What exactly is the purpose of this site? IMDB.com already offers information about games and it's more than this site currently offers.
>He was a director of TW3
He was the lead director of The Witcher 3.
>TW3 didn't really feel like the work of an auteur or the realisation of a single person's vision to begin with
Sure I'll give you that but we can logically assume they would ask the dude who led their biggest critical darling to take the helm again after what happened under Adam Badowski's direction
According to the credits, Damien is one of 10+ game designers from TW3.
Grzegorz Mocarski was TW3's gameplay lead, he likely played a bigger part in the overall gameplay. I don't think Damien leaving is of too much consequence unless it's because another situation is brewing in CDPR.
EDIT: I accidentally implied he isn't a senior designer.
Not sure about first playthrough, but it is a new picture. He posted in on his Facebook https://www.facebook.com/doug.cockle.10/ .
If you are interested to learn more about Doug https://www.igdb.com/people/doug-cockle (Shameless Self-Promotion)
OK, from the whole game team including localization and marketing, let's say this guy refers as "devs" to only those people related with making the game, which is writing, programming, music, sound and testing.
That's a total of 471 people.
A very rough estimate of an 80% of those people are male, therefore, just for the purpose of this estimation, let's assume they all have a dick, which gives us a number of about 377 dicks to be sucked.
If the average erect penis length is 5 inches, that's a total of 1885 inches, 157 feet or about 48 meters worth of dick. If an average blowjob would take about 100 sucks to reach climax (just a random number, not considering a level of arousal) in about 5 minutes, that would be 4.8 kms or almost 3 miles of dick to suck in about 31 hours, or an average speed of 0.1 dick-miles or 0.16 dick-kilometers per hour.
In speed I'm sure not, but I think this guy wants to break some sort of record.
Every person at every corporation is different. I know one guy at a Fortune company with a Billion dollar budget that will talk to any one and everyone. His only consideration: What can you do for me? If you send him an email with a dollar amount in benefit and a sentence of the offering (and it is something they don't do already) you get a call.
For a game company I imagine the real value is in creating the game and then demoing the game to a publisher. Without a track record I am not sure a game company would even be interested in your idea. Now if you had worked for a previous game company and developed an in-house tool that any company could use and would save 1.5MM/year for a 30 developer game team in workflow improvement for only $129.99/month I bet every game company in the world would return your email.
Now, so as not being the Internet asshole that shoots you down completely. Purchase a game from a company you love, say Rocket League. Look for the credits. I have absolutely no idea where they would be (https://www.igdb.com/games/rocket-league/credits or just beat the game?) Find people in that list that you might now. Turns out (from Linked In) I know quite a few people that know people in that list. So I could ask one of my friends for a warm introduction then befriend the person you are introduced to. But don't sell to that person build a relationship.
Business is about connections.
Midnight Cinema is a game, not a category for streaming movies to
See: https://www.igdb.com/games/midnight-cinema
Granted it's not got a lot of data.
​
it appears to be Newgrounds point and click game
Really, it only seems fake?
That's as blatant piece of nonsense as there is.
Go to credits, take any dev name and put it in linkedin. These people absolutely do know what they're doing. As unfortunate as it is, it's just most cost effective to keep things as they are as long as they sell well enough. And they do, so we won't see a proper new engine for a while.
EDIT.
What I did find after doing just that is I can see that some of their programmers have been around since Morrowind.
https://www.igdb.com/games/fallout-4/credits
E.g. Steve Meister.
EDIT2:
Also found another comment by MrBorderdown:
https://vloggest.com/watch/animation-techniques-used-in-paragon-1069976557/
(this website just takes YT's videos and puts them with comments on their own page)
He basically asked for explanation of UE4's features. Any dev would know how to do it just from reading the documentation.
https://www.igdb.com/people/fredrik-ljungdahl/gameography
Completely different Gameplay Director. Also, due to NDA's they can't say anything and while I know it sounds stupid, many haven't updated their LinkedIn's but believe what you will. Truth comes out with time anyways. I wish it weren't so but most of what we loved is gone. The vision is there but the team that made it happen is broken up.
Edit: I can't give first hand credit as evidence here so I'll just try and defuse any convo as to not potentially oust anyone. A lot of them are still there but not in the same capacity. Saying the obtaining of Machine Games into the Zenimax family was hositile and "it's only business" like attitude would be putting it politely. I still support Machine Games and LOVED The New Colossus and I think they did amazing work on it. I hope Doom 2 is announced and loved by all. It's probably time for me to nuke this account...
>Except as expressly authorized by IGDB, you agree not to [...] link to (via hyperlinks or otherwise)[...] the IGDB Property, in whole or in part, by any means.
That is from their Terms of Service, which makes this link a breach of those terms.
