It is a quartz cube. Here's a bit of an exploration in-game (short video)
I generated it using some scripting with MCEdit by /u/CodeWarrior0 .
Edit: Answers question, stays on topic == downvotes. I see.
I suggest linking to the new downloads site instead of the github page. Too many people get to the github page and end up downloading the source code, or a dev build, or a build for the wrong platform.
It was imaged with electron tomography by Dr. Perkins of UC San Diego and moved into Minecraft with binvox and MCEdit.
I am not sure what species or type of cell it was taken from.
binvox http://www.patrickmin.com/minecraft/
MCEdit http://www.mcedit.net/
To move buildings easily and rapidly, I think the best solution is by far MCEdit.
The version 2.0 is still in alpha but the version 1 works really well (I use it regularly between my servers and local worlds, works like a charm).
Back in the day, I wrote a program that tapped into the auction house protocol for Final Fantasy XI and told me where I could make money by, for example, buying low at Bastok and selling high at Jeuno. In the process, I discovered that 1 = Bastok
, 2 = Windurst
, 3 = San d'Oria
, 4 = Jeuno
, and also 0 = Crash the auction server
.
Nowadays I do more constructive things, like write cheating programs for a cube-stacking simulator.
Looks like at least one version of infdev had an indev format converter
The 1.3.11 launcher (the current one) can choose a single instance of an infdev version, and most of the major alpha versions of the game.
Try using that program on bay12 to generate the .mclevel save file, load up the single infdev version with the launcher, import the save file, change to an alpha version (supposedly the infdev and alpha save formats are the same), change to beta 1.3 to convert to MCregion, change to release 1.0 to convert to Anvil, then you should be good to go. I know for a fact that alpha save files can be imported into the latest versions of MC.
You will lose out on everything that has been added to the game (basically everything) since then but you can use MCedit to manually add in biome data, specialty structures like fortresses, dungeons, etc and import the save file into existing worlds. I think there are even filters created for MCedit to smooth terrain boundaries when you import terrain.
Edit: I forgot about NBTexplorer, it will let you directly edit NBT tags in the save file if you are successful with the conversions. NBTedit is an earlier program that was used for older versions of MC, though I don't remember which, if you wanted to avoid newer game versions.
I didn't play indev or infdev so I don't know what versions might work, nor where to find them. Hopefully that single version of infdev works.
I'm not familiar with that generator but you can sometimes fix broken chunks with MCEdit (http://www.mcedit.net). Just download your world, open it in MCEdit and trim out the bad chunks so that new ones will generate.
Official alpha builds of MCedit 2 (seen in this video) can be found here. Keep in mind that MCedit 2.0 is still super alpha and even its creator recommends against serious use for the time being.
MCedit Unified, which is an actively updated version of MCedit 1, can be found here. This one is relatively stable and generally safe to use (though you should always back up your worlds anyways).
Both of those downloads are virus-free, and are maintained by the devs themselves.
I don't even follow minecraft and just assumed someone used an editor to produce this. 30 seconds of googling turned this up:
http://www.mcedit.net/ http://www.planetminecraft.com/resources/?keywords=calculator
Heya, and welcome to the community! <3
Those custom textures you were mentioning come from resource packs. Which are essentially a copy of the games textures that you can edit and place inside the folder marked 'resource packs'. You can find them on various websites or make them yourself.
Large builds do take lots of time. I'd say that the constructors of such things either use Admist, which is a Minecraft map overviewer with a lot of cool features. Or MCedit, which is a 3D third-party tool. Links: http://www.mcedit.net/ and http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1262200-v3-7-amidst-strongholds-village-biome-etc-finder
In-fact, those custom terrain builds are most likely being made with MCedit or WorldEdit. WorldEdit is similar to MCedit, biggest difference being it's a mod, not a third-party tool. Anyway, yeah, WorldEdit and MCedit both have brush tools and such. If you can figure out how to get WorldEdit installed, I recommend you start with that. MCedit can be a little hard to control and somewhat finicky at times.
Hmm, I'd say that the Reddit community are some really great builders. But besides that, I wouldn't know, I'm no builder so I don't pay attention.
