Or you can download remote mouse on your laptop/pc and install it on your mobile device and is uses it as a replacement. I've been doing it for a while now. Here's the link: http://www.remotemouse.net/get_started.php
Don't think you can just turn the game into a mouse controlled game like an action rpg.
One option would be to get a gaming mouse with lots of side buttons. They used to be fairly popular in World of Warcraft's heyday, hence the name "mmo gaming mouse". Here's an example of the first mouse that showed up on Amazon. You could map all the keyboard buttons to the mouse and effectively have both the mouse and the keyboard functionality on the mouse.
I used to run a program Mouse Emulator. Its simpler to begin. After unzip just run executable mousemu.exe
The program recognizes the following keys: (NumLock must be ON!)
Keypad 7 - Mousewheel up (Scroll)
Keypad 9 - Mousewheel down (Scroll)
but for me it's more complicated because I play on PC pluged to a TV using wireless little keyboard with touchpad and the numeric keys are shared with normal ones.
​
So now I'm using program AutoHotKey. It run script so you have to make a script.
After downloaded and instaled program you have to make a new file with .ahk extension:
1.Right-Click on your desktop.
2.Find "New" in the menu.
3.Click "AutoHotkey Script" inside the "New" menu.
4.Give the script a new name. It must end with a .ahk extension. For example: MyScript.ahk
5.Find the newly created file on your desktop and right-click it.
6.Click "Edit Script".
Copy and past this into your file:
#IfWinActive Graveyard Keeper
[::WheelUp
return
#IfWinActive Graveyard Keeper
]::WheelDown
return
8.Save the File.
9.Double-click the file/icon in the desktop to run it.
Now if you run a game Graveyard Keeper and press [ or ] key it acts like mouse wheel scrolled up or down.
You can use other keys for example PgUp::WheelUp and PgDn::WheelDown or combinations of keys (for this read basic help of this program).
Hey, so I created a new game on the linux machine, played until I could save, and then took a look into the folder that allegedly contains the save data. My plan is to understand the naming pattern on linux, so I can rename my .dat files from windows and then to just copy and paste them. But I can't find anything that resembles a save file:
~/.steam/steam/steamapps/common/Graveyard Keeper/Graveyard Keeper_Data$ ls -a
.
..
boot.config
globalgamemanagers
globalgamemanagers.assets
globalgamemanagers.assets.resS
level0
level1
level2
level3
level4
level5
Managed
MonoBleedingEdge
Plugins
Resources
resources.assets
resources.assets.resS
resources.resource
sharedassets0.assets
sharedassets0.assets.resS
sharedassets1.assets
sharedassets1.assets.resS
sharedassets1.resource
sharedassets2.assets
sharedassets2.assets.resS
sharedassets3.assets
sharedassets3.assets.resS
sharedassets4.assets
sharedassets4.assets.resS
sharedassets4.resource
sharedassets5.assets
StreamingAssets
Now, obviously none of these look like the .dat files I am used to from windows, any idea what their equivalent would be on linux? The reason I would expect the save files to be here, is because of this wiki https://pcgamingwiki.com/wiki/Graveyard_Keeper is saying that the save files should be located in $HOME/.config/unity3d/Lazy Bear Games/Graveyard Keeper. However, that directory only contains the folder I showed above and two executables that start the game ('Graveyard Keeper.x86' 'Graveyard Keeper.x86_64').
Yeah https://www.chrono.gg/ is good, I've gotten a few games from there over the years.
Check some streamers you may like, good chance they'll have an affiliate link for chrono so you can support them.
Here's a cord list on one of the songs: https://chordify.net/chords/graveyard-keeper-original-soundtrack-calm-hamza-productions
I also see a page that has the artists information on it (https://hamzaproductions.bandcamp.com/album/graveyard-keeper-original-soundtrack) perhaps you could email them for a copy?
I only used dnSpy for this mod. https://github.com/0xd4d/dnSpy/releases
But if/when I start working with sprite mods I use Unity Assets Bundle Extractor. Last game that I was modding only allowed 2.2beta of UABE, haven't tested with this game.
On a side note, when I am exploring files (Not scripts, just sprites/sound effect) I sometimes use DevX.