Aside from your gender having nothing to do with if you can make a female face your fact isn't even true, several women (including character artists) are listed in the credits of MK X.
He's credited as the designer on Boktai as well. That Wikipedia article doesn't cover that but it does note it on his own biographical page. There's also this GiantBomb credit list, and this IGDB list. The marketing for the game before its release made no secret about Kojima's involvement in the title.
Hi, thanks for making Gamebrary, it's fantastic!
I just can't add some games; it wont find them. One example is Bio Menace. I search for it on IGDB and it's there, as you can see in this link: https://www.igdb.com/games/bio-menace
It happens with a couple other games. If you could fix that it'd be great. Thanks.
What is your information based on? Literally all the devs I can find on this page that have ' writer' in their job description have Polish names. There's one who's title says 'lead English writer' which does suggest the English script was written/translated concurrently to ensure consistency, but the Polish version definitely wasn't derived from it.
> GW2 players can be young. Very young
GW2 is a Teen/12 rated game: https://www.igdb.com/games/guild-wars-2/age_rating - so they shouldn't be younger than 12.
And Roman numerals are taught in schools from all countries: https://old.reddit.com/r/AskEurope/comments/6xjm12/does_your_country_still_teach_students_how_to/
So I don't see how you can excuse it.
Just report, they shouldn't be playing the game if they're bots they make my experience worse.
Do I understand correctly that you want to expose indie games more? I'm looking at the home page and can't make out which games are supposed to be indie and which are not. If I click on the little wheels to change options for the sorting lists I need to log in. If I google for "igdb indie" I find https://www.igdb.com/list_tags/indie. I can't see any sorting for genres. Maybe I need to be signed in for that, which I see as huge hurdle for a page I happen to find via Google as a consumer.
No those were quest designers, the people who scripted how the quests work and implemented the dialogue. That's extremely different from somebody who is just supposed to figure out the story and write interesting content.
You might notice that their jobs listed are Quest Design & Writing, that writing is tacked on at the end. Nobody who worked on the game had the sole job of writing is what I mean, they always had other things to do.
Just contrast that to Witcher 3 where they had people under the positions of Lead Writer and Lead Quest Designer separated. Because they are totally different departments. They also had 5 people in that list who are only listed as "writers" not anything else to go along with it. They also had 16 quest designers, who did not work directly on the writing, they worked on how the quests were going to actually be played and their scripting in the engine.
Same company.
But yes different producers and directors. However there were quite a few people who worked on both games. So technically different teams, but some crossover.
Daniel Alpert was a character artist on both. Shon Stewart was an animator on NV and Animation lead on OW.
Other team members with both games in their credits include: Seth McCaughey, Brian Menze, Scott Everts, Sean Dunny, etc...I just got tired of going through the Outer World credits TBH.
Suggestive material and innuendo, alcohol, and language for Berseria.
You can look any game up to see a description of the "worst" things in it and why it got a rating.
Look at the GTA V credits.
163 people credited as various kinds of artist
92 people credited as various kinds of animator
Plus 13 companies listed as Art & Animation (Support Company)
Relaxed-pace critical path? 10-20 hours depending on your personal pace.
Healthy mix of extras + critical path? 20-30 I'm guessing.
As people start finishing it we'll see some numbers show up on SMO's IGDB page.
Ah yes, but as said above by Broccoli_Thief, they're designers and writers, and not just dedicated writers, as seen in The Witcher 3 and Fallout: New Vegas, which both have 1 lead writer and 3-4 other dedicated writers, respectively.
"Pulse (our news aggrigator), where we are working on natural language processing and machine learning." - Abner
"API 2000, the next version of our API" - Jonas
"Voice Actors Profiles, which we will later expand to everyone in the game industry" - Sander
"Our new revamped and personalised home page" - Christian/Jake
From the about page: https://www.igdb.com/about
"We are a small team currently consisting of nine people and we are doing this on our spare time, meaning nights, weekends, holidays and whenever we may squeeze a couple of minutes from work. We all have in common is our love and passion for games. We love games, we grew up with games and now we are striving to achieve a dream: the privilege to work professionally with games.
This is what IGDB.com will become, an eternal monument of our love for games."
Diablo 3 is rated 16+ and M(17+) according to this page: https://www.igdb.com/games/diablo-iii/age_rating . With ratings like that, it is not unimaginable that the sequel would be rated 18+ even. Is it rated 12+ in your country?
