It would be cool to try to do an all faction speed run and calculate how much faster it gets with 2 or 3 or 4 players calculate s route, and give specific instructions.
You would need to modify the code for these calculations slightly, and keep track of what items are like local to one player and what prerequisites are global (one player can complete for everyone).
I think multiple players balloons the search space, but it probably scales rather linearly time wise for the number of players.
Your ISP doesn't control your local IP. I guess you mean the router from your old ISP? Not important. Regardless...
Do you have another computer on your network?
If so, open PowerShell (you can get it open by getting command prompt and typing powershell.exe) and type Test-NetConnection 192.168.18.6 -port 25566
If that doesn't work, Windows firewall is blocking the port. Just unblock that port. There's a guide here if you need it.
You can do it from an elevated (admin) command prompt or PowerShell prompt like so:
netsh advfirewall firewall add rule name="UDP Port 25566" dir=in action=allow protocol=UDP localport=25566
You only really need UDP, but it doesn't hurt to have TCP too. Doesn't help, but it doesn't hurt.
netsh advfirewall firewall add rule name="TCP Port 25566" dir=in action=allow protocol=TCP localport=25566
Good luck.
Just download git from https://git-scm.com/ . Afterwards type this command:
git clone https://github.com/TES3MP/openmw-tes3mp.git
If you want to make changes to the code the way that it should be done with git, you can register an account on github and fork the tes3mp repository. When your changes are made you can create a pull request.
That's all there is to git. The rest is up your C++/Lua knowledge.
I know games can be an unaffordable luxury in some parts of the world, and I won't comment on condoning piracy and all that.
The issue seems to stem from the Visual C++ Redistributable, and solutions may be available here.
That said, you can get the game for a tenner (£11.79) at GMG, and I strongly urge your friends to buy it. While the game is old, it's not abandonware yet.
I can't compile your source from linux: Paste I think that mumble libraries is missing. How do you link mumble libraries? Or you could build a version for Linux :)
You’ll probably have better luck downloading openmw directly from https://openmw.org/en/ and running the install wizard.
OpenMW is for playing single player Morrowind in modern computers. Tes3mp is a project built on top of OpenMW for playing morrowind with other players.
You can share the same install of morrowind for playing both.
TES3MP includes the OpenMW launcher, which is also used to configure settings for TES3MP, but it doesn't include the singleplayer OpenMW executable.
If you want to play singleplayer OpenMW, you need to download it and install it in a separate folder.