Not really. They have a visual editor but you already have to be familiar with XML a bit and their layouts are confusing if you aren't already a developer. If I were you I'd use an actual mockup tool like Adobe XD (i believe it's free) or Figma. You could also make your prototype on paper with Marvel, but they haven't updated the app in awhile so it might be janky: https://play.google.com/store/apps/details?id=com.marvelapp
I think this would be difficult to make user friendly on a small touch screen. There is for example: https://play.google.com/store/apps/details?id=com.madcat.easyposer For humanoids, though comments say it also works for other types of objects. In order to rig arbitrary models on a small screen the UI would probably get hard to use and this particular app already has comments saying it can be hard to use. So significant investment is needed in order to reach a pretty small market, but technologically it would totally be possible.
no code is the way to go
https://www.glideapps.com/ https://bubble.io/?utm_source=google&utm_medium=cpc&utm_campaign=11837986785&utm_term=bubble%20developer&utm_content=g-123354543997-526586808875&gclid=Cj0KCQiAip-PBhDVARIsAPP2xc2zlbP7XGFWQpQCGy4b_uCOBQ7hU8OAvl9bIP-VayOBlQ7XLE9K...
I think these days there is a great scope of video streaming apps. These apps will give you great revenue. The greatest example is Netflix. Within such a short span of time they have come along way.
Google search this title if you don’t like node or express and want to use python or something else.
IMHO you can create a account in https://about.gitlab.com/ or in github.com ,create a new private project ,add them as team member and ask them to upload the code there. or you can ask them to add you as team member to project if they have already have the gitlab account.
As a developer i too have faced this same issue like having bugs in production (so i stand with developer) and i recently found that following Test driven development principal (TDD) can help us reduce errors in production. Also following TDD can be helpful for the next developer taking over the project.
One reason i am hesitant to follow TDD is i will have to write separate code for test cases also,so it might take more time to implement new features.
Even thought it might increase the cost while following TDD initially, but not following TDD will eventually lead to exponential cost rise once project grows large.
Regarding TDD principle, i am in the process of learning it, so please take my advice with pinch of salt.
If you are acutually looking to use Reddit to find devs...then I'll leave it to them to raise their hands or make the introductions here on this thread.
But as an honest question, "who sets your technical direction?"
Do you know what language/framework/platforms will be used? I think that really needs to be articulated before you hire people. Else, there is no context for making decisions which you will need to live with for the life of your app.
Related ideas:
Is there a relevant MeetUp in your area?
You can try UpWork.com ...but unless you are very crisp about what you are looking for (and even if you are)...it's not always easy to find good people there.
Check Appsheets out !
I built something similar for someone else.
We can work on this for you right now.
They do look better. However, they still look pretty terrible. They do not go together, so the only reason it looks better is because it's not as bright.
I recommend going here and using one of those palettes instead of making your own.
I hope you have the entire process of developing your app well thought through, since building one can get quite a task.
Talking about marketing and how you get ads or generate revenue through your app, these two blog articles might help and give you a few pointers. http://www.configure.it/blog/making-money-mobile-app/ and http://www.configure.it/blog/promoting-app-online/
As for NDA and other legalities, it all depends on the kind of deal you strike with the associated/ partner companies. What you want and expect and are willing to provide and work on with them is up to you and should be discussed in detail.
Hope this answered a few of those questions if not all :)
In this Rapid App Development environment, reccomend to ahead with RMAD tool Configure.IT- Online Mobile App Development Platform, Which will help you to build both iOS and Android apps instantly with 100% Native output with out efforts of coding. Please refer - http://www.configure.it/benefits-business/
In this Rapid App Development environment, recommend to ahead with RMAD tool Configure.IT- Online Mobile App Development Platform, Which will help you to build both iOS and Android apps instantly with 100% Native output with out efforts of coding. Please refer - http://www.configure.it/benefits-developers/
Hello, There are plenty of web based app development platform available. You can choose any of them. I am an app developer, I have tried plenty of the mobile app development platforms. I have developed more than 50 apps till today with the help of Phonegap, Telerik, ConfigureIT etc. They are running successfully on app store. My personal like is ConfigureIT. Because it is the web based platform so you can develop an app from anywhere as well as at any time. There are plenty of other features also that makes it unique compared to bunch of other app development platforms available in the market. The features that makes this platform unique: --> Cross-Platform App Development Tool --> Automatic Coding, No need to write any code, just drag & drop the things -->Live Preview on the Real Devices through Preview IT App -->Convert the iOS app into Android with just one click and by doing some design changes --> Easy steps to build API --> Cloud based platform For More info: http://www.configure.it/platform/appconsole/ (http://www.configure.it/platform/appconsole/) I hope my answer can help you.
its possible, but depends on how.
