Running The HA Corvette Job soon as an introduction to Lancer for myself and my group. I liked the scenario that was presented, but decided a more detailed battlemap might work better since I'm running the game on FoundryVTT.
I presume they're talking about this book trilogy. It's an alt-history World War I story where the two sides of the war are split between the Germanic "Flankers", who use steampunk mechs and machines, and the British "Darwinists", who instead use genetically modified creatures.
hey! comp/con dev here -- your best bet is to run it from the itch.io launcher (otherwise, it's probably in your default download directory, there's no installer)
as for the mod, go into the mech sheet and click the little wrench icon on next to the damage of the weapon you want to modify. It'll pop up a mod selection menu. (it's not the most intuitive interface for mod management, but I'll be reworking it pretty soon)
You should get an e-mail whenever Tom updates the PDF on itch.io. Right now, both C/C and the book are the January 2020 release -- which is probably what's going to the printers, there might be one more minor update.
Oh okay, I wasn't sure how relevant the lore books would be but I'll take a look. I keep hearing about a wallflower arc that is suppose to be on the itch.io page but I don't see it there and it was removed from the google doc. Anyone have an idea where to find that?
I actually bought Front Mission 3 for inspiration so that works out lol. Maybe I'll watch Space Dandy again for some mission reference.
personally I brought these.
https://www.amazon.co.uk/gp/product/B082SW1Y6D/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
players have their own stand and they draw on one side their mech and on the other their pilot.
I started writing notes for a campaign and ended up with this nonsense: you're welcome to use it if you want, mine it for anything useful, or whatever you like!
All your ideas are great, though, and so is everything below! I especially agree with u/StrayWerewolf. History is so batshit; you could never make up some of the stuff that's really happened. Well, not and and feel good about yourself.
Plus check out "Mission Hooks" on p 259 for some other great springboards.
Thank you!
The best way would be to follow the project on its itch.io page (I post updates fairly regularly)
For the Long Rim mechs (you can get all of 'em right now actually, don't tell anybody) you can download the 'compcon-ks-content.zip' file from the app page, extract it somewhere, then open COMP/CON > OPTIONS in the top nav bar > Import content package and select the extracted folder.
This process is unintuitive and awkward but it'll get better as I move into the homebrew management features
I've just updated the beta
branch of the app with a homebrew content loader. You can also download the data for the kickstarter bonus mechs from the itch.io page and load them through the loader
you could always install an actual terminal recorder and type the crawl out yourself. asciicinema is lightweight and easy to use, and asciicast lets you make gifs from its recording files.
I use a combination of Tabletopaudio.com (more synthetic, RPG use specific soundscapes) and Mynoise.net (mostly natural recordings that you can finetune to a high degree). And usually a custom playlist on Spotify, too - one for general use, one for combat, one for relaxing times. Preparing the audioscape is the biggest effort I usually have when prepping a game.
Clownfish! It works with anything that takes a microphone as input. It also has soundboards and music. As for voice changing, it has some radio, pitch, echo, and combinations of various effects available.
Somewhat kidding, but you could also drop the Discord channel's bandwith in the settings for that channel, my Discord has jokingly made "Xbox Live" as a voice chat channel since the quality gets really crunchy like it used to be.