Let's Go Read: An Island Adventure?
https://www.youtube.com/watch?v=Ugo4w_Wrwek
EDIT: Hey, I even managed to find something on the hat. : D It's hard to see, but you can see the kid on this version of the box wearing it:
https://www.igdb.com/games/lets-go-read-an-island-adventure/countdown
MGS5 was made in a newly created studio in CA created by Konami and was barely overseen by Kojima. The MP function of the main game (not MGO3), the FOB system, was designed by Kojima. I think Kojima took a handful of trips over to CA to oversee production and that's about it.
I'd be hesitant about blaming MGO3 on Kojima. Everything else about the game is fair game, but MGO3 was developed by a different studio with a different director and game designer and everything. You can check that out here: https://www.igdb.com/games/metal-gear-solid-v-the-phantom-pain/credits
You have to scroll pretty far down but the MGO team is under the Kojima Productions LA Studio list. And the following list has all the Kojima Productions main studio people who were involved (denoted by the - MGO next to their name)
From the TOU:
>ACCOUNT > >You will be required to create an account (an "Account") to access the Game and certain features and functions of our Service. You must be 13 years of age or older to create an Account. If you are 13 or over, but are under the age of 18, you are required to review this agreement with your parent(s) or guardian to ensure they read and agree to them. > >By creating an Account or otherwise using the Service, you represent that you are at least age 18 and agree to these Terms of Use, or that you are over 13 years of age and your parent(s) or legal guardian has read and agreed to these Terms of Use, and you understand and agree that we are relying upon that representation in allowing you to use the Service. Only one person may use an Account.
>Senator Hawley’s legislation would apply new consumer protections to games played by minors including: > >* Games targeted at those under the age of 18. > * This would be determined by subject matter, visual content, and other indicators similar to those used to determine applicability of the Children’s Online Privacy Protection Act (COPPA) >* Games with wider audiences whose developers knowingly allow minor players to engage in microtransactions
The ratings show that the game is not intended for minors, and minors are only allowed to play with guardian permission. All Warframe would have to do to be exempt from the bill would be to disallow minors from buying premium currency. Then the game would be neither targeted at minors nor allow minors to engage in MTX.
To provide some context, check out these two links.
Of course, I cannot verify the accuracy of these lists but if they even close to a rough approximation it does give the sense of the difference between development team sizes.
Red Dead Redemption 2 Development team:
https://www.igdb.com/games/red-dead-redemption-2/credits
DayZ Development Team:
There is no specific list or credits as far as I can tell but there is this comment from roughly 2 years ago.
Eugen Harton: > "We have a strong team with people that have 10s of years of experience. (and it has been that way for most of the timeline on the project, except early start) and unless I`m mistaken were hovering around 80-90 depending on how you count external sources."
Ah, that looks good. Let's grab an API key...
Oh...
You'd think "btw, it's not free" would be an important part of their comparison table.
That's actually a pretty great solution. I just finished some backend stuff (codes are now linked to games via igdb and games can contain multiple codes). Implementing code manamegement into the site and opening up the submission form to non-users is next on my list!
I drop by IGDB from time to time. They have a new releases and a popular games section, a feed with articles (of varying quality) from a bunch of gaming sites (of varying quality), and you can 'hype' games you want to play and it'll give you a notification when they come out.
We're open to collaborate with anyone who is willing. As we see it, we don't need to source all the data ourselves, in some cases it would be better to integrate a third party. Our voice actor profile pages will always be 100% video game related.
This is great! Could you expand on what you mean by a "staff database"? We have some relational credit data at the moment: https://www.igdb.com/people/adam-harrington but we are working on expanded people profiles over the next month. "Following" and related events data are all in our backlogs so thank you for validating those ideas further.
A equipe principal do Bastion ainda são umas 10 pessoas (não estou contando subcontratados como controle de qualidade e dublagem)
https://www.igdb.com/games/bastion/credits
Mas isso ainda é uma equipe bem pequena para um jogo.
Eu acho que o argumento de que uma equipe não é pequena começa quando falamos de um estúdio tipo a Dontnod, quando estamos falando de múltiplas dezenas de pessoas… mas uma equipe de quinze pessoas para um game ainda é bem pequena.
Agreed - the trailer is dull - and the official screenshots even worse - I mean, this is the press kit:
https://www.igdb.com/games/lone-echo-ii/presskit
The screenshots in the Oculus Store aren't better - no super-close-ups of Olivia to really show how amazing the game is - no great colorful shots of the many awesome locations. Close to the most boring shots I've seen for long.
sounds similar to solstice (nes), try searching "games like solstice nes". or try a games database
Not going to comment on the first point as I doubt we would find much to agree on, but the second is absolutely not true. Going off what Todd said it was the largest collaboration BGS has ever done, even involving other Zenimax studios like Arkane and Id. Emil Pagliarulo did the writing like usual, and according to the credits, a heck of a lot more than just Austin worked on it.
