The poster is actually the co-founder and owner of boardgamegeek.com. It's likely he has, by far, the largest collection in existence. You can see a list of all or part of it here.
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Looks like this will be fixed:
"Currently all printing has stopped and we are expecting this to be fixed, such that newly-printed cards are indistinguishable from older printings."
My recommendation is that you don't buy Dominion Adventures until it is fixed.
Robinson Crusoe is illegal in most countries because it tortures players so harshly.
"Oh hey, looks like you are progressing well. Here's a bear, and then a storm, and have four fucking clouds on your weather roll too. Ha, I guess you used your food. Eat shit and die."
That's what the game would say if it could talk.
This is better for looking at the list, its these two users on BGG:
If other people enjoy your game then unfortunately they aren't talking about it. Your game's forum on BGG has literally 1 thread. A review thread every bit as harsh as Tom's review.
It's not an exhaustive list, but here are some of the options: https://boardgamegeek.com/geeklist/189496/game-table-manufacturers
That completely ignores the many more options that open up if you consider poker tables, many of which work great as board game tables too. There a couple of very nice convertible dining/poker tables you can get straight from Amazon, for example.
"that's a joke"
Put the tiles out in different shapes. It makes the game insane quickly. There's a very official looking page on bgg that shows some suggested layouts.
EDIT: Here's one.
I'm not familiar with the exact game you're subscribing, but it sounds a awful lot like the new party game Spyfall.
"Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!
Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!
At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.
After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!"
This is a class of games known as Induction Games, where the players are trying to determine what the rules are. There's an old (52-card deck) card game called Eleusis that's pretty good. Probably the best known among hobby gamers is Zendo which is a fantastic game, and when done using the Looney Pyramids is quite pretty too look at.
A bit of digging also found this geeklist with other games of this type.
I performed some search queries and found some information on this website called boardgamegeek.com. (In the industry we just call it BGG). You should check it out sometime.
It's fraudulent, relying on modern unfamiliarity and discomfort with overt racism to increase infamy and interest on grey antique markets. There are a few auction services that just keep coming up with copies of this and another Hudson Brothers board game, presumably made on demand. On close inspection, the materials are clearly modern in origin.
I don't know in this particular case who has the rights to Brass, however, I tend to take anything Martin Wallace says with a canister of salt. He's had a variety of disputes with a variety of people (one or two? Ok. But there's a threshold where I tend to assume that the guy who's involved in such a higher percentage of disputes may tend to be the source of the problem).
And the whole "Bohrer didn't have the rights" thing? Yeah, so, the owner of FFG arranged an arbitration by a judge who is also a game designer, and Wallace ignored the results of the arbitration: https://boardgamegeek.com/thread/442479/martin-wallace-vs-fred/page/3
So yeah, don't get the pitchforks out just yet.
<strong>Cutthroat Caverns</strong> maybe? It's still semi-cooperative at the end, but everyone is trying to screw everyone else to get the final points. At the beginning, everyone has to cooperate, because the bosses are stronger with more people playing the game, but if you kill off / let a player die too early in the game, the bosses don't get any easier to beat, and everyone else is screwed.
Considering the game was originally designed with an Egyptian theme and changed by DOW to not compete with other titles id say the designers artistic vision argument isn't super strong.
Regarding copyright and patents, read this thoroughly: https://boardgamegeek.com/thread/493249/mythbusting-game-design-and-copyright-trademarks-a. The tl;dr is the text of your game (including rules) is copyrighted at creation and patents are essentially not possible.
Your next step is to continue playtesting your game with lots of different groups until you've ironed out the rough spots. You had one successful playtest. That's not enough. You need to put it in front of lots of people and see all the interesting ways people try to break it. Even a party game like this needs thorough playtesting.
