Currently, we're busy working to polish the game and fix bugs for PC release. We cancelled the single-player component for launch due to the number of resources it took to develop. Single player campaigns are time-consuming and expensive. We're still a small independent developer, and the 6 million people who bought the original had only played the multiplayer component.
We have committed to provide lots of content post-launch, and may return to release a single-player element if time and resources allow. But right now we're heads down trying to launch the game.
Regarding setting, I'd invite you to read the original statement from Mikee about the subject:
> Though we initially wanted to portray particular contemporary real world conflicts, we actually found this approach restrictive of our design and, admittedly, sensitive. Instead, our conflict is fictionalized, but draws inspiration from various modern real world insurgencies. This is in regards to environment, gameplay, characters, vehicles, equipment, weapons, etc. It’s inspiration that is mostly aesthetic and not tied down by any one region. Having this approach allows us to focus our resources on creating a fun and atmospheric hardcore multiplayer experience. It also provides robust options for character customization, post-release level content, community modding, and other aspects.
Via https://newworldinteractive.com/insurgency-sandstorm-2018-update/
Before, your player model would reflect what class you chose. So Specialists, Recon etc would have what the "no armour" player model had, while Riflemen and Support has what the "heavy armour" player model had.
Now, your player model reflects what you've equipped, regardless of what class you are. So your "no armour" player model is the same no matter what class you play across the faction.
The patchlog is here: https://newworldinteractive.com/insurgency-patch-changelist-october-5-2016/
So, I just went into the official contest page and then I saw this:
>The Contest begins on July 19th, 2021 at 2:00 PM Eastern Time (“ET”) and ends on August 31st, 2021 at 2:00 PM ET
...and:
> The Sponsor will review all Entries for compliance with these Rules.
All qualifying Submissions received during the Contest Period will be
judged on or about September 10th, 2021 by a panel of judges comprised
of New World Interactive team members,
>
>The top 4 Submissions in each Category will be posted on Sponsor’s
website and social media for public viewing. The public judging period
(“Public Judging Period”) will begin on September 13th,
2021 at 12:00 AM ET and end on September 19th, 2021 at 11:59 PM ET,
It's true that we haven't been able to see the submissions by now and are just able to look at posts on Reddit and the forums, but come on. We haven't even reached the end of the submission period yet. There haven't been any acknowledgments because there isn't anything to acknowledge yet.
Found an interesting game named 'Insurgency Sandstorm', sequel to one of my all time favourite shooters 'Insurgency', fairly realistic yet accessible squad based FPS.
More importantly, its storyline is centred around a woman, held captive by 'radical insurgents' (likely IS), until she escapes and joins something like the YPJ/Peshmerga. It'll be interesting to see how they handle the complexity of the war or if they'll ignore it completely
It's going to be released in some form (unfinished) within the year on PC
found here
Chill my guy, there are a lot of people that play only coop in both Sandstorm and Source. There's a lot more coop players than I think you realize.
And yes, Checkpoint is a coop only mode.
As for Ambush, they have confirmed that they will be adding it in the survey results blog post.
>the three most popularly requested official game modes include a tug-of-war style PvP mode based on Frontline from Day of Infamy (23.2%), a single life PvP VIP escort mode based on Ambush from Insurgency (22.7%), and a horde inspired mode with multiple defense points based on Outpost from Insurgency (17%).
>We can not say at this time which new mode will be next, but we can say that we are committed to these three game modes and will update you over time as they get closer to release.
Its a known issue and on discord they said they are actively working on it.https://newworldinteractive.com/insurgency-sandstorm-patch-4/
Similar to Insurgency, we plan to support Insurgency: Sandstorm with free content updates post-release. We will continually expand the game with new weapons, upgrades, maps, and other content. Modding support is something we are committed to providing. We want to work with our modding community to give them the tools they need to create exciting new content beyond what the official experience offers. This includes Steam Workshop integration, custom map tools, game rule adjustments (similar to Insurgency’s theater system), and things of that nature.
https://newworldinteractive.com/insurgency-sandstorm-community-update-release-date-announcement/
Google is your friend here:
https://newworldinteractive.com/insurgency-sandstorm-patch-4/
From patch notes: Year 1, Year 2, DLC, and purchased cosmetics unlocking issues should be solved for SOME players.