The games are still allowed on Twitch, it just doesn't have a category anymore. You can still play it all you want.
Twitch automatically creates game categories based on their IGDB service. They filter out all the games with the erotic tag because otherwise tons of porn games would be fetched.
Up until recently the first two Super Seducer games didn't have the erotic tag in IGDB. But once Super Seducer 3 released, the other two games were updated and tagged as erotic. So they were automatically filtered out and not shown as categories on Twitch.
The first two games have now had their erotic tags removed and are back as categories again.
I'm not sure. It could be an IGDB thing, or it could be something in how they link an IGDB entry to a game. I think it's probably the latter, as The Darkness doesn't link to the Xbox 360/PS3 game but to a recent Steam game.
In my experience the professional press kits are are literally a link to some random google drive with all the stuff in it. You won't start getting those until you start getting games from devs. There is website called IGDB (https://www.igdb.com/discover) that has auto generated press kits. Being auto generated they kind of vary in quality from game to game but I've had decent luck using them in the past when I needed something.
Bo nie był zwykłym zewnętrznym tłumaczeniem tak jak to ma miejsce w innych lokalizacjach. Polska wersja była napisana przez CDPR i wystarczy porównać obie wersje, żeby zobaczyć że to nie zwykły dokładny przekład, a cały osobny twór który bardzo sprawnie emituje styl Sapkowskiego. A zresztą można zajrzeć w creditsy. Widać tam, że pisarze byli polscy, a lokalizacja angielska miała własny team (nawet własnego Lead English Writera). Angielska wersja posłużyła za to jako baza do kolejnych wersji (bo wiadomo, że łatwiej o tłumaczenie z ang na jp niż z pl).
Not the best covers, but I grabbed these 2 from IGDB:
There's a certain level of dev and stage of development where I sincerely doubt that's feasible. If Treyarch is less than a year out from its intended ship date and its dev team announces that it's going to form a union, do you really think there's enough talent just kicking around looking for work to replace all these people and still ship a quality product?
You can bring in strike-breakers if coal miners walk off the job, sure. What do you do when your Animation Director, Lead Animator, and five of your ten Senior Animators walk off the job?
https://www.igdb.com/games/death-stranding/presskit#images <- the highest res I could find. Sadly, not all posters are here. I'll keep searching tho!
Ho postato una domanda su r/legaladvice riguardante il copyright.
Mi hanno fanculizzato perchè "troppo complessa". E vabbè.
Io la ripropongo al suo mio caffè:
I siti che hostano al loro interno immagini/locandine/media di film e videogiochi...
...che diritto hanno di farlo? possono farlo senza incappare in beghe legali?
Addirittura conosco un sito web che VENDE queste informazioni, e fa i bei soldini.
Che diritto hanno di vendere materiale che, di base, non è "di proprietà" loro? (di sicuro locandine, screenshot, trailer e cose cosi non lo sono).
I'm on the eastern seaboard, US. Philly to be exact. Website here gives it just over 6 hours left before release. Is that information wrong?
https://www.igdb.com/games/ace-combat-7-skies-unknown/countdown
Any game made after about April of this year is unplayable on 5.05. Just find out the date for the games, and you will know. There's no really complete list of minimum required firmware, but there are a few that aren't particularly maintained so the fastest/easiest way is to just check Wikipedia (or some game site, IGDB for instance) for the release date.
I have a post that describes in detail how I usually do it, I am going to try and find it and link it. The gist of it is that I use Metacritic and list them by date. Let me get back to you though.
US Time Zones:
9PM Pacific (Thursday)
10PM Mountain (Thursday)
11PM Central (Thursday)
12AM Eastern (Friday)
Europe Time Zones:
5 AM Western (Friday)
6 AM Central (Friday)
7 AM Eastern (Friday)
Nope. I absolutely don't know this website but it doesn't look bad. Anyway, I've noticed or 2% of their members are extremely lucky because they have already played or are playing The Last of Us Part 2 or there is something fishy about their votes... ;)
I guess, if the only condition to play The Last of Us Part 2 is to create an account, I do it right now.
The Internet Game Database is trying to do some of that kind of work like what IMDb does for film, though a lot of records are still pretty sparse and don't actually have full team credits. Still, it might be along the lines of what you're looking for -- find any entry and scroll down along the right side for some of the studio and developer credit information.
Edit: scratch this, MobyGames looks far more in-depth.
Hi! I'm Tamara, and i've been in lots of indie titles like Figment, Poi, Folk Tale and some larger titles as well.
Credits here: https://www.igdb.com/people/tamara-ryan/gameography
I love working with indie developers and always though game jams looked like fun. So I'd love to pitch in! I know most probably won't need VO since there can be big time crunches and you need to trim where you can. However, if you're interested let me know!
