Here's the part of a dungeon I've been working on for my server.
This was made using the MythicMobs and Denizen plugins!
https://www.mythicmobs.net/index.php
https://www.spigotmc.org/resources/denizen.21039/
I'll post the boss fight some time later this week, I still have to do some tweaking.
What surprises me in this high $22k fee, is that people asking for so many money should provide some insight about what you can get for this price.
You can easily find paid Youtubers for a Minecraft server, and those Youtubers will tell you how many players you can expect and how many time it will take to get your investment back.
I suppose they give you some informations (usually their Youtube / Twitter stats) (if you can consider them true). The fact you are not convinced makes me wondering if the price could be part of the strategy: "we are big, look, we are asking for a big price".
You can use some online tools to check if their Twitter followers are real or not. It should give you a good indicator of whether or not the used bots to inflate their numbers. If they tell you they have 60+ twitter accounts and are using bots, just run.
(I'm still saying that undisclosed ads are bad and can get you problems, so I'm saying all of this to quickly find if they are bad scammers)
Context: I was trying to recreate the Runescape feature where thematic events happen when players are doing repetitive tasks (already have a Kraken for when you're fishing, this was meant to be a Balrog for when you're mining).
In my infinite wisdom, I decided to make it a silverfish called Balrog because, hey, it shows up while you're mining, sort of (and the neat Lord of the Rings reference). Then I thought, you know what would be cool, spawn two more silverfish every time the Balrog gets hit. It'll be mostly harmless if they only have 1 health each.
Turns out, they like to burrow into the stone. So if you die while fighting them, and then go back, there will be silverfish coming out of the walls and floor and going after you.
For some reason I find this to be extremely unsettling. Which I guess might be a good thing. Maybe.
Seriously creeps me out though.
Plugin is called EliteMobs if you're interested in testing it out for yourselves, although the feature only currently exists in my dev version.
Edit: OOOPS! Gfycat cut that video super short :( - here's the actual video it was taken from (higher resolution anyway)
Bukkit is the name of the API or standard for plugins; CraftBukkit is one example of a server implementation that conforms to Bukkit; Spigot is another, with some variations/extensions of its own.
https://www.spigotmc.org/threads/spigot-vs-craftbukkit-vs-bukkit.36646/
https://www.spigotmc.org/resources/axedamagereduction.84014/ This only changes the attack damage with a percentage.
​
You can change the percentage in the config.
Hello everyone, I'm a former server owner and now a plugin developer. I mainly code plugins for some of my server owner friends, but sometimes I publish them too.
I recently created a plugin that allows the creation of custom items, with a lot of built-in powerful tools.
I decided to make it free, open-source and to provide support for it, creating a small community around this plugin. And after a bit, I decided to post it here, since it might be useful to other server owners too.
​
Features:
If you are interested in this plugin, this is the link to the Spigot page.
Close, but not quite.
It's done using Cityworld
I've been in love with this world gen for ages now, underground theres sewer systems, mines, all sorts of hidden area's to find like missile silos in the mountains.
Works perfectly on 1.12 and there's an update expected soon to add even more for 1.12
You should use Multiverse and Multiverse inventories for multi world stuff. You can also host a BungeeCord server if you Multiverse doesn't work for you or if you just prefer Bungeecord
Probably buy badlion's anticheat. Is the server pvp focused?
Also I think there is a plugin that detects certain clients:
This is normal for non-pregenerated worlds. Dynmap doesn't generate new chunks for you; it only renders existing ones. By default Minecraft only generates new terrain when players enter view distance of them for the first time. Those chunks didn't render because players haven't been there yet.
I'd recommend a plugin like ChunkMaster or Chunky to pregenerate the world a bit, then rendering with dynmap. This will additionally decrease server load in the long run as generating chunks is usually resource-intensive, so doing it in advance will prevent players from slowing down your server later on. (Chunkmaster IIRC also has a Dynmap hook and will add any chunks it generates into Dynmap's render queue.)