Good luck on your block-y endeavors! And again, welcome to a pretty cool community! <3
You might be getting confused about the different pieces of software being discussed. The two plugins used in the video are WorldEdit and VoxelSniper, running on a Spigot server. WorldEdit can be installed in single player, you can download it here: http://wiki.sk89q.com/wiki/WorldEdit if you need help installing it, I'd suggest looking up a tutorial on YouTube. I'm not sure if VoxelSniper can be installed in singleplayer, you may need to set up a local Bukkit/Spigot server for it which is probably too complex to explain in a single reddit comment.
MCEdit is a completely different program where you don't make changes to your map from within Minecraft. It is very different to the methods shown in Fall and skppo's video. You can read more at http://www.mcedit.net/ and maybe watch some videos about it so you can see how different it is.
Edit - I now realise Fall has confused you by linking you to MCEdit when you asked WorldEdit. Ignore the links Fall posted above. :P
I don't have a Mac any more so I can't provide Mac builds. If anyone wants to make the Mac builds for me, the source code is available here along with instructions for setting up a dev environment. The app is written using Qt so it's intended to work on Windows, Mac and Linux.
Actually creating the builds might be as simple as running pyinstaller mcedit2.spec
but I'll have to rely on a Mac developer to work out all of the build issues and write build instructions for Mac.
Or if you want to help buy me a Mac you can donate via PayPal or Patreon on the main page ;-)
Here is a pretty good explanation of spawn chunks Here by: Dragnoz
To put the schematic file into your world you will use a program called MCEdit which can be found here: http://www.mcedit.net/ plus there are lots of tutorials on the subject. :)
I hope the links help.
These programs/mods are the most popular tools for what you want to accomplish.
I've experienced this error before (sheep multiplied and revolved around the chunk error). Try unloading the chunk by going at least 128 blocks away (on the x or z axis) from the chunk. I suggest tping yourself around 200 away just to be safe.
If that doesn't work, The current stable version of MCedit can edit 1.7 worlds, however, stained glass will turn into locked chests (however retaining the texture of the glass), but it will emit light. If you don't want this to happen, there is a development version for 1.7 (http://www.mcedit.net/changes/0.1.8build799.html) , however, it is unstable. I suggest creating a backup of your world before you use this version.
Open whichever Mcedit you downloaded, and in the chunk view, select the corrupted chunk, and click delete. Note that if you do this, you would have to rebuild whatever was in the corrupted chunk.
Hope this helps. Good luck fixing it.
WorldEdit plugin is extremely inefficient at moving buildings - It resets signs, and makes a lot of things face the wrong way (Bed, Doors, Paintings).
You're better off using an external editor such as [MCEdit]http://www.mcedit.net/)
If you're looking for something that's only for landscapes, try World Painter. The biggest downside to this is that it's not really designed for editing existing worlds, so make lots of backups and read the documentation. Another drawback is that you can only edit the surface, so caves would have to be done with MCEdit.
Well, as said before MCEdit is a great program that can do this among other things. Here's how you do it: 1. Fire up MCEdit, and open your world 2. Using the select tool, (First Icon in the bar) click once on one corner of your build, and again on another. 3. If a box appears around your build, you've done it correctly! 4. In the sidebar, click Export, and save the file. 5. Open up your target world, and use the import tool (6th Tool on the bar). 6. Find your the file you saved earlier 7. And you're done! Now just move your build into place. A helpful tip is to use the nudge button on the sidebar to move your build into position. You can also find tools in the sidebar such as Rotate, etc.
I've had the exact same problem with an alpha world I still currently play. What I did was open up a third party program called MCEdit. What you have to do is select the chunk, go to Chunk Control and select Delete which will regenerate the chunk.
Build something.
Shut down Minecraft.
Back up your world.
Start MCEdit. You get it from http://www.mcedit.net
Copy the .py filter file into the mcedit filters directory.
Open your world.
Select your 'something' and copy it.
Paste in the sky over the area your want to drape it on.
Click the filter icon (a coffee jug)
Select Drape
Press Filter.
Other instructions on the Imgur album.
I would recommend downloading MCEdit 2 for this. It's originally used to help with the process of making a map, but it's also great for finding your way home. I've been in your situation before, and it helped me find my house and it's coordinates. It only shows chunks you've loaded in by exploring, so you won't find something you've never seen. I would recomend searching for your village on the 2D map.
