This post (and the changes behind it) is reminiscent of earlier communication style, and I mean that in a good way.
I definitely appreciate the transparency, background and how quickly you guys are looking to get these fixes in place.
On a related note, any info you could share with us builder-pro users about the hipfire/ADS cancel-fire bug?
Edit: just noticed that it was added to the Trello board with a status of "Fixed in Future Release". Never mind on my question then, that's good enough (though, I do hope that's more of a near-future release).
Just want to thank you for bringing this to our attention. I've reported it to our QA team and we're looking into these reports.
UPDATE: We're still investigating this but don't worry, it's just a visual bug that happens at endgame for some players. All of your experience is still granted but your tier may sometimes appear as 0 even though you are a different level. Continue to follow the issue on Trello here.
Update: We've added this issue to our Issue Tracker, we'll update this card and thread once we've discovered a fix. Thanks again everyone for all the helpful details and making us aware of this problem!
Hey there, thanks for the report!
We're looking into this now. Please let us know which platform you're playing on below as well as any other helpful information you may have in the comments.
Sorry about that. This is a bug but will take a client patch to address; it will be fixed in a future build.
Mouse+keyboard users can work around it by left-clicking on the X and then right-clicking twice on something else, but I'm not aware of a similar workaround for controller users.
Cheers, Michael Noland
tl;dw - no real info, if you follow this subreddit you don't need to watch.
Service interruption on APR 12 - they're sorry. They'll explain more later.
Weapon swapping. They'll keep an eye on feedback and will be working on weapon equip animations.
Ongoing improvements. Tracking more QoL (Quality of Life) issues, as can be seen on their Trello board. Examples of QoL improvemnts: Builder Pro controls, peeking concerns, friendly trap colours. Post to follow "soon" with more fixes.
Boogie down contest. More here (I updated link to a Youtube video of the winner)
I’ve literally started an open data set of all the Lower Mainland shootings (complete with Calendar View). I was getting annoyed at not being able to see a complete view of what’s going on. https://www.notion.so/robinmonks/0da991652caa406f9a38015ffecfd65f?v=d60241b8721343698a4a6a17123c89e7
Thanks for the video! If this every happens to you again please report it as a bug by going into the menu, selecting the Feedback button, and labeling it as a bug.
Please title it as "Invisible Wall" and then include where you were when it happened. You can also find information on this on our [Community Issues Board](https://trello.com/c/YmdgKLWY/216-bullets-blocked-by-invisible-collision-and-not-doing-damage-to-enemies-in-certain-areas](https://trello.com/c/YmdgKLWY/216-bullets-blocked-by-invisible-collision-and-not-doing-damage-to-enemies-in-certain-areas).
Free game no bitchin'. ^/s
>floating gun glitch
>which in large basically hands you the W in end game.
Really strong in squads, and even a bit in duo, but in solo it's not as strong at all and you know it.
> So if you get 3 kills in Retail you stand a solid chance of getting a Scar out of a vending machine for 400 wood!
No you don't. It's full random about both the item and the component, so saying "solid chance" is a huge overstatement.
> an item that you claim builds a base for you
~~One item slot for a 1x1 base, aka 50 woods. Yeah... So strong nobody will ever pick it up after a couple days. Especially on PC.~~
EDIT : Ok this is a big ass base. Maybe it's too much, we'll see !
> to just help 12 year olds win
And I'm sorry but even tho I agree with some of your points, being rude about it and talking to people like you are makes you look like a dick. Not saying you are one, but putting a front of rage and hatred isn't really helping your cause imo.
Excellent advice, can I just add that there's an app called Habitica where you can input your daily tasks and habits (or weekly/monthly/however many times you want to do whatever task) and it plays like a little RPG gamifying your tasks into monsters to defeat: https://habitica.com/static/features it's a really fun way of motivating yourself to do the things that feel like a huge chore.
I keep thinking about going solo - except I don't yet have enough funds and I have a family to support. On the other hand my job sucks and as I look out into the market all jobs equally suck. If I had to continue my career like this for 3 more years I would probably get depressed.
I have to wonder though, is it really a good idea to just try a few small random projects and see what sticks? That might make sense if you are just selling things made by other people, but when you are the person making the product, I don't think it's a good idea.
Good software products take a long time to create. Trying many things out means you will not spend enough time on it and thus won't have a good product to sell. So when it doesn't sell, you can't tell why: is it because no one wants such a thing, or is it because the product is incomplete? It might very well be that the product could sell if you had just spent the time to make it really good.
I don't think the product has to be novel even. It might be just fine to pick a market that already exists - as long as you can be confident you can produce something significantly better than everything out there. I don't mean to clone something and try to compete with the entire list of features; this is foolish. Instead focus on solving the core problem in that market, and do it 10x better than the competition. Leave the other fluff for later. (See "Build Less" by 37 signals).
The only thing I am missing is more combos/fighting moves. Reapeating the same 5 moves over and over gets repetitive. I would like to have more options to master.
Did they say anything about if they planned something like that?
EDIT: I found something on their trello: https://trello.com/c/wz03sRhF/70-weapon-and-combat-variety yeah they plan opn doing that. Now i am hyped
> Epic has a problem communicating to their community (This is Obvious in Fortnite/Paragon)
They have a trello page that you can view all the current items they're working on. For a company handling the biggest game in the world right now, they are pretty responsive to this forum of almost half a million users.
