Hello everybody, I am an indie developer and I have designed my first puzzle game Sudo Tc Tac Toe. I want playtesters to give me feedback about the following aspects of the game.
1) Difficulty of A.I.
2) Ad placement.
3) Any other feedback that you think is helpful.
This is the link to the game: https://play.google.com/store/apps/details?id=com.myComp.sudo
Thanks for your time.
Addagrams is now live in the Play Store for the following contest winners:
Australia 馃嚘馃嚭
Brazil 馃嚙馃嚪
Canada 馃嚚馃嚘
Greece 馃嚞馃嚪 Ireland 馃嚠馃嚜 South Africa 馃嚳馃嚘
https://play.google.com/store/apps/details?id=com.nosenfield.addagrams
Congrats, enjoy, and we can't wait to hear what you think.
Players in other countries can still join in via early access, also at: https://play.google.com/store/apps/details?id=com.nosenfield.addagrams
Oh so said... yeah you are right our game is still not released in global since it still on the beta test... But thank you so much for paying attention to this game. If you love simulation cute game, our team has released another game in the same type: Ollie's Manor: Pet Farm Sim. We also need some thoughts on this game.
https://play.google.com/store/apps/details?id=com.loongcheer.inkflame.olliesmanor
How?
You can find the game in Google Play by searching "Mathness beta" or following the link: https://play.google.com/store/apps/details?id=com.WoL.MathnessMOBILE
Feedback?
After testing, please leave star rating and feedback to the Google Play page.
What is Mathness?
Hate math? Good, me too. That's why I'm making a game about it.
Mathness is a mysterious puzzle game with a deep story and engaging game world. The game is especially beneficial to those struggling with anxiety or motivation issues towards math. This game makes you more confident at handling fractions and solving problems with math. It's highly rewarding, fair and lets the player solve problems in their own way as they move forward.
This is an attempt to combine gaming and learning in actually engaging way. It's not really a game for education but a puzzle game with clear benefits. The full version of the game will be available for PC, Android and iOS in Q3 2023.
Google Play link:
https://play.google.com/store/apps/details?id=com.simdin.moss
Little Journeys is a casual, action/ arcade game with a 3D low-poly graphics and physics engine behind. With a simple two-finger touch control, the player flies a blimp with the task of transporting passengers here and there. There are dozens of fairly short missions grouped into levels. Each mission map is designed from scratch. There are a number of customizations, trophies, and challenges included. The game is free to play.
We passed our Play Store review and you can grab the new version (0.7.1) here:
https://play.google.com/store/apps/details?id=com.nosenfield.addagrams
It looks and feels great on our new Galaxy A8 tablet (so much better than our Note 4 :D). So great in fact, we used it to find and play this gem from the 6/29/22 daily.
So glad to finally move past Kitkat 4.4.1. This was such a huge blocker for us because the newest Unity version stopped support for anything below Lollipop (which our Note 4 couldn't handle, lol). Ah, sweet, sweet progress.
https://play.google.com/store/apps/details?id=com.devstudio314.popemup
I've been working on my first game, and just got it released on Google Play.
My goal was to make a difficult/casual/annoying game (that creates a frustration when you die, and you have to start over from level 1, but you still want to keep going to reach the final level)-kind of game.
Because this is my first game, I really would appreciate some feedback, so that I can adapt and improve.
Check it out and give me some honest feedback. Thanks!
Game in short:
Right now there are 20 levels.
Currently a demo is out for android that includes the first levels and sets the tone for the rest of the game, Play Store Link.
Any feedback is greatly appreciated! Thanks :)
In a post apocalyptic wasteland, sentient machines have taken over the earth. Humanity survives hidden in the ruins and must scavenge to survive.
The survivors call themselves.. dusters.
This is a very early alpha build which includes a basic tutorial and some introductory objectives to complete.
DUSTERS is inspired by XCOM, RETURN FIRE, DESERT STRIKE and COMMAND AND CONQUER.
Key Features
Design your own underground base. Build Dormitories, Armouries and Research Labs. Gather resources and rescue personnel from the surface to expand your base. Battle in real time for control of the map Upgrade and Customise your vehicles and weaponry for victory!
NOTES - Dusters is in early alpha, it will crash from time to time. But your feedback is appreciated!
DUSTERS is being developed in Gamemaker Studio for Windows OS.
Alpha Download from the GMG forums http://gmc.yoyogames.com/index.php?showtopic=661029
IndieDB Page http://www.indiedb.com/games/dusters
please let me know what you think!
In a post apocalyptic wasteland, sentient machines have taken over the earth. Humanity survives hidden in the ruins and must scavenge to survive.
The survivors call themselves.. dusters.
This is a very early alpha build which includes a basic tutorial and some introductory objectives to complete.
DUSTERS is inspired by XCOM, RETURN FIRE, DESERT STRIKE and COMMAND AND CONQUER.