You can contact me at http://www.tamararyanvo.com/
After doing intensive research for other easter eggs in Arkham Knight, I found out the street names are named after many employees from Rocksteady Studios!
Additional Notes: - I may have possibly missed some other street names, but I'm confident and certain I got all of them. - There are multiple employees with the same last name, so the street name may refer to all of them. - For Grand Ave, my guess is the street refers to Grant
I don't buy current gen (or even last gen games) because I am quite happy in my little nostalgia bubble, but I think the reason games don't come down in price (in addition to other points made about no second hand copies) is because they are just so expensive to make.
I did a quick Google for Fallout 4 and here's the full list of staff that worked on it https://www.igdb.com/games/fallout-4/credits. Note there are two tabs, one for staff and a separate one for voice actors. I haven't counted them but I think it's way up in the hundreds.
The game was apparently in development for 7 years, 3 years part time project and 4 years full time. I would expect that is a hell of lot of money the company needs to recoup in terms of staff costs and whatever additional costs they may have had.
That's not exactly what I meant.
Let me show you
Go here https://www.igdb.com/games/the-witcher-3-wild-hunt/credits
Crtl+F -> Voice Over Recording and Translation
There was a bunch of studios from around the world doing work for CDPR. They all have Project Managers who must have worked closely with the devs. Those studios are professionals too doing VO for other game devs, marketing companies, movie studios etc.
Outsourcing is more common in gamedev than some people think. For example Psyonix was doing contract work for over a decade before they released Rocket League and started working for themselves. Multiplayer modes and platform ports are very often made by external studios. This doesn't mean that devs give up control over the content.
>How well did the original Xbox fare in the first 7 months where it entered the market, with the humongous campaign Microsoft pushed it with?
Pretty well all things considered. You could've looked it up yourself (source): >On November 15, 2001, Xbox launched in North America and quickly sold out. Its launch in that region was successful, selling 1.53 million units three months after launch, which is higher than its successor Xbox 360, as well as the GameCube, PlayStation 3, Wii U, and even the PlayStation 2 and Wii.
We let our users review games, we just develop the platform.
However,
"No Man's Sky is an interesting candidate because it has an infinitely large universe which may prove to be a challenge to create a good multiplayer game" - Jake
We have an advanced search, but it is still in its early stages.
But we are very focused on explorability, especially with the increasing amount of games being released. So we have started implementing features towards this purpose, e.g. automated game recommendations based on your rating history, smart lists that populates depending on the criteria the user sets (still a prototype).
Explorability is becoming more important for another reason. The average gamer is 25-35 years old. And when you are 35, have a family, job etc. you don't have that much time playing games as you wished you had. Then we want to offer features that allows users to find good games in a quick and efficient way.
Absolutely. Ideally we want to allow people to listen/buy soundtracks through us but that will take time to achieve since it involves attaining the licensing rights to do so.
"Syndicate or Tachyon: The Fringe deserved a soundtrack" - Christian
> According to their terms you are not even allowed to link to their website, index it for a search engine or store any of their data in cache.
Their robots.txt prevents none of that. Google is going to do all three very quickly, if it hasn't done so already.
My test for such sites is whether they know of Touhou.
I've determined Mobygames to be the best in that regard because it also has several fan made games, but there are several others that it doesn't have but it's good enough in being a world-wide game database (meaning, with the inclusion of obscure games that don't make it to a western audience).
They're at the bottom of the game page... with a link to full credits: https://www.igdb.com/games/half-life/credits
It could really do with positions too though. And the data is obviously incomplete.
> The version on iOS/android is based on the DS version of the game
You got me excited there for a second and I was wondering how I missed it but I looked it up on Backloggd/IGDB and MobyGames and that's actually not true. The mobile versions would be based on the PSP version (War of the Lions) which is an updated PS1 version. Nintendo consoles never got that game, they had a couple of their own FFT games -- one for the GBA and one for the DS. Meanwhile the iOS FFT looks just like the PlayStation version in landscape mode. If it was a DS game it would be in portrait mode (like mobile ports of the Dragon Quest IV-VI series) because the DS obviously has two screens positioned vertically.
https://www.mobygames.com/game-group/final-fantasy-tactics-series
https://www.igdb.com/games/final-fantasy-tactics-the-war-of-the-lions (Android/iOS, PSP, PS3)
https://www.igdb.com/games/final-fantasy-tactics-a2-grimoire-of-the-rift (DS)
I hope this doesn't come off rude, I just want to correct misleading information here. You really got me excited about being able to play FFT on NDS! Also, thank you for sharing your opinion.
