got a solid 20+ hours of enjoyment when I first downloaded the game almost a year ago. It's a complete game now, as far as I'm concerned, and each new content update adds something interesting and substantial to the experience.
Thanks for raising this concern.
We want to make sure all players and fans have the means to share their feedback with each other and with us. This subreddit is going to be a particularly good resource for that.
That's also why we have a public road map (https://trello.com/b/swzuqjxq/the-culling-early-access-development-roadmap) and Known Issues list (https://trello.com/b/sRUt8hNj/the-culling-known-issues).
The Streamer audience has a couple of other perks but as you said is by no means sufficient by themselves. In my personal opinion, the additional value is mainly the real-time "see what they saw" kind of feedback (clearly articulating your intended feedback purely in writing is challenging) and also to see how people watching perceive the same issue (a very quick "yeah that's bad" or "that's not really fair" or "that happened to me too" etc.). And while it's often rowdy, unfiltered does have its own merits in the right dose. :)
If y'all have more ideas on how/where we should look for feedback, please share them!
We're currently investigating this one. Can follow along with our Trello card here.
The Bernie campaign needs Iowans who can provide housing or know of low cost housing options for out of state volunteers! Please share this link with Iowans https://airtable.com/shr3PnUTrAIRciTFb and join /r/IowaForSanders
FRIENDS: there's so much amazing feedback and bug reports, but it's hard to reply to everyone and keep track of it all; we made a trello board so we can keep it organized and everyone can see/upvote things:
(please upvote this comment, but leave replies empty!)
In terms of creating a fleshed out main character, this may be a good place to start. I think using this to create a character in coherence with your world will be useful.
There might be some things I've missed/overlooked. If people enjoy this and think of some more things to include, I will make an updated version.
edit: Now that this post has gotten popular, I kind of wish I hadn't made this in MS Paint.
Another thing people have said is that this isn't a mind map but a mind cloud which is correct.
People have also stated that I organized things poorly, and to that I have one thing to say: yeah you're right.
My only real aim was to get people thinking about character motivation, not a step by step guide on to create a character. That being said, /u/RazomOmega and /u/ThatFanficGuy have both formatted and categorized my points much better here and here.
Glad I helped some people with their creativity, feel free to crosspost this to relevant subreddits.
Unironically I wrote a short noncommerical "How to get started on a dirt bike" article for a moto discord
https://www.notion.so/dharmab/How-to-Learn-to-Ride-99584cb3aad94b07a092b1aa497c7136
A 250cc four stroke will be plenty
That's a possibility if there is enough demand for it.
If this went it, it would more than likely be put into the ini (config) file so it doesn't have to be localized and what not.
Update: Issue has been added to Trello board - https://trello.com/b/ZOwMRlcW/killing-floor-2-community-issue-roadmap
Hey guys. Work on the New Vegas map had slowed down a bit due to finals and other obligations, but now that they're over we can start working at full speed again. I'm also happy to say that for the past couple of weeks I have been working with the wasteland overhaul team to get some awesome new assets into the map.
If you want to see how the project is progressing you can head over to our and trello page .
If you would like to see about joining the team check out our discord.
Github is still "the boss" in my opinion. Simply because more people are active there and therefore the chances are better that you will find people who want to contribute to a project. In addition, Github has developed positively in my opinion since the takeover by Mircrosoft.
Another alternative to Github besides Gitlab that comes to mind is https://codeberg.org. The provider is a registered non-profit organization in Germany. Or you host a version management like Gitea yourself. Then you are completely independent of a provider.
You say Valve doesn't know what to do with CS as if it needs some sort of new gimmick to bring in new players. That is really not priority imo. Historically the CS community prefers consistency which makes sense for a competitive game. CS really contrasts dota in the sense that it doesn't revolve around complex ever-changing metas but is instead built on a few fundamental skills. It's like beauty in it's simplicity if that doesn't sound too corny. Aim, movement, teamwork, map knowledge, opponent knowledge. Give the game consistency and let the skill of the players create the enjoyment.
So when you say fix the bugs that really is priority. We as a community have no confidence that issues with the game will be fixed because we get almost nothing to go off of until an update full of shit from out of nowhere.
