QUALITY OVER QUANTITY I’M SORRY BUT WE CAN’T TURN THIS TO THIS
Edit: Sorry for being uncivil. What I mean to say is that you need to make sure everything is balanced and sound and you don’t just add new features willy-nilly.
I started playing around 2016, in the original version, it used to be so hard to get xp back then. I started playing after agar.io and diep.io got boring in that order. I'd play it in class in the 15 minutes before the bell rang, but I'd never get beyond beaver :\. For a while I'd only play deeeep in the transitional period between videogames, but I returned a few months ago.
I guess I just don't have the time for Scratch stuff anymore. I hope you get farther than I did on this project!
^(My account is) ^(https://scratch.mit.edu/users/KavinU/)
while I do agree with decreased salinity time, one of the points you made about orca vs shark is untrue. The 10 attack difference isn't what makes shark win against orca in the faceoff, but rather when they boost at each other. A shark, if it times 3 boost, deals 810 damage (270*3) while an orca on the other hand, cannot repeatedly boost in quick succession like the shark at close range. A grab from the orca deals the same amount of damage to shark, but only a measly 90 damage to other animals. In other words, 3 grabs from an orca, deals as much damage as ONE boost from a shark. Now before you say stuff like "ow meh gerd 🍮dre, it duh sn wark leik tat. u pin ppl to d grun, to hit tem repetdly u nub, do u evan orka m8" guess what? The orca's speed while grabbing... that's right. It got nerfed by the last update! AND, the grabbed animal now gets knocked much further back than before, meaning that orcas have a MUCH harder time now to pin someone than before. (ahhh the old days, when remember in certain server locations, you could get someone stuck inside the ground while flaming them as they rage? sweet ol' days) and the damage stat for orca is good and quite balanced in my opinion. It isn't inescapable, but is still good enough to kill unwary players quickly, unlike say, shark, crocodile, manta 3 birds 1 eel, mantis teamers, and anything teamed with an eel. These animals/combinations are inescapable and/or kill you extremely fast, barely giving people enough time to react, especially on low-end computers or for animals with lower HP (for example, lower tiers)
tl;dr, orca is quite balanced. It doesn't really need damage nerfs, salinity nerf may be plausible, but other than that, there are many ways to counter orca, so quit whining about it being OP and git gud.
I use google slides, which i use for skins too. In order to make these animations, you need to download Creator Studio here. There are many tutorials, but once you do a few you'll get the hang of it.
Well it should be one of those things that you can open and close with shortcut.
Go to diep.io and enter a game, then try holding and releasing Y. Something like that is what I'm talking about.
hmmm... Do you have a mac? if so try using this software: https://www.gimp.org/downloads/ (make sure you cange it to show OS X downloads)
if you dont then get GIMP (shown above) anyway its a great software just a bit more tricky to use than paint,net.
Well, that's the problem, sometimes sharks do that and make it even more difficult to hunt the giant squid, so it needs a buff.
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As for the giant squid, someone new is not able to face a sperm whale and much less escape, in a few seconds it dies devoured by a sperm whale, only if you are professional you can face a sperm whale and kill it, but it is very difficult and not often turns out well and you end up dying. That's why you should be able to grab it so that it's a better fight and that both sperm whale and giant squid have the same chances of winning a fight between them, with a little more chance of winning the sperm whale as the natural predator of the giant squid. The whale, not being a predator hunter, should have a shorter suction time and when fighting with a giant squid, have a 50-50% chance of both to win. As for the whale shark, being a very passive animal in real life, it should have less chance of winning if it struggles with a giant squid.
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Teamwork is a technique for cowards who have no skills or abilities in hunting, escaping and 1v1 fighting. The 1v1 game mode is implemented so that new people who make teams for fear of dying as someone useless in fighting, can develop their fighting tactics and strategies in each level 10 animal. What I think of Team FFA is that it was an uncontrolled attempt to diminish teamwork in other ways that have nothing to do with it, but also an opportunity that if you get bored of playing without a team for a long time, you spend some time in an FFA with teams to have fun talking to and playing with your clan.
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#savetheblobfish https://prezi.com/u4w-gwaguzdv/save-the-blobfish/ learn more here only 420 are left in the world becausde of 300 feet long lobster trawler even though the deepest living lobster lives around 200 but i guess it also goes deep for deep sea fish the blobfish lives 3000 feet down then they get pulled up so fast they become pink there tissue tears and they die its sad so yeah blobfish are grey so dead blobfish are more popular then living ones Failed to send: Resend Delete