CoreProtect supports all the features you want, but I also may be a bit biased. 😅
However, it is the most actively maintained block logging plugin at the present time. Version 19 was our most recent major update, and added a bunch of fancy new features, such as hopper transaction logging. You can check out that changelog here: https://www.spigotmc.org/resources/coreprotect.8631/update?update=344697
I created the command plugin using this tutorial:
https://www.spigotmc.org/wiki/create-a-simple-command/
When command is called I simply call the API
try {
URL oracle = null;
oracle = new URL("https://<My Domain>/on.php");
BufferedReader in = new BufferedReader(
new InputStreamReader(oracle.openStream()));
in.close();
}catch (Exception e){
}
Tutorial on the light switch api would be impractical as it is specialized on my device
All of these things should help you get better performance out of your server.
The only thing really out of your control if you are on a shared host is if the host has lots of servers running on your box, because you will all be running on the same CPU
Giving us more info on your server (is it survival? creative plots? etc) and a timings report would help so others can help you optimize configs. Personally I use EntityTrackerFixer, SAML, and Villager Optimiser on my survival server.
As a side note, we released ViaVersion last night for anyone looking for temporary support while waiting for Spigot / plugins to update. I'd advise you to update as soon as Spigot drops 1.13 to give players the full experience :)
It's not allowed by the EULA:
"Examples of things that may only be offered for soft currency (a currency that can only be earned in-game):
[...]
-A non-cosmetic item or perk that is dropped in an area accessible by everyone, whether other players are notified of the drop or not."
Source: https://www.spigotmc.org/threads/eula-info-nugget-allowed-disallowed-perks-blacklist-bypass.159648/
Bukkit is now maintained by the Spigot team. When you build the jar with BuildTools you get both Spigot and Craftbukkit. I'd recommend using the Spigot server, which has many performance and feature improvements.
Many of the 1.7.10 plugins still work fine, as bukkit is not version dependent. Of course, in some cases the protocol for API calls changed, so there are some plugins that won't run on 1.8.
For plugins, I'd search the Spigot site, where many of the authors now host their plugins.
I also have a plugin version btw, if you want something similar on a server where players don't have to install anything. https://www.spigotmc.org/resources/betterportals.75409/
Minecraft servers have very strict limits on what you can and can't do. If you are working with Craftbukkit, Spigot, Paper you can only build on the already existing systems already in the game. You can't actually add anything to it*. These server utilize the addition of plugins on top of the game code to add cool stuff.
If you are looking for more ability to actually add things to the game you're going to have to work a bit harder. What you'll want to do is create a modded server. Modded servers use mods to add a vareity of entirely new things to the game. You can add stuff to the game like new mobs, new weapons, or anything else you'd want! However this does require your kids to use a special modded client to connect as well.
As you can imagine this isn't always the easiest thing to do and certainly not learnable in a single reddit comment. Instead here are a list of resources that might be able to help you decide what you'd like to do.
If you'd like more clarification on the Minecraft distinction between plugins and mods: https://bukkit.org/threads/whats-the-difference-between-a-mod-and-a-plugin.180641/
If you'd like to try to working without mods try switching to spigot or paper: https://www.spigotmc.org
If you'd like to look into a modded server: https://www.spongepowered.org
[*] You can "fake" adding stuff by, for example, adding a new sword that is really just a diamond sword with a different name and higher damage.
From what I know, those are caused by lighting not being generated in those chunks. Try running https://www.spigotmc.org/resources/light-cleaner.42469/ on the server.
They need to pair a dedicated server which has a CPU with strong single core performance (such as a 8700k) with a server software which utilizes multiple cores. For example PaperSpigot offers tons of optimizations. There are also some tweaks which you can do in the server configs. But at some point Minecraft itself comes to its limits where you have to accept that more players are not possible on a single server.
https://www.spigotmc.org/threads/guide-server-optimization%E2%9A%A1.283181/ This one also helps.
They cache your last IP address and if that matches your current one it will verify you when Mojang servers are down. Only disadvantages are that new players can't connect, and if your IP has changed you won't be able to login.
