I batch color correct hundreds of photos in lightroom after a day of shooting. I know there's ways to batch edit in photoshop as well. For people who don't own the software could use batch operations in gimp as well.
I changed everything to english and got another hint, see my posting above that you should define smaller areas. so i marked an area of about 2 x 2 kilometers in the program and downloaded it, the objects are now visible in msfs and also the build worked. i will do this by cutting a city into several parts and then download them separately. this obviously works.
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I don't know if this is the same problem or not, but some .dds files from DCS won't open in GIMP, or just open as blank files, so I open them in this web based image editor and then save them as dds or png and then open those in gimp.
To reduce the size of the texture, look at baking. An addon like SimpleBake might help (12$ on BlenderMarket), but it is possible without.
For reducing polygons on a model, look either into retopology, the decimate modifier or use an external tool like meshmixer (http://www.meshmixer.com)
Oh, actually. I think it may have been this. https://www.bing.com/maps?osid=836a4650-09a3-4fbf-97b9-3a1573f4f4af&cp=21.386969~-158.024886&lvl=18&style=h&v=2&sV=2&form=S00027
I remember it crossing the freeway. Coords: 21.386969, -158.024886
I found this on bing maps, I'll check to see if its in game
https://www.bing.com/maps/n/Waikiki-Honolulu-HI?id=95eba2abb23ef582695206c66312d7b6
google maps is clear of cloud
So this could be a good one to use
Just use Touch Portal... It's not free, but it works pretty well:
A fully custom FS touch panel would definitely be interesting though...