Looks like a bug in the Misc Additions mod. There is a bug report about it on Curseforge but no answer yet.
And next time please use https://hastebin.com to share your crash-report. Reddit formatting makes this annoying to read.
As far as I can tell from this it looks like there is a block ticking causing you to crash in whatever world you created. Try grabbing something like McEdit and opening the level.dat file for this world. Then go to the coordinates "World: (301,61,400)" and try deleting the block. There also an option to delete Tick Updates for the block, but I don't know if that would work.
Try running SingularLabs JavaRa and removing the JRE. This will forcibly wipe everything on your system relating to Java; files, directories and registry keys. Then reinstall Java and test.
I also found another place the Java options can be located. Control Panel > Java > Java tab > Runtime Parameters column (doubleclick to edit)
I have the same problem. In the crash log looks like there are too many Thaumcraft aspects registered and the MineFactory Reloaded Thaumcraft integration module tries to get them and throws out a StackOverflow error. AFAIK you can't disable this module of MFR.
Please upload the full crash report according to the rules (it's in FTB/modpack/minecraft/crash-reports/, with matching time/date).
You can upload it on a text hoster such as http://pastebin.com or http://gist.github.com .
Alright,
so ill hopefully update this as i find more information but so far
Additionally if you could post your debug log after you get the error to pastebin.com or worst case scenario some pictures of the debug log uploaded to imgur that would probably help
and in multimc, you are using the same email to login as the one you logged into minecraft.net with? (i dont need to know the email, just verifying you are logging in with your email and not your username)
And yet another set of mods unrelated to the other mods that crashed upon boot.
https://hastebin.com/eforejegec.rb
I actually don't think I've seen these mods cause a crash before, so they are new to the list of ones that cause a crash.
That's odd. The crash log says "Operating System: Windows 10 (x86) version 10.0" indicating it's a 32bit version of windows 10. Can you confirm this by doing windows key + r, then running dxdiag
.
Can you paste the entire .bat file to https://hastebin.com/
If it's too long for hastebin then ensure you've got the crash log (if there is one) and not the latest.log.
If the latest.log is all you've got, and it's too long for hastebin, copy the first ~25 lines then as much of the end as possible. The more you get the better.
Post the full crash log here (click save in the top right) then post the link here. You can find the crash log in the "crash-reports" folder, in the modpack folder.
For GDLauncher and Twitch you can find the modpack folder by right clicking the pack in the launcher and clicking "open folder".
For MultiMC the above is similar, but you want to right click and click "Minecraft folder".
If you use the vanilla it will be in your .minecraft folder.
I have not used other launchers but it should be a similar process as either Twitch or MultiMC.
If there is no crash log, post the latest.log found in the logs folder.
Post the full crash log here (click save in the top right) then post the link here. You can find the crash log in the "crash-reports" folder, in the modpack folder. You can find the modpack folder by right clicking the pack in the twitch launcher, and "open folder". Other launchers will likely have a similar option.
If there is no crash log, post the latest.log found in the logs folder.
I'm not sure what the cause of the issue is but a solution would be to use crafttweaker, which is already in the pack, and add custom recipes to each slimesling that correspond to the original.
To get started you will want to create a file, with any name, but with the file extension .zs inside the scripts folder. An example would be tinkers.zs
. The scripts folder which is located in the modpack folder. You can find the modpack folder by right clicking the pack in the twitch launcher, and "open folder". Other launchers will likely have a similar option. If you use the vanilla launcher, it will be located in the .minecraft folder.
I went ahead and created the script seeing at it only took 2minutes. https://hastebin.com/kaxodexako.xml
Just copy that into the tinkers.zs
file.
Do note this will require every player to also make this change. They can either download the file and place it into the scripts folder, or you can instruct them through how to do it themselves.
Something that might be slightly easier would be instead of creating a file, ask them to edit and already existing .zs file and just paste in the script and it should work.
