>Download: https://cemu.info/index.html#download
Vulkan: Async shader and pipeline compilation is now multi-threaded This speeds up background compilation and shortens the duration of missing visuals
mmu: Emulate the scratch memory region at the end of the address space (0xFFFFFFE0 - 0xFFFFFFFF) Fixes a crash that would occur during some loading screens in Fatal Frame 5 (#347)
input: Fixed an issue where WGI (Windows.Gaming.Input) would sometimes cause Cemu to not close properly
input: Generally improved robustness of WGI
input: Improved performance when using GC controller API (#513)
gfxPacks: Added a new option to rules.txt: default=true If specified, the graphic pack will be enabled by default This is intended to be used for workaround packs when there are no side-effects
logging: There is now a logging option to toggle log output for coreinit logging (OSReport, OSConsoleWrite and similar)
Note: (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
Yes. it performs really well as well. Wii, Wii U and Gamecube have really good emulators and run well.
Dolphin Emulator for Wii & Gamecube
Cemu for Wii U
if you downloaded it from the official source or through the built-in updater then it's a false alarm and can be ignored. just redownload the zip-file and paste the executable in your Cemu folder, and if your antivirus pipes up again, make sure you set it to exception.
you should generally set your antivirus up in a way that it will always ask for permission before throwing things into quarantine.
> C'était une Nintendo Switch. J'ai envie de jouer à Zelda, mais pour l'instant les consoles sont encore chères alors je vais attendre le temps qu'il faudra.
C'est à zelda BotW que tu veux jouer ? Vu qu'il est aussi sorti sur wiiU, si t'as un ordi qui peut faire tourner des jeux tu installes cemu (https://cemu.info/index.html) et en mettant les paramètres graphiques au max tu devrais avoir un meilleur rendu que sur switch pour la modique somme de 0€.
You are looking for this:
I myself running a 1060 on my main rig, enough for my games.
I would upgrade for more fps and quality, but the prices are still outrageous ^^!
But I mean helper usb already has a working version of BoTW for Cemu that many are using and is a trusted source within the Cemu community. There also has been many incidents of malware injection(not false positives) with Fit-Girl Repack files for many pirated software in the past. Fit-Girl repack for Cemu and BoTW rings my bell as to why when installation of Cemu is already over simplified to a point when you just download Cemu directly from cemu.info and then use helper usb to download BoTW with the update and DLC.
I would suggest you run a deep scan with your C drive and registry ASAP.
> This is real?
yes
> When is it done?
Emulators are never "done", they release updates and get better as long as people are working on them and as long as there is interest in the system, many emulators are open source projects and anybody with the skills can contribute via Github.
Of course not all of them, but many.
> Where
/r/emulation
/r/EmulationOnPC
https://yuzu-emu.org/
https://cemu.info/
(depending on System you may need to source some BIOS files before anything works, be aware that BIOS files are copyrighted just like the games are)
> how, how much,
emulators are usually free, unless you want to donate or do the patreon thing i guess
> wtf! I need this.
hehe...
If you have version 1.18.2b or higher, this is normal because it is now activated by default.
Look at the changelog : https://cemu.info/changelog/cemu_1_18_2.txt
># New in 1.18.2b:
- Vulkan: The SPIR-V optimization pass is now always enabled (no longer considered experimental)
If that can help you can disable the need of the sensor bar on the wii version , you still need to waggle the wiimote but you can aim with the joystick.
​
If you want it on PC there is not legal version on PC but you can emulate the game , but I would not call it an easy process ( not necessarily hard but is ask a bit of investment) , the simpler to emulate is the GC version , the simpler is using Romstation and download the game here , you can also only download the Gamecube/wii emulator ( Dolphin ) and a Rom of twilight Princess GC ,and if your PC is able to , You can also emulate the HD version with the wii U emulator ( you can check if your PC can here -> CEMU ) and a Rom of TPHD
​
Obviously the CEMU emulator would need a better PC than the Dolphin , I found a guide on how to setting CEMU , I can't help more but I know that it can be overwhelming so I think that r/emulation can help you as well as using google.
​
I hope I was clear
Cemu 1.26.1 publicly released
https://cemu.info/changelog/cemu_1_26_1.txt
# Cemu detailed changelog for 1.26.1 # Release date: 2022-01-19
input: Lots of input fixes. Including: - Improved keyboard handling (Shift and other special keys can be mapped and used again) - Better handling for controller connect/disconnect. The UI will now update accordingly - Improved rumble for Gamecube controller API (#596) - Fixed an issue where the currently active controller profile file (controller<Index>.xml) would be deleted when the game profile set a different profile - Restored DirectInput under Wine - Fixed threading issues causing random crashes, usually these would occur when interacting with the input settings in some way - Fixed an issue where a rumble strength setting of 0 wouldn't completely disable rumble on some input APIs
Note: (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
This link:
Suggests you do not have enough vram in your gpu. You have 2gb and it calls for 4+
https://wiki.cemu.info/wiki/Graphic_Card_Compatibility
Suggests to enable Full sync at GX2DrawDone(), however you seem to have it enabled already.
