And again an hour ago... big one this time
This will show you when updates are uploaded to steam, you just have to look through for the non development branch info... https://steamdb.info/app/258550/history/
What is your internet speed? www.fast.com and www.speedtest.net
Also, you're probably bottle necking your CPU especially if you are trying to play the same time.
Have you messed with LinuxGSM? It's super easy and makes management of Rust so much better.
https://linuxgsm.com/lgsm/rustserver/
Then you can do ~/rustserver wipeall as a cronjob!
I would look into lgsm for hosting a rust server, you can setup a cron job that will try updating the server at regular intervals and only will restart if an update is available.
https://linuxgsm.com/lgsm/rustserver/
Also for setting up auto updates/restarts see: https://docs.linuxgsm.com/commands/update
These days my rust servers are on a rack server in the datacenter my employer uses (hehe). But I used to run a single server on an old laptop. lol. 16 gb ram. 256 gb ssd drive. cpu is a dual core with hyper threading i5-3210m, which if you check has pretty good single thread specs and turbos clocks around 3.1-3.2 and stays there 24/7. Used centos 7 linux minimal install and setup LGSM on it from here : https://linuxgsm.com/lgsm/rustserver/
Used my at the time home Atlantic Broadband 250 MB down/20 MB out for data (i moved and no longer have these guys but man I miss their service). Never had ping problems or network issues unless Atlantic Broadband went down or something but that was rare.
I ran a 4000 x 4000 map. Pop limit of 150 but I never saw that many on. It averaged around 40-50 and max was like 105.
While doing this (after the server started) I would see cpu usage around 56% empty, close to 74-75% at most populated. Ram use was around 4.2 GB on opening day and around 8 or 9 GB at the end of the month when I would wipe. This was with increased spawns in cfg file (nothing crazy like just bear.population 5 chicken.population 6 ect).
IMO if its your first server you do not need professional hosting. Your wasting time and money without the players being there first. That said, its your money. Feel free PM me if your looking for advice setting up RUst server (or any game server really) on centos7. :P
you might want to check if there is any change to dependent libraries in Linux. When I used to run on Linux I used: https://linuxgsm.com/lgsm/rustserver/
I am not saying you need that, but it talks about dependencies that might apply for you too. Or perhap Oxide is having issues on Linux. You might want to ask on the Umod forums to see if any one else is having issues on Linux.
It does, as I'm running several Ubuntu servers with LGSM. I mean it literally stands for Linux Game Server Manager. Everyone of those links explains anonymous login for steam CMD if you chose to go that route.
In regards to the guides, there is 4 steps directly on the LGSM website that's it. But I wish you all of the luck in the future and provided the support link below if you ever need it https://linuxgsm.com/lgsm/rustserver/
Try an OVH game server.
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I7 7700k with more ram.
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https://www.ovh.com/world/dedicated-servers/game/1901mc03.xml
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With 40 to 50 people some VIP should cover the cost.
"Pterodactyl" is a good manager for rust servers on Linux. Pick whatever hosting service you want, follow the pterodactyl setup instructions, launch and manage your server. AWS/GCP/etc are all fine providers.