Then you need to go to the Chicago Toy Fair (http://www.chitagfair.com/) and pitch your game. A game in this style will need to be published by a publisher who deals with mainstream games and ChiTAG is your best chance to interact with those publishers. If you're serious about the game, you must go to that convention (assuming you're in the US). Research the publishers that will be there, identify the ones that might be a fit for your game, and reach out to them via email a month before the convention to attempt to arrange a time to meet with them and show them your design. You can go up to booths and attempt a cold pitch but publishers prefer to schedule meetings.
Now for a dose of reality: It is almost certain that your idea has been thought of by someone else and there's a good chance something similar has been published. Research the party game category on BGG thoroughly to make sure your game does indeed have something unique, and therefore pitchable to a publisher, before you start making plans to pitch the game. For example, I just played Wise and Otherwise a few weeks ago and I could describe that one as a thinking man's Apples to Apples.
For all of you complaining that you have to pay money to vote, you're completely wrong. You can spend 20 geek gold once, which you can get for free by posting content on BGG (each approved picture gets you 1 GG), or you have to have an avatar, which costs 30 GG. Once you have an avatar you can vote every year. People literally give out avatars for free here: https://boardgamegeek.com/thread/475312/no-geek-left-behind-how-get-avatar
The whole point is to reduce robot voting.
That's really interesting!
I played the heck out of this game as a kid. I think the woman on my copy was Indian though. It is the middle one in this pic: https://boardgamegeek.com/image/492403/mastermind I guess it was the Canadian version. Too bad they didn't have a reunion for every cover.
Just in case you don't know who Kevin Wilson is, here's some games he designed:
Android - The cyberpunk-noir murder mystery game, established background to Android Netrunner universe.
Arkham Horror - The most Ameritrash of Ameritrash games, basically the keystone to the Arkham series within FFG.
Cosmic Encounter (FFG Version) - Took a classic and made it a classic again. If that makes sense.
Descent: Journeys In The Dark - Created first edition, not sure what capacity he was involved for second edition. Basically a fantastic board game dungeon crawler.
Fury of Dracula - One of those out of print games that people rave about. Think Letters From Whitechapel except Jack fights back when you find him. In fact, that's almost exactly what it is.
A Game of Thrones - I just finished playing a game of the second edition about an hour ago. The perfect theme for the perfect backstabbing simulator.
Sid Meier's Civilization: The Board Game - How do you create a board game based on a video game that was based on a board game? This is how.
So, basically, laid a lot of the groundwork for some of FFG's most successful franchises.
Ok, it took a bit for me too, so don't feel bad.
First, watch this video, then you'll want this player aid.
Between those two, you should be able to at least start playing.
It seems all the chatting has got Queen Games to wake up:
from Donald X:
>That post, or maybe the crosspost to the kickstarter, appears to have motivated them; they are very apologetic and in fact have offered to pay me an advance on next year's royalties. And they fixed the royalty statement to include the missing stuff (also there was missing stuff on the royalty statement, but that could totally be an honest mistake; RGG for example recently accidentally overpaid me for online Dominion, in one of their quarterly payments).
So next year they could be just as late but a hunk of it would be early instead. What about the year after that, you may be saying. It's a question isn't it.
I haven't signed a new contract yet; it seems only prudent to wait to see if the money shows up before making any rash decisions.
Obv. the expansion's existence depends on this; I mean if you ever want the expansion and I want to be nice to fans of KB, I should give them an extension. They have of course helpfully pointed this out.
BGG has a great wiki entry outlining all the different editions: from all the base game editions & expansions to all the big boxes and all the standalone versions. For starting out, I highly recommend just picking up the base game.
Dixit might be an interesting option, involves no reading and is usually fun to play with a group of people you know well. It's fairly light-hearted and has simple rules.
It looks like a location from Arkham Horror
 It is the library location from the base set board. But it is from the Dunwich expansion. It is a rubble token.
But there are kids games not ranked as unfavorably, kids can be presented with choices or challenges even if they are simple ones. Candy Land has no choice, just colors and luck, the game could be run though a computer and it could tell you who won instantly.
Many kids games get 6es and 7s even if they are as simple as flinging chickens at a plane they can see the fun of it.