My guess is your gpu is running out of vram to run the game with stability.
> Thought about getting a Mac mini (2018-2019) just for boot camp specifically and I want to test emulation.
I know that macOS is nicer than Windows, but why would you want to bother in setting up bootcamp?
> So was just wondering if 2017-2019 Mac mini’s have enough power to emulate Cemu?
No, no one Mac mini come with dGPU, so you will need a eGPU (Since Cemu labels intel graphics as “Limited support. Vulkan is recommended”)
I would buy a laptop or pre made pc, I hope this info helps you m8.
> Pipeline caching works by capturing the state of the Wii U's GPU at the time of pipeline creation
it works exactly like RPCS3 shader cache
Reinstall/repair C++ redist, and also try a fresh copy of cemu. Drop the new files over your existing installation, nothing will be lost.
https://aka.ms/vs/16/release/vc\_redist.x64.exe
https://cemu.info/releases/cemu\_1.25.6.zip
We need to have your log.txt file for actual details. Telling us your specifications would've also helped, but I'm just gonna throw a guess out that you're using an integrated Intel GPU that's pretty old and doesn't get supported by Intel anymore. In which case there's no fix except maybe try using Cemu 1.13.2, see a download link here: https://cemu.info/releases/cemu_1.25.5.zip.
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I went back to an older version and skylanders worked fine for me. Version 1.20.0 (https://cemu.info/releases/cemu_1.20.0.zip) is the one that I tried but it might run on a later version.
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>A quick fix to your problem is to downgrade Cemu to 1.22.9 and then use Tools > Title Manager > Right-click any [red] entries, and use the option to "Fix" them. Then after this is done, update Cemu back to 1.22.12 or newer.
>
>You can get 1.22.9 from here, and you only have to replace Cemu.exe:
>
>https://cemu.info/releases/cemu_1.22.9.zip
It seems the old installation location for DLC 00050000\<titleID>\aoc
is no longer working.
For Breath of the Wild USA as an example:
The old path is:
.\<mlc_path>\usr\title\00050000\101c9400\aoc
The code, content, meta
of the aoc
(DLC) folder should be moved to:
.\<mlc_path>\usr\title\0005000c\101c9400
Note that the path changes from 00050000
to 0005000c
and that there is no aoc
folder anymore.
The end result is:
.\<mlc_path>\usr\title\0005000c\101c9400\code
.\<mlc_path>\usr\title\0005000c\101c9400\content
.\<mlc_path>\usr\title\0005000c\101c9400\meta
Our Devs are aware of the problem. It'll either get fixed to where the old aoc
folder is detected correctly again, or we'll start having people forcibly migrate their Updates / DLCs to the correct path.
>I'll be completely honest, the fact that you have both USA and EUR data makes it seem like you've illegally downloaded the game data at one point or another. We don't support this. However, there's no actual evidence of this so far.
>
>If you need further help getting this to work then I suggest our Discord server for assistance because a problem like this one can result in a long troubleshooting process and Reddit isn't well-equipped for that.
>
>You should need more help, please ask here: https://discord.gg/FBQ9J6v9A8
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CEMU is heavily CPU-dependent, not so much GPU dependent.
1.5.0 is extreeeemely old, I'm not sure where you would even find it. The current version is 1.22.11c.
You should:
Good luck, it's worth the effort!
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(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
(#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
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It's important to understand what RTSS frametime actually measures.
Take a look at this graphic: https://cemu.info/files/cemu_vsync.png
The frametime metric doesn't tell you whether a frame was available in time for displaying on the monitor. It only tells you how much time passed between API-level present operations. Depending on what vsync model is used the timing of those operations can be strictly aligned (like old Cemu) or decoupled from vblank (like newer Cemu). The former will give you nice smooth graphs, the latter will give you uneven graphs (including big spikes when there is a difference in frame rendering time. E.g. going from complex overworld into a simple menu). Neither is better, it's just different things being measured due to how RTSS works.
With all that said, I still double checked our vsync-code and did a couple of comparison benchmarks and I can say with 99.99% certainty that Cemu 1.22.6 and above doesn't introduce any stutter or performance regressions. It does however decrease input latency due to removing the one-frame-delay as seen in the graphic.
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This game's compatibility has been noted as "Runs" on the actual entry, that said, this would mean that it is not playable yet.
If that isn't the case and the website is simply messed up right now, the last tested playable Cemu version for this title was 1.15.9
https://cemu.info/releases/cemu_1.15.9.zip
You can try newer versions by editing the download link.