If a game has a release for PC, Mac, or Linux, then adding it to the IGDB should make it show up in GOG. I've checked itch for these three games. Agar and Slither have such a releases, so I've submitted updates the IGDB to add release dates for PC, Mac and Linux (as well as a link to the itch page.) Once these go through, they should show up in GOG Galaxy within 24 hours.
Penguin Diner: Restaurant Dash has no release on itch, so I would check around to see if you can find them anywhere.
​
Also just a side note, I've noticed from adding stuff to the IGDB (or editing entries) that a game's title needs to be at least three characters long. If it is shorter than that, you can add it to the IGDB but will still most likely need to edit some loser game.
Danganronpa: Trigger Happy Havoc is rated M17+ by the ESRB, and 16+ by PEGI. It isn't appropriate for children due to frequent depictions of violence and cursing. The other games in the series have a similar rating.
Thanks! We’re using the api to pull in all game metadata. They have a robust api and very reasonable rate limits. The api is completely free. You can check it out here https://www.igdb.com/api
We’re not open source, but if there’s strong interest that could change in the future.
>The entitled whining
If your service provider, netflix or bank would implement queue in which you have to spend 2 hours to access any of their product you would whine as well. And you are fully entitled to.
They are making a business and providing a service. And it seems they care a bit more about promoting and selling the game than actually having a service that is available.
​
>popularity of the game over the drops
Games in BETA do NOT have drops. There is no discussion about this as the devs usually have much more of other stuff to worry about - e.g. finishing the GAME.
​
>Maybe they should have known, or maybe they couldn’t have.
It's the same "shit show" as we experienced in 2020 drops. They should have know that drops will have in between 500% - 1000% player increase.
​
> However they are also working 24 7 over their holidays to fix this.
Don't do drops and you don't have to work on holidays. As far as I remember servers were "quite fine" and without queue before the drops. I hope they commit these hotfixes to the versioning system so it does not get lost with the next big patch and REAPPEAR in 2022 x-mas drop event. Yes I called it now.
​
>If they didn’t care about the game they wouldn’t have worked on it for four years.
Nikita already said that they were sick of working on Tarkov. On another hand, their next project "Russia 2028" is "in" 6 years. They should hurry unless they want to develop in in 2030+
https://www.igdb.com/games/russia-dot-2028
​
>Have a little fucking empathy.
Don't do 5 events (Tarkov drops, X-mas present, plane drops and several tourneys hosted on private servers for 30 people that could be used e.g. to some of the 100K ppl in the queue) at once if you already know that your servers are not stable enough and you would have free holidays and a lot of empathy.
Pulls data from IGDB.
If the Galaxy team is reading this thread, PLEASE give us the option of disabling it. These games aren't on PC, so it's effectively an ad than it is anything functional.
I think you are confusing being able to answer marketing surveys with being able to play a game. The game is rated E for everyone, that includes children. If I didn't have a child who wanted to play it I certainly wouldn't be playing it. If I was in high school (I am in the UK so I assume you are over 15) I would definitely not be playing a game aimed at children.
maybe not as much as one would think. IGDB already had all their games registered with genres, platforms and other metadata. For streamers maybe it will remain the same and we only need to check the correct category. Although the majority of the work maybe will be in the Browsing section, where viewers search for channels and how it will be presented now.
I am always wondering where u guys take that data from...
its 114 days until release and not 117 lol
not the first time someone gives wrong date, unless i am not aware of other regions having later release.
Some nice guy recommended me to try www.igdb.com/games
so I filtered by genre, perspective and release year and managed to find it. It was
Command & Conquer Renegade
I thought it might be SO4, tho that's PS3 admittedly. It has an Astral Cave that seemed to hit some notes you are talking about, but it seemed to miss on too many other things.
Using this database: https://www.igdb.com/advanced_search
I put in PS2 and PSP as options, marked 2000-2010 years, puzzle, rpg, fantasy, single player, ESRB: Teen, Release Region: North America
It narrows it down to 31 games, several of which have already been eliminated by other posters, several of which are super obviously not it (like the sims ><). I'd guess there are 20ish games left with that in mind that *could* be it.
If you could have a look at said list, since I haven't played a lot of them it would take me probably several hours to confirm from all which did and didn't have some kind of crystal cave area, whereas if one of them is your game, you'll likely recognize it quickly.
i'm not entirely sure, when i made this meme like an hour ago i thought it was gonna be released at 3 AM on my timezone but then i did the first grade maths my 3 braincells can handle and noticed i was wrong, looked it up a bit, some say it's 6PM EST others 8PM EST, being dumb af and unable to figure it out i googled "how much time left until tales of arise release" and the website said a whole 24 hours, i don't know what to believe anymore :(
This is the website i checked(i want to believe this is wrong): https://www.igdb.com/games/tales-of-arise/countdown
What you are trying to build sounds similar to a movie catalog except with video games. To get a better idea of how to tackle your project I’d start by looking at similar tutorials or open source projects.
