I'm somewhat in the same boat - I really need to expand my skills, but after working on the paid stuff, there isn't a lot of time left for learning.
One thing you may want to look into, if you're interested in staying in tech, is p2pu or codeacademy. Both will allow you to pick up some skills on your own schedule.
It's been my experience, at least in web dev, if you can put a portfolio of sites that show you know what you're doing, you'll at least get in the door.
Good luck!
Hey, I see this is a month old at this point, but the most wasted opportunity is the one never asked about. I'm currently looking at pulling up roots from New York (Long Island) and heading anywhere.
So to make it short, are you guys still looking? Base Resume if you care to peruse
It's great that you're interested in learning to program! I've heard a lot of good things about sites like codecademy and kinda wish they'd had something like that when I first started learning.
Interested, works are merely altering an existing framework into something more "simple" and "not-laggy" (which helps with compatibility issues), only want Canadian minimum wage (Pretty sure it's $10.25/hr, will look it up again in a bit), hours are flexible and plentiful in availability (overtime is over 44 hours/wk, so be careful there), or I can be paid based on "success" (a discussed lump once the site is built, also known as commission).
Can we discuss more details? I can easily build examples, but I'd like to tailor them more toward what you're looking for (a link to your kickstarter project might help).
I have a mild-moderate knowledge of several languages, including PHP, Python, HTML, CSS, C++, C#, and Ruby, just to name a few off of the top of my head. In PHP, I've helped edit an amazon-catalog-search. In Python, I've made a few URL-unparsing scripts to make the "%20" and other symbols of that ilk readable (link), among other useful small things. HTML and CSS experiences are too widespread and small-scale to really note. C++ was my first language, and I attempted to make a game using DarkGDK, which ultimately failed due to limited time and multiple explanations left lacking in-class. Attempted new game in C# in school, and it was marginally functional (though VASTLY lacking in features). RPG Maker XP uses Ruby, and I have created not only a new "cheat menu", but with some minor help, I have created a functional (buggy in cosmetics) addition to the heavily-lacking battle engine (link will come later when I host that code).
tl;dr version: My experience is really widespread; chances are that I can help.
Hello, my name is Laura Stalter. I am a graduating senior in the graphic design program at the University of Dayton. I am interested in this position, is it still open? I deal mainly in print and digital design. Here is a link to my Behance portfolio: https://www.behance.net/stalterl1
I look forward to talking with you soon!
My personal favorite programming-related book is Programming Pearls. I read it before every interview even if I know pretty much all the problems already. It's just a really good refresher to get back into the coding mindset.
Code something in your language of choice right now. Anything small is fine. While non-compiling code is usually okay in interviews, you should mostly stick with the syntax of a familiar language otherwise the interviewers are going to wonder how much of a progammer you really are. So if you've forgotten how to declare a sublcass or how pointer deferencing works, now would be the time to recall.
Brush up on architecture design, and read up on a few design patterns and memorize the cases for them. Come up with examples for when you would use each one. Bonus points if you can come up with an example you've done.
Read up on data structures, and make sure you can figure out the complexity of each one as well as pros and cons. Also read up on some common algorithms (tree traversal, graphs, etc.) and know their complexity.
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