Source: https://www.spigotmc.org/resources/alwaysonline.820/ They probably have their own in-house solution, but this particular plugin probably does the same thing.
edit: It's set to Normal for this world in the Multiverse config
~~the server.properties says difficulty=1
, so it should be on Easy. But we got Spigot with some plugins running so i'm not sure actually.~~
I think you would be interested in this:
https://www.spigotmc.org/resources/lorinthsrpgmobs.53568/
It doesn't increase the amount of mobs but instead makes them more difficulty as you move away from spawn.
The & symbol only works if you have this plugin or something similar. Otherwise, you’re going to have to use § to signal a formatting code.
Instead of running Bukkit/CraftBukkit, you should use the latest version of Spigot. Take a read here.
Essentials has been forked and is now EssentialsX which has some performance improvements and bug fixes - everything else is the same as it used to be.
As for permissions, PermissionsEx is the plugin I'd recommend.
As before, the conversion was done using VoxelVert: https://www.spigotmc.org/resources/voxelvert-3d-editor-minecraft-modeling-software-converter.17726/
:P This should totally be an option in the options menu
From spigotmc.org:
tab-complete
Default: 0
Type: Integer
Description: You can now specify how many letters of the command must be typed before it will be tab completed this will help deter people from just spamming round all the commands to see if there is one incorrectly set up.
0 will tab complete all commands
-1 will disable tab completely
1 will mean you have to type the first letter
2 will mean you have to type the second letter... etc...
Had this same question on Spigot a day or two ago: https://www.spigotmc.org/threads/most-effective-form-of-advertisement-youve-ever-participated-in.377920/#post-3438015
A lot of people with high-count servers say word of mouth is the best form of advertisement. I personally have a decent budget to advertise with as well and am stuck at that amount of players.
Recently I've just been investing in new features, and plan to put some leftover money into advertising to hopefully boost this whole word of mouth process.
Would love to see what some more people who have actually been through this before have to say though!
Spigot is modified minecraft server software that vanilla clients can connect to. It's built on top of CraftBukkit, which is itself a modified minecraft server. Spigot can run Bukkit plugins which can potentially dramatically change how stuff server-side works. You could add or change crafting recipies, teleport players, prevent players from griefing other player's houses, make a spell system, change mob behavior and more. You just can't change anything client side behavior. I would wager that most public non-realms servers are running Spigot.
CraftBukkit adds Bukkit plugins and some basic settings mostly related to plugins. Spigot adds major optimizations(like throttling AI of animals when there are no players close), some more settings, and expands a bit on the Bukkit API.
For a couple of years now (since 1.8) the Spigot Team has maintained Bukkit/CraftBukkit so OP's post is also indicative that CraftBukkit for 1.11.2 is also available.
Do you realize how silly this is?
... do you?
Ok, so lets say I have a server that I'm willing to dole out pieces of for free. I would have already left this thread.
Not only are you asking someone for a huge favor, you're rude while asking it.
> It has to be free, no questions asked.
People don't give things away for free normally, and I feel like if someone is willing to give you a free service, they better be able to ask as many damn questions as they would like to.
Well, I suppose /rant, and I'll try to be helpful now.
You can get a free server that supports plugins for no questions asked.
Here's how:
You now have a free server, no questions asked.
Mojang doesn't care. The Spigot page even sells plugins directly.
As long as there are people stupid enough to give servers money for items that they can use for free elsewhere, these places will always exist.
If you are having trouble with iptables you can try Bungeguard (Github)
But i highly encourage this guide
Yes, I am aware that there is a mod to make builds like this but using a program or mod that instantly builds a pixel art is no fun. I did use a program called PixelStacker (https://www.spigotmc.org/resources/pixelstacker.46812/) to help me figure out what blocks I needed to build it, but I can guarantee you that I did build this by hand in survival.
This post is very misleading.
Only the first/early phase of release is in progress. Many things will be broken. Badly.
In fact, the announcement doesn't even tell you how to acquire it; if you don't know how to download development builds, this is not for you.
A stable release from the Spigot team is still a ways off.
Spigot is regularly maintained and updates are extremely frequent.
Plugin maintenance depends on the age of the plugin and author. Some older plugins have been abandoned, but new plugins spring up daily.