I don't believe there is anyway to do this in worldpainter but mcedit has this functionality and is what I tend to use for copy and paint edits.
If there is a way to do this in wp I would love to hear it!
Meh, tbh that's not a hard feat. It's fairly easy to do a Green Day album in a single day:
Find and download MIDI files of every song. These are files that store the information about the tempo, the notes each instrument plays, etc. This step is by far the hardest one, because more obscure songs may be harder to find (someone had to go through the process of "converting" the songs). However, there are literally hundreds of websites created with the goal of collecting and distributing MIDI files, sou you can probably find every Green Day song. Alternatively, make a MIDI file yourself, but that's admittedly quite hard unless you have musical knowledge.
Download and install Minecraft Note Block Studio.
Use the program to import your MIDI files and convert them into schematic files. You might have to lightly edit the notes, but usually it sounds good right away.
Download and install MCEdit.
With MCEdit import the schematic you just created to place the noteblock structure into a world of your choosing.
And that's it. You just have to press a button to play the song.
Now here's an actual challenge. Cover the whole album WITHOUT any of this and record the building process. If you promise that, I'll upvote the post right away.
This will basically just delete every chunk besides the ones you select and they will regenerate with the new stuff.
Glad to be a help!
World Machine has a free trial, it just doesn't allow you to generate at a high enough resolution to get ambitious (500x500). But it'll let you atleast play with the tools. If you get the Basic version, little tip is that you want to work at a x10 scale. So if you wanted to generate a 1000x1000 block map, you'd work at 10k area but generate at a 1000x1000 px resolution.
Another program that's also useful for MC map making is MCedit. It lets you manually delete, replace, copy, past, blocks in a map file instead of having to edit it by hand.
Though if you know how to set a server up or install MC mods, World Edit and Voxel Sniper are pretty fast if you can afford to be online.
I just loaded MCEdit 2.0.0-beta6 and opened my test world. I added a few blocks, saved and closed the world, then exited MCEdit.
I then loaded the game and my test world. Worked great.
Hi Jack,
Check out "101 ideas for Minecraft learners" video series by @theCommonPeople on Twitter. He works through a lot of the technical aspects of creating adventures in Minecraft (pick and choose the episodes based on your interest).
You can backup and restore your world, including parts of your world, using a variety if means. A useful tool is MCEdit - you can get it from http://www.mcedit.net
You can work out the adventure elements in a copy of the world and the bring them in once you're happy with them.
Someone has posted the syntax to change a player's gamemode to adventure within a radius of a point in space elsewhere in these comments. @dragnoz has an instructional YouTube video in this if you need it.
A group of map makers are creating a series of magazines on Map development with two issues released so far. It is free and you can get it from http://www.testfordev.com/mapmag
I've done this on my private, vanilla Minecraft server running on my home server by taking the world files opening them in MCEdit, and just deleting any chunks that I'd not changed, mined, or built in, but which had been explored at some point. (Did this mostly to get ocean monuments nearer to our home bases by regenerating oceans.)
Obviously, you'll want to back up your whole world folder first, just in case you accidentally get rid of something important, or in case something goes wrong. That way you can just restore it, no harm, no foul. This action would require access to the world files and the cooperation of the admins of the server. To do the editing, you can copy the world folder to another machine, open it in MCEdit, make the changes, and then copy the folder back over to the server.
This will result in the deleted chunks being regenerated when they are explored again. I would avoid doing this in any areas generated under the old 1.6 worldgen (if your server is that old). Anything after 1.7 should share the same basic biomes and terrain generator.
The only minor issue that I've noticed when doing this is that you may end up with some odd strips of land with no trees in forest biomes. These may occur at the border of the deleted terrain and have to do with the way worldgen works, with respect to generating trees and other flora.
MCEdit 2.0 can be downloaded from this page, in "Development Versions".
Keep in mind that it's still in development and hasn't re-implemented a lot of features that MCEdit 1.0/Unified has yet.
1) Download MC edit http://www.mcedit.net/
2) Open Level.dat file inside your save files with it.( \FTBInfinity\minecraft\saves\World name\level.dat )
3) Navigate to your drawer wall in MCEdit, find the controller block and delete it.*
4) MCEdit -> Save,you should be good to go now.