Legend of Drizzt, Castle Ravenloft and Wrath of Ashardalon are D&D dungeon crawls in a box. Pull it out, have everyone choose a character, pick a scenario and start rolling.
For timing questions during a run, please see the timing of a run chart.
4.3 is the last chance to use abilities (like Batty). 4.4 is when a run is successful (so when sneakdoor would move you). So your last chance to use batty is when they are still on archives. Once they move to HQ there are no more windows to use batty.
Therefore Batty on HQ cannot be used during a sneakdoor run.
I just got into playing Star Realms. Excellent two player deck building game with rules for FFA, Team and Boss game types. I was gladly surprised to see that I wasn't alone when I saw it's rank is 54 on BGG.
Also it has an Android app so you can try it out before you buy. Free version App is limited but a good trial.
Sorry but, this is the winner.
One of my favorite board games, for its theme alone, really, simulates queuing in communist Poland. Check it out if you ever have the chance.
> The board game Kolejka (a.k.a. Queue) tells a story of everyday life in Poland at the tail-end of the Communist era. The players' task appears to be simple: They have to send their family members out to various stores on the game board to buy all the items on their shopping list. The problem is, however, that the shelves in the five neighborhood stores are empty.
You have to jostle for place in line, report people to the secret police, and buy and sell from the black market to accomplish your goal.
They got a board game set in an Arabian Nights type setting to get rid of the 'slave' cards. Even though that slaves were very much part of Arabian Nights, and they weren't even slaves by race, so it's not even racist...
Also maybe have a rating for that. Last night I was playing Airlines Europe and I was having trouble even without any color blindness.
Would be interested to see a contest around that idea. Best boardgame one can make out of Checkers, Monopoly, Risk, Battleship, etc.
For example, consider a Checkers board and pieces repurposed into
The game you played a while back where you build cities & have different types of power plants... my guess would be that you might be thinking of <strong>Power Grid</strong>. It's a game where you have to buy/build different types of power plants, and the resources to fuel them, to be able to power the cities that you're expanding on the game board. Could that be it?
Boss Monster is a game in my collection which has received a lot of negative reviews and criticism, and that has been denied replay by people who have experienced it once before.
Still love the art and the theme which is why I got it in the first place. :)
Welcome to the world of hellish classic boardgames that exist today due to nostalgia. Yes, Hi-Ho Cherry-O takes forever and requires no decision-making whatsoever.
Might I suggest:
Richard Scarry's Busytown Board Game -- cooperative roll-and-move game periodically broken up with everyone hunting for items on the intricately illustrated 6-foot-long board. Every item you find on someone else's turn helps your teammate move faster. Everyone must arrive together at the picnic destination.
My First Carcassonne -- A tile-laying game there the tiles create a landscape and you place tokens (meeples) down on the board to score points. It's a very simplified version of the more mature Carcassonne game.
Catan Junior -- acquire and trade resources to build pirate ships and pirate lairs. When you've built enough lairs, you win. There is a more mature game called Settlers of Catan, but it bears little resemblance to this game. A nice feature is that every player is likely to progress evenly, giving everyone a sense they might win.
If they have rep: Usually you are good to go.
If they have no rep: save all your email communication with them and read the trade FAQ
Just remember in the end it is your own risk, but from my personal experience I haven't had any trouble.
edit: Whoever has the most rep usually goes second when you exchange shipping/payment.
Here's a link to what moats look like, for those that are curious:
Reminds me of borders from Suburbia Inc. I'm definitely looking forward to building even crazier castles.
Opinion: Having random chance in a game isn't necessarily a bad thing.
I was reading this post earlier this morning and I agree that the needle has swung too far in the direction of "luck is evil and all traces of it should be banished." The more games I play, the more I realize that I like strategy games, but I ultimately like a game which involves some amount of tactical play (which in terms of strategy falls under the risk management or push your luck areas). "Given what I see in front of me, what's the best I can make of this situation." Sure, a better card might come up for someone else, but that's part of risk management. Second, I play games to have fun and create memories, not to measure my victory penis or strategic intellect. Having fun with friends trumps winning for me, so with those two things in mind, I'm much more accepting of some sort of chance in a game (randomized cards, occasional dice roll, random drawing of tiles), especially when it increases the replayability of a game.