You can find most plugins on the Spigot site, though many plugin authors also maintain their pages on the Bukkit site.
>So the big new thing is cross platform multiplayer support
Both editions have had cross-platform support for a very long time. PC/Java supports Windows, Linux & Mac. MCPE supports Windows 10, iOS, Android and now includes XBoxOne and Switch.
>However does that mean I have to use the realms service?
PC/Java has dedicated server software that you can use to run your own server.
MCPE does not have dedicated server software. Your options are running a local world and having friends join, or using the Realms service.
>We also use to run stuff like a dynamic map alongside our server which you could access through the browser.
Dynmap is a bukkit plugin, and will require a Spigot/Craftbukkit server. This is only available with the PC/Java Edition. Since it requires Spigot, this is not available on with the Realms service.
-
Including your Edition and Platform in your post will help narrow down your options.
I've been coding a Bungeecord support update for Player Analytics
Progress this week:
Some testing concluded that Mysql, with the new connection pool could execute one million individual queries in 4 minutes (20s with a batch insert)
I'm not sure how effective this is but I thought I would link it anyway. https://www.spigotmc.org/threads/tutorial-how-to-start-a-succesful-server-without-a-big-budget-unique-advertising-methods.259940/
Yay! Spigot's 1.12 Pre-5 Release :D
Network Updates:
I spent quite a bit of this week gathering information and errors on various plugins, helping to create this helpful list of Spigot 1.12 plugin compatibilities.
Server-wise, I've updated it to Spigot 1.12 pre-5 and now I'm just waiting on a number of plugins to be updated. I don't want to do anything else in fear that it will break with 1.12's full release; even though it really shouldn't.
Just like the last two weeks; here's everything I've done in a nice list:
⦁ Updated FastAsyncWorldEdit
⦁ Updated to Spigot 1.12 pre-2
⦁ Updated GriefPrevention to v16.7.1
⦁ Came close to finishing BarrelWatch Punishment System then got bored and worked on updates for Minetrack Light.
⦁ Updated Mentioned to v1.14
⦁ Updated WorldEditExploitPatch to v1.2
⦁ Updated Tablist to v1.3.2.8
⦁ Updated Gamebox to v1.3.1
⦁ Updated 2048 to v1.2.0
⦁ Updated GemCrush to v2.2.0
⦁ Updated to Spigot 1.12-pre5
⦁ Updated BetterChairs to v0.9.1
⦁ Updated GadgetsMenu to v3.7.3
⦁ Updated Whack a Mole to v1.3
Minetrack Light:
I updated Minetrack Light to v1.2.2 this week with the changes which Cryptkeeper added to Minetrack. They're small changes but I quite like them.
> Spigot didn't give up like Bukkit did. They talked with their lawyers and came to the conclusion that they could continue Spigot, but it wouldn't be possible to just download the .jar: hence why a project called 'BuildTools' was introduced.
> BuildTools allows you to compile Spigot, CraftBukkit and Bukkit on your own computer. That way, you can get a Spigot, CraftBukkit and Bukkit .jar, without downloading it; meaning that the DMCA doesn't have any effect!
https://www.spigotmc.org/wiki/unofficial-explanation-about-the-dmca/
I worked on a plugin using PaperSpigot today that increases the render distance for a player if they're in a specific WorldGuard region. This way we can show our spawn in it's full glory but keep the render distance everywhere else low to prevent chunk generation lag.
I hope to have my server continue to grow this year but I will need to really think out a few issues before it can scale bigger.
EDIT: Plugin is available now here: https://www.spigotmc.org/resources/dynamicrenderdistance.16622/
Spigot has Orebfuscator included with it. There are different modes for anti-xray, and ores exposed to air aren't hidden.
You can change the mode to create tons of random faux-ore blocks in the world instead of replacing hidden ore with stone, but there are potential problems with that.
Read more on the wiki (near the bottom of the page): https://www.spigotmc.org/wiki/spigot-configuration/?redirect=spigot-configuration-spigot-yml
Want to know how I switched to 1.8 yesterday?