> They will always push cosmetics and game features over extremely necessary fixes (Especially when it comes to matchmaking)
Cosmetics and Game Features are not the same as in-game fixes. Not every person they hire is a coder who can scrub the huge amounts of code a team wrote and jump right in and fix an issue. It's like finding a needle in a shit-hay stack. One fix here can cause another 10 problems.
> They will only make changes when the community is 100% fed up with their BS, and have made tons of rant posts/protests on their forums, videos, and any of their social media.
The loudest people are often the smallest in numbers. Just because there is an issue to a small percentage, it doesn't signify that it's a game breaking issue. The largest population of players are playing this game just fine.
You are going to get a lot of people complaining about the game because they are bad, and choosing to rant over it than practice and get better. That's how gaming is that's how it'll always be.
There's this very extensive list, and there's also the r/HololiveSubs wiki page.
It's already in the works, IRL & creative getting removed and replaced with 10 new categories, one of those being ASMR.
This is a commonly requested feature and they've dropped some hints it's coming soon:
>(6) Unclutter your pages by hiding comments 🧹
>
>Sometimes pages can start to feel cluttered [...] There's a lot more we're doing to make page view even more customizable — stay tuned!
Yes, I've created a public to-do list you can read here. That does include game modes, achievements, beefing up the singleplayer Arcade mode, server options.
My biggest wish list items would be Steam Workshop, a level editor, and local multiplayer. They're also the most technically challenging to add, but I also know how much of an impact they could have on the community. So I'm trying to find a balance between these big-ticket items and smaller updates that keep things fresh in the meantime.
Would love to check out a console port once the game is a bit more stable. I actually never liked console FPS games (since Goldeneye 64), but this game actually works really well with a controller given that it's not so twitchy, and I think it would make an awesome couch multiplayer game.
The issue is that storm chests weren't suppose to have schematics in them. They just snuck in there so when you get one from a storm chest it isn't registering anything. Nothing is overridden or anything like that. We have the Trello card for it here.
I respect Tripwire, I'm a huge fan of the Killing Floor and Red Orchestra/Rising Storm series; in fact RO2 is my most played game (I seriously love hardcore shooters). On the downside, they often release games in a 'nearly finished' state, and Killing Floor has paid cosmetics/weapons/loot crates which I'm really not a fan of. That said, they fix up their games post-release with free updates and content, and their sound design/weapon animations are second to none, the attention to detail is admirable. If you want to see what's next for RS2 they've got a public trello where they list their roadmap.
But, I thought the market wasn't there. I thought Linux people wouldn't buy the Unity because the ones that would buy it are already using it with dual boot. I thought Unity wouldn't be able to make any money on that so there wouldn't be a point.
Competition is a wonderful thing I guess. Nice to see the passive aggressive Unity devs against Linux bite it ;)
I've said it before, and I'll say it again: in my eyes, what Unknown Worlds is doing with Subnautica sets the bar for how transparent, disciplined, early access game development should be handled.
The scope was well-defined right from the very beginning, and the team has done an exemplary job of adhering to their vision.
Content updates are well-organized, themed, and released on a regular basis. Almost every update brings something new to enjoy.
Communication with fans has been regular, professional, and relatively free of bullshit. The devs have publicly shared their task tracker, as well as the their roadmap to launch and beyond. At any point, fans can see what's recently been done, what's currently being worked on, and what's waiting to be done. This not only shows how well organized they are, it also shows how confident they are in their team's abilities to get things done when they say they will.
I bought the early access game about 2 years ago, and even back then I felt like the game was fun enough to justify the money I spent. And it's only gotten better since. I've restarted the game 4 times thus far, and each of my playthroughs have been between 40-60 hours. I'm currently sitting at a little under 200 hours played, we aren't even at v1.0 yet.
I fully expect Subnautica to be a game I enjoy for years and years. I also expect to be a fan of Unknown Worlds for a while.
Hey there! Just wanted to drop in and mention that we're looking into this and you can follow it's status on our Issues Tracker here.
As a temporary workaround just avoid searching for a game while in the "home" screen while playing.
I'm glad Subnautica is on that list. That project is my personal go-to example of how a game with "transparent development" should be handled. I.E. They don't promise the the earth and sky; they seem to have had the scope under control from the beginning; and their roadmap to launch is organized, easy-to-understand, and reasonable.
Despite the fact that it's still in early access, I've already gotten close to 100 hours of enjoyment out of it. I got a solid 20+ hours of enjoyment when I first downloaded the game almost a year ago. It's a complete game now, as far as I'm concerned, and each new content update adds something interesting and substantial to the experience.
Thanks for raising this concern.
We want to make sure all players and fans have the means to share their feedback with each other and with us. This subreddit is going to be a particularly good resource for that.
That's also why we have a public road map (https://trello.com/b/swzuqjxq/the-culling-early-access-development-roadmap) and Known Issues list (https://trello.com/b/sRUt8hNj/the-culling-known-issues).