APIs
APIs are official ways companies will allow you to connect with their data. only some companies/websites/apps will do this.
instagram used to have a good api. but since facebook bought them, they dont allow people to use their data anymore.
Web scraping/ crawling
is a way to gather data from other websites. by using bots. it's been in a legal grey area, but as long as you are not running intensive bots, you should be fine. just don't use an account to login, you will be accessing publicly available data.
how to start.
Prototyping your MVP
prototype your idea using something fast that you can iterate. Webflow, figma, bubble.io check out r/nocode
Designing an app is hard as it is, there is no need to take longer writing beautiful code. get something that works and ship it.
If you provide someone with Swift code, they can use it to build an Android app, but it wouldn't be "translating", it would be pretty much rebuilding it from the ground up. It would cost as much as building a brand new up from ground up.
Android and iOS apps have different structures, you can't simply convert the code from Swift to Java and have an Android app.
Each platform has its own unique user interface elements, and each has its own unique way to put them together and interact with them.
They also each have a unique set of libraries that work in different ways, a library is basically a premade component that does a certain function, for example instead of having to write the code that interacts with the server from gound-up by hand, you can use a library that facilitates that for you, this would save you a lot of time as you'll get more time to focus on the core functionality of your app rather than the naunces surrounding it.
Now there are technologies that allow you to write one code for both platforms, a hybrid technology like React Native, but if you are hoping to become an experienced mobile developer then I would not recommend you start with this, but it's worth taking a look at.
This page mentions all Android API's available with Cordova:
https://cordova.apache.org/docs/en/5.1.1/cordova/plugins/pluginapis.html
Android studio is free. That said, it is not intuitive at all. Even tutorials barely help since the coding from previous versions rarely works in newer versions.
Here's a app development calculator. Apps are very expensive. Most businesses pay upwards of $250,000 for their apps. The best bet is to find a freelancer to do it cheaper.
I would say buy a mac. Generally, you would use an emulator to test what you've made rather than buying a device to test it on. For android apps just download the mac version of android studio. Android studio is free and it comes with built in emulators for the phones.
But don't think learning how to make apps is going to be easy. The programs and languages are very non-intuitive. Be prepared to use trial and error to the point of banging your head against the desk as you move to your 200th iteration of the same app because something you did broke the whole app, yet again. Usually it's something extremely simple that breaks the app and you just overlook it ("Damn, I forgot to close that bracket...."). There is a reason the average business pays upwards of $250,000 for their app.
I mainly use Sketch and Adobe, but unfortunately, you're right, there's nothing cost friendly about either. I'd recommend trying Origami Studio.
Are you planning to become a UX Designer after your degree?
Depends on what you want to build. For most cases I would recommend the ionic framework.
You can also go with flutter, both are awesome.
Also you can check out mac in the cloud :)
If you want a showcase of ionic you can download my app: https://play.google.com/store/apps/details?id=com.low.carb.keto.fasting
Here is the Android version
For iOS, visit this link
Any comment, feedback, review is highly appreciated. Thanks and wish you as much fun using it as it gave me by building it
Looking at frameworks that are popular , you’ve got Cordova, Unity, and React Native as your main options.
Unity is for games and Cordova is a pretty simple wrapper for html, but React Native has become pretty good for non-native apps (our Android app is completely RN).
The community is pretty good so you’ll have lots of packages and write ups, but there’s kind of a steep learning curve at the beginning.
Good luck!
My guess would be most good phones should support 10 (for your 10 fingers if you can manage to put them on a screen at once. :) Really only viable for tablets).
This app will let you test a phone out: https://play.google.com/store/apps/details?id=com.the511plus.MultiTouchTester My Nokia 8 supports 10.
5> is probably what most phones support.
These are just 2 apps we have worked on: https://play.google.com/store/apps/details?id=com.bachmanitygames.carbounce
We are working on 2 more apps currently and we are Bachmanity Games. If you're interested, please DM me, we'll sort things out. :)
Interesting idea - reminds me of "habit" apps (such as this - https://play.google.com/store/apps/details?id=org.isoron.uhabits&hl=en ) though yours has some sort of reward program ($) but then...
How would one prove the task was accomplished? Where does the app get the money to pay you?
I misinterpreted... thought you were taking screenshots/stills in sequence and displaying them as a gif like stop-motion animation.
there's this: https://play.google.com/store/apps/details?id=com.spectrl.rec&hl=en