1.) Stopped the server.
2.) Contacted /u/NightWolf105 to switch my server to 1.8. I am guessing he had Spigot 1.8 already on his megaserver and just moved the file to my server.
3.) Deleted Essentials 1.7
4.) Deleted EssentialsSpawn 1.7
5.) Downloaded Essentials 1.8
6.) Downloaded EssentialsSpawn 1.8
7.) Installed Essentials 1.8
8.) Installed EssentialsSpawn 1.8
9.) Deleted ProtoCollib as HardCore Hearts bug the server, and the dragon timer no longer works, so there is no need for it.
10.) Started the server and waited for Essentials to convert the 1400 userdata files.
11.) ???
12.) Profit!
Most performance plugins suck. ViewDistanceTweaks is good though, I think.
But apart from that, I'd rather try optimizing your server configs, this way you gain a lot of performance. Another thing that I would recommend is having some rules on things like how many animals a player can have at a base or if automatic (/afk) farms are allowed.
Oh, and of course use Paper or a fork of it, but that should be pretty obvious.
I managed to find it! "Advertising must be limited to the resource page itself. You may not use resource updates, the resource itself (eg console or in-game messages), or any other location for any advertisement whatsoever."
​
Here's the link. https://www.spigotmc.org/wiki/spigot-rules/
I made this plugin to do essentially what you are describing. It basically just adjusts view distance so that the number of player-loaded chunks is always at or below a threshold set in the config
Dupe Fixes: https://www.spigotmc.org/resources/dupe-fixes-illegal-stack-remover.44411/
I can't say how effective it is since I don't personally use it, but looking at the code it will definitely address #1 #2 and #4 on my list. #6 can be achieved by simply disabling the option in spigot.yml to allow pigman spawns from portals.
No but if you install worldborder you can create a border then do /wb fill.
https://www.spigotmc.org/threads/worldborder.339635/#post-3162182
You're going to need to be running your server with a plugin API such as Paper/Spigot or Sponge.
You will need a permissions plugin like LuckPerms to manage groups and permissions.
You will need another plugin like WorldGuard (requires WorldEdit) to make regions and restrict building to these regions. This can work with your permissions plugin to restrict access to certain groups.
Whitelisting can be toggled with /whitelist on
and /whitelist off
, no restart required.
There is a plugin for separate inventories, so survival and creative gamemodes get different inventories.
https://www.spigotmc.org/resources/per-world-inventory.4482/
Just set share-if-unconfigured: true
in plugin's config.yml
Attack speed is just one component of several that balance combat and weapons, that include base damage and effects.
Removing only one aspect of a multi-feature system creates huge imbalance. If you could just set Attack Speed to Zero, there would be no reason to use any weapon other than Axes.
-
Also:
https://www.spigotmc.org/resources/1-8-pvp-for-1-9-1-10-and-1-11.19291/
Bukkit lives on through the Spigot team: https://www.spigotmc.org/
And there IS a real modding API coming... but it's for the C++ Edition/MCPE, because that version is designed better internally to support it. (Java edition has also been making internal changes to bring it closer to being capable of having an API since 1.5... resource packs, blockstates, .json model files, and etc... it's definitely a lot better than it used to be) I made a post that has some helpful info and links to important sources to learn pretty much everything you need to know about MCPE & its add-on & (upcoming) plugin system: https://www.reddit.com/r/MCPE/comments/5cz8qu/some_questions_regarding_getting_into_windows_10/da0uavp/
I think it makes sense to focus on getting the API on MCPE first, since Forge already exists for the Java edition, but no true Forge-equivalent really exists for MCPE.
The two confirmed plugins we have chosen based on the results gathered by our poll include TerrainControl and MythicMobs
Bukkit (which is just an API) is now maintained by the Spigot team. By using BuildTools, you can produce a current craftbukkit and spigot server .jar file. I suggest using the spigot server, as it has continuing development for performance and features.
The fact is, unless you're dumb enough to give us full remote access to your computer, we can't make a server for you.
However, you have a couple of options:
Cheers!
