Trust Factor isn't perfect. Valve even admits here that they won't always match you with players who have similar TF. "... we’ll try to match you with similar players, but like skill groups, the range of players on a server will vary depending on the time of day, your region, the maps you’re queuing for, etc."
Tbh, I think Valve is just too lazy. Just look at the weekly updates since the last operation. Music kits, new graffitis, new skins. Some pixel update on a map here and there. All of them just to get more money out of the current game. All the new maps and skins were done by community members, not Valve. The stickers as well.
https://blog.counter-strike.net/index.php/category/updates/
Implementing a new intrusive AC takes a lot of work for them. They need devs working on something completely new without any monetary gain. Also, they need to update their ToS and privacy agreements.
The system will be abused. Just look at the current state of Faceit. New players get reck'd by smurfs or they join lobbies with obvious griefers who just want to derank their account so they can boost their high elo friend later. It's a joke.
This game is so bad for new players either with or without intrusive AC.
Update 7 hours ago:
"New players can still upgrade to Prime by purchasing the Prime Status Upgrade from the Steam store, however there is no longer a free path to Prime."
yep. wanna download my hax?
[](#gif-DanM)
Sources for some of the things he stated:
https://www.reddit.com/r/VACsucks/comments/7afnpr/defcon_25_proof_of_concept_of_adding_cheats_to/ Defcon presentation
https://www.netflix.com/gb/title/80168079 Icarus, the documentary about the major cheating that went in at the Olympics.
Maybe, unlikely. I have not noticed the game sending any kind of data when something tries to hook into the game. It could simply be a coincidence, maybe Valve changed something behind the scenes like they love doing so much.
As the FAQ states you can try emailing them: https://blog.counter-strike.net/index.php/the-trust-factor/ Although I have never seen them reply apparently they do read everything.
https://blog.counter-strike.net/index.php/2021/06/34389/ They removed 21 boosting for prime, so now the Russians can just boost for medals and sell those to cheaters! Literally all it did was make accounts cost like 6 buck more.
Then still there isn't any cheating by coach bug during majors, the coach isn't allowed to talk during major games except during warmup, halftime and timeouts.
If you look at the verdict they ask you beyond a reasonable doubt which basically means if you have a tough choice they're Innocent you can always postpone it and watch it and maybe you miss something plus you could always alt f2 on spin botters I ask on the discussion and valve employees told me that alt f2 doesn't affect the verdict and tested that myself in all honesty if I do get a case that starts at warm up I always fast forward it to a match round. If you want to get good then my suggestion to you is to watch high-ranking players and turn on x-ray there are some spots where people will line up but that is just a common crosshair placement. Review some of your matches and there should be times you trace people. But if you're unsure your best bet is just to say they're innocent there are other people are going to be reviewing it and they're going to give it to high ranking over watchers. Like I said I rarely get just straight up spin botters but I will say we can all make fun of vac but there is very few to zero cases I have ever got that someone was innocent I much rather system thats slow to move but is almost a hundred percent always someone cheated in some form then one that throw innocence in a fire pit because of aggressive system https://blog.counter-strike.net/index.php/overwatch/
> I have racked up 300 - 600 Overwatch cases under my account in total so I am certain I am not being calibrated for accuracy.
Your total number of cases might be irrelevant for the calibration. Who knows.
Test cases maybe?
https://blog.counter-strike.net/index.php/overwatch/
> An Overwatch score represents an investigator’s ability to consistently and accurately judge the evidence they review, per charge, in both real and test cases. Investigators score positively for agreeing with the majority of other investigators’ verdicts for the same replay, and score negatively for being in the minority. The resulting change in score is larger when most investigators are in agreement, and smaller when they disagree. Because of the occasional test case inserted into the case load, the only way to improve an Overwatch score is to carefully watch the entire replay and make an informed and accurate judgment of the evidence provided.
https://medal.tv/games/csgo/clips/4MOoFSB0NNuOP/7fD3K5FboooN?invite=cr-MSxZNEEsMTk0OTg3ODYs
Here is one where I go from contracted muscles after a snappy noscope, to relaxed muscles to get ready to aim at the second player. When you go from fully tensed, to somewhat relaxed your coordination sucks poo poo and the wiggle becomes more exhaggerated. This is why you see s1mple and cadian jiggles primarily when they transition to relaxed muscles after a shot. When rotating off the angle after a kills, getting ready for the next, when theyre surprised etc etc. Now picture this principle, but with 5x the speed and it becomes easy to see why clips with exhaggerated wiggle like these, exist.
https://medal.tv/games/csgo/clips/4AkD0gd_xgHzW/EepYgDkWor5q?invite=cr-MSxST0YsMjc2Njk0NzYs
This is a better example although a crappier shot because i am not a professional, the principle is the same. I had a 60hz monitor when this happened so imagine someone with 5 times the mechanical skill and with significantly better gear. The flick in the clip was shaky and purely reactionary - this happens when I'm startled and least expect it, causing pure reflex to take over and for my hand to do whatever it takes to do something about the threat. My reaction time was slow and flick even slower than average because reacting to stimulus takes so much longer when your monitor displays a barely moving picture (60fps).