I've been met with downvotes when I mention EpicGames and UT4 but imagine having this level of detail about the future of the game. Having a communication channel goes a long way to instill a sense of confidence in your community. Right now when I click a /u/wickedplayer494 update thread I pretty much have no idea what to expect.
Knowing about wtf is happening is a good first step. I think as toxic or w/e you want to call the community are if Valve opened a discussion through some structured issue/enhancement tracker we might even be able to make some headway on other stuff like jumping accuracy or first bullet inaccuracy. I'm sure there's some benefit to letting more than the 8 CSGO devs tackle problems like these.
For people out of the loop: Nebulous has expressed funding issues recently. Since Sia isn't an ICO and they've only sold a few SiaFund's (and the renting of storage is as of yet too low for this to result in meaningful revenue for Nebulous) to stay above water last year, they have encountered problems with lack of revenue to fund new developers they're looking to hire.
Sia has come a great long way on the small team it has (the product is usable today and there's >3PB of storage available), but the project is really in need of some more manpower. The usability of the client is not perfect (albeit much better than it was a few months ago), and there's some very important features on the roadmap to add to the core platform; E.g. streaming, file sharing and small file support (40MB is the lowest space a file will require today).
The roadmap can be found here for the interested.
Every company will fuck up. How they respond to the fuckup tells you more about a company than the fact that a fuckup happened.
And GitLab responded with exceeding transparency and grace.
Am I missing something? No offense, but aren't these are all just standard options in Notion - full page calendar and filtered gallery views?
To the commenters, you don't need to wait for a template or ask for "new features"... Notion has already done it for you... type "/calendar" and you got it.
Notion's own help and support page (https://www.notion.so/Help-Support-e040febf70a94950b8620e6f00005004) tells you how to do all of this (including majority of everything else posted in this sub).
You were lucky to recover it! Did you hear about the poor sap at Gitlab who accidentally nuked the Production database, and every single layer of backup and recovery failed?
https://about.gitlab.com/2017/02/10/postmortem-of-database-outage-of-january-31/
This response of GitLab being on Azure has been debunked numerous times during these conversations.
Here is the link saying they are currently hosted on Google from Venturebeat and from GitLab themselves here.
Hope this helps. They are still in the process of migrating.
This is true for most of the brokers though. However, I really hope that doesn't dissuade people from going forward with signing up and moving. If Robinhood will do this to you now, they'll do it to you in the future. I really hope everyone signs up for Tasty, Fidelity or literally anything else. I would really lean towards Fidelity, considering they had no hiccups with what was going on and are self clearing.
/u/alexsmith2332 compiled a really great list here of some popular options with the highlights. At this point, I don't really care what broker people switch to, I just REALLY hope they switch.
From Unreal Engine Wiki: >Epic now considers Linux UE4 Editor "done" and ready for Early Access. Therefore, please use it, break it, and report about it. Know that there are still bugs in the Editor, so ymmv.
-
>Present state of Unreal Engine 4 on Linux
>You can compile and run UE Server, Game, Client and the Editor natively in Linux. You can also cross-compile content for Linux on Windows ie. cook and package your projects for Linux platform. Presently there's no way to cross-compile content for Windows on Linux.
From UE4 Roadmap: >Jun 2, 2015
>Linux native editor (DONE: 4.8) *
>Full editor support in Linux (making Linux a full desktop platform with all features).
That's not true though is it? All the bugs that everyone is complaining about is getting fixed in this weeks patch, you can keep track of them here...
The only reason they didn't get fixed last week is because patches are every 2 weeks now.
Yea, but there's too many. Especially for IRL streamers like Jake who might traverse quite a few of the sub-categories in a single stream. IRL actually describes his streams better than any specific sub-category. Look at these: https://trello.com/c/x2SEyBoK/30-add-new-streaming-categories-that-are-more-specific-than-irl-and-creative
In a single Jakenbake stream could frequently be categorized in "Food & Drink," "Music & Performing Arts," (he frequently runs into street performers or events), "Just Chatting," "Travel & Outdoors," and "Special Events."