Try a fresh install, maybe it will help. 🤷♂️
> Back when I played the DayZ mod I used to daydream about how cool games were going to be in 5-10 years if what I was playing was just a mod! Holy shit I couldn't wait.
I can't relate more :) !
> But now here we are and I don't even really have anything in the foreseeable future to be excited about.
There are still some little dev teams that can fulfill our hopes ! Some people that worked on Project Reality (a BF2 "hardcore" mod back then) are currently working on a game named Squad: https://joinsquad.com There is also Insurgency that went from a HL2 mod to a standalone game: https://newworldinteractive.com/#insurgency
You may want to give a look at these games if (like me) you're tired of the current full auto full yolo gaming state of mind.
Well it’s neither mentioned as a “Known Issue” nor “Fixed” in the latest Patch Notes.
https://newworldinteractive.com/insurgency-sandstorm-patch-4/
Which is weired since it’s mentioned hundred times a day and happens really often across all platform.
Last time i heard about it, they were saying that it'll come at a later date and they will focus on multiplayer first because Andrew Spearin the creative director left. I didn't read or hear they say that its cancelled since, so yeah it's still coming.
Here is the link if you want something to read.
Well here's the thing, you described it backwards, its supposed to be a realistic mode. Most people that have played realistic shooters expect it to be a realistic mode. Increased realism is supposed to be the main purpose, being harder is a side effect. A pistols-only mode would only fit in an Arcade mode. Things can change dude, remember when they were supppsed to launch in September but delayed it to December instead?, "Today we are announcing the delay of Insurgency: Sandstorm from its originally planned release date on September 18th 2018 for Windows PC. The game will now be releasing for Windows PC on December 12th 2018, and the Pre-order Beta will continue until the release of the game."
https://newworldinteractive.com/insurgency-sandstorm-new-release-date-december-2018/
"As a team we have decided to make some shifts in the direction of Insurgency: Sandstorm. To start, the single player and cooperative story has been canceled for release, and will be considered again at a later date. This is due to its high production requirements and our commitment to deliver to our fans in 2018. The story was a very exciting and new opportunity for us as a team, but we felt we had to make a choice. At this moment it’s more important to us that we deliver a full multiplayer and coop experience that improves on Insurgency; one that is true to our style and what we feel we do best. We know to some of you this decision may be unexpected, and we’re sad to share this news, but this was a shift our team felt we needed to make." From https://newworldinteractive.com/insurgency-sandstorm-2018-update/
They said nothing about cancelling, just delayed.
There’s a good blog post by NWI which may shed some light on the varying performance people are reporting: https://newworldinteractive.com/insurgency-sandstorms-minimum-specifications-explained/
On my end the game was very playable (80-120FPS) on my 4770k/32GB/1080/SSD.
I’ve recently upgraded to a 8700k/16GB while leaving the rest of my hardware identical and it’s super smooth now, probably +30FPS across the board with single-digit frametimes. I found this kinda interesting because the clock speed between the 4700k/8700k wasn’t all that different, and I went from 32GB DDR3 down to 16GB DDR4. So it left me wondering if the increased memory bandwidth of the newer gen i7 (41GB/s vs 25GB/s) made a significant difference when paired with faster RAM. I like to use a RAM disk for my tmp Shadowplay directory to keep constant writes from my SSD, so maybe I benefit more from having a bigger pipe to my memory than others. But that’s just a theory of mine.
When it comes to most games we simply look at the CPU, GPU, and the amount of RAM a system has. But in Sandstorm currently, we have to consider the storage medium and other factors a little more than we normally would.
But optimization is still a work in progress, remember that the game is slated for a console release so that bodes well for lower spec PC’s going forward.