That's from River 1 and it was ruled that the field circles around it. There is another that was released later which was the same except it has a road bifurcating the field. It's around page 27 and pg 66 or so in the complete annotated rules.
edit: updated page numbers and added a correction on where to find the bifurcated spring tile.
Common misunderstood rules are:
If you are already doing this, you may also want to check the rules on how to cure diseases:
If you are still following these rules then ensure you are also doing the following:
If you're still playing right, check these common mistakes from the forum over at Board Game Geek:
I guarantee you're either stupidly lucky or you're playing at least one rule wrong if you think 6 epidemic cards is "too easy".
A really fun game with ten scenarios (more to come in an English expansion reprint in January). Several good cases, two real clunkers. Several typos from a possible OCR scanning job. Highly recommended!
The wife and I ran through the ten cases as part of my BGG 10x10 challenge. Our comments on the ten cases (behind spoiler tags).
Risk Legacy is easily the best version of Risk I've ever played. It's far more memorable and it's one of the few games I've ever played where the rules and board evolve over multiple games.
Hive Pocket, I play this with my GF quite often. We also play Star Fluxx but that one is not specifically for 2 players.
You're making those implications, I made no such. You can have an evening of fillers, that's totally fine. But the time span is the important qualifier for a filler, not the game play depth or what have you. Link
Reading some of the discussion here, it might be more apt to call this Love/Hate Letter...
I get where some of the criticism comes from, but I'll still play this with casual groups anytime. It's hard to beat Love Letter's size, simplicity, and lightweight tactics. I don't mind the original theme at all, either. If I'm trying to turn a non-gamer, this is likely one if the first games I'll show them, and I think it does this job just fine.
Love Letter is a welcome part of my collection and is just sort of clever and charming. It's also fun coming up with nicknames for the love-cubes/affection-blocks/panties.
What are some better micro-game alternatives that do the same job as Love Letter?
And for a truly scathing review, check out: https://boardgamegeek.com/thread/916645/love-letter-game-plays-you
It seems that it was a real game:
I'd guess that it's a coincidence. I suspect there's some story-spinning around the retelling, for a couple of reasons:
The vagueness of the "violent death" of the game's inventor. Omitted information for no good reason (other than the generation of intrigue) is a hallmark of a fabricated story.
I find it hard to believe that the FBI wouldn't be able to track down the game, given that at least one person managed to buy it and it still apparently survives today.
I feel like <strong>Android: Netrunner LCG</strong> would be a natural transition for you. It's a competitive card game but the Living Card Game model means that you know the contents of every expansion before you purchase it. It's far easier to construct a deck with this model than it is with a CCG/TCG.
Check out the FFG Tutorial.
Two stories. One that happened to me, one that I witnessed.
At a coffee shop group, two games had just ended at once and the two groups started talking to each other. Eight people total. I was going to start a game of Pandemic and asked what four people out of the eight would like to join. The remaining eight can do another game. Well, all eight people wanted Pandemic. We only had one copy at the coffeehouse.
Then someone started looking through the components and said "Hey! Look at all these role cards! We could go up to an eleven player game. An eight player game would be a snap." Despite my best efforts to stop the idea, they all agreed.
It went exactly how you would imagine an eight player game of pandemic would go.
TWO) I came late to a group once to see that the host of the event wanted to get everyone there introduced to each other. So he wanted the first game of the night to be one game that everyone participated in so that people would all have the chance to introduce themselves to one another. It was 35 people. They were playing Timeline.
The host, still stuck on the idea that he wanted one big happy family where everyone was together as one, insisted that I "jump in" to the game. After all, nobody else had more than five cards down. I could easily catch up.
