source :https://news.ycombinator.com/item?id=7504074
>It's a pretty long article, so here's a TL;DR: >Maker Studios is a very large YouTube network (the one that was just bought by Disney for $500 >million). They tried to create some sort of game jam, and invited some teams of indie devs to >participate. It devolved into being some sort of awful corporate-backed reality show, and the >devs were consistently disrespected. The guy with the misogynistic quotes above was the main >problem, according to a lot of the people there. Trying to push contention, etc, for the sake of >the "reality" aspect of it. >That dude got sacked, and the devs all walked away. Apparently the whole thing cost $400,000.
I too am thinking critically, especially considering the "prizes are to be determined." I do a lot of game jams, and there is no clarification of how it works via their ToS etc.
In the last game jam they did they had some prizes. If effective, I can see a lot of attention being brought to the winners. I'm not really sure what "Work for publishing of YOUR game (We will help you with the continuous work with your game so it can be the best and be ready for publishing.)" includes.
As someone who has done 50+ gamejams, this jam raises a lot of flags. If the event coordinators are listening, please consider:
Regardless, I support gamejams, and I like the tiltspot product concept - very jackbox games. Good luck, and god speed!
Hey, don't worry about it! Lives are busy and I do similar things sometimes. And second of all, I went ahead and finished/submitted my game, so no harm no foul.
This was mine: http://gamejolt.com/games/orbs-training-simulation/186490
Hi! I'm Tamara, and i've been in lots of indie titles like Figment, Poi, Folk Tale and some larger titles as well.
Credits here: https://www.igdb.com/people/tamara-ryan/gameography
I love working with indie developers and always though game jams looked like fun. So I'd love to pitch in! I know most probably won't need VO since there can be big time crunches and you need to trim where you can. However, if you're interested let me know!
You can contact me at http://www.tamararyanvo.com/
It may seem daunting at first, but soooooo many jams are just for the heck of it. No one is going to think any less of you if you don't finish or put out a less than optimal product. Most of the jams that I participate in (mostly online) are designed to take the dev through the whole process from start to finish. For me, this even includes a "marketing" aspect because I want people to play my game and one of the things I know I have to improve is getting my name/product out there. I know this is something I have to work on, so I make sure to schedule some of my time to address this.
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I highly recommend browsing the jam section of itch.io. There are a lot to choose from and many of them are very beginner friendly. There are also some engine specific ones, it may be worth finding those communities and directly asking there (or googling).
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Good luck in your search and never forget to HAVE FUN
RULES: [1] No assets from any store or third party are allowed to be used, with the exception of standard assets and music/sound effects as well as textures. [2] Fonts should be OFL licensed [3] Teams may consist of a maximum of THREE(3) members [4] Game must be made within the time constraints of the game jam [5] Your game should be your or your teams own work. Clones of tutorials are prohibited
Discord server: www.discord.gg/polyrealm
Jam submission page: https://itch.io/jam/polyrealm-game-jam
Crowdforge page: https://crowdforge.io/jams/polyrealm
If you have a question pertaining to any rule, please ask in #general-game-jam
The theme of the jam and further details will be released on March 1
I'm sold.
Which engine should I learn, like the most basic? Game Maker? Or is there something more simpler than that?
I imagine that using something like https://processing.org/ would be a little extreme, having to write all the rules for any kind of physics, for example.