Heres 1.0.5 https://apkpure.com/de/spaceflight-simulator/com.StefMorojna.SpaceflightSimulator/download/5-APK as far as i know, that is the absolutely oldest public version of SFS
my first personally however was 1.08
Find you blueprint folder (on Android it's /storage/emulated/0/Android/data/com.StefMorojna.SpaceflightSimulator/files/Saving/Blueprints) and copy the contents to another one outside SFS' game files. I have my blueprints backed up locally and on Google Drive in case I lose or break my phone.
If you're on Android 11 you need to download a third-party file manager like https://play.google.com/store/apps/details?id=com.rs.explorer.filemanager first, since the user no longer has access to those files by default.
If you're on IOS then I can't help you, but the process is probably similar.
So I spent about two hours deriving all the equations for you, but have removed it all as they turn out to be superflous. The tldr is you're making a mistake somewhere in your own equations, as the math works out in the game without any 'hidden factors.'
​
You can follow through the math using this calculator here to see where yours goes wrong: https://www.desmos.com/calculator/ms0zpkjkvp
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g = 9.81
Di = 20000
vi = 0
I = 281
m = 16500
Ft = 355858
​
Gives a height of 8137m. The difference is likely the game's g falling off, which is less important compared to the starting g.
If you're especially interested in creating your own solar/ star systems or traveling only through the existing solar system/ universe you shoud check the below named websites. You probably won't believe what you could easily create and/ or explore. - It is 100% free, real-time, 3D, detailed as far your computer can go and you can time warp to the future or the past. Moreover you can travel to any destination at your desired speed or even instantaneous jump to any place in the universe. - But it is no rocket simulation! The celestia space website says: "Celestia - real-time 3D visualization of space. The free space simulation that lets you explore our universe in three dimensions." - By the way, NASA, ESA and other space agencies are using it for their presentations of spacecraft travels. - And no, I'm not related in any way to that project. I only used it for more than 10 years and found it very helpful for explanations of space stuff to friends and children. https://celestia.space/ http://www.celestiamotherlode.net/
You will need a text editor (like this one: https://play.google.com/store/apps/details?id=com.rhmsoft.edit). First, save a rocket. Inside of the editor select to open a file. Make sure you are in /storage/emulated/0/ then navigate to Android/Data/com.StefMorojna.SpaceflightSimulator/files/Saving/Blueprints, find your blueprint file and open it. X and Y under position is the position of the parts. Orientation X and Y is the size the normal size is 1x1, but if it is -1 it is flipped. After editing don't forget to save. Go back to SFS and click load. Select your rocket and you should see it work (if you have done everything correctly and I have explained correctly).
Nothings resized here, they're just using large dlc parts I'm guessing.
You can resize parts using bp editing if you're on Android, this app is the best one I've found. Also I've heard that theres some restriction on BP editing if you haven't bought the parts expansion, but I'm not sure if that's true or what it is
also I should say that this post is made with part clipping, a way faster technique to just slap a load of parts on top of each other. If you don't know about that lemme know
Okay lol
Download this app, its a file manager. While it's downloading you want to make sure your design blueprint is saved as something you'll remember
Once it's downloaded and you've given permissions and all that, you want to go:
Main storage, Android, Data, scroll to the bottom where it says "Stef" with the sfs icon
Open that folder, then go Files, Saving, Blueprints, (your rocket)
From there you want to go into blueprint.txt, then scroll down till you find the engine. If you recall whether you placed it earlier or later on you'll know if it's near the bottom (older) or top (newer)
Under the engine paragraph you'll see "heat on for creative use: true, ". All you need to do is change that to false, save, load your blueprint and see if it worked :D
What that does is completely disable heat damage to and from the engine, but it's thrust is unchanged
Hope this helped, if you need anything more let me know :)
Use X-plore. It will tell you how to access the folder.
The download link is https://bun.filedit.ch/RkxDmUOLRuknArmzrHhP.zip
BP editing.
This guide explains how it works on android and what is possible.
If you are on android 10 or higher you'll need a file manager that can still access the files like ZArchiver.
The BP's are located at: Android/data/com.StefMorojna.SpaceflightSimulator/files/Saving/Blueprints
I thought the exact same thing for a long time. Trust me, download the 'SFS GAMING BP' app and you'll be able to start off easy. This is after a few weeks of practice and it doesn't take that long to get this good. I'd recommend looking up some tutorials on YouTube too, they can be very helpful. Here the link to the app download: https://play.google.com/store/apps/details?id=sfs.gamingbp
This guide explains how it works on android and what is possible.
If you are on android 10 or higher you'll need a file manager that can still access the files like ZArchiver.
The BP's are located at: Android/data/com.StefMorojna.SpaceflightSimulator/files/Saving/Blueprints
As far as I know, almost any of the dozens of file explorers should work. I use X-plore, but I used to use Cx File Explorer, which looks slightly less cluttered. It did tend to glitch out though.
I would suggest using File master: https://play.google.com/store/apps/details?id=com.root.clean.boost.explorer.filemanager Or (what I used to use) QuickEdit: https://play.google.com/store/apps/details?id=com.rhmsoft.edit To explore your files.
To view the in-game files, follow this directory: Internal storage < Android < data < stef.mo-(I forgot) and you should find all the in-game files there.
A little, but once you get the hang of it, it becomes easy. One app I would begin with is: https://play.google.com/store/apps/details?id=sfs.gamingbp
It's really easy to work with.
Before you start, you need to know a few things.
Also here are some useful apps: total commander (file manager + text editor) & JSON genie (a JSON editor)
You could go to your gallery and take a screenshot with both images in it. Or you could get Cut+Mix Studio (Android) and put them together using that