One link: Dofus. French made MMO (Ankama Games, based in Lille) - I think this is the most played MMO in France.
I dunno how this works for English / French servers though, but I think you should not have any trouble playing in French.
I did something similar years ago.
Back then I wanted to learn python, so I decided a neat pet project would be to write a resource farming bot for the mmorpg Dofus.
The bot directly logged into the game, so there was no need for the official client to be running. I traced tons of communications with wireshark (back when it was still called Ethereal), then cracked the login password encryption/handshake algorithm (they had written their own thing, where they sent you an always changing keyword, your client did some math with that and your password and sent the result back, nothing too crazy) and deciphered the map layout and information. Then I wrote simple pathfinding, since the client always send the full movement path to the server. Then I had to nerf my pathfinding, since the server double checked what you sent and my algorithm resulted in better paths. The resource gathering itself was pretty easy, as was the changing of map areas when resources were depleted. Enemies were skipped.
At that point, I feared that someone might report me for botting, since I was basically strip mining whole areas for hours on end. And if they messaged me and I didn't respond, the botting would be pretty obvious. So I wrote an insult generator that would resond to people if they messaged me, you know "Fuck off, leave me alone!" kind of things, though randomly generated. The basic idea being that they would get a response, but probably wont continue a conversation if they get insulted.
I'd been losing interest in the game already prior to this (which is why I made the bot), and I quit playing about a week or two later, but it worked great during that time, and looking through the chat logs after a night of farming often revealed some hilarious interactions.
Sadly, I lost the source when upgrading my PC, but to date it's still one of the more fun projects I ever did.
Depends on what you're looking for, dofus is an RPG where the battle system is taken from that gene.
Might want to check it out, though only part of the game is available for free.
Dude, you clearly need to change your definition of "Full Game". By your silly definition, Super Mario isn't a "Full Game". Angry Birds, one of the most successful games of all time isn't a "Full Game" by your definition.
Our topic was talking about 2D engines/platforms here and those are the kinds of games that come to mind when someone says 2D video game, not sprawling MMORPGs and even then your arguments are moot because there have already been a number of Flash MMORPGs, like Dofus, which has had 25 Million accounts created and a few years ago still had half a million active player accounts (probably not so much today since they made a sequel spinoff & MMO players ebb and flow). -> http://www.dofus.com/en
Even now, a few indie darlings are still coming out from these platforms, and they head straight to Steam, like Banner Saga...
So let me re-iterate:
Flash/Flex and the HaXe derivative OpenFL (Papers Please, Rymdkapsel) are still very much in the game right now and are some of the best platforms to make 2D games on.
Also the casual game segment is huge. Not everyone has the time to play GTAV or Skyrim anymore. Bite-sized chunks of pick-up-n-play gaming is just the right amount for a lot of players these days, and often they are the most enjoyable for a large number of people.
Here's a blog that has posts on some of the more recent AIR games released, some of them you'll know if you patrol places like HumbleBundle.com and GOG.com.
http://www.yeahbutisitflash.com
Cheers!
Dofus sounds like what you're looking for. Its got 20 professions, not counting the harvesting professions, and a total of 15 classes. The combat is turn based, so its definitely not your typical ''WoW clone'' MMO. There is no main story quest that pushes you from one quest hub to the next. You pave your own path. Worth a shot.
Other than that I would suggest waiting for Archeage.
Character Names The character who is level 50, who has logged in within the last 12 months and who has held a subscription will be given priority in keeping their name. If two players have priority for the same name, then it goes to the character with the oldest creation date. If two characters the same name but neither of them has priority, then it goes to the character with the oldest creation date. We'll add the original server tag to the end of the other characters' names. These characters will be given the chance to change their name free of charge via a potion provided (linked to the character for life). They won't have to change their name when logging in, they can change it whenever they like. For example, for a renamed character that was originally named Simsoft from the Jiva server will look like this: Simsoft-[Jiv].
Source: http://www.dofus.com/en/mmorpg/news/devblog/tickets/660653-server-fusion
Hey there! Feca did change a lot since you last played I guess. Before, they were mainly a shield whore that placed glyphs, kind of a defensive teamplayer char. Now fecas are offensive chars. They lost most of their shields and deal more damage.
I'm not a feca player and, for that reason, my knowledge regarding their playstyle is lacking. However, I do think you should check the devblog they made for the Feca Revamp!
It is normal. All your scrolled points are in "Additional points". Try to find the devblog about it for more info. http://www.dofus.com/en/mmorpg/news/devblog/tickets/426613-improvements-characteristics-system got it for you!:)
That is actually what's we've been working on - although it's not a character per se. In fact, last week all servers were updated with the latest version of these counter-measures, and more are being tested on a set of five selected servers. You can read a little more about it here: http://www.dofus.com/en/mmorpg/news/announcements/425070-ankama-office-episode-6
If this is right, then we should make them link to the Dofus Web.