Inputting items to Storage Controller via item ducts/conduits used to cause crashes,but i thought that was fixed, if you are already using latest version of Storage Drawers i suggest attaching hopper to the Storage Controller and exporting to that.
*All mod blocks appear as purple in MCedit,but you can select a block and hit "Analyze" to get more info about the block. Easy way of finding yourself in MCEdit; Hit Players icon at the bottom(7th icon), select yourname and hit Goto.
As far as I can tell from this it looks like there is a block ticking causing you to crash in whatever world you created. Try grabbing something like McEdit and opening the level.dat file for this world. Then go to the coordinates "World: (301,61,400)" and try deleting the block. There also an option to delete Tick Updates for the block, but I don't know if that would work.
If you can access the world file, there are programs which allow you to edit your Minecraft worlds and save builds within them. MCEdit is the only one I've used, but it's been a while so I'm not sure how reliable it currently is.
Open your world, select your build, and export it as a craft file (I think). Once you reset the world, you can reverse the process by loading up the new map, then loading in the saved build file.
Here are three options:
Definitely not with vanilla anything! I wrote some custom python scripts for MCEdit and used those in conjunction with WorldPainter. The end product will be playable in vanilla, though.
MCEdit has always been usable with modded saves, it just isn't able to do certain things with the blocks added by mods - such as select them by name, display them as anything other than purple cubes, rotate them, update the lighting around them, and adjust certain coordinate data in TileEntities. Importing and exporting them usually works within the same world.
In MCEdit 2 there is improved support for modded blocks. You can use the Configure Blocks window to tell MCEdit the names, lighting values, models and textures of any modded blocks which will make a lot of those things possible, in addition to just making modded worlds look nicer in MCEdit. There will also be a way to add plugins to MCEdit that support editing the "insides" of the more complicated blocks added by mods such as storage and processing blocks - I made one for StorageDrawers as an experiment.
All of this is mentioned in the latest development digest.
You actually have many options. The first and probably easiest is World Edit. That link is to the bukkit plugin, but there's also a Forge version if you don't want to mess with bukkit. There should be a link to the Forge version on that page.
Alternatively, you could also use MCEdit which is arguably more powerful but definitely a harder learning curve. This is an app you run on your local computer. You point it to the world's level.DAT, and it allows you to...well edit the world.
You could try MCEdit, go to your player, and delete it. You'll be back at the spawnpoint with no items, however. Also, add me to the whitelist too, names Mindjacker (Ironically I made the account before I started tulpamancy).
MCedit je na otevreni sveta. Jde tam delat ruzne upravy kopirovani atd.
Na stazeni casti sveta z zive mapy (na Majncraft.cz to nevidime radi, lidi se to snazi zneuzivat na hledani diamantu. Nastesti mame ore obfuscator) slouzi WorldDownloader (aktualne neni kompatibilni s forge u klienta!)
http://www.minecraftforum.net/topic/1444862-172-world-downloader-mod/
Mcedit. Some practice required, but it's the best thing that has ever happened to my minecraft. However, it has problems with 1.7 blocks. For a realm, you need to get the world file, make it a minecraft world, edit it, and then replace the real save with this one. I have no idea how, but it can be done.
I think you can move yourself out of that chunk with an external tool like MCEdit , but I dont know how to do it. If you try it make a backup of your world, I dont want to damage it even more.
Use mcedit the second slot in your hotbar (BRUSH) can generate spheres with:
custom material
different hights for x, y and z
hollow or not
different shapes (sphere, cube, diamond, ...)
options on how to handle the creation
You can use MCEdit, this 3rd party program allows you to open worlds out of the game and edit them. You can select a build in one world, save it as a schematic and paste it into the world you want it in.
[ MCEdit 0.1.6 (Build 362) notable changes ]
Fixed:
Graphics: 0125eac1: Update to 1.4.6 terrain.png [Hell yeah!]
Pocket Edition: c40b1481: (#212) New textures and block types.
Setup: 87c34e9c: Change url in setup.py
Updates: c85679ea: Change update URL to bitbucket
Misc:
-- Changes in pymclevel:
Misc:
Downloads for Windows (32 and 64 bits) and Mac OS X available at Here
Spawning Blocks on Mobs Heads: I do not think there is any way of doing this in the actual game itself, but there is a program called mcedit that you can do this in. You can download it here: http://www.mcedit.net/. Then from there you need to download Sethblings mcedit filters that will make it possible to do this and watch his videos on how to make it work by going here: http://www.youtube.com/watch?v=7Tu5EYeY9Xo.