Post the full crash log here (click save in the top right) then post the link here. You can find the crash log in the "crash-reports" folder, in the modpack folder. You can find the modpack folder by right clicking the pack in the twitch launcher, and "open folder". Other launchers will likely have a similar option. If you use the vanilla launcher, it will be located in the .minecraft folder.
Is this a custom made modpack or a premade modpack?
There is probably an issue happening while loading the world server caused by something different. Upload your latest.log again. But please use something like hastebin for the upload.
Hello. If you still need help I can try to help. I can tell you how to get your log uploaded though!
So go to twitch and right click the picture for the pack. Click open folder. There will be a bunch of folders, open the one that says logs. Find either latest.log or crash(something somthing timestamps).txt. (I think these are the file names at least?) Open one of those and copy all of the contents. Ensure that you are copying everything. Use this website to paste the contents. Save it and put the link to it here in the comments or in the OP.
I hope to be able to help you! I think this is a mildly common issue, at least it's one I've seen before. The multiplayer server list bit is because when playing singleplayer you are essently both client and server. So that's why it ejects you to the server list, rather than main menu or world list. (I think at least... I may be making all this up :P)
Ok, I uninstalled fastcraft and he was able to join fine, but me and him were now at 2 FPS. I re-installed fastcraft with the latest version (2 months ago) and it loaded up fine for me, but crashed for him with the following report. I don't know what to do anymore and could really use your help. Thanks.
Wow, I'm surprised I didn't think to upload to mediafire. Here you go.
And yes, I've got the latest versions of all of Reika's mods, as well as MineChem.
Thanks, it was the lastest version of extra utilities (1.2.0) that caused the problem.
Now my problem is that when I create a singleplayer world, it brings me back to the title screen, from the log I think it's from modtweaker but I don't understand all of it.
If you want to see the log : https://www.mediafire.com/?y1e3th56yh1ajcl (it was too big for a pastebin)
After running the start.bat I get a big wall of text with mutliple error exceoptions. The first of which is:
An Illegal relfective access operation has occured. https://snipboard.io/AiRSsU.jpg
This populates some folders and adds them, but doesn't finish and doesn't create a eula.txt.
And just FYI, I have seen a slight performance improvement on my Beyond server by just using Oracle over OpenJDK Java. This site makes it pretty simple as they manage a Oracle repo but I'm not an Arch user and can't remember how it differs from other linux flavors so maybe this doesn't pertain to you - you can always just download directly and unpack the JDK yourself (I would assume).
Take a backup before doing anything. The workbench needs removed:
>Name: AutoWorkbench // buildcraft.factory.TileAutoWorkbench
>Block location: World: (-295,60,-3)
Use MCEdit to remove it, or you can try changing a setting in the forge.cfg
config file - setting the remove erroring tile entities
to true. Start the game and that might fix it - be sure to shut down after checking and reverse that setting (you don't want it always set to true).
And since the modpack hasn't been updated in a while, I'd make sure everything else is the most recent version - some mod authors may have fixed some bugs since then.
>blusunrize.immersiveengineering.common.blocks.TileEntityImmersiveConnectable.func_145829_t(TileEntityImmersiveConnectable.java:122)
Yea, still Immersive acting up. This is a weird one though, I can't give you an exact location but since you seem to remember what you were doing, I would use MCEdit on the world (always take a backup before doing anything) and remove whatever you were placing down.
I'll see if I can find out more details tomorrow (later today, gotta go to bed) but you may have come across a new bug.
From some googling it it looks like something got corrupted (chunk like you said)- you can try something like MCEdit to try to fix the world (haven't used it myself though, just heard good things about it).
Your world is corrupt; either create a new world or attempt to use this tool to repair your world:
https://www.spigotmc.org/wiki/using-the-minecraft-region-fixer/
Backup your world just in case before you do this, this region fixer might not work with a modded client.