I guess he'd usually place himself in the "Travel & Outdoors" section, but he fits the "Just Chatting," and "Food & Drink" categories very well too.
I'd like to start off by acknowledging a couple of things: You're right, this has been a persistent problem for a long time. But while it may not have been readily apparent, we've actually taken a LOT of action in regards to this. Just off hand: We've completely rewritten voice chat, we've added an automatic curation system that identifies servers that are struggling and moves seamlessly to a new one, we've fixed numerous bugs that were causing audio drops outs and are even in the middle of testing out some more upgrades to the voice servers, right now.
However, it hasn't fixed this issue. We know and all I can really say is I'm sorry. We've tried to fix it, we want to fix but without being able to reproduce it all of our fixes are guesses at best.
To this end, I instituted a program called "Bug Bounties" where users can earn real world rewards for providing us with Consistent Repro Steps for hard to reproduce bugs, so that we are able to reproduce it in-house. The program runs out of the testers server (discord.gg/discord-testers) and the public ticket for it can be found here.
Now, I totally understand your frustration and you even have a lot of valid points. But what I'm hoping you'll understand is that we've never stopped trying and won't until we get this damn bug.
I mean, I think it goes without saying that NFTs are absolutely fucking moronic, but I think this is a new low for milking money out of fans for something they don't even own.
>GitLab.
So that nobody reads this comment as more snarky than it actually is, everybody please note that Gitlab CI actually supports running as a CI for github.
​
It's not the road map announcement that makes people think that GitLab is putting pressure on GitHub to innovate, though.
AFAIK, things with GitHub really came to a head with "Dear GitHub," open letter to GitHub that got a lot of traction back in January and February.
GitLab fired back pretty quickly with a response (even before GitHub responded to the letter), pointing out that GitLab had solutions for (or was actively addressing) a lot of the complaints that were brought up in the letter. That response is what put GitLab on the radar for a lot of people. (Myself included: prior to that letter I thought it was a way to roll your own git server, not an alternative to GitHub.com)
So, yeah, 7 or 8 months later is probably a reasonable development time for a lot of these features; so it seems like a fair supposition that these features were developed in response to that open letter and GitLab's response.
It has a strong active core community and now the development started again with full speed. This is the first big community developed patch after a good 6 months downtime where we had to setup the infrastructure and all that. Many more patches are scheduled with several of their features ready. You can track the development over here: https://trello.com/b/91ApENY6/ns2-cdt-development-tracker
Hi guys,
I'm the one-man dev studio behind Tales Of Glory. First thanks to ImmersiveGamer83 for the pre-release review.
Feel free to ask all the questions you want. I'll be pleased to give all informations on Tales Of Glory.
As for the first question, yes damages, like many other things use physic, and are calculated with weapon mass, swing speed, displacement speed, and hit location.
EDIT : The public features roadmap for Tales Of Glory is accessible on Trello. you will be able to follow each improvement and vote for features.
https://trello.com/b/4W4cbqXU/tales-of-glory-roadmap
EDIT 2 :
Hi guys,
I've been updating the game with new features. - refined animations with better blending - Full haptic feedback based on physic - Ability to push foes with your shield - Update for the order system with the ability to select your whole army or all units of a class (light infantry, heavy, lancers, archers) in one click. U can still select units one by one - Ability to spawn distinct class of enemy in the tutorial - Foes fighting against you dynamically follow your weapon with their gaze - The lag system have been updated with new parameters and is more realistic - I've managed to create a quick reaction system for combat based on IK and move detection. Foes are now able to parry your swing with a quick move of shield or weapon. It's not easy see it in game but combat are a bit more dynamic. I really like the result
Everything have been fully tested (i've lost my hand in the process due to a full speed impact on my office door during testing... ouch)....
I still have to update the tutorial with new texts and i'll be pushing everything on the main branch before launch.
this really needs to be emphasized. backups can give a false sense of security. need to have a process in place to restore the data. GitLab learned this the hard way recently.
I give a lot of credit to Gitlab for their transparency and this is another example. They also publish an open salary calculator. I hope they recover quickly and make the necessary resiliency improvements - we've all been there.
