The complete sales history of modest indie hit game Curious Expedition
https://www.codecks.io/blog/2020/curious-expedition-financial-history/#year-6-2019---the-sequel
Curious Expeditionの開発のスタートから最終的にどれだけ売り上げたのかまでの履歴
どこか日本語記事で出してくれないもんかね
We use https://www.codecks.io/ to organise ourselves. It's like Trello but focused on game dev which is pretty great!
In terms of workflow, we figure out what tasks need to be done and take them on. My gf is much more into writing the dialogue and I enjoy squashing pesky bugs but we swap around and both take on any of the roles when we need to.
Design is equal and we always come to a good decision imo as we try and keep it high level, although it is a lot of fun to argue about the small stuff
What are you talking about? There are literally hundreds of games that are successful without using Early Access. Though fwiw Curious Expedition was posted here recently as a game that did did much better after EA than before/during it.
It's impossible to prove whether any given game is less/more successful as a result of EA, becuase the same game can't do both. But it's very easy to prove that a game can be successful without EA, and also easy to point at a bunch of unsuccessful EA games (and a bunch of unsuccessful non-EA games).
Recently came across codecks.io. It's a project management tool made Specifically For Game studios. It's made by an Indie game studio! Unity is using it for their open project! I am using it from a week, it's good. It's free for small teams. Check it out.