Top tip! As somebody who doesn't use anything Apple, I use a combo of Midori (WebKit-based browser for Linux) and also Appetize.io (has iPhone device testing capabilities) for seeing if my projects actually work on the excuse of a browser. Both are free (sign up for Appetize.io account to bypass 1 min limit) and save you from having to buy a Mac!
sounds silly but a screenshot would be nice. also can i toggle between a linear progress bar and a circular centered view?
in the meantime see here for a online demo of the apk ;) https://appetize.io/app/q4ru0mjr8bw6pukmv97k4au3j8?device=nexus5&scale=75&orientation=portrait&osVersion=7.1
thanks man. you can try out the ios version here without iphone: https://appetize.io/app/wu5g4ft34k9u7dah0u1eatyumc?device=iphone6splus&scale=50&orientation=portrait&osVersion=9.1&deviceColor=white
will let you folks know when android drops
Pc is best, but since your daughter uses ios and itunes you would need to use an emulator like appetize.io to play her ios version. Unfortunately the game does not transfer to ps4 or pc well.
Also on newegg.com you can fine a good tablet for about $300 to 400 just make sure it has more ram and storage than her current ipad.
Another trick she can try is clear her data cache on genshin impact and then go thru her apps and start clearing caches on them. I bet if she looks hard enough your daughter can find the storage to play genshin impact.
I tried it on iphone emulators like https://appetize.io/ and some others and it looks fine on those.
It really would help me if I knew if it was just my iphone it doesn't work on or all iphones, thanks.
As far as I know, iEMU and Cider are old, seemingly abandoned projects that there aren't any real clients to be had for. You can find websites that seemingly offer them, but it's just poor iOS-style launchers that doesn't actually offer any sort of emulation. In other words, fakes.
Sadly, the development options you mention are currently the only approaches for running iOS apps without an iOS device, whether it's a website service like Appetize.io or a macOS program like the Xcode simulator.
Unless it's a fairly special iOS app you want to run your best solution is to look for an Android equivalent.
For now, if someone wants to get the library listed in the app really quick:
Just two simple steps and your library is on the list :)
Sorry if this comes across simplistic but have you tried deleting and re-installing the app or perhaps completely wiping the IOS device and starting it fresh? Are all your IOS devices on the same version? Is there an MDM involved?
What about trying the app with an IOS emulator, e.g. https://appetize.io
This is using the simulator with Xcode.
You can also do this on the web with appetize for instance.
https://appetize.io/app/drv66hc5v42vv6nqg2rkhzpugc
What thing? You can make the app, like put it together, but you can't build and compile it on the free version.
Here's a tip. You can emulate and test your apps with https://appetize.io in your browser for free. You can take screenshots and test the app, so you don't have to compile it, email it to your device and open it.
I'm in the same boat as you. From what I've found so far you used to be able to do this via apps (only available as apks) such as iEMU and Cider, however it appears that these no longer work (both from people on the internet and from personal experimentation). I have found that appetize.io does work as an in browser emulator, however it seems to be geared towards app developers. As such I don't believe it supports downloading apps from the iOS app store instead relying on the user uploading them. I would appreciate if anyone can correct me if I'm wrong or if these services no longer work or if there are other alternatives I haven't found yet. Thanks.
The best way to proceed if what you have is a pen n paper wireframe and just basic market research is to develop it in https://appetize.io/ since from there you can test and run demos. Android Studo and Xcode (Mac iOS) are the standard dev platforms. You need to partner up with a co founder or someone who can develop the MVP and take your vision from paper to code. My last app we started with a wireframe on paper, then to lucidchart, then prototype developed (it is an Apple Watch and iOS native app) Once you can run it successfully on the emulator, you can start selling or looking for financial partners. Good Luck!
I just Googled for it.. and found things like this: https://appetize.io
But I don't know if that particular simulator is going to accomplish what you need it to accomplish. If you're looking for something more like VirtualBox (or an actual "Live" / running code / emulator). then I'm not aware of any.
I have good news and bad news. Your minimal working example, well it works.
Your version 2.4.5 does not. What I think you could try to so restrain the width of the div, so I can't scroll horizontally. Cause in landscape (when my screen is wide enough, scrolling works like it should)
Firefox' touch simulation is sadly horribly broken. So can't get it to simulate.
This https://appetize.io/demo (sadly has a 60 second limit), but exhibits the same issue. be ready to test with like science-pack-3 and to type your url fully (no pasting it seems). But it reproduces what I see on my screen. (Exit out of the wikipedia app, and open safari) Defaults to iOS11.4 and I run 12.1, both reproduce my issue of vertical scrolling in portrait. (Landscape it works fine.
I recommend getting your dev team to load the app into https://appetize.io/ so you can test the app over the browser at least to start 'testing' which can determine quickly if they are building what you want.
Then when you progress a bit you would move towards actual device testing using what everyone has suggested - Testflight or Hockey.
i think debugging is a little weird, setting up the emulator can be a pain in the ass, and sometimes it seemed when i had problems that wouldn't go away, recloning my own project and npm installing everything again fixed it. other than that, keep your eyes on the packager, the emulator, and dev tools for errors, it's pretty much the same thing
you can build your app and throw it up on a trial of https://appetize.io/ if you're super cool too