The Streamer audience has a couple of other perks but as you said is by no means sufficient by themselves. In my personal opinion, the additional value is mainly the real-time "see what they saw" kind of feedback (clearly articulating your intended feedback purely in writing is challenging) and also to see how people watching perceive the same issue (a very quick "yeah that's bad" or "that's not really fair" or "that happened to me too" etc.). And while it's often rowdy, unfiltered does have its own merits in the right dose. :)
If y'all have more ideas on how/where we should look for feedback, please share them!
We're currently investigating this one. Can follow along with our Trello card here.
When I was in uni, I had a difficult time studying math. Even though I was good at it, the material was always more boring than the comp sci classes (i.e., major classes). What I found helped the most was sitting someplace nice (think a shaded bench in a park) and reading the textbook aloud for a set period of time (around 20 minute chunks for 1 1/2 hours -- check out the Pomodoro technique).
Even if you find it boring, you know you've put in a consistent amount of effort. A consistent amount of effort will usually get you at least a B-. A consistent amount of effort plus a little extra studying before an exam will get you to a B+. Consistent effort may also make the material more intriguing because you understand it better, and that newly sparked interest may get you an A.
It's important to remember that you don't need to get an A+ in every subject all the time. Chasing a perfect GPA will only lead to burnout, and a 4.0 is not much more meaningful than a 3.8. If anything, a perfect GPA means that you sacrificed personal growth for minimal gains and you don't know how to prioritize work. I say this as someone who sustained a 4.0 for the first half of uni and only earned 1 B per 5 classes a semester for the remainder (otherwise all As).
Enjoy the subjects you like by putting in extra time. Respect the subjects you don't like by putting in consistent amount of less time. Finally, be open to possibly expanding your interests.
FRIENDS: there's so much amazing feedback and bug reports, but it's hard to reply to everyone and keep track of it all; we made a trello board so we can keep it organized and everyone can see/upvote things:
(please upvote this comment, but leave replies empty!)
In terms of creating a fleshed out main character, this may be a good place to start. I think using this to create a character in coherence with your world will be useful.
There might be some things I've missed/overlooked. If people enjoy this and think of some more things to include, I will make an updated version.
edit: Now that this post has gotten popular, I kind of wish I hadn't made this in MS Paint.
Another thing people have said is that this isn't a mind map but a mind cloud which is correct.
People have also stated that I organized things poorly, and to that I have one thing to say: yeah you're right.
My only real aim was to get people thinking about character motivation, not a step by step guide on to create a character. That being said, /u/RazomOmega and /u/ThatFanficGuy have both formatted and categorized my points much better here and here.
Glad I helped some people with their creativity, feel free to crosspost this to relevant subreddits.
Unironically I wrote a short noncommerical "How to get started on a dirt bike" article for a moto discord
https://www.notion.so/dharmab/How-to-Learn-to-Ride-99584cb3aad94b07a092b1aa497c7136
A 250cc four stroke will be plenty
That's a possibility if there is enough demand for it.
If this went it, it would more than likely be put into the ini (config) file so it doesn't have to be localized and what not.
Update: Issue has been added to Trello board - https://trello.com/b/ZOwMRlcW/killing-floor-2-community-issue-roadmap
Hey guys. Work on the New Vegas map had slowed down a bit due to finals and other obligations, but now that they're over we can start working at full speed again. I'm also happy to say that for the past couple of weeks I have been working with the wasteland overhaul team to get some awesome new assets into the map.
If you want to see how the project is progressing you can head over to our and trello page .
If you would like to see about joining the team check out our discord.
You say Valve doesn't know what to do with CS as if it needs some sort of new gimmick to bring in new players. That is really not priority imo. Historically the CS community prefers consistency which makes sense for a competitive game. CS really contrasts dota in the sense that it doesn't revolve around complex ever-changing metas but is instead built on a few fundamental skills. It's like beauty in it's simplicity if that doesn't sound too corny. Aim, movement, teamwork, map knowledge, opponent knowledge. Give the game consistency and let the skill of the players create the enjoyment.
So when you say fix the bugs that really is priority. We as a community have no confidence that issues with the game will be fixed because we get almost nothing to go off of until an update full of shit from out of nowhere.
I've been met with downvotes when I mention EpicGames and UT4 but imagine having this level of detail about the future of the game. Having a communication channel goes a long way to instill a sense of confidence in your community. Right now when I click a /u/wickedplayer494 update thread I pretty much have no idea what to expect.
Knowing about wtf is happening is a good first step. I think as toxic or w/e you want to call the community are if Valve opened a discussion through some structured issue/enhancement tracker we might even be able to make some headway on other stuff like jumping accuracy or first bullet inaccuracy. I'm sure there's some benefit to letting more than the 8 CSGO devs tackle problems like these.
For people out of the loop: Nebulous has expressed funding issues recently. Since Sia isn't an ICO and they've only sold a few SiaFund's (and the renting of storage is as of yet too low for this to result in meaningful revenue for Nebulous) to stay above water last year, they have encountered problems with lack of revenue to fund new developers they're looking to hire.
Sia has come a great long way on the small team it has (the product is usable today and there's >3PB of storage available), but the project is really in need of some more manpower. The usability of the client is not perfect (albeit much better than it was a few months ago), and there's some very important features on the roadmap to add to the core platform; E.g. streaming, file sharing and small file support (40MB is the lowest space a file will require today).
The roadmap can be found here for the interested.