XP-Based Mechanisms (with command blocks): This one is pretty easy, as you do not need any external plugins/mods/programs. For this you grab a command block and enter these commands that I will break down.
First one: xp 5L @a xp= We are going to be dealing with xp 5L= add 5 Levels (or Minus 5 levels if it is -5l or something) @a= Perform action at everyone
Second one: xp -3L @p[Lm=10] xp= We are going to be dealing with xp -3L= Take away 3 levels @p= Perform action at nearest player [Lm=10]= If Level Minimum is equal to 10
Third One: give @p[Lm=7] 5 32 Give=We will be dealing with giving blocks/items @r=Random Player [Lm=7]=If Level Minimum is equal to 7 5= Item number 5 (Wood Planks) 32= Amount of Previous Number
Hope this helped! If you need more explanation or have any questions then PM me (although I just created a reddit account, so I may not respond too quickly).
It's not really hard. Just get used to the controls and how to select cubes/chunks properly. Then, on the left side of the screen, click "Export". Then, I don't exactly know what happens, but it should give you a .schematic file that you can share so other can insert it into their own worlds via MCEdit.
http://www.mcedit.net/ <-- In case you need it. :3
http://www.mcedit.net/downloads.html
using the mac version? If so the error seems to be it's not able to run on newer OS's
>error 19:04:27.480242-0700 mcedit AddInstanceForFactory: No factory registered for id <CFUUID 0x1005898a0> F8BB1C28-BAE8-11D6-9C31-00039315CD46
>fault 19:04:27.658673-0700 mcedit This application, or a library it uses, is using the deprecated Component Manager for hosting Audio Components. This is not supported when rebuilding against the 10.16 or later SDK. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h.
Tu peux regarder pour utiliser MCEdit (http://www.mcedit.net/), il permet de marquer les chunks que tu veux régénérer ! (par contre tu vas perdre tes changements dans ces chunks et les bordures risquent de ne pas se suivre)
For real, if you lose a structure in Creative because you forget where it is, there might be something you can do to find it. Here are a couple of tools you could potentially use:
Chunk Viewer (I have never used this program, continue at own risk): http://www.xiaoji-chen.com/2017/minecraft-chunk-viewer
MC Edit: http://www.mcedit.net
List of other tools: https://minecraft.gamepedia.com/Programs_and_editors
If you have a copy of the world in Java 1.7 through 1.12.2, make a backup. Open the world in MCEdit2 (unless you have a preference for the previous version of MCEdit, then use that). Above the main window, but below the menu bar, there are view option buttons. Select "over". The main window will change to a zoomed out overhead view of your world. Zoom/navigate around to find the part of your world you want to keep. Go to Menu > Chunk > and you will see the options "Prune World" and "Delete Chunks". You can:
Save and exit. If you have a different "Saves" folder for your 1.13.2 instance, make sure to copy the world folder in there. Open 1.13.2, and select the "pruned" world. Click on "Edit". Click on "Optimize". You already have a backup, but you also have the option to make another backup here, it's up to you. The world will be "optimized", making sure all the blocks & etc. are compatible with 1.13.2. Then the world will be opened in 1.13.2. The chunks you got rid of should be re-generated next time you get close enough to load them.
There are two major versions available, MCEdit and MCEdit Unified. Both are limited in the versions they support, and neither will support Java 1.13 or newer. The latter has some MCPE (Bedrock) support, but may not work with all versions or even fully support editing functionality.
Welcome to /r/1710forlife! For fixing this error (and other world errors), what you may be referring to is not Worldedit but MCEdit - it is a standalone application for editing .mca world files, can be found here: http://www.mcedit.net
However, there is another option to try. Go to your configuration directory and open forge.cfg, look for these options:
# Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. B:removeErroringEntities=false
# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. B:removeErroringTileEntities=false
temporarily change to true then load the game. If all goes well, the erroring entities should be automatically removed. I used this option in my world when I had a similar error and it did the job (and I left it on now that think of it, despite the warning), but YMMV.