I've used Terrain Control and it's pretty hard to get something of this detail with it. Usually for something like this in TC you need to make tons of different sub-biomes that represent parts of the biome you want to generate, then draw them in the correct locations by hand and generate the world from a map. I was assuming it was a more specific world generator that has hard-coded premade biomes of better quality, as opposed to a more general terrain control plugin like TC. Maybe this one, or one similar. The mesa in that one looks similar to this picture.
Yes there is! Terrain Control can be used as a plugin or a forge mod and is used to change terrain in just about every single way, including adding new biomes. I love showing this mod some love because, in my experience, it is very underrated.
Up to date, designed for people with large stuff to paste without crashing the server. Separates a paste into sections that it individually adds in to minimize swallowing all the resources in one go. It's a premium plugin, however.
EDIT- extra info based on ram reqs taken from their faq:
> How many blocks can I queue? > All tests ware done in a controlled environment. Using the official spigot, only AWE and WE ware installed and there was 1 player on the server. The AWE config was not changed.
> On a minimum server (512m) free memory ~200m I managed to queue up to 1 000 000 blocks. But after the queue reached 500 000 blocks TPS started to dropped drastically because of the garbage collector. Therefore I do not recommend to queue more then 500 000 blocks on a server that has 200m free ram.
> On a server that had 1g ram, approximately ~700m free, I managed to queue up to 2 500 000 blocks. After the queue reached 2 000 000 blocks the TPS started dropping because of the garbage collector.
> Adding additional ram resulted in increase of the maximum number of queued blocks approximately by 1 500 000 blocks for each 500m of additional free ram. When I disabled the blocks freeze function I managed to queue additional 20% blocks, (1 800 000 for each additional 500m of free ram).
Alternatively, you could use one of the map editors out there for pastes, I think MCEdit has support for that functionality.
Bukkit still exists, but it is maintained by the Spigot team instead. However, you can't just download pre-built like before. Now, you have to download BuildTools, put it in its own folder, run it, wait about 10-20 minutes, and finally upload either spigot or craftbukkit to your server.
I would recommend EssentialsX which is a fork of Essentials with some new features. https://www.spigotmc.org/resources/essentialsx.9089/
Note that there are a couple permissions differences than Regular permissions but it should work with your Essentials config and everything.
The differences are listed here. https://github.com/drtshock/Essentials/wiki
There's a lot of misinformation going around about the current status of Bukkit, Particularly that it's "dead". You can still get it, I run a CraftBukkit 1.8.7 server, you just have to make it yourself using Spigot's BuildTools
There are multiple ways to download a copy of your server.
I don't think there are stable releases for 1.16.4, but if you don't mind you could use version v3.1-beta-6 from SpigotMC that is 1.16.4 compatible.
It's the version I'm running and I don't have any problems with it so far.
I made a free alternative to these plugins a little while ago if you wanted another plugin to consider.
My understanding of the difference between the two plugins is that MobFarmManager limits the number of mobs in a chunk, whereas FarmLimiter limits the number of mobs that can exist in groups (i.e. mobs that are close to each other). FarmLimiter's approach is probably better since with MobFarmManager players can spread their mobs out across chunks
yea its doable,
I actually did it for my server although depending on your needs I recommend using something like Multiverse it allows you to have multiple worlds on a single server
It worked on my server, make sure you're using the latest version released with 1.16.3 support:
ViaVersion: https://www.spigotmc.org/resources/viaversion.19254/update?update=360204
ViaBackwards: https://www.spigotmc.org/resources/viabackwards.27448/update?update=360200
Check out ConsoleSpamFix, I use it to filter sponsor messages like this along with other annoying messages that tend to crowd up in my logs
https://www.spigotmc.org/resources/griefprevention.1884/ players can claim lands themselves, and have a maxium area that they can claim. A 10 by 10 area would need the player to have 100 "claim blocks".
I use a voucher plugin so players can buy an item that will grant them more claim blocks when used.