Key Features
Design your own underground base. Build Dormitories, Armouries and Research Labs. Gather resources and rescue personnel from the surface to expand your base. Battle in real time for control of the map Upgrade and Customise your vehicles and weaponry for victory!
NOTES - At this time, there is only one vehicle and very basic upgrades. - There is no success or failure state. The game will continue to run regardless what you do. - There is no save/load feature.
DUSTERS is being developed in Gamemaker Studio for Windows OS.
Alpha Download from the GMG forums http://gmc.yoyogames.com/index.php?showtopic=661029
IndieDB Page http://www.indiedb.com/games/dusters
please let me know what you think!
Hey everyone, I wanted to share my first casual game project and published Android game Brittle Blinds! You can check it out here https://play.google.com/store/apps/details?id=com.dmackdev.BrittleBlinds Any feedback appreciated!
Download link here: https://play.google.com/store/apps/details?id=com.orbital.spikeyball
I'm looking for feedback on how you find the difficulty progression as you level up, any bugs you find, do you like the power ups, is anything in the game confusing, or if you find it boring what would improve it for you?
Thank you!
It's likely to be an education tool. We want to gamify each of the modules, and understand that there isnt much of that at the moment in it. Agree with your initial view that grants might be a better way for it to go. Interestingly though, a subscription model for education is probably more likely (think brilliant.org which is $8/month). As an entertainment-centric game, it's usually a one off with DLC.
I have now played through this and made a level. This game is really, really fun. But it doesn't feel complete. The lack of walking animation and not having any way to share levels is, I think, what's missing. The crate blocks could use some texture changes in my opinion also because to me they looked like gold blocks. The keybinds for the blocks is really useful and thank you for adding it. Even a simple leg movement would do. (example: https://giphy.com/gifs/YPH8OpqcBBDfq)
Hey Erenoth, thanks for your response.. and sorry about my delay. Been battling the flu the last couple days.
The whole thing is open sourced, so players interested in contributing new effects can do so there, or in the discussion group. There is no way for anyone to just randomly add an effect because each effect would need to be thoroughly balanced and tested before adding it to the game.
MIND has a concept of "grouping" your Thoughts into a single unit. This basically allows you to have multiple effects working in unison. Aside from that, though, I don't have any plans to allow multiple effects on a single card. I think it's important to keep the cards simple and easy to read, and limiting the amount of text on any given card is an important aspect of that.
The website is currently just a prototype. If the game gets some popularity I do plan on making a full site with community features like card and art sharing. Right now the discussion group, and reddit, is the only way to do that.
The cards that you see are print-and-play prototypes and don't reflect the final design. I'm a bit of an art-guy so I'm super excited to start adding some artwork into this.
If you get a chance, checkout the discussion group, I'd love to know how your testing went.
Google Play (Android) iTunes (iOS)
During the last COVID lockdown I didn鈥檛 know what to do with my time, so I created this little Stradoku app called Guriddo (銈般儶銉冦儔, japanese for grid).
The rules of Stradoku are similar to Sudoku: You have a 9x9 grid that has to be filled with numbers from 1-9, however there are no subgrids. The grid is divided by tricky black fields. But see for yourself.
If you have any further questions, suggestions, praise or criticism, do not hesitate!
It's called Aim For The Head
I think as of right now it's not indexed properly in the google play store, so if you cant find it with the name, here's the link : https://play.google.com/store/apps/details?id=com.MorelGames.AimForTheHead
thanks for giving it a shot :)
My first little concept project in Unity. I would appreciate any feedback.
Link: Lucky - Google Play
Genre: endless runner with a twist
About the game:
Lucky is a skydiver. His objective is to free-fall for as long as he dares before he needs to open his parachute. Only if he opens the parachute (SWIPE UP) before hitting an obstacle the final distance will be marked as valid. His velocity will keep increasing each 10 seconds so don't forget to end the run when you think that it has become to fast for you. If you hit an obstacle you will still receive collected coins, but the distance will be 0.
Looking for testers for a new Hologram mobile game that is on Android Google play.
Some advice or constructive criticism would be wonderful please. FREE to play.
If you don't have a hologram it teaches you to make one really quick in the game.
This is the playstore link: https://play.google.com/store/apps/details?id=com.myComp.hockey&ah=2S3KvRSzgzvsHLIYqLAjNvj5dhU
The goal is to escape from starfighters by entering an asteroid field. The mechanics of this game is simply to dodge the asteroids and there is an inertia effect.
It takes a while to get used to the control of the ship.
Thanks in advance for the feedback.
Ive been working on this game for over a year, and have finally got it up on the play store. Im looking for any feedback on it, whether its UI, gameplay, music, performance ect. All feedback is welcome!
If youre interested heres a link for Android,
https://play.google.com/store/apps/details?id=aus.glitchedstudios.roguedepths
You can check out the game on the Play Store! Available US and Canada only.
For those interested in trying out the latest build (unreleased) and helping me better this game that we've worked hard on, I'd really appreciate if you sign up to be a playtester. I'll send you your copy of the latest build to start playing immediately!