Great tutorial ! For colour schemes, an easy trick is to use complementary colours using a colour wheel like the Adobe kuler for example : https://color.adobe.com/create/color-wheel/ I usually choose a pastel or faded colour for the walls and use a complementary and more vibrant colour for details like cornices and beams... Try to limit your building to two or three colours max, as they say : less is more !!
I think this looks better: http://i57.tinypic.com/2q9z7nd.jpg
In other words treat the shop as if they were on a normal path tile.
Edit: another example of how the pathing around the tourist info could be improved: http://tinypic.com/r/uq0ci/8
Hi guys!
First time poster and huge fan of parkitect. This project is amazing af and think you all are knocking this game out of the park. (no pun intended)
I started with Alpha 7 and just upgraded to A8. Very pleased with the prompt addressing of various bugs / issues. However, I do have one question/suggestion/error to report.
With almost all coaster varieties you have the option to transition from incline / decline to flat, while also turning, as demonstrated in this screen shot:
https://imageshack.us/i/plhwbdeBp
Alas, if one wants to do the same maneuver in reverse (flat turn transition into incline / decline), the option is absent, as indicated in this screenshot:
https://imageshack.us/i/pnH4LA7Pp
It would be great to be able to transition coasters in both directions. Is this something that can be addressed?
Thanks again for all of your hard work, guys!
(and thank you for the Arrow-style car ride in Alpha 8! I'm a sucker for old Arrow rides)
To maybe give you an hint for an ETA, according to the latest Hardware Survey on Steam, MacOS only accounts for 1.64% of the userbase. So they might be fixing it, but it won't be at a critical priority level. Yay Steam!
Or maybe this