If you like the dynamic of "kill the laundry monster every morning", give Habitica a try. It gamifies to-do lists, is free to play, helps this SAHD keep track of the various work that needs to be done (both the one-offs and the recurring items), and makes it all a bit more fun. Particularly good for those "I don't want to clean the mirrors, but I'm so close to leveling up, I'll get it done" motivations.
The Android app is a bit wanting, but folks speak well of the iOS version. I just leave a tab open to it.
—A level 48 rogue ☺
Am I missing something? No offense, but aren't these are all just standard options in Notion - full page calendar and filtered gallery views?
To the commenters, you don't need to wait for a template or ask for "new features"... Notion has already done it for you... type "/calendar" and you got it.
Notion's own help and support page (https://www.notion.so/Help-Support-e040febf70a94950b8620e6f00005004) tells you how to do all of this (including majority of everything else posted in this sub).
This is true for most of the brokers though. However, I really hope that doesn't dissuade people from going forward with signing up and moving. If Robinhood will do this to you now, they'll do it to you in the future. I really hope everyone signs up for Tasty, Fidelity or literally anything else. I would really lean towards Fidelity, considering they had no hiccups with what was going on and are self clearing.
/u/alexsmith2332 compiled a really great list here of some popular options with the highlights. At this point, I don't really care what broker people switch to, I just REALLY hope they switch.
From Unreal Engine Wiki: >Epic now considers Linux UE4 Editor "done" and ready for Early Access. Therefore, please use it, break it, and report about it. Know that there are still bugs in the Editor, so ymmv.
-
>Present state of Unreal Engine 4 on Linux
>You can compile and run UE Server, Game, Client and the Editor natively in Linux. You can also cross-compile content for Linux on Windows ie. cook and package your projects for Linux platform. Presently there's no way to cross-compile content for Windows on Linux.
From UE4 Roadmap: >Jun 2, 2015
>Linux native editor (DONE: 4.8) *
>Full editor support in Linux (making Linux a full desktop platform with all features).
That's not true though is it? All the bugs that everyone is complaining about is getting fixed in this weeks patch, you can keep track of them here...
The only reason they didn't get fixed last week is because patches are every 2 weeks now.
Yea, but there's too many. Especially for IRL streamers like Jake who might traverse quite a few of the sub-categories in a single stream. IRL actually describes his streams better than any specific sub-category. Look at these: https://trello.com/c/x2SEyBoK/30-add-new-streaming-categories-that-are-more-specific-than-irl-and-creative
In a single Jakenbake stream could frequently be categorized in "Food & Drink," "Music & Performing Arts," (he frequently runs into street performers or events), "Just Chatting," "Travel & Outdoors," and "Special Events."
I guess he'd usually place himself in the "Travel & Outdoors" section, but he fits the "Just Chatting," and "Food & Drink" categories very well too.
I'd like to start off by acknowledging a couple of things: You're right, this has been a persistent problem for a long time. But while it may not have been readily apparent, we've actually taken a LOT of action in regards to this. Just off hand: We've completely rewritten voice chat, we've added an automatic curation system that identifies servers that are struggling and moves seamlessly to a new one, we've fixed numerous bugs that were causing audio drops outs and are even in the middle of testing out some more upgrades to the voice servers, right now.
However, it hasn't fixed this issue. We know and all I can really say is I'm sorry. We've tried to fix it, we want to fix but without being able to reproduce it all of our fixes are guesses at best.
To this end, I instituted a program called "Bug Bounties" where users can earn real world rewards for providing us with Consistent Repro Steps for hard to reproduce bugs, so that we are able to reproduce it in-house. The program runs out of the testers server (discord.gg/discord-testers) and the public ticket for it can be found here.
Now, I totally understand your frustration and you even have a lot of valid points. But what I'm hoping you'll understand is that we've never stopped trying and won't until we get this damn bug.
I mean, I think it goes without saying that NFTs are absolutely fucking moronic, but I think this is a new low for milking money out of fans for something they don't even own.
From the about page:
> Like the cliché goes, we started Obsidian because Erica couldn't find anything that can satisfy her need to build a personal knowledge base. She has tried all kinds of software from TiddlyWiki to TheBrain; nothing felt right though. > Quarantine finally gave us the chance to start making it. After thinking about it some more, we decided on the three most fundamental directions of Obsidian: - Local-first and plain text; - Link as first-class citizen; - Make it super extensible.
It has a strong active core community and now the development started again with full speed. This is the first big community developed patch after a good 6 months downtime where we had to setup the infrastructure and all that. Many more patches are scheduled with several of their features ready. You can track the development over here: https://trello.com/b/91ApENY6/ns2-cdt-development-tracker
These error reports are misleading if you don't know Todoist (which is a great app).
When you type a task, Todoist parses the text and extracts due date, time, priority, etc. from what you've typed. It's quite nice.
Hi guys,
I'm the one-man dev studio behind Tales Of Glory. First thanks to ImmersiveGamer83 for the pre-release review.
Feel free to ask all the questions you want. I'll be pleased to give all informations on Tales Of Glory.
As for the first question, yes damages, like many other things use physic, and are calculated with weapon mass, swing speed, displacement speed, and hit location.