I'd recommend using the Spigot jar file (even if you plan on playing "vanilla"), it provides some optimizations even if you don't want to use any plugins. Here's some instructions if you've never used Spigot before: https://www.spigotmc.org/wiki/buildtools/
EDIT: Your .bat file looks okay to me. I believe you can use straight up G for the GB of ram you want to use, instead of converting to MB. For reference this is what I use for my server:
java -Xmx6G -Xms6G -jar spigot-1.12.2.jar pause
Hope this helps!
PandaWire for Spigot also does it, based on Panda4994's suggestion back in July 2016. The video also covers why the current way redstone wire updates is just awful.
CoreProtect isn't unmaintained, it's just not being updated when it doesn't need to be. It will be updated when 1.13 comes out (source). The developer is also a moderator of this sub and last posted yesterday.
For the jar, you are looking for CraftBukkit, which is what Spigot was built upon. The process of getting it is identical.
> multiverse-inventories
Please note that this plugin is no longer supported. https://www.spigotmc.org/resources/per-world-inventory.4482/ is a good replacement, I used it on a public Survival server for 8 months and everything was good
Bukkit is maintained by the Spigot team. When you build your server .jar, you get both Craftbukkit and Spigot server. You can choose which you like.
Yes, those are the plugins you're looking for.
If your friend is using Spigot or any sort of fork of Bukkit, I'd suggest getting an auto backup plugin and CoreProtect
>I am always being instructed to download newer versions.
If you're running the dev build, this shouldn't be news to you. Here is the relevant paragraph on the Spigot page: "Please note that these builds do have a relatively short expiry of 3 days to ensure you are updated frequently with the latest and greatest versions."
>But the newest prerelease of 1.12 that I can get is 2, even thou vanilla is already at 5.
You don't download spigot, you build it (with buildtools). If you were to build right now, you'd get "spigot-1.12-pre5.jar".
>it does not make any sense forcing people to use bleeding edge builds
You're not forced to run the dev build. In fact, you must use special command line arguments to get it. If you just run Buildtools, you get 1.11.2, which runs just fine.
And if I may make a suggestion for a RP plugin, I would suggest Roll. It adds a system where in game rp decisions can be determined by means rather than PVP. https://www.spigotmc.org/resources/roll.18789/
~~Minecraft only uses a single core, so however many cores your CPU has, that's how many Minecraft clients it can run.~~
Edit: Apparently outdated information, sorry. I'm sure it was true as recently as 2 years ago...
Edit2: Yes, it's not just my imagination. Not clear when it became fully multithreaded, but it must've been somewhat recently.
gizoogle that mate:
http://gizoogle.net/index.php?search=spigot+setup+dedicated+server&se=Gizoogle+Dis+Shiznit
You need to learn basic linux magic
Also check out https://www.spigotmc.org/threads/best-practices-for-minecraft-linux-in-general.4223/
My server runs fine with the dev builds. I would only use MV-Core, MV-NetherPortals, and (maybe) MV-Portals from there though. I also swapped out MV-Inventories for PerWorldInventory.
Decent youtubers cost quite a bit of money. I ran a Minecraft server for a couple of years and it was pretty hard even finding one willing to do a video series. TagPro is a lot different and I'm sure people would stick around but I could see a lot of joining/leaving solely to try and get into games with the youtuber which would probably irritate the existing community.
If you want someone with 50,000 subscribers, you're probably going to pay a minimum of $150-200 per video, if you want someone in the millions, well that's going to be much more. It's unlikely they would do it for free unless they knew they could get a ton of new viewers since it's all about money, and TagPro simply doesn't have that kind of popularity compared to the newest mainstream games.
Here is a list that minecraft server owners were using but it's a bit outdated.
Look into ultra cosmetics, great open source plugin for pets, trails, hats, emotes and more. You can disable the effect gadgets have on players and turn off mounts. Also includes chests that players can unlock to get cosmetic items out of by buying a key.
You could have some sort of player group plugin as well, and let players create groups and have a private chat. I wrote suffixcommands, an open source badge plugin that does just that.
Bukkit is an API. The Bukkit API is now maintained by the Spigot Team, who also maintain the CraftBukkit server. They also produce the Spigot Server, which I highly recommend as it has performance enhancements superior to CraftBukkit.