Monsters Image: http://www.dofus.com/en/mmorpg/encyclopedia/monsters Classes Image: http://www.dofus.com/en/mmorpg/encyclopedia/classes Bosses Image: http://www.dofus.com/en/mmorpg/encyclopedia/monsters
The game is called Dofus. http://www.dofus.com/en. Its a turn based tactical rpg sort of like final fantasy tactics but played online. Unless youre willing to pay for a monthly subscription you won't have much fun.
The armor youre referring to is the Gobball armor and is the first good low level set. I played again a few months back when i was briefly unemployed. Bots have taken over the resource areas and no good equipment is sold in the markets anymore. I was able to afford good gear but had nowhere to buy it.
Its unfortunate its fallen apart so much, it really used to be a lot of fun.
http://www.dofus.com/en/characters-guilds/search
Even though this isn't remotely a tool to be used for this, and most people block their gear from being seen. If you scout around a bit with this tool you can see the builds people have :)
1) has been answered - you get a lv 200 alchemist and farmer and a big chunk of pods. Pods gained from profs have diminishing returns, otherwise characters would be incredibly overloaded in...crap.
2) Keep in mind the date when you read through forums, as they're not as active as they once were. I've heard little on air sac not being "the thing" more so sacs in general aren't. hence the previously mentioned revamp for the class.
3) If only you were on Rushu. :""(
4) kamas rex hands down. Just asked guild, I personally know nothing of sidekicks.
5) previously stated.
6) Godfather itself is gone, but there's still a referral system http://www.dofus.com/en/mmorpg/community/tell-your-friends
7) at the moment you can solo grind frig... but noone knows how sacs are changing entirely, so who knows after the update. with a group, on Rosal you can probably just go anywhere the map says is neat your lv range, i bet there's plenty of stars.
8) If you EVER have ANY questions, just ask 'em here. If you don't like posting much, just feel free to PM me on here (or ankabox @merchanpiro) and I'll answer them to the best of my ability.
Wakfu might be exactly what you're looking for.
There's also Dofus.
Both are made by the same company, Wakfu is free and Dofus has subscription, but it's cheap compared to what's out there at the moment. It costs 5$ for a month.
Wakfu is free but it's not as fun as Dofus, in my opinion.
Both games are set in the same universe and have similar gameplay but the spells, classes, story and graphics are different.
If you wanna try something new and fresh, I'd suggest looking into different types of MMOs instead. Different perspectives usually appear new and fresh.
You could check out Dofus. It's a turn-based MMO with 17 different classes, a giant world with an abundance of dungeons, over 1700 quests, 12 years of content and progression and a still rather active English speaking community.
The art style is very different to the games you mentioned but maybe it's something you could enjoy. Either way there's definitely a lot for you to do before you need to wait for new content.
/r/Dofus has more details (it can also be found in this subreddit's sidebar)
Try to make gear like these by collecting the resources yourself.
Then you crush the items for runes. After that you sell the AP runes you might get.
On the server I play on it will give me 200kk to 250kk for 1 AP rune.
> For all future Dofus that are released, we will be using a similar method to that of the Ochre or Ice Dofus, and we are planning to review how current Dofus (Turquoise, Crimson, Emerald, and Vulbis) are obtained.
Unless things haven't change since then (2013) - and according to the updates we've had the past couple years with old and new Dofus ending up quest-based - Vulbis will become a quest reward, too.
However, it doesn't seem like Ochre will get a new one, since it already is a quest reward.
Source: http://www.dofus.com/en/mmorpg/news/devblog/tickets/404297-future-dofus-eggs
Dofus still has a subscription model.
The free to play model of the game gives you access to a small portion of the game.
The pay to play* model gives you access to the whole game. It doesn't make it pay to win nor does it make it easier for those who pay. You are not meant to reach max level on the free to play model.
Take a look at all the features you will gain with subscribing!
http://www.dofus.com/en/mmorpg/why-subscribe
It is possible to subscribe by buying "ogrines" from other players with in game gold.
After ten months in development, the Dofus team has sent world that Dofus Touch will be coming to mobile devices around the world. Dofus Touch is a separate game from the main version, but it brings ten years of adapted content to bear. The French closed beta will be coming soon.
http://www.dofus.com/en/mmorpg/news/announcements/443511-world-twelve-coming-your-tablet
Not aware of anything with this exact design but both Ragnarok Online and Dofus (http://www.dofus.com/en) had very similar systems available. In both cases it wasn't randomly generated so much as a player can pick a random spot and put down a shop. Ragnarok Online also had it as part of the merchant/blacksmith class.
The need to go and check through multiple shops meant it was a huge time waster. It might seem okay at first but as soon as you run into that instance where you find a shop selling something for 1/10th the price you bought from another shop it all crumbles to pieces.
Turnbased, isometric MMORPG (also my first MMO so hi nostalgia), done in very stylistic art style, with quite some difficulty and grind (I'd say the game is close to a Monster Hunter, as in, you can craft any item in the game from items you get off monsters). If you are into that sort of thing, the starter area is pretty much free to try.