Just because a title was playable before does not mean it will play on current versions. Cemu is constantly revising code and this can result in previous titles refusing to boot.
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Unfortunately no known workaround, but you can try an old Cemu build such as 1.21.5 which was before the Threading Work for the CPU was redone.
https://cemu.info/releases/cemu_1.21.5.zip
In the meantime I'll forward your log to our Developers to see if they can pinpoint the cause for a future release.
No Mac version of yuzu. The game is available on the Wii U as well, but Cemu doesn't have a Mac version either.
I believe the most viable option for an M1 would be to use something like ShadowPC to rent a decent streaming machine to run Cemu on. You could potentially try to run it via Parallels, but I have no idea if it would work very well/at all.
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There were huge issues with the game, please just give it a rest dude. You didn't even have the game installed:
https://cemu.info/changelog/cemu_1_20_1.txt
This is July. It quite clearly states some game breaking issues that were well known to anybody that played the game. And it still has issues. You are NOT the only motherfucker running this game nor is your hardware some kind of mainline that speaks for everybody. You are literally just one person.
That mod is for 60FPS on the world map. I run this game in 4K atm without too many issues. That does not mean there are no issues.
Honestly, what are you even talking about with playable? Nobody said it was not playable. Are you daft by chance?
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Scanners should be disabled when using Cemu due to false positives and performance drain. Cemu should only be downloaded from https://cemu.info
If you're worried about Cemu's legitimacy, there are plenty of news outlets that have reviewed Cemu. Take your pick.
It should be mentioned that Cemu is an experimental emulator and is not for general use. If you have never used an emulator, know that Cemu is not the one to start with.
Lastly, all data should come from your Wii U console after its Homebrewed, any alternative is illegal and can be tracked by your ISP, nor will you get support here.
Our guide covers everything. See the subreddit menu for links.
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Hello, I've been reading a few things about emulation here in this comments section, albeit there are a few things which aren't really as straight forward, especially when it pertains to playability of the most of the library of the Switch, for instance check out the Game Compatibility List, for the Yuzu emulator and similarly for the ryujinx emulator
As you can see, it looks rather bleak. But if all you want, is to check out BOTW, then you can check out some Wii emulators, for instance the Cemu emulator and if you need help finding ROMs, you can DM me and I can send you a few of my dumps.
Cheers)
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Cemuhook is for h.264 playback they explain that right on their website. At least start by updating to the latest Cemu 1.19 before you come with issues your version is nearly a year old. https://cemu.info/#download
If it loaded shader cache it depends on if you are running it in OpenGL or Vulkan, there shouldn't be any stuttering in OpenGL if you cached your shaders, with Vulkan it'll stutter a bit as it compiles them on the fly.
And if you have a capable computer, and of course in some fashion own a legitimate copy, playing the HD remaster from the Wii-U via Cemu is definitely the way to go.
It's already a beautiful remaster with a lot of QoL improvements, but playing the game at native 4k is retina meltingly gorgeous. Especially with all the reshade options available.
For those wondering this was resolved with a combination of different common fixes for problems.
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Have you tried CEMU 1.15.9 (or 10) ?
I think it was the most recent version that manage to run some games with an iGPU. You might see a few improvement.
Have you also tried to use the " -legacy" option for older intel GPU (on last versions) ?
Be aware that after CEMU 1.15.1e the Intel -nolegacy is now the default mode.
Idk the specifics about their graphic card needs tbh, you'll just need to take a look at their site.
As far as the ROMs for the actual games you just gotta search for those.
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> In fact, since one is open source, what's stopping you from pointing out exactly something that Decaf has solved (or even come adjacent to figuring out) that Cemu benefited from after the fact?
I remember this one:
https://github.com/decaf-emu/decaf-emu/commit/5f817f9a92ce9fe73315feb0076836a821fb402a https://cemu.info/patreon/changelog/cemu_1_15_18.txt
ma femme a fini Breath of the Wild sur son pc et était très contente, ya même un outil pour mod le jeu qui permet de se débarrasser des trucs chiants comme la durabilité.
je refuse d'acheter une switch juste pour Mario Odyssey.
https://cemu.info/changelog/cemu_1_16_0.txt
> Vulkan has an additional vendor-specific cache for Vulkan pipelines. The cache is stored at shaderCache/driver/vk/ Be aware that an incomplete pipeline cache introduces stuttering despite already having a full shader cache
You talking about this?
As I said before. openGL cache is transferable to Vulkan, the issue is that the "pipeline cache" is not.
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Just get the official Cemu on here: https://cemu.info/
Check back there regularly too they release a new build every month. If you have any specific questions ask on /r/cemu/ but yes the emulator runs at 1080p/60fps on even modest Core i3/i5 PCs now.