When there was less than an hour left before the event space closed and kicked us all out, the host finally admitted his mistake and called a halt to the game. He did not want "the first game of the night" to be the only game of the night.
Welcome to the game! Glad you had fun.
This isn't an answer to your actual question, but for new players I always recommend this post. I think it teaches a lot about the core mechanics of MtG.
Thunderstone advance is a great deck building game. It has a fantasy theme where you go in a "dungeon" fighting monsters, then go at a village to buy equipments, hire mercenaries and level up your characters. It's a great game, and I own the <strong>Numenera</strong> version. I know the "Epic Thunderstone" version exists, where you play with everything, but I've never tried it. Yet.
I've never played the DC version, but many members of my group said it is "ok", too simple or bland like you said. They prefer the Marvel Legendary one.
If you want a real challenging one, there is Core Worlds. You are building your space empire by recruiting troops and invading worlds. People who suffers from analysis paralysis should avoid this one, it's a massive game especially with the expansion "Galactic Order". But it's fun: making combos, building a massive fleet and stealing worlds from your opponents. Glorious.
I believe that XCOM: The Board Game is a game that you are looking for. BGG Link Cooperative, uses a timer to limit player actions, has varying degrees of difficulty for new/experienced players. Awesome theme for those who are a fan of XCOM
Cosmic Encounter is my recommended growth for you. It has the alliances, betrayal, and battle that you like, but it is just so much better than Munchkin (ymmv). I also think GoT 2nd Ed is an amazing game but the 3-5 hour playtime and requirement to have 6 people for game balance makes it hard to get to the table often. Cosmic Encounter gets played at least once by my group almost every game night or two.
Like I was able to Google it, but you should've posted a link to the pic she drew because what the fuck are you talking about
Days of Wonder announced that they are replacing the slave cards in this game with fakir cards.
You can read more about it here.
I did an advanced search on BGG and scrolling through that list I think it's F.A.T.A.
If not, maybe it's one of the others that came up in the search.
EDIT: Or maybe it's FATAL, which is a re-implementation of F.A.T.A.
Mage Knight was pretty expensive when I got it. I think I paid $110 for it. Retail is about $90...but it looks like you can get it on Amazon for $60 right now.
Knowing nothing about what you and your wife like, I have no clue if you would like this. If you want a 2 player epic game that will take about 3+ hours...then this might be what you want. Keep in mind, this is a pretty heavy game. But you can (and should) play full co-op for your first few runs, so it's you and your wife vs the game.
Miami Dice Review
And if you are really leaning towards getting it, watch Ricky Royal Walkthrough playthrough to get a handle on the rules. Seriously, you'll spend 2 hours reading the rules before hand if you don't watch this one :)
There is a thread about it on BGG. The early printing of the original game will have larger cards. Sounds like if you contact and send them a picture of the mismatched cards, they will ship you a free newer printing of the original game.
I ran into the same issue, emailed them this morning but haven't heard back from them yet.
Excellent timing! This is a great game. I think it takes a couple of full plays before you can really appreciate it, but once you do you'll uncover a gem that is elegantly simple, but wonderfully nuanced and layered in ways that it seems only the remarkable Reiner Knizia can manage. My copy has seen a lot of plays... and despite being an older game - it holds up really well to the scrutiny of modern day strategy gaming.
The timing is excellent because, if you haven't heard, FFG is planning on re-releasing Tigris & Euphrates. As of this writing, there aren't any details (it seems the image was released a bit prematurely), but I expect we'll see some revamped artwork and rules. If it's well done, I'll have no qualms about purchasing a new copy.
I haven't played it yet, but someone recently recommended this variant in another thread and it looks great. (also the highest-rated variant on bgg along with the obligatory misère)
"Getting in on the ground floor" is not always the best idea. I say this as someone who has backed lots of Kickstarter projects (and I continue to do so). It can be fun, but keep in mind, it's going to be a while before you see the game (And there's always the chance you never see it).