Microsoft has an ASP.NET MVC (C#) tutorial which goes over building a really simple movie database app. https://docs.microsoft.com/en-us/aspnet/mvc/overview/older-versions-1/movie-database/create-a-movie-database-application-in-15-minutes-with-asp-net-mvc-cs
This might not be your exact tech stack or project and I’d say that it’s probably outdated. There’s likely better tutorials but I wanted to post that one so you could get a general idea of some of the work involved.
I’ve noticed some emphasis on hover functionality for showing the video game details. That’s cool functionality but there’s a lot of work that needs to be done before we even get to that point.
Applications are generally broken up into a frontend and a backend. The frontend is client side like the website that displays the info. The backend is server side and it generally deals with accessing the database and returning the data to the frontend.
I would start simple and focus on building the backend. Then you can start worrying about how to display the data and the fancy rollover effects.
Be careful the video game content that you are dealing with is likely subject to copyright.
If you are more intrigued in developing the frontend then perhaps you can consume an already built video game API like: https://www.igdb.com/api I have not used this service so I am unsure of anything regarding it. Additionally there are other providers that you may want to look into
The game credits? Tim Cain's name sticks out, tho he wasn't involved with NV. Then there is Leonard Boyarsky who is a heavy-duty Fallout name. Then there is a strange hole in The Outer Worlds credits because no writers are listed (only Boyarsky as the Lead Writer) but the animation and design have overlap with NV.
not really
studios are always working on multiple projects at the same time, but they're usually not going to tell the public that because it's all NDA and reveals are part of the business strategy. an announcement doesn't mean they're revealing everything they're working on. it means they're revealing what they're ready to show
studios almost always have significant outside help. it's extremely common for AAA and AA studios to have outsourcing or some other form of help with production. this is true of larger and smaller studios. Outer Worlds for example had at least 10 other studios helping out in various roles; it's not as if Obsidian core staff did everything. just check the credits
i don't really know that anyone has enough info to say a game made by a smaller studio is higher quality or more polished than a AAA game. i think instead we have only anecdotal evidence which is not the whole picture and probably misleading. for example, we have lightning rods that make it seem that way to the casual observer. AAA games have higher expectations, larger audiences, and very vocal audiences so you'll hear about issues especially negative ones since that's what customers tend to focus on in their feedback. the same negative feedback for smaller games by contrast may never leave their smaller communities or be seen as more forgivable due to lowered expectations
As far as narrative designers and writers, that includes 14 people internally for God of War. Which is very far from being a big part of the dev team. They're probably more expensive but not to a point that it jacks up the budget by THAT much. The part that does jack it up is the actual cinematics and the quality of that. And quite frankly, I'm confused on why you are teling ME that story isn't the only thing the budget was spent on because you were the one claiming BotW has a low budget because of story and graphics, when those are also far from the only things that they spend money on. Check out a list of Breath of the Wild credits vs God of War credits. First off, they're not even that much different in size, and second of all, while God of War has a lot more artists, BotW had a lot of programmers and a fairly lengthy list of landscape modelers.
And we don't know the budget for Xenoblade, or a lot of other games. There have been estimates on some like BotW (usually estimated at 100 million) but that's really it. I don't think Xenoblade had a large budget even though it had many voice actors and cinematics, because other parts were easier to develop. And BotW was the game we were taking about in the first place.
Your knowledge is crap. Get informed before showing your ignorance next time.
https://www.igdb.com/games/the-elder-scrolls-v-skyrim/versions
Though I will note that the above link doesn’t list the Switch port or the semi-joke Alexa version.
Fun video :D I'd forgotten just HOW bad the writing for that game was. According to https://www.igdb.com/games/sid-meiers-civilization-beyond-earth/credits BE had FOUR writers! I can imagine they just spent a few years filling out a JIRA board and being overpaid, rather than having any creative investment in their game.
I have added it to IGDB... the link is https://www.igdb.com/games/master-of-tactics I do not know much about twitch so if I have not got it right, please let me know. (I have just uploaded a cover and that change is pending and they say MoT has provisional approval - not sure what that means - but I cannot find it by searching the site but the link above exists)
I could find examples of real world people, their twitters\linkedin etc with just one search.
For example stories like this one:
https://twitter.com/outstarwalker/status/1321154204011028483
You can also check game credits here:
https://www.igdb.com/games/the-witcher-3-wild-hunt/credits
And check where most of those people are now.
For example I checked Balázs Török, engine lead for Witcher 3 (you might need to filter profiles if you lookup on lindedin), and he changed companies ~5 years ago.