EDIT : The public features roadmap for Tales Of Glory is accessible on Trello. you will be able to follow each improvement and vote for features.
https://trello.com/b/4W4cbqXU/tales-of-glory-roadmap
EDIT 2 :
Hi guys,
I've been updating the game with new features. - refined animations with better blending - Full haptic feedback based on physic - Ability to push foes with your shield - Update for the order system with the ability to select your whole army or all units of a class (light infantry, heavy, lancers, archers) in one click. U can still select units one by one - Ability to spawn distinct class of enemy in the tutorial - Foes fighting against you dynamically follow your weapon with their gaze - The lag system have been updated with new parameters and is more realistic - I've managed to create a quick reaction system for combat based on IK and move detection. Foes are now able to parry your swing with a quick move of shield or weapon. It's not easy see it in game but combat are a bit more dynamic. I really like the result
Everything have been fully tested (i've lost my hand in the process due to a full speed impact on my office door during testing... ouch)....
I still have to update the tutorial with new texts and i'll be pushing everything on the main branch before launch.
I really felt like I was drowning my first pre-req semester. None of the study methods that got me through a poli sci degree were working, and it was super disheartening. I got very lucky that before my next semester our school had a prep/study seminar for free. They really pushed the Pomodoro Technique, which worked wonders for me. Turns out trying to study for a couple of hours straight was a terrible idea - at least for my brain. I would just burn out on the material constantly.
The other thing that really helped me was that it normalized the idea that I am learning this material from bottom up. I do not have the same knowledge base to draw from for sciences that I do humanities - something I didn't realize I relied so heavily upon. Pre-req's are all about building up that base of knowledge - allow yourself to learn, but don't let perfection be the enemy of good.
The biggest challenge since Covid though has been figuring out what information to focus on, just like you. I can only speak from my experience, but for the most part, I rarely read textbooks anymore. The science professors on our campus test almost exclusively off the lecture slides they post online. So, I make a Quizlet set for every test and use their adaptive learning feature, with the lecture slides as a guide. Since I started doing that I consistently score in the 88-92 range on most exams.
I admit, I'm an older student and had rituals long before grad school. Routine has been a part of my life for a long time.
Once I send the kids off to their respective schools, I drive in to mine.
At 8am I either go attend a class or go read a new paper until it is time for class. In short mornings are for reading and doing homework. Also, I use Mendeley and file each paper by catagory as I read it.
Lunch is social. My friends and I get together to talk and laugh whether we packed our lunches or headed out to eat.
Afternoons are for research. My afternoons can be highly variable, but with the kids there is a regular schedule of picking them up and doing their stuff in the evenings.
Go to bed before 11 pm.
I've found Habitica to be helpful for keeping track of to do lists and routine things.
Vertcoin has lately been tipped as the people's coin. Meanwhile, the community has been discussing rebrands and other methods to get word out about Vertcoin.
The devs have not been as keen about what is admittedly a more shallow use of their time, and expressed their preference of sticking to the roadmap (lightning network, atomic swaps, iOS Wallet, and re-introducing stealth addresses, all seen here).
This here is the devs publicly saying that the community's voices have been heard. Another reminder of the integrity of the developers and why support has grown so much for what some onlookers see as just another humble something-coin.
Hey there!
Just wanted to bring full vision to the fact that we're aware of this and investigating it. We've also created a Trello Card if you want to check it's current status as we work towards a solution.
Thanks for letting us know! I'll get some people spun up to take a look at this.
UPDATE: We've created a Trello card on the issue. We are working to get this resolved. If you happen to have a mouse.. try plugging it in and see if you can get past that. We've seen reports that this temporarily solves it.
This is amazing so fast too! They have got various standard libraries, and you can vote here for new libraries. I don't see wxWidgets in the list :(. But practically I'm always connected to the internet and the speed is pretty decent to just use google. The off chance the internet goes down I will probably forget this. It would be better as a standalone downloadable instead of caching inside webbrowser which could be deleted automatically which defeats the purpose of offline.
With all due respect, seems like something for support/sales at Notion: https://www.notion.so/contact-sales
It seems pretty clear to me that something is "wrong", but no idea what. Perhaps someone entered the Belgian tax rate incorrectly.
Whelp, I guess the cat is out of the bag ;) Thanks for the early feedback, guys!
We have a Trello board going in case you'd like to report a bug or leave a suggestion: https://trello.com/b/XMhyqciA/chessable-open-beta
Much more to come in the future. Hope everyone enjoys the site!
Quite enjoyed this. Classic and timeless sales techniques. I’m a geek so here are the main points outlined in my notes. Feel free to save/duplicate this for yourself
If you have trouble with your to-dos and shit, I can highly reccommend habitica. Its basically a Role Play Game where you have to complete To Do's and Dailies and get rewarded with XP. You can group up, fight monsters and do lots more. I guess its not for everyone but you should check it out
I'd highly recommend https://www.notion.so
For your purposes it would be completely free and doesn't just about everything you want (except reminders but I don't think any wiki has that). It has web interface / ios / android and more.
I've been using it for a few months and love it!
Please visit us you will not regret it! I build a guide in this webpage so you can see the best options where to go here, please check it out here
https://www.notion.so/El-Salvador-City-Guide-68d831f555ae4f559936d47f78c83d73
Quick TipJar update:
In about a week, changes will be pushed live to allow users to tip in popular fiat currencies (e.g. USD, euro, GBP,..) as well as values like "a coffee" or "a beer". Ultimately these values will be converted to, and sent as, ether.