If the removeErroringEntities/removeErroringTileEntities configs don't fix it, definitely try MCEdit. Go to the coordinates where the erroring entities are found then delete them, or I believe you can also do a mass edit find/replace (but I have not tried it myself).
Take a backup before doing anything. The workbench needs removed:
>Name: AutoWorkbench // buildcraft.factory.TileAutoWorkbench
>Block location: World: (-295,60,-3)
Use MCEdit to remove it, or you can try changing a setting in the forge.cfg
config file - setting the remove erroring tile entities
to true. Start the game and that might fix it - be sure to shut down after checking and reverse that setting (you don't want it always set to true).
And since the modpack hasn't been updated in a while, I'd make sure everything else is the most recent version - some mod authors may have fixed some bugs since then.
Did you look at mcedit yet? You should be able to load up your world and take a look around for the relevant object. Hopefully its only the one object. If its not it'll just crash again mentioning a different block being ticked.
Seconded - check out /r/MCEdit if they get stuck.
Use MCEdit UNIFIED for this for now. It is linked as v1.0 menu item on http://www.mcedit.net
(Experienced editors should be testing MCEdit v2.0, by /u/Codewarrior0, which is now in Beta)
>blusunrize.immersiveengineering.common.blocks.TileEntityImmersiveConnectable.func_145829_t(TileEntityImmersiveConnectable.java:122)
Yea, still Immersive acting up. This is a weird one though, I can't give you an exact location but since you seem to remember what you were doing, I would use MCEdit on the world (always take a backup before doing anything) and remove whatever you were placing down.
I'll see if I can find out more details tomorrow (later today, gotta go to bed) but you may have come across a new bug.
Your best bet would be to download a tool such as MCEdit which can be used for large scale world editing. You can import your saves in order to edit them (make sure you keep a backup).
Within the program you are able to view a chunk-view (from above) of the entire world. You will be able to see generated chunks and have the ability to zoom in on them. Once you find the lost area simply note down the coords.
Good luck!
MCEdit is worth it. It's the big dog in the map editing world. It's also the only way I know to change the biome in an area. Alternately you can install the WorldEdit mod (which is just like MCEdit but in-game and with lower limits of what it can do since time isn't paused).
I'd actually recommend the latest version of MCEdit 1.x (MCEdit Unified as it's called) instead of the latest MCEdit 2.x. Here's the links to both:
http://www.mcedit-unified.net
http://www.mcedit.net
Took some digging as I know nothing about this but here is what sounds like a viable solution :P
> The only for sure method I've used is to email the map to yourself, then download it onto your computer. Then open up MCEdit here: http://www.mcedit.net/
> Open that up, and click "Load File". Navigate to your PE map, and open up the chunks.dat file. This will open up your map on MCEdit. Simply select your whole map and you'll get an option to create a new world with it. Say yes, and voila! You have a PE world on PC. :)
Source: user PAandW in this thread
From some googling it it looks like something got corrupted (chunk like you said)- you can try something like MCEdit to try to fix the world (haven't used it myself though, just heard good things about it).
It's one of the standard tools for manipulating Minecraft worlds. It isn't a mod, so it doesn't need to be added to your Minecraft client.
Tutorials:
World Painter lets you do broad changes to terrain. MCEdit lets you do basically anything to a world, but it requires a bit of work to learn and you need to hunt down a few plugins for it if you want to do anything really amazing.
Stop your server, download the world file, and run it through MCEdit to fix the glitched chunks.
Somebody is stuck in a glitched chunk that crashes the server when someone walks in it.
What version of MCEdit are you using?
MCEdit 2 is an in-developement alpha version being created by the original MCEdit creator. It's not released properly yet and a lot of features are still missing from it.
MCEdit Unified is a continuation of MCEdit 1 by other developers. This is probably the version you should be using.
I accidentally did this the other day. Here's how I fixed it. Download MCEdit, load up your world, and open up the player editor (may not be the exact name). Select your character, and change the jarred node in your inventory to stone or something. Then save the world, close it, close MCEdit, and it should load back up in Minecraft.
Apologies, but is this the same type of pixel art others post? It seems like a regular image was scanned in and put in the world with MCEdit
I thought pixel art would have really uniform colors instead of random green blocks in the black areas to represent jpeg artifacts. Is there any other proof besides the 3 minute video, or fans who can say they saw him do it live instead of a few blocks in a few minutes?