With that said, lately I mostly watch out for the weekly Kickstarter Roundup here on Reddit. I take a look at projects that sound interesting, have a decent amount of funding, or that people are talking up in the comments.
Once you're paying more attention to Kickstarter you'll also have an idea of what big games are coming down the pipeline, like, say, Scythe or The Others: 7 Sins.
If they were interested in Agricola, why not Agricola: All Creatures Big and Small? It's a strictly 2 player game with the same theme (managing a little farm) that takes about 30minutes to play. It easily fits into a backpack (although it's overall table space is a little large, I managed to just barely play it using two airplane meal tables) and even has expansions if they play it so much that they want more content.
Holy crap man. I was like "racing game? who the F*** thought that was a good idea?"
Then I played it. Then I bought it. Totally great game.
If you want to make your betting really exciting, why not add some bluffing with Coup
The starting cards are randomized, but the best player at deduction and bluffing will most likely come out on top. Easy to learn, light game, 2-6 players, plays 10-15 minutes per game.
Or hell, get Sheriff of Nottingham and just bet real money. It's just a pure bluffing game. Tabletop did an episode on it: https://www.youtube.com/watch?v=OG0zfMslfQs. 2-5 players, 60 minutes, no player elimination. Easy game concept to learn, but social deduction games are as difficult as the people you're playing with.
/r/Boardgamedeals, as you can see by the other responses, is the reddit place for boardgame deals. That's mostly fed by bot from the Hot Deals forum on BGG, if you prefer that interface.
Print this out. Keep it handy. You won't even need the rule book/walk through anymore.
Just click on the newest version and you're all set. It's a huge help.
Someone went through the political deck and removed all the boring/frivolous cards. That way whenever a political card is drawn, its high stakes and people have a vested interest in the outcome.
There is a wealth of information out there to guide you through the process!
Some websites that can help:
Stonemaier Games' Kickstarter Lessons (this is a must read)
10 Pieces of Advice for a Successful Kickstarter
Some subreddits that can give you more feedback on your game and your kickstarter plans: /r/BoardgameDesign and /r/TabletopGameDesign
What on earth is 'The Game'? I can't even find it on bgg?
EDIT: here's a good video explaining it https://boardgamegeek.com/video/64640/game-spielso-lange-du-kannst/overview-and-rules-explanation-game-spielso-lange
This is a good start.
One of the most influential articles ever written. Flores is still resting on his laurels from this one.
Some of this is not relevant, but scroll down to the bit about Baneslayers vs. Mulldrifters. It will help you evaluate creatures.
I own and like both forbidden island/desert. And would recommend either as a faster coop then pandemic.
Both desert and island take about the same time to set up, maybe a couple minutes to shuffle/pass out cards (Desert a bit longer because of the sand tiles, but not much) I do like desert more myself because you don't have to worry about tiles being removed as you play which can be frustrating to me. Also I like the way you have to find parts to the ship compared to just bringing cards to the temples in island (which is like curing stuff in pandemic). But my gaming group seems to like island more for whatever reason.
Both play in about the same amount of time (20-30mins) and have decent replayability if you like coop games. If you get island I do recommend you check out some alternative layouts after you play a couple games of the standard version as they add more variation. They don't really work with desert though (the sand mechanic doesn't work well unless you use the default layout)
Zulus on the Ramparts! covers the 1879 Battle of Rorke's Drift in South Africa
You might want to look through games in the Post-Napoleonic category on BGG
I agree with you, you score 9x9 in relation to your own abbey, what's in those 8 surrounding tiles doesn't matter as long as they are present.
page 12 of the complete annotated rules has a foot note about this.
Fortune and Glory
If you haven't watched the Tabletop of it... Very heavily themed game, where you take on the role of pulp adventurers from the 1930s looking for supernatural artifacts (it's pretty much Indiana Jones).
You can play 3 ways. Full co-op, where all players work together to collect enough artifacts before the Nazis do (and you can kill some Nazis on your way). Or, you can compete against each other. Or you can compete against each other AND the Nazis (or another evil organization such as the Mob, or the Order of the Crimson Hand).