Removed Witchery, Forbidden Magic, and all Thaumcraft addons (Thaumcraft NEI Plugin, Thaumic Energistics, and Thaumic Tinkerer)
Still get this crash before main menu: https://hastebin.com/kosuronuye.sql
I will try removing other mods like blood magic, and even try just Thaumcraft loaded tomorrow.
>java.lang.Error: ServerHangWatchdog detected that a single server tick took 300.00 seconds (should be max 0.05)
If a server doesn't tick within X amount of time it will consider the server "crashed". You either increase the time it takes for it to be considered a "Crash" by increasing max-tick-time=in server.properties. If you wish to disable it, set it to -1. This will not fix any lag issues, just prevent the game from crashing if the server does lag.
The lag could be multiple things but the 2 most likely are going to be server hardware or ingame builds.
For ingame builds, you can use Spark or VisualVM (external program). Apart from that, there's not much more I can suggest.
>java.lang.Error: ServerHangWatchdog detected that a single server tick took 60.00 seconds (should be max 0.05)
If a server doesn't tick within 60 seconds it will consider the server "crashed". You either increase the time it takes for it to be considered a "Crash" by increasing max-tick-time=
in server.properties. If you wish to disable it, set it to -1. This will not fix any lag issues, just prevent the game from crashing if the server does lag.
The lag could be multiple things but the 2 most likely are going to be server hardware or ingame builds.
For ingame builds, you can use Spark or VisualVM (external program). Apart from that, there's not much more I can suggest.
Is there a crash report in the crash-reports folder? The files are timestamped with the time of the crash, and usually small enough to fit on pastebin.
If there is no crash report, please post the full log on a site that can handle it. Try gist.github.com or just upload the file to Dropbox or Mediafire.
Without a full log of the crash we cannot do anything (that is why the rules require it).
You should find it in the /crash-reports/ folder or (ONLY if there is none) upload the ForgeModloader log.
(http://gist.github.com has no file size limit)
Gregtech dynamically adds lots of items, so maybe the config got more entries as it loaded further than before.
Also have you checked the FTB/modpack/minecraft/ForgeModloader-client-0.log for "CONFLICT" as the message states? It contains more detailed information about crashes.
If you can not find any conflicts in there, please upload it to http://gist.github.com(or any other text hoster with a large enough character limit) and post the link.
You should find one with matching time and date in FTB/modpack/minecraft/crash-reports/ . Otherwise the FTB/modpack/ForgeModloader-client-0.log (http://gist.github.com has no size limit if you upload)
Otherwise if you are ingame you can use F3-C for a few seconds to force a crash. Not sure if that log would be useful though.
According to Minecraft's official crash help, that error code means the game ran out of memory, but without the full error message i cannot say what exactly is the issue.
There should be a full log called ForgeModloader-client-0.log, delete it(so no older/irrelevant stuff stays in), cause the crash and upload it to http://gist.github.com (or any other text host that takes huge files too).
Also make sure:
A required by the rules we need the full crash report.
Infact, you only gave us the most useless part of the crash, the part where it lists all mods you have. Also reddits formatting makes what's left insanely hard to read.
So please, upload the full crash report (from FTB/modpack/minecraft/crash-reports/ with matching time/date) to a text hoster such as http://pastebin.com or http://gist.github.com .
Please upload the log to a plaintext-sharing site, list http://gist.github.com or http://pastebin.com, reddit kills the formatting and makes it nearly impossible to read.
This also has the advantage that the bot can have a look at it, potentially giving you a solution within minutes.
The bot is wrong, it got confused by the horrible mess you posted. Please use http://pastebin.com or http://gist.github.com for crash reports, reddit's formatting will mess them up and cut it off if it is to long. (As you might have noticed)
You are using 64 bit java, but a quite old version, see if updating fixes it.
Also try deleting and redownloading the pack, maybe something got corrupted during the download (backup worlds before).
Please upload crash logs to a text host, like http://gist.github.com, Google Docs takes literally ages to load, more than often kills the formatting and makes it uneccessarily hard to read. (Leaving aside the fact that its obviously owned and tracked by google)