Shouldn't be more than a couple weeks after that to support all the popular ERC20 tokens.
Are there any features that you guys are really eager to have after that? I have a roadmap, but no strong preferences on what is implemented next.
EDIT: Thank you for the gold!! <3
Our team is actually working on a project that'll bring all olde' weapons, consumables, armors, clothes, plants, critters, vehicles and much more to make Fallout 4 feel more like the older ones. Our trello: https://trello.com/b/f7uQCmk6/wasteland-overhaul Our discord: https://discord.gg/VnDQB8X
We're currently working on a mod that'll add all weapons from previous games and more to Fallout 4. Check out our trello :> https://trello.com/b/f7uQCmk6/wasteland-overhaul
Also if you have more questions feel free to join our discord: https://discord.gg/VnDQB8X
I would love to see a Trello page for PUBG. God I love that website so much!
Keeping your players informed is never a bad thing, and the more feedback that you get about ideas, the better!
You could always bug the Notion team with this design concept, which not only fixes that issue, it also adds an additional feature to group database properties together
https://www.notion.so/Notion-Database-Property-Sections-proposal-8f9b873f0844403f99485e020525add6
Thanks for bringing this to our attention. We threw it on our Trello board so you can follow the progress on it HERE.
We're aware that the event store is missing items. We're working on this one!
You can follow the status of this on our Community Trello Board
Besides knowing the basics of how combat works, how ability scores and modifiers work, and stuff like that, you don't need to memorize all the minor rules. If something comes up in your game and you don't know the exact ruling, it's perfectly fine to make it up on the fly and look it up in the book later so you don't slow things down. I've been DMing for 6 months now and I still find things in the DMG that I didn't know about.
Here's an online DM screen with a lot of quick info that's useful. Again, you have the freedom to just make stuff up. https://trello.com/b/D4PCtl95/dm-screen-5e-public
As far as things you may have to help your characters with, definitely understand the concept of Spell Slots for spellcasters, and what constitutes an Action in combat. Everything else is pretty straightforward.
Being a remote worker helps - no commute. At the end of the workday, I will do one of the following
Keep working
Make dinner
Switch to my hobby project
Go for a run
with no break. Having no kids or social life is also a boon, so if you're serious about your hobby projects you should try to get rid of those.
I find that I really work the most on weekends, though. I keep a Trello board and it absolutely saves my sanity and productivity. Even if all I do during the week is prioritize the board, it helps me when I do have a chunk of time for code.
Is your project released? I had a hard time finding motivation once I got over the honeymoon phase, but when I finally released it the community feedback was more than enough motivation to fix and expand my app.
If it's not released, just focus on that. Decide what needs to be in v1.0 and make plans for v1.1 and beyond, then focus only on making v1.0 as perfect and bugfree as possible. You only launch once, but you do need to launch and not just slog. Defining the finish line is crucial.
That's my two cents. I only have one app released and only for just over a month, so it would be nice to hear from some more ~~jaded~~ experienced hobbists.
edit: Should also mention that my day job is also as an Android dev, so keeping abreast of the latest and greatest is something I can do during work hours. This also is motivating; my side project is where I get to play with all the toys that I'm not allowed to play with on Corporate Project #19942.
We’re delighted to be bringing IronWolf to Oculus Home. IronWolf is an action co-op submarine game that allows for up to 4 players to operate a submarine to take on a variety of enemies.
There’s an active community on our discord and a bot to announce public games as they are created.
As an early access game we have a lot planned for the future, the trello roadmap can be seen here.
I mean, I think it goes without saying that NFTs are absolutely fucking moronic, but I think this is a new low for milking money out of fans for something they don't even own.
The Dayz map looks much better than this trailer and aside from the bushes on every car I don't see what's better.
As you said overgrown is coming, bases too https://trello.com/c/4QopquMU/134-basebuilding-watchtowers so I'm not sure of what is your complain aside from "It's not in the game yet"
Hahahah. I used only Lightroom
And after I worked with the tones curve. Once the exposure was fixed, I worked on the colors. :)
If you are interested some time ago I wrote about my Workflow: Workflow in Lightroom
We corrected this with the release of v.4.3 and you shouldn't see BR loading screens when loading directly into StW. However, players that play both modes will still see a BR loading screen when switching from BR to STW. This is being worked on and is tracked on our Fortnite Trello Board.
PC AND CONSOLE USE THE SAME SERVER TYPES, IT'S ACTUALLY BECAUSE OF A HDD LOAD ORDER ISSUE THAT WE'RE PUSHING A FIX FOR WITH 3.5.
I'M REALLY SORRY IT HAPPENED BUT HOPEFULLY WE MAKE IT BETTER THIS WEEK.
Seems like someone beat me to it already but yeah there is the list of recommended translation channels that has a lot of translators that are for the most part trusted in one way or another.
Very recommended to save this list
I also don't think that a lot of people realize that about half the dev team has been working on framework/engine stuff, while the other half has been working on modelling/sounds/features. The later being stuff that can't be realistically implemented until the former is finished. Once we have the new scripting engine and player controllers in and functional, we will see a multitude of patches coming in really quickly filled with all the backlogged stuff.
Are the Swat and Martial Artist Perks still planned to be completed before release? If not, have they shifted to after release or are they no longer being added entirely?