This page will describe how to build your server .jar files and get started.
The hardware you've listed is overpowered for any moderate amount of traffic you might have. This assumes you're using Linux for your server, and not Windows.
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Your current upload speed is a problem. Your upgrade might fix the issue, but speeds are never guaranteed. You'll have to keep a close eye on user lag complaints.
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You're asking about performance hit on your current PC. There is no way to accurately answer that since no one here knows what you're running the background. In fact, you probably don't either. The easy way to find out is to simply run the server, login and watch your preformance monitors. Spigot Install Instructions.
That would be Dynmap! The 6 month old render was done with Mapcrafter when the world was still single-player, but Dynmap is much easier to use and has more features if you're running it on a server. Since I'm using Spigot, I'm running the Spigot version of the plugin.
Damn, this is really cool! I'm always getting more and more impressed by some of the mod-like plugins I see around, and this is probably the coolest one I've seen.
To anyone else looking for those "so cool you can't believe it's just a plugin" plugins, some good ones are Elevators, Lasers, and Consoles. First two are from the same guy (inventivetalent, who is true to his name), and both devs are amazing geniuses.
Oh, and so is OP. Such a good use of server resource packs.
I'm anxious to hear what people say to this. Right now we are just using text, which is mostly fine, but it's a huge pain to setup and update. Fortunately most of the time we have awesome community members that help new players.
I tried to use this plugin, but it doesn't work: https://www.spigotmc.org/resources/server-tutorials.5281/
So we are just using ServerSigns with text for now.
Almost definitely caused by a hack that allowed players to place signs with more text on them than they're supposed to, which crashes a client that tries to read them.
It was fixed in 1.8.7, and this plugin will automatically detect the signs and fix the text.
Pro tip: Google your errors
NoCheatPlus would do this for you.
Note that certain plugins are broken by NCP. If you have mcMMO, for example (however McMMO can be made compatible with CompatNoCheatPlus)
If you have any plugins that alter vanilla mechanics, list them.
I have lots of little kids that don't get how to claim with Grief Prevention either, so I've been looking at alternatives too.
I'll give you a different perspective that you might not have considered. PlotSquared. It hooks into WorldGuard for flag support, would easily allow you to assign a number of plots/claims by group, and claiming an area would be as simple as using /plot claim.
Setup automated world backups - you'll need them at some point.
Be wary of build rights. A world can very quickly become overrun with creations, and you'll find yourself wanting to start the world over again.
Anti-cheat/auto ban plugins. They detect things like 'unnatural movement', and will kick a player for it (or your choice of consequence).
Look into 'blacklist' plugins too. They're user created lists of players commonly banned for cheating across servers - put into a plugin, said players won't be able to join your sever.
Depending on the sort of people you want to join, try get a server located in your country. Low latency is wonderful - and definitely nicer to play on, especially if you're mainly playing with RL friends.
Spigot is an awesome server 'package' you should look into. It optimises the server for much lower latency/higher performance. It also has Bukkit (awesome plugins) functionality. https://www.spigotmc.org/wiki/about-spigot/
I'd suggest looking into plugins to disable explosive damage, and fire/lightning damage. Of course this all depends on how you want your RP server to play. Spending hours on creating a world, only to have it ravaged by creepers, and fire kind of sucks.
If you're talking about plugins like this, Future has a module called orebfuscator that can get around it
Note:
The Xray glitches are related to the way minecraft renders block faces and when a player clips into a block. Its the same reason that when you use spectator mode to fly into a block you can see through the world.
>Spigot/Vanilla does not provide any level of protection against packet spam. As such, individual players can send as many packets as they want.
I have been having fun with https://www.spigotmc.org/resources/worldgeneratorapi.77976/
And I just re-read your post. You said 1.15.2. My bad. Please disregard this.
I think that's a great idea, and I look forward to seeing what you are going to make!
Do keep in my mind that other than minetrends you are also competing with other plugins like Plan Player Analytics, which I currently use.
If you can make something with the same or even more information/stats, I believe the project can become very succesful!