It's all good man, if you want to, you may be able to open it in something like MCEdit and only save the part of the map you want (Like a city instead of miles of barely discovered forests) You're not wasting my time, don't worry!
pretty easy, all i did is use your seed, find the place where your house was, then open MCEdit and copy the old houses over to the new world. MCEdit is a pretty powerful application and is easy to learn , i learned most stuff just by watching 1 20 minute video. MCEdit is sort of Worldedit put into an application.
You can find the Topic of MCEdit here : http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/1260525-mcedit-minecraft-world-editor-now-open-source
It also has an own website : http://www.mcedit.net/
Also thanks for the Gold! :)
Get WorldEdit (a mod) or MCEdit (an external program) and use one of them to select the area and save it as a schematic file. After that, get a program called Schematic2Blueprint and use its block listing option.
If you give me about 30 minutes, I can get you some links when I'm at my computer
EDIT: Links below:
Everything that is still there? Yes, that you can do, using MCEdit. Open your world, select all the chunks that you want to copy to a new world, and export them into a schematic. Then create a new world, open that with MCEdit, too, import the schematic, save, close MCEdit and you should be able to close it and play on it again.
edit: Make a backup of your world first and try what Boxfigs suggested below.
Official #minecrafthelp instructions:
> If your world got corrupted you can try to repair it with MCEdit. Open the offending world in MCEdit, press 'ctrl-i' and select 'Repair regions' in the dialogue which pops up. Once this has completed, save your world and exit MCEdit.
> To download MCEdit, go to http://www.mcedit.net/ and choose the version appropriate for your OS.
MCEdit. I just went into the Nether, left Minecraft, opened MCEdit, selected a big box of area, and clicked the Replace tab, and replaced the things seen in the first image.
I would say try using a world edit tool such as mcedit (http://www.mcedit.net/).
You can open up the world and see all the chunks you created and zoom in to see if you can find the stable she made.
Make sure the game is closed before you use it.
i think latest version of mcedit that there currently is is "Dev. build: 0.1.8build799" according to http://www.mcedit.net/ .It says unstable but i havent seen any issues either after countless usess. Mcedit even has no problems with heavily moded minecraft like ftb or tekkit, only thing that may happen is textures are missing/wrong when there are new blocks but its only visual.
Not sure what you mean by "Mapping", but looking at the size of that gap..
You should try MCEdit. It's free, and not very hard :)
Also, it supports new chunk generation. Delete the old chunks, and generate fresh new ones, that perfectly blend with the edges of your world :)
Happy Minecrafting! :D
Also try out the development build. It has less pink blocks and a compass, along with some other nifty features. It says it's unstable, but I haven't run into any problems with it thus far. Better back up your worlds just to be safe.
It's not hard but you need to download this program, select the chunk, then delete it, but it can be a little hard to figure out the controls/buttons at first. I'm more than happy to do it for you if you want to send me your world file :)
Hope this helps people get their worlds back that might have became corrupted in 14w26c.
Thank you to WolfieMario for making this amazing filer, you can find the original text based tutorial here: http://np.reddit.com/r/Minecraft/comments/29551r/if_you_corrupted_a_large_project_or_lost_a_large/cihnyjq
You will need the following downloads: >MCEdit: http://www.mcedit.net
>Python Script: http://pastebin.com/wMXNBPxF
When I created my own custom pack for 1.6.4 I did this to check the spawn rates of all the ores over a large area. I used an easier method though:
MCEdit is a world editor which allows you to edit and save the world.
It has a replace tool which allows you to replace any block ID (not just vanilla IDs) with another. What I do to remove a large area like that is replace stone, gravel, and dirt with air. Viola, same end result without all the manual labor!
If you want to import your old world into the new client, that has a slim chance of working. Your main problem is a mismatch of block IDs. If you're really, really dedicated to getting this world up and running you'll need to use MCEdit to change all the block IDs to more current ones, or eliminate the problematic blocks and items.
As well, world generation will be screwed up so you'll have a funny looking border between your old world and the new one.
Come to think of it, the old tekkit didn't even use the anvil file format to save worlds, right? You may have to select portions of your old map to copy and paste into a new one.
Good luck, it will be a lot of work if you go that route.