Sadly, no (I'm the OP, just using my other reddit account).
While technically it can be shared, I'm including encounters and other stuff onto the map and so it's kinda tailored specifically to my game and not "generic" enough to be shared.
BUT... I'll tell you this, I've always been a fan of Miro (miro.com) and you can create a free account to create a board to make this in. If you own all of the official Strahd maps, you can recreate this yourself.
What I didn't share in my video above is that I also have some fog of war over top of key areas so that my players (originally) won't see the town/city/dungeon maps until they have logically explored the area, in which case I'll uncover them. It works out well.
I've been around the block with so many different VTT's and while many have more robust features, 3D dice rolling, etc, I'm finding the "single giant map" to be more rewarding and interesting than using other tools with glitzier features. To each their own, of course.
Vertcoin has lately been tipped as the people's coin. Meanwhile, the community has been discussing rebrands and other methods to get word out about Vertcoin.
The devs have not been as keen about what is admittedly a more shallow use of their time, and expressed their preference of sticking to the roadmap (lightning network, atomic swaps, iOS Wallet, and re-introducing stealth addresses, all seen here).
This here is the devs publicly saying that the community's voices have been heard. Another reminder of the integrity of the developers and why support has grown so much for what some onlookers see as just another humble something-coin.
Chapter 3, Article 17, Item 1a states that the data controller/holder must erase PII if "the personal data are no longer necessary in relation to the purposes for which they were collected or otherwise processed."
Basically, the PII contained in open source commit logs is necessary indefinitely for the sake of logging contributions and changes to the code, and cannot be easily removed due to how git works. Therefore, that particular information is exempt from the "right to be forgotten" provision of the GDPR. Both GitHub and GitLab specifically mention this in their updated privacy policies.
To give them extra credit, GitLab when pushing politics is actually more explicitly sympathetic to software freedom versus GitHub: https://about.gitlab.com/2015/05/20/gitlab-gitorious-free-software/
Despite things I and others will still complain about (the whole dual-license thing mainly), GitLab folks have been actively working with those concerned about software freedom, privacy etc. — they even plan to move GitLab.com to self-hosted Piwik so they aren't reporting to Google Analytics and more…
Sure, some of us wish GitLab were entirely free/libre/open and AGPL, but they are listening, and they aren't doing the subtle political undermining of GPL that GitHub is doing.
> https://about.gitlab.com/handbook/total-rewards/compensation/compensation-calculator/calculator/
Unlimited PTO is a joke unless you can actually take serious amounts of time. In my experience you never see places with unlimited PTO let anyone take 5 weeks off in a year.
Hey there!
Just wanted to bring full vision to the fact that we're aware of this and investigating it. We've also created a Trello Card if you want to check it's current status as we work towards a solution.
Thanks for letting us know! I'll get some people spun up to take a look at this.
UPDATE: We've created a Trello card on the issue. We are working to get this resolved. If you happen to have a mouse.. try plugging it in and see if you can get past that. We've seen reports that this temporarily solves it.
This is amazing so fast too! They have got various standard libraries, and you can vote here for new libraries. I don't see wxWidgets in the list :(. But practically I'm always connected to the internet and the speed is pretty decent to just use google. The off chance the internet goes down I will probably forget this. It would be better as a standalone downloadable instead of caching inside webbrowser which could be deleted automatically which defeats the purpose of offline.
With all due respect, seems like something for support/sales at Notion: https://www.notion.so/contact-sales
It seems pretty clear to me that something is "wrong", but no idea what. Perhaps someone entered the Belgian tax rate incorrectly.
Whelp, I guess the cat is out of the bag ;) Thanks for the early feedback, guys!
We have a Trello board going in case you'd like to report a bug or leave a suggestion: https://trello.com/b/XMhyqciA/chessable-open-beta
Much more to come in the future. Hope everyone enjoys the site!
Quite enjoyed this. Classic and timeless sales techniques. I’m a geek so here are the main points outlined in my notes. Feel free to save/duplicate this for yourself
I'd highly recommend https://www.notion.so
For your purposes it would be completely free and doesn't just about everything you want (except reminders but I don't think any wiki has that). It has web interface / ios / android and more.
