You’d want to pay for an AWS. The other issue you have is that when your customer tries to download your large files, the servers will most likely make things very slow. Having a dedicated amazon server allows you to switch host locations making things faster.
What the hell is all this haha? Use VLC to carry out conversions. This is a guide on how to do it.
The question is, what aspect of sound design do you want to look at. Do you want to record sounds, design sounds, compose music or do technical sound design?
I think I can safely say that if you are going the old fashioned "designing sound effects for movies" or something similar then this book is a good start. http://www.amazon.com/The-Sound-Effects-Bible-Hollywood/dp/1932907483 I haven't read it myself but many of my colluegues swear by it.
Also, a good starter DAW would be Reaper. It's cheap (and "free" if you want to) and high quality. http://reaper.fm/
not sure if you've tried this site yet, but I have good luck here when trying to find odd sound effects. seemed to be a couple good yelps you may be able to use after a quick look.
I've never done it before, but I'm pretty sure I heard a colleague say he used it to either strip or add silence to a bunch of sfx.
I'll ask him how he did it later today and get back to you.
Edit: So he used SoX to recursively search through a directory tree and strip silence off of the end of many audio files. He's trying to remember how he did it, and we're gonna meet later today so he can show me.
In the meanwhile, you should check out documentation for the SoX editing effects: http://sox.sourceforge.net/sox.html
Take a look at the pad, silence, splice, and trim functions.
Hopefully I'll have some more info in a few hours, and maybe even a sample script...
Edit2: Okay, so I have a sample batch script (http://pastebin.com/AeNLtPh3), but it's not the one he used to chop up audio. It looks like it contains stuff that you probably already know how to do, so I don't know how helpful it will be. The script recursively applies normalization & compression to wavs in a directory structure and converts them to ogg. You can probably use this as a skeleton for your script. Replace the sox commands with the ones that you want. I don't know exactly what you're up to, but I think yo'll want to use trim. For example, sox input.wav output.wav trim 0 10
will record the first 10 seconds of input.wav into output.wav. Adding on a norm -3
will normalize the output file to -3dB. You can use rec test.wav trim 0 0:10
to record the first ten seconds of your default audio device to a file called test.wav. I hope this helps.
Hi,
Try Mobirise Website Builder: https://mobirise.com
It's a minimalistic and easy-to-use app to build responsive websites. For your record, the most of functionalities in Mobirise are free.
You can embed Youtube/Vimeo videos as well.
Which field recorder app would you use (if you are using android) ?
For a field recorder type app which is easy to use on-the-go:
It is an audio recorder, but with field recorder features as well (plug in earphones before you click Record, and you can hear what is being recorded, and real-time effects i.e. Volume, 3-band Equalizer, and Pitch).
The app is optimized for use on the go (it's original intention) - and the app is usable by blind users as well (gets high marks from blind users as well).
You can also use the app as a call recorder - it will work by default for most Samsung phones. And you can set it up for Nexus devices also. Click Menu - Contact and we will help you set up your call recorder.
The app is free, with no advertisements.
It includes WAV, OGG and MP3 (though MP3 is a paid feature).
The Syntact is a beast. It requires 12v @ 2 A, which is quite high, and inefficient to power from a USB bank and a step-up cable. The best choice is large enough bank capable of providing 12v directly. Here's an example. (the good news is that such a block can power your Syntact and some other 5V USB stuff at the same time)
Otherwise, you can try again using a high-capacity (>10,000 mAh) USB battery bank and a known good USB 5v -> 12v adaptor cable that can put out 2A ... but might take experimenting to find a workable combination.
Anything by Michel Chion but specifically Audio Vision: Sound on Screen Its not so much a practical guide to sound for film, more a deep dive into the perception of sound in relation to the moving image but still very useful.
Designing Sound. Andy Farnell He uses Pure Data (similar to Max) rather than traditional synths but the principles of procedural sound design are covered very well.
I wouldn't presume Final Cut has that kind of audio processing built-in, but you can pitch sounds down in GarageBand for instance. Bring the sound file to the timeline, select it, and use the transpose function. Quality may vary, GarageBand isn't as sophisticated as Ableton Live (that I'm using).
Dry (opposed to wet) just means that you turn the effect down and let more of the original track through. https://www.musicgateway.com/blog/how-to/reverb#:\~:text=Dry%20vs%20Wet,will%20be%20in%20the%20mix.
By using an audio file manager.
I’ll see if I can dig out the name of the one I use, I see it every day yet never retain it.
Edit: The one i use is called ADSR, but there’s others like Soundly and more.
This is without a doubt the best resource for learning dialogue editing. Dialogue Editing for Motion Pictures: A Guide to the Invisible Art https://www.amazon.com/dp/0415828171/ref=cm_sw_r_apan_glt_fabc_W14S3G5SR40CN88VGBM6
It's almost impossible to do something like street noise with standard synthesis methods. Street noise is a combination of thousands of sounds all overlaid chaotically. For that sort of thing, you need artificial intelligence. But even then, machine learning for artificial intelligence needs to be fed a lot of samples during the learning phase and that imaginary soundscapes example appears to match an image with something appropriate from its large database of ambient recordings rather than creating everything from scratch.
However, here's some synthesized traffic noise. As far as I can tell, it's done by breaking down real traffic noise samples and re-synthesizing it.
The only thing that comes close as far as I know is Max/MSP/Jitter
Other than that there really isn't anything that combines the comprehensive tool set of a good DAW and Motion graphics package like AE.
Fog Convolver is my favorite convolution plugin, really easy to use and super flexible. Throw in Diego Stocco's Rhythmic Convolution impulse responses (https://gumroad.com/l/ffsrc and https://gumroad.com/l/FFSRC2) for some really cool textural sound design.