EDIT I found a link on the forum pointing from here to here that points out that a new perk is in the works. Will still be interesting for them to go over any specifics if possible.
https://trello.com/c/5i7PFw6X/657-pi-hole-stickers
If you want to help us get them in unixstickers.com.
We don’t have them for sale, but if you send us your address we will ship you out a few.
We can’t do it for everyone, which is part of the reason they are not for sale: we don’t have time to be in the shipping business. The rest of our swag is all handled via a third party but they don’t offer stickers yet.
I highly recommend people to join the slack channel prior to passing judgement on the activity of this community. Also, when joining, realize that this is purely and indication of the public development activities and not the private ones. You can also reference our Trello.
Note: The Trello only references 'some' of the CoZ(only) initiatives: https://trello.com/b/6TngvuLf/neoblockchaindevelopment
Thank you mate! Some time ago I did a guide on editing with the same technique, the process is the same so take a look here (Pink Vibes, Tutorial)
In this case I have not changed the tones of the photo much, the photos were taken at dawn I only worked on the hsl, very little calibration (maximum 10 points per value) and no split toning.
If you have any other questions I am available :)
they've confirmed character customization will be coming, but it's current;y only under long-term priorities on their roadmap https://trello.com/c/xmW8EF7N/73-player-customization-system, nothing about pink specifically, but colors would likely be one of the easiest things to add depending on how the player models are implemented.
Great, this contains little to none new information about the game and it has only been 266 days since the last dev blog.
Taleworlds information policy is extremely frustrating, there is no info whatsoever on when to even expect the game and i guess the next piece of information from the devs will be during the next E3.
It's just annoying when compared to other titles with an extremely transparent development like Star Citizen or the dev-porn (SFW) named subnautica. SC is still miles away from being completed, but at least we know that progress is being made.
Tips for healthy food stuff:
- Go grocery shopping only once a week, with a list. The more often you'll shop the more broke you'll be.
- The same day you set aside for groceries is your food prep day. Prep all your breakfasts and lunches in one day (you can freeze smoothies, you can make overnight oats, veggies with dip, etc), you'll thank yourself all week.
- Make soups, stews, chilis, casseroles, sauces and anything else freezable in twice what you're gonna eat. Freeze half your meal. You'll eventually have built up a frozen food supply that you can thaw or oven-bake when you don't feel like cooking.
Tips for university stuff:
- Have a planner, whether it's on paper or on your phone. Use it regularly. Saves my life daily.
- Try the Pomodoro technique for studying. I have no attention span, it helps me with every boring task I have ahead of me. Pretty sure you can get apps that run a Pomodoro timer for you, too.
- Don't rely on motivation. Don't wait until you're motivated to do something. Routines are more powerful than motivation will ever be.
Yes, I'm trying to be active ^^ There's indeed still a lot of things to implement/improve/polish, you can check what is coming up in the public roadmap: https://trello.com/b/qHp84eWA/gladiabots-public-roadmap ;)
Take it from someone who's done a lot of writing, including having 4 books published. Five hours is the MAX any creative writer can do in a day before they start turning out crap. And taking a break every 25 minutes is the optimal thing to do. Go search out the Pomodoro Technique.
check their vlog channel, this is the only game I bought during early access stage that didn't fucked me over. there's a bunch of people and a real studio working on the game constantly. we see new bug made and old bugs fixed constantly as the game moves forward. they are quite transparent as well, https://trello.com/b/UoZgKrd3/astroneer-development-roadmap.
Not one mention on the AFK / Leach / Toxic players.
Yes I know they said they are working on it.
I would think it would be on the road map. They do not even have it as an issue on Trello: https://trello.com/b/Bs7hgkma/fortnite-community-issues
They need to do a dev post on the goals / plans / possible ETA on this.
https://www.stormshield.one/fortnitebr
At the bottom of the page it shows everything someone from epic has commented on.
https://trello.com/b/Bs7hgkma/fortnite-community-issues
Known bugs and their status.
If you like a list of trusted translators, here are some links: https://www.reddit.com/r/HololiveSubs/wiki/index https://www.notion.so/7f8ca4d7cdb84730a1ff11a1ded08709?v=6e5a840952024335b3bd493fe9d91c6a
As a product manager for a software company that has a public forum and suggestion board, I'll say from experience that customer feedback is critical and we should absolutely continue to bring up our needs/wants/issues to EPIC. I'll also say that doing it positively and constructively goes a long way. Remember, there are human beings on the other end of that conversation that determine dev priorities. Personally, I am much more willing to help customers who approach feedback in a positive manner. On the other hand, if a customer screams at me like a child throwing a tantrum, the last thing I want to do is solve their problem (even though we should, and probably will). The suggestion to "keep ranting on this reddit" should read "keep providing useful feedback."
I absolutely disagree with the comment of "EPIC has a problem communicating to their community." It's been mentioned quite a bit, but these guys have a fucking Trello board telling us exactly what they are focussing on. Maybe there are other developers out there that do this too, but I am unaware of them. That level of insight into their dev plans is phenomenal.