For "new Monopoly" I recommend Lords of Vegas. The game has plenty of negotiation, property buying, a real cool Las Vegas feel, and the game can accommodate up to six with the Up! Expansion. For an extra Vegas feel you can add clay Poker chips.
Another alternative to Monopoly is Acquire. The game has a strong business feel as you invest and try to retain stock majority. Plays up to six.
For a pure negotiation feel Chinatown is another good option but it only plays up to five.
Wow. Hans im Glück is really selling out with Carcassonne...
Similar game from last year without the Star Wars license and some twists on the Carcassonne gameplay:
Galaxy of Trian
This is a tabletop card game! It has a board and customizable decks. Though I've never actually used anything other than the pre-constructed ones that come with the box set. Summoner Wars is great fun.
Everything you need for 2 players comes in the box.
I haven't played this one personally but a lot of people are crazy about it. It's a great game supposedly. Maybe someone can chime in. Like Summoner Wars, everything for 2 players comes in the box but there are more cards & decks you can buy.
Neither of these games are really "trading" or "collectible" card games like MtG, they're sometimes called living card games. You buy the base game and expansions or extra decks, you don't have to collect 4 copies of staples for every deck to have a viable collection. Moreover the game is fun and complex out of the box.
The game is https://boardgamegeek.com/boardgame/5668/mini-mastermind
I wonder if Andrew Greenberg ever found out about the people on the cover? He wrote an interesting essay about Mastermind for the "Family games, the 100 best" book.
Shadows of Malice is a bit more in the vein of Mage Knight and plays with 1-8 players, although it doesn't have a campaign. And then of course there's Shadows of Brimstone.
In addition, I recommend this review. It compares M&M, SoB and SW:IA.
The problem with Risk is that if you have one army in a territory and I have 8 move in to attack you, there is a very real chance I could lose because the combat is random. Also, players can be eliminated from a 3+ hour game.
More modern games have moved away from some of the randomness and player elimination. If you're looking for what we call a "dudes on a map" game, I'd like to suggest <strong>Cyclades</strong>. It's a great game with more interesting mechanisms than Risk, but it's not much more complicated.
Sounds like Golem Arcana with a more elaborate digital component. Hopefully it's not actually collectible, I don't even give games with rare chasing a chance.
<strong>Colt Express</strong> is a wild west train heist (taking place on a 3d train model!) in which each round requires the players to program their moves ahead of time.
<strong>Broom Service</strong> is about delivering potions on your broom. Choose 4 of 10 roles, then act out their actions, but you must decide to push your luck with a riskier, stronger version of the action or a weaker, safer version.
I'm a big fan of Pathfinder Adventure Card game.
It has a fantasy setting, and classical fantasy classes. Your characters get stronger from scenario to scenario via improving the cards in their deck, stronger spells, equipment, allies, etc. And also gain feats/traits after certain missions. I love the sense of permanence you get going from game to game.
A nice illustration for you non avian people.
Here is Jay from RGG saying that their normal replacement policy is still being honored for Adventures. OP's problem most definitely qualifies as "damaged parts."
[Edit: Just in case you didn't click the links, OP doesn't have "the exact same issues" as the rest of us. His insert/cards have suffered actual physical damage, not just flimsy cardstock.]
You can find out sleeve sizes by finding the game on boardgamegeek, then search for 'sleeve'.
Pandemic uses Standard Card Game sleeves. The following sleeves have been tested and found to fit:
There's a neat list where they show you the original image, and what a red-green colorblind person sees. Or at least that's what it reports to be. All the images look to same to me. :)
While amazing in game play, both these games need cards to be spread out quite a bit.
Onirim needs less table space and now comes with more variants/expansions in the box. If you fly economy, I'd go for that.
This subreddit has a Kickstarter Roundup that is posted every Sunday, listing games that just came out in the past week and games ending in the upcoming week that are funded or nearly so. The link is conveniently located in the black bar beneath the top banner.