In the clip cadian moves his crosshair away to watch short (keep in mind that gotv != what cadian actually saw in game so saying "his scope blocked aps how did he flick to something he didnt even see") and either sees/gets some information on aps player aggressing and instinctively pulls away from short. Cadian is a high sens wrist player and he probably fully extended his wrist to the right when flicking meaning he had to use his arm to make the rest of the distance and the arm isnt particularly good at precise motor function (this is why surgeons dont operate using their arm as the point of rotation but their wrist and sometimes even fingers).
fast reaction and snappy aim = he is mechanically skilled and has an inherantly faster reaction time due to insane fps and 240hz
https://medal.tv/games/csgo/clips/4xW471m3J5Cdb/3MS1RjWdAlv6?invite=cr-MSxTb2UsMjc2Njk0NzYs
this is me, a lvl4 shitter and above i think is my most mechanically insane shot. I play with a 60hz monitor and garbage gear and I am overall bad at the game. If i am capable of this, then that shot cadian hit is nothing and im sure his mechanical peak in the game is far higher, not to mention the 240hz monitor and near 0 delay inputs with his insane gear. In short, you are a fucking idiot but also please don't change, I come to this subreddit when i feel down and tell others to do the same because looking at the people below me gives me hope.
A trust factor for Overwatch will not change anything, Valve themselves recognize that there is a trust factor problem ... ( https://blog.counter-strike.net/index.php/2020/02/28792/)
To be honest, to say that this solution is shit without arguments or completely irrelevant is more than limit. I can understand that you don't like this solution but thank you for staying constructive.
What do you think the base idea is?
From what I gathered, OP thinks there's an issue relating to how people get into OW. He sees that some people that play legit enough are able to avoid OW simply because they aren't blatant enough to have everyone reporting them or they just play 1-2 games a day to avoid the report threshold of OW.
I think the base idea is giving some people a report priority over others so that it solves this problem.
That base idea is good, just everything else and the implementation is awful. I'm not too bothered in repeating the same rhetoric over and over, the commenters in the other threads OP has posted go over why this idea is shit and all the issues surrounding it.
A solution already kinda exists. In the auto-mute update valve discussed weighing different reports depending on who's reporting the user.
> Note that reports are weighted higher for players that play more and/or report less frequently, so accounts that generate no XP and/or spam reports will have little to no impact.
Simply expand on this feature for reports into OW. If a user has a high hidden OW score, their reports are worth a bit more. If a user has a high success rate of reporting people and the person they report get banned, make their reports worth a bit more again.
Trustfactor seems to degenerate over time for a lot of players. I enjoyed 30 good games in a row after following the advice in the patch notes.
https://blog.counter-strike.net/index.php/2020/02/28792/
At first everyone had 2000k hours, lots of games, good team play, consistently ok aim, good attitude. 100% cheater free. Its getting worse and worse after that. Yesterday I was matched with a 30h account with some insane aim and some questionable game sense. Basically the trust system thinks I am not worthy of high trust. Once I get matched with someone who I think will be banned in OW I will try emailing again.
Valve implemented something like this in 2015 and as far as I know it is still active on all the official MM servers.
https://blog.counter-strike.net/index.php/2015/05/11988/
[MISC] – Added trace-based visibility checks to prevent networking invisible enemy players.
Example: https://youtu.be/CA9-usdv8Oc
> I thought those were supposed to skip overwatch now.
> - Overwatch users should experience significantly fewer obvious spinbot cases.
To consider my account. With that info. 2k hours, huge amount of games, old account, lotta friends, high level.
Didn't got an answer tho. But it was back to normal after some days.
> Q: I suspect that I have a low Trust Factor because the quality of my matches is poor. What can I do about this?
A: Send us an email at with the subject “Trust Factor Feedback” and include a description of your experience and your Steam ID. These reports will help us improve the system.
>
>https://blog.counter-strike.net/index.php/the-trust-factor/
I just looked at the CSGO Trust Factor FAQ... They didn't say anything about what you're saying. They said that the only thing that Trust Factor is calculated by is how positive you were in the Steam Community and in game. Also, I doubt that they could use any of the methods you mentioned due to the the high possibility of there being multiple siblings that all play CSGO. It wouldn't be fair for one sibling to have lowered trust factor due to the actions of another sibling on a different account but same network identifiers, payment information (maybe not hardware info, they could use different computers idk), etc. ( https://blog.counter-strike.net/index.php/the-trust-factor/ )
Besides the fact that docker doesn't make anything run worse as stuff is still executed on the same kernel in the same context just policed into its own "environment" (and even that isn't even remotely true, but just for the lack of a better term let's call it that way), this isn't even remotely close to what docker does.