Another idea might be to use a VST host software, perhaps like this:
https://www.cantabilesoftware.com/free-vst-host
Then route your whole system sounds through the VST host and you can use any VST plugin on the left channel only to modify the sound!
ADSR Sample Manager updates to v 1.1.0 - All your samples tagged and searchable in an instant. Rediscover your sample library!
► Download for free : https://www.adsrsounds.com/product/software/adsr-sample-manager/
-- New Features in v 1.1.0 --
New Libraries panel Search within a library or library sub-folder
Multiselect samples in the list. Add / Remove Tag. Add / Remove Favourite. BPM Editing.
AND / OR tag search option
Forward / Reverse / Ping-Pong playback mode
Favourites : Tag auto-complete from search bar Favourites : Clear All from toolbar icon context menu
Stop preview shortcut Samples with many tags now show the excess in a pop up menu Show One-shot sample playback speed when DAW sync enabled
-- Improvements --
Improved start up time
Waveform display improved
Free text search speed improved
Playback mode is now global / per instance
Improved table header sorting behaviour
Improved multi-instance library interaction
Run automatic update checks in background
Analysis keeps running once started, even when closing UI
Reduced memory usage of multiple instances
Improved display of long folder names in Libraries panel
-- Fixes --
Fixed issue when seeking playhead in a sample confused which sample should be selected next on arrow down Fix Autocomplete for tags when pressing delete key. Fixed issue trying to cancel tagging job for new custom tags Fixed issue with on-demand analysis of samples
Probably most capable synths, it's a relatively simple sound to recreate. Helm is free and can do it no problem, Serum will certainly do it as will Massive. If you're into hardware synths and have one that supports unison go ahead.
I'm not sure if there are as I haven't checked, but regarding the "not crazy expensive" requirement, make sure to be on Udemy.com on Black Friday because the courses are hugely discounted (like $10) that day
I use the Norwegian service Jottacloud. It has unlimited storage for EUR 7.50 per month. Had it for a about a year now, and it has worked great for me. You can try the free version first to see if you like the way it works.
https://play.google.com/store/apps/details?id=co.seqvence.seqvence2.pad.free
I'm keeping my eye on this app. I hate the idea of a yearly subscription, so I'm not using it; but it has a sampler and lets you do basic tweaks.
It''s one of the few I've seen with an interface that makes sense for mobile. I'll buy it when they drop the subscription BS. Hopeefully they add midi i/o too.
I've also been playing with this cool little synth called drc. No sampler, but you can get some fun sounds out of it and it has a nice interface as well. It has midi, but a bit too much latency on my phone. I can design something and sample it into my computer or a hardware sampler.
There’s a lot of great ones on Amazon, for instance this one
If your TV and sound bar both have an HDMI port marked ‘ARC’ then that is meant for sending the audio out from your tv to something like a sound bar and it will switch as you switch the input on your tv. There should be instructions in the manual for your sound bar or Tv (or even just generic instructions online) for setting up ARC output on TVs.If you don’t have an ARC out, then you’ll need some kind of other switcher for the audio sources to the sound bar. Using just a regular splitter will cause undesirable effects (in simple terms) because your PS will be trying to feed both the tv and the projector, and the projector will be trying to feed bothe the tv and the PS. What you would need is a switcher like this one. This way you just push a button instead of plugging and unplugging cables.
Excellent point. I had actually already gone and bought an SD card off Amazon before I saw this:
https://www.amazon.ca/gp/product/B07YFGG1SD/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1
​
Seems like it should work given the description you linked to?
You could get some ideas using some of the voices in our 14-voice real-time voice changer apps (in beta) on Android.
With some voice acting, one can make a good impression of Venom, Batman, Bane, Darth, Kylo, Stormtrooper, C3PO, CaptPhasma. In addition, each voice is customizable, so you can create new variations on those voices - for example with the Venom sounds, you can make a lion roaring type of sound.
Apps are similar, but the cosplay app has a Help - Cosplay section, while the gaming app has a Help - Gaming section which gives much more detail on AUX and Y-splitter cables for connecting for Gaming/Phone Calls/voice chat (connecting to headset ports etc.).
You could get some ideas using some of the voices in our 14-voice real-time voice changer apps (in beta) on Android.
With some voice acting, one can make a good impression of Venom, Batman, Bane, Darth, Kylo, Stormtrooper, C3PO, CaptPhasma. In addition, each voice is customizable, so you can create new variations on those voices - for example with the Venom sounds, you can make a lion roaring type of sound.
Apps are similar, but the cosplay app has a Help - Cosplay section, while the gaming app has a Help - Gaming section which gives much more detail on AUX and Y-splitter cables for connecting for Gaming/Phone Calls/voice chat (connecting to headset ports etc.).
Andy Farnell - Designing Sound
Uses Pure Data, which is similar to Max but free. The many practical examples are fantastic; they tackle many non-musical sources and they combine careful physical-modeling considerations with pragmatic corner-cutting (and try to help you understand when it is OK to simplify). Farnell seems to be a leading thinker on procedural SFX generation for videogames.
It's a different focus than the Cipriani-Giri books, I think, which are also good but more aimed at understanding traditional audio-DSP functions in depth (filters, reverb, etc.).
One technique tends to catch and release the sound. The other technique tends to crush it.
If you want something a little more advanced, Microsound, by Curtis Roads is a singularly excellent book.
It's about a specific kind of approach to sound design, thinking of minute detail in sound, down to a sample by sample level. It's not as general as Farnell (which is another very excellent book), but it's a wonderful companion to it.
The Sound Effects Bible is really well put together, it has a lot of great references to the most used sound effects and how to make them, as well as home studio tips and other equipment guides.