I've been using it for a few months and love it!
Please visit us you will not regret it! I build a guide in this webpage so you can see the best options where to go here, please check it out here
https://www.notion.so/El-Salvador-City-Guide-68d831f555ae4f559936d47f78c83d73
Quick TipJar update:
In about a week, changes will be pushed live to allow users to tip in popular fiat currencies (e.g. USD, euro, GBP,..) as well as values like "a coffee" or "a beer". Ultimately these values will be converted to, and sent as, ether.
Shouldn't be more than a couple weeks after that to support all the popular ERC20 tokens.
Are there any features that you guys are really eager to have after that? I have a roadmap, but no strong preferences on what is implemented next.
EDIT: Thank you for the gold!! <3
Our team is actually working on a project that'll bring all olde' weapons, consumables, armors, clothes, plants, critters, vehicles and much more to make Fallout 4 feel more like the older ones. Our trello: https://trello.com/b/f7uQCmk6/wasteland-overhaul Our discord: https://discord.gg/VnDQB8X
In my opinion, this is unnecessary and a waste of everyone's time. People managers are the ones who should make sure their team is engaged and elevate any issues that come up to HR to address proactively as needed. If you're wanting to make sure people are connected, spend that time setting up opportunities for connection like classes, games, etc so whoever wants to attend can. IMHO the problem isn't that you don't have topics to discuss, it's that this isn't a necessary meeting for anyone to be in. I suggest you do some reading of Gitlab's guide to remote work: https://about.gitlab.com/company/culture/all-remote/guide/
We're currently working on a mod that'll add all weapons from previous games and more to Fallout 4. Check out our trello :> https://trello.com/b/f7uQCmk6/wasteland-overhaul
Also if you have more questions feel free to join our discord: https://discord.gg/VnDQB8X
I would love to see a Trello page for PUBG. God I love that website so much!
Keeping your players informed is never a bad thing, and the more feedback that you get about ideas, the better!
You could always bug the Notion team with this design concept, which not only fixes that issue, it also adds an additional feature to group database properties together
https://www.notion.so/Notion-Database-Property-Sections-proposal-8f9b873f0844403f99485e020525add6
So lemme introduce you to Jira. Jira is the software CIG and many other companies use to track work. If you've used Trello before you'll be familiar with the basic concept.
Jita was originally created as a customer support ticketing system, so the word "issue" is a legacy holdover from that time. Issues in Jira just means "thing to do". In softwareland parlance if we wanna write up a task that could be completely unrelated to a problem (like, say, add animated cat gifs on the website) that would be called writing a ticket or writing an issue. It doesn't mean there's a problem. Hence why the things are listed as tasks, and some are listed as bugs.
I guess you weren't around to see the news GitLab was pushing starting few days ago:
https://twitter.com/gitlab
https://about.gitlab.com/2018/06/05/gitlab-ultimate-and-gold-free-for-education-and-open-source/
Notice all the tweets and retweets about GitHub, Microsoft and GitLab's "massive spike" of migrations. They're also pushing the #movingtogitlab hash tag.
Now, whether this is "nasty" I'll reserve judgment. It's certainly disingenuous, but it's what companies hungry for business do. Atlassian's BitBucket did that same, and in general companies do that... when they sense weakness in their "enemy" they attack.
But bottom line: it did absolutely happen and they're still trying to keep it going.
So, for a while now, I've been trying to use some of the data I've been gathering to make some cool infographics... except I'm rubbish at it. So I figured I'd free the data and let people who know what the hell they're doing have fun with it. (you can download a csv file from the ellipsis in the task bar at the top)
Thanks for bringing this to our attention. We threw it on our Trello board so you can follow the progress on it HERE.
We're aware that the event store is missing items. We're working on this one!
You can follow the status of this on our Community Trello Board
Howdy, author of The Program audio series here. A few days ago, The Program got featured on Apple Podcasts. And while it's not the first time the show got promoted by Apple, this is the first time it was showcased directly on the front page of the biggest store - the US one.
