Thanks. Have you tried configuring Gatekeeper to allow third party apps to be installed, for example following these instructions?
they spawn in slime chunks under level 40 regardless of light. it seems like the easiest solution would be to use worldGuard and creat regions where slimes aren’t allowed to spawn since you can’t remove slime chunks.
I don't believe there is anyway to do this in worldpainter but mcedit has this functionality and is what I tend to use for copy and paint edits.
If there is a way to do this in wp I would love to hear it!
The words “this guide” should be linked in both instances. But in case they aren’t working for you:
Here is the first link: http://osxdaily.com/2019/02/13/fix-app-damaged-cant-be-opened-trash-error-mac/
And here is the second: http://osxdaily.com/2019/02/13/fix-app-damaged-cant-be-opened-trash-error-mac/
Follow the instructions on this link: http://osxdaily.com/2016/09/27/allow-apps-from-anywhere-macos-gatekeeper/ the problem is that the software isn’t digitally signed with Apple so you have to turn the setting off before installing it, it worked for me.
MacBookPro 2018, MacOS Mojave 10.14
No
"World Painter is damaged and cannot be opened"
The installer and the installerless version, tried latest and older versions too
Doesn't change anything for me
I've searched for a few hours and just now found the following which fixed it for me:
/worldborder center 6200 -6540
/worldborder set 7300
/worldborder set 99999
I found it here: https://www.spigotmc.org/threads/suffocated-in-a-wall-happening-on-all-worlds-no-error-in-console.63979/
Today I found a bug with version 2.5.8.2 snapshot: https://hastebin.com/layukonuso.md I was flying around my 1.13.2 world where I placed some trees and stuff on and my console was spammed with these errors.
My spigot version: This server is running Paper version git-Paper-509 (MC: 1.13.2) (Implementing API version 1.13.2-R0.1-SNAPSHOT)
I don't think it looks too bad, considering deserts are pretty smooth. What helped me create realistic terrain is to learn what factors influence "real life biomes". In deserts, it is the lack of rain (duh), strong winds and great temperature fluctuation. I would start with a bare landscape and then "simulate wind" by using brushes only in one direction. Azgaar's Fantasy Map Generator might help you here, since you can import/create a map as png and then it will generate all the factors of your world, biome layout, wind direction, all that good stuff.