Here is this week's roundup.
If you prefer BGG, there is a GeekList for that.
You can subscribe to the Hot Deals Europe forum on BGG. You'll still have to filter by [UK], but it's at least a little better.
The two classic posts on IP law as appropriate to board games are
IP Law for Dummies and Board Game Designers
Mythbusting: Game Design and Copyright, Trademarks and Patents
Check out this list on bgg which has a bunch of the big games coming out.
I'm not going, but here's the games I'm looking forward to:
Ashes - I preordered this and it's coming tomorrow! It's a new card game similar to Magic that looks very interesting to me.
Mysterium- I already have the Polish version, but this one has been talked about a ton already. It's a very unique combination of Dixit and 'clue-type' murder solving.
Rattle, Battle, Grab the Loot - Looks like it's going to be a fun little dice rolling pirate game from Ignacy Trzewiczek.
Flick Em Up - A dexterity game with a western theme? Sold
Really any game on that list is worth checking out!
I'm also looking forward to expansions for Takenoko, Castle of Mad King Ludwig, Heroes Wanted, and Imperial Settlers
Lots of people have been saying Carcassone, which is a good one to get but if you liked Risk, Small World or Kemet would be good choices as well. Also please check out the wiki for other good suggestions and tips for picking a new game.
the BGG game site for it says that there is no necessary ingame text (ie. it just uses symbols in the game), so if you can find an english rulebook then you should be set.
Edit: The rules in any language are available here on the game's download page
There is a new board game based on Magic the Gathering universe that is inspired by Heroscape.
It's not out yet, but will be out later this year.
Check it out here:
I just found out about an old boardgame called Thunder Road - basically an extended post apoc chase scene simulator, Mad Max with serials filed off.
I need to take a look at the rules, but grafting the rolling map concept onto AW as an aid for visualizing fictional positioning... That might bring Drivers to the forefront and be a killer cold-open to hook players piqued by Mad Max.
Macao uses a similar concept, but with cubes, not workers.
You have a windlass that rotates one spot every turn. Over the game, you collect cubes, but those cubes will go into spots that you will access in the future. The game is planning when to take lots of cubes you won't get for several turns, or when to take just a few cubes that you will get right away.
I despise the basic Werewolf game. Sure it can handle a bunch of players, but inevitably there will be a few knocked out early simply on guesses who have to sit around waiting for everyone else to finish before moving on to something else. So I just won't play it.
That said, I really like One Night Ultimate Werewolf. https://boardgamegeek.com/boardgame/147949/one-night-ultimate-werewolf Each game only takes a few minutes, there's a solid app to make it run smoothly, and no-one gets knocked out. Every game is different and usually has a fair amount of laughter involved.
I haven't played the Daybreak version, so I can't speak to that. But I wouldn't hesitate to recommend One Night if you're looking for a Werewolf game.
There's a fan published game called Arkham Investigator that uses the SHCD system, although I think they've only released 2 cases.
For a Sherlock Holmes game, there is 221B Baker Street (and about 10 available expansions). This is a roll and move game where you move around to ~10-15 locations to collect little clues and compete against other investigators to solve the case (20 cases in the base game). It's not cooperative, but there's not much player interaction other than player's can lock/unlock certain locations and only one player can be in a clue location at a time. A case of it takes roughly an hour to an hour and a half.
For a cooperative detective game, there is Witness. This is purely cooperative, but the trick to it is that you're basically playing Telephone and you must have exactly 4 people. You will read a short story, then each person receives 1 clue about that story and the game begins. Everybody alternate between talking to the person on one side of them and listening to the person on the other side of them until you all have all 4 clues using only your memory to remember it (no writing during this clue fathering phase). After that, you get a little more story and 3 questions you all must answer individually, trying to score a maximum of 12 pts if everybody answers them correctly. The game comes with 64 cases which range from easy (pretty easy, but interesting) to expert (very hard). A case only takes ~15 minutes and we usually do 2-5 in a session.