How did it happen? I was lucky Apple opened "Alternate Realities", a category that fits my podcast to a T (the show is set in a world in which Money, State, and God became fused into a single entity called the Program), and fortunate that one of the editors of the Canadian store endorsed my pitch for The Program to be included (pitches are open to everyone, but the US store is inundated so it helps if you have someone to vouch for you).
As you can see from the chart, the show has been getting between 150 and 250 downloads per day in the period before it got promoted (it's currently between seasons so the numbers have been low but stable). After the promotion, it shot up to over 700 downloads per day, and I have a feeling it might plateau there.
I have no idea how representative these numbers are, but thought some people might find a data point like this interesting.
The Program comes for us all. (Really - new episodes start running in August!)
Besides knowing the basics of how combat works, how ability scores and modifiers work, and stuff like that, you don't need to memorize all the minor rules. If something comes up in your game and you don't know the exact ruling, it's perfectly fine to make it up on the fly and look it up in the book later so you don't slow things down. I've been DMing for 6 months now and I still find things in the DMG that I didn't know about.
Here's an online DM screen with a lot of quick info that's useful. Again, you have the freedom to just make stuff up. https://trello.com/b/D4PCtl95/dm-screen-5e-public
As far as things you may have to help your characters with, definitely understand the concept of Spell Slots for spellcasters, and what constitutes an Action in combat. Everything else is pretty straightforward.
Being a remote worker helps - no commute. At the end of the workday, I will do one of the following
Keep working
Make dinner
Switch to my hobby project
Go for a run
with no break. Having no kids or social life is also a boon, so if you're serious about your hobby projects you should try to get rid of those.
I find that I really work the most on weekends, though. I keep a Trello board and it absolutely saves my sanity and productivity. Even if all I do during the week is prioritize the board, it helps me when I do have a chunk of time for code.
Is your project released? I had a hard time finding motivation once I got over the honeymoon phase, but when I finally released it the community feedback was more than enough motivation to fix and expand my app.
If it's not released, just focus on that. Decide what needs to be in v1.0 and make plans for v1.1 and beyond, then focus only on making v1.0 as perfect and bugfree as possible. You only launch once, but you do need to launch and not just slog. Defining the finish line is crucial.
That's my two cents. I only have one app released and only for just over a month, so it would be nice to hear from some more ~~jaded~~ experienced hobbists.
edit: Should also mention that my day job is also as an Android dev, so keeping abreast of the latest and greatest is something I can do during work hours. This also is motivating; my side project is where I get to play with all the toys that I'm not allowed to play with on Corporate Project #19942.
Out of curiosity, which premium features are you interested in? I looked at the feature comparison table and couldn't see anything I would consider essential for non-enterprise use, especially for the scope of school projects. After all, GNOME and (part of) Debian use the basic version and they seem to find it good enough for their needs.
But I suppose it's true that if GitLab wants to get students hooked on the premium features they should try to make sure it's easily obtainable by students.
We’re delighted to be bringing IronWolf to Oculus Home. IronWolf is an action co-op submarine game that allows for up to 4 players to operate a submarine to take on a variety of enemies.
There’s an active community on our discord and a bot to announce public games as they are created.
As an early access game we have a lot planned for the future, the trello roadmap can be seen here.
I mean, I think it goes without saying that NFTs are absolutely fucking moronic, but I think this is a new low for milking money out of fans for something they don't even own.
The Dayz map looks much better than this trailer and aside from the bushes on every car I don't see what's better.
As you said overgrown is coming, bases too https://trello.com/c/4QopquMU/134-basebuilding-watchtowers so I'm not sure of what is your complain aside from "It's not in the game yet"
Hahahah. I used only Lightroom
And after I worked with the tones curve. Once the exposure was fixed, I worked on the colors. :)
If you are interested some time ago I wrote about my Workflow: Workflow in Lightroom
This is the link I got in the email!
This is actually not true.
Ultimate refers to the self-hosted version of Gitlab. This is what Gitlab.com uses. Gold refers to the paid version of Gitlab.com, which is not self-hosted. Open source projects do not get gold by default. Gold is an account-wide upgrade.