Pasting the developer reply from that thread:
LumpN [developer] Dec 30, 2016 @ 12:27am Originally posted by BoredJedi: >I painstakingly went through each files in the CellCache and CompiledOctreesCache by deleting, running the game and restoring the deleted files. Seems there is just one file that's in the center of this lag and crash issue. If you don't want to reset the terrain and resources, just delete this file....
>baked-batch-cells-14-18-15.bin In the CellsCache. In the SavedGames directory.
Thanks for the tip, we'll investigate. By the way, even though we hardly ever reply, we do read the forums all the time and hints like this one are very helpful to us. Please keep in mind that it might take a very long time to find and fix the underlying issue though.
In the meantime I can provide a little background information about these files.
The CellsCache folder contains data about all the entities (plants, creatures, loot, etc.) in batches the player has seen. If a player never visits batch 14-18-15 then there won't be a file about it in that saved game.
The CompiledOctreesCache contains terrain data only. Terrain data almost never causes issues unless one of the files gets corrupted while writing which may result in missing terrain.
If a saved game runs slow at certain coordinates while a new game runs fine at the same coordinates then there is a fair chance that there is an issue with the CellsCache. The other potential culprits being the batch, global, or scene objects. You don't want to mess with the latter two though, because they contain all your built subs, bases, and items.
By the way the warp command to go to that batch is "batch 14 18 15". Batch numbers are always positive. The dashes are added to the filename for readability only.
So as I said, thanks, we'll add this to our long list of issues to investigate, which you can find on our Trello board. https://trello.com/b/eLEWpq3P/subnautica-playtesting
Things that helped me:
I use WorkFlowy for packing lists and trip itineraries. It's fast and has infinite list nesting, item completion, # tags and @ tags, powerful search and collaborative sharing. It's free too.
Check the Sia public roadmap:
https://trello.com/b/Io1dDyuI/sia-public-roadmap
For Q1, according to public roadmap
Simple file sharing - share files with other Sia users
Ability to recover your files using only your wallet seed
Form file contracts in 5 minutes instead of 60 minutes
Support for partial downloads - download only a fragment of a file, and download fragments in any user-chosen order
Ability to recover files from an outdated backup of the renter directory
User experience improvements to allowance
Overhauled Sia-UI
Extend API to include additional metadata
Ongoing bug fixes, testing upgrades, and overall stability improvements
Medium Term (no date specified)
Video streaming
Proper support for tiny files (reduce minimum file size from 40 MB to ~100 KB)
Automatic host pricing
Ability to set price vs. performance preferences, including ability to blacklist or whitelist hosts
Scale the renter to support >10 TB of files at a time
Ability to see host uptime
Add proof-of-burn mechanism to hosts
Add bandwidth limiter
Long Term (no date specified)
File sharing - share files with users who are not on Sia
Support for mobile wallets and other lite clients
Hope this helps!
Credits to Temmie ^_^
Shitposts aside, I am actually making a SCP-3008 game.
Trello board (progress, roadmap, downloads)
Patreon if you want to support me
> If you folks playing on PC are unhappy with its performance you really need to check the console version and be thankful.
Unnecessary. Poor console graphics/performance is why most of us have gaming PCs in the first place. :)
> I'm not sure if there's enough optimisation in the world to save the xbone version.
Neither is the dev team: https://trello.com/c/QoGalvUb/3001-%5Bxbox%5D-seamoth-speed-outpaces-draw-speed-of-terrain.
If that is literally the entire purpose of the website, why not just use an existing platform like trello to handle project statuses?
If you really want to make it yourself you can store the data using a simple service like myjson. Then just use jquery to make ajax requests to request/update the statuses for the projects.
I've never tried it and I have no idea how good it is, but there's actually an app out there to "gamify" your life.
Here's a blurb from the site:
>First, you'll set up tasks that you want to do in your everyday life. Then, as you complete the tasks in real life and check them off, you'll earn Experience and Gold. Gold is used to buy equipment and some items, as well as custom rewards. Experience causes your character to level up and unlock content such as pets, skills, and quests! For more detail, check out a step-by-step overview of the game
It sounds like a fun concept, but I've never been much of a gamer. However, if it's something that works well with your brain, it might be worth looking into.
This is literally the theory behind Habitica.
I really encourage my students to use this app or one like it because it combines tracking tasks (homework, housework, errands, personal goals, etc) with gamification and builds in positive reinforcement for tasks that often feel unrewarding.
Grenades are confirmed to be part of 0.4.5/0.5.0 on the roadmap so that might be them.
The spikes might be bolts? Maybe it is a hint at a crossbow or something like it.
Hey kid, I am so sorry to hear about your situation. I do know a cool free food blog hosted by /u/tubularjohnny. It has some stuff that will be able to give you something for a bit. Also, I don't want to plug myself, but I made a list of free food resources available online for a side project that I have been doing on and off over the course of two years. You can find that list here; some of the offers are a bit dated, but you will definitely be able to find some good stuff in there as well.
I think a little bit more on the query end would be useful. Even primitive project/issue trackers have more than Trello labels. Once a team grows, those boards and lists really get out of control and "saved searches" doesn't take the place of good db filtering. Similarly, some metrics (like em or not) are difficult to obtain. For example, yesterday I was curious to see how many cards I'd created. Because I don't add myself as a Member to all the cards I create, it was a challenge to find the right API.
https://trello.com/1/members/me/actions?limit=1000&filter=createCard&format=count btw.