While there are lot people in top management positions who are the same, lot of the people who actually do the work are no longer in CDPR, which is easily verifiable by looking on their professional profiles in linkedin.
If you are doubtful about credibility, the only thing you can do is go over the list one by one and check where they are now. But from what I checked in some key technical positions, it aint good.
I think it's a reasonable question, but people are getting a bit thrown by the mention of PC. Really it's just "I want to know what Stadia games aren't already available on the consoles I own".
Best I found was this: https://www.igdb.com/platforms/stadia which lists the games along with the platforms they are on. No idea how complete or accurate that is though.
Might not be real, OP claims to have mocapped for deathstranding as well, even though credited mocap actors have both not done so. Will place an edit if proven wrong
https://www.igdb.com/games/metal-gear-solid-v-the-phantom-pain/credits
But when I type in for example, ‘X-Com: UFO Defense’ nothing comes up. Even though that’s the same naming convention that appears on IGDB:
https://www.igdb.com/games/x-com-ufo-defense
Normally I would remove the colon and get a match, so I’d type in ‘Assassin’s Creed Revelations’ and it would find this. But when the dash is added, no results are found. I’ve noticed this where the dash joins two words together in a title, like with X-COM.
https://www.igdb.com/games/ghostbusters-the-video-game-remastered/similar
​
Its in the list of similar games of IGDB of Ghostbusters.
​
At least someone else out there had a similar opinion as mine. Not you though.
Devil May Cry 5?
Im gonna drop this credit list off and let you figure it out
but they censored themselves without any input because they patched it out for most versions
Otherwise... its really does seem they target Anime games harder purely because it can attract a younger audience
Haha, it must've. Here's the credits for Witcher 3.
https://www.igdb.com/games/the-witcher-3-wild-hunt/credits
I'm gonna assume character animators and technical artists are lumped in the above and at a glance that's way over half the staff.
umm ironically I found something very similar to what I'm looking for, and its called https://www.igdb.com/ , Internet Game Data Base, just like IMDB ! And everything I said actually exisits there lol, guess I had to really take my time and search before posting !
Here's how to add games and their box art to Twitch. It'd be better to have the game publisher/dev do it themselves though.
I'd also point out that Twitch acquired IGDB so it would be worthwhile for you (or them) to submit there for any future synergy. :)
Heya! IGDB dude here.
We differentiate between Users and Critics ratings indeed. We however put a larger focus on our User rating. For Critics rating we currently aggregate about 55 review sources, only for the English language.
To clarify, we are being transparent with what the reviews listed are, scrolling further down the page will give you a full list of the reviews connected to a game. Worth noting we also include unscored reviews. For example: https://www.igdb.com/games/the-witcher-3-wild-hunt/reviews
We do indeed need more reviews, as well as improved review tools, however this isn't something we plan on focussing on right now. But totally, we do want to expand our coverage of Critics reviews to include more sources and languages especially.
Hope this helps, thanks!
No, you are not allowee to play this game as you do not meet the age criteria. Come back later when you get older little bit.
Meanwhile you can stick to roblox, mincraft and now very popular fall guys.
https://www.igdb.com/games/counter-strike-global-offensive/age_rating
it is really so important?
all 4 top games are switching place all over and over again but each one is unique, different genre and all of them should be played at least for a hour or two by every gamer to check what it is and why every one of them are so awesome.
still, that is just steam, im more curious about metacritic and igdb that brings all games on the table, includes consoles newer and older. These rankings may change how peoples buy new gaming sets, Steam is for pc(pcmr) only.
I would personally say it is a bit much for a 9 year old. The link below is a fairly complete list of the things that might be inappropriate and all things listed occur in not quite every encounter with humanoid enemies. (The non-humanoid enemies say profanities less frequently since some of them can't speak.) I would also suggest watching a "let's play" on youtube or something to get a feel for games when you have questions like this in the future.
https://www.igdb.com/games/borderlands/age_rating
Damage from weapons also results in large spurts of blood, dismemberment, and decapitation. When a human or creature is decapitated, an effect resembling a fountain of blood will shoot from the neck for a few seconds and stop. Some weapons cause enemies to split in half, the top being separated from the waist. During the course of the game, characters make jokes about streaking, body parts, rape, and mothers (e.g., '…more busted than my momma's girly parts'). Strong profanity (e.g., 'f*cking,' 'sh*t,' 'p*ssy,' and 'd*ckbag') can be heard in the dialogue.
Hi, how's it going? I thought I had this ( https://pastebin.com/QLDqw4PT ) in the original post but I may have forgotten to update it.
For future reference, you can play any game released before March 2018, and a handful made after that, so you just have to check their PS4 release date on a site like Wikipedia or IGDB.