Not to mention, the game is still getting updates and mechanics/class rewamps after over 10 years since of its release.
They only downside could be a monthly sub for poor people, but then again $3 is not all that much.
I don't remember claiming them. But you can check if you go to the Dofus website, or just be lazy and click this link:
http://www.dofus.com/en/mmorpg/community/veterans-rewards
You'll need to be logged in into your account to be able to check though.
/u/Izmarvelous
Can you explain why the dofus site doesn't include any spell/state details for monsters. Trying to figure out what a state does when the only information you get is:
State : Y U NO MUVE Trigger : - 100mp
Thats it. Thats all you get in game to figure out how a state works, some are simple. Such as frostee's on the icey brockhards, but when they involve distance from target, diagonal positioning and/or any kind of state take or movement.. Its the most unfun thing to do, ever.
As for the bestiary on the website, all it shows you is the animations. Why do we need to see that? There would be not massive need for a Wiki update if http://www.dofus.com/en/mmorpg/encyclopedia/monsters actually supplied basic battle information of the monsters spells and state effect triggers.
Good reactions :D I myself am the proud owner of the dremoan set :D intel set lvl 182. plan on using it for my osamodas when it reaches that lvl. http://www.dofus.com/en/mmorpg/encyclopedia/sets/348-dremoan-set
Together with obisdimon and a belt i forgot theame of :/ (snowfoux orso) it forms an amazing set :D
This^ Dosen´t help that much i have to agree. A video woud explaning or another "How the new system will work" would be cool
No problem! There's a devblog for that too: http://www.dofus.com/en/mmorpg/news/devblog/tickets/423501-feca-devblog
In a nutshell: they now have fewer armor spells and more glyph spells. The glyphs are more powerful, the armor spells have distinct situational uses, and they now have more elemental options.
I don't really know if it hits the criteria you are searching for since it's a unique game, but I've played the same types of games some time and I like this game a lot: Dofus 2. I used to play it 8 years ago when I was 6 and it actually is my first online game I ever played so there is some kind of youth sentiment there.
Dofus is a strategic MMORPG. It uses turn-based battles. There are several classes you can choose for and they all have their pros and cons. The battles are mostly spell-based but you can also use swords/bows. It isn't really open-world because you need to go from piece of map to piece of map etc. The game is mostly community based and a lot happens on the forums etc. The game is based in France but there are several servers. Some are set up for a specific country: 1 for Holland (which I play on) 1 for Russia, several for UK, several for USA, several for France and several international. Some servers don't have a forum so if you prefer that, you should look on the forums. There are 2 PvP servers but it is also possible to battle by sending a request to someone. Some links to check the game: To the main website: http://www.dofus.com/en To the forum: http://forum.dofus.com/en
I hope this will help you and if you need help in-game, ask around! There are a lot of people that would like to guide you around.
Note: You learn the basic controls and battle movements in a small tutorial you can do in the beginning.
Honestly no, I play very rarely and have had the account for maybe 6 or 7 years. I used to be active on a pvp sac during Headhunting quest days.
Recently switched to Wakfu since its Free to play, I noticed my ankama account was banned when I tried to log in today.
Last successful login into either game was trying out the dofus browser beta here. If I remember correctly.
Ankama have released more usable content IMO in the past 3 years than the other 7 combined. Someone over there is cracking the whip and I love it :)
Now hopefully they can get all on board for the class rebalancing and reworking, then move on to making PvP outside the kolossium with guilds and alliances more involving! Maybe even make AvA PvE events so that everyone can get involved without doing boring ass KoTH D:
Frigost 1 was first released in 2010 and was only finished with Frigost 3 around 2013 somewhere.. that is the time of time scale they used to work on.. yet there have been lots of cool dungeons and sets released since then :) Including amazing class reworks! Sram, eca, feca, Iop and other tweaks. Plus not forgetting Rogues, Masks and Foggers :D
Well done mystery boss person for cracking that whip! Now push along that Xelor rework we were teased with over a year ago!
Maybe, since they already link to the wiki in the sidebar idk if it's terribly important... but it would be an extremely quick change, just need someone who has control of the pages html to do it.
"<a href="/monsters">" changed to <a href="http://www.dofus.com/en/mmorpg/encyclopedia/monsters"> Then change the tag in their css as well since they referenced the links directly to add the images in, still 10 mins or so should do it.
Next they should complete the classes image to contain ALL the classes!!
1 . oh yes xD you can fuck everything up :P Nowdays it can be reversed, I think the Incarnam (learning area) you can reset your stats for free til like level 30 or something. After that it can all still be reversed but its a little questing hassle, best not to fuck up straight away :P
As you play more you will come across scrolling stats (scrolling can get every stat to a base of 101 before having to put points in) but don't worry about that yet. Just put all your points into the damage type you want to do.
Str increase: Earth and Neutral damage
Intell increases: Fire Damage
Agility increases: Air damage
Chance increases: Water damage
Each stat also has secondary effects but atm, don't worry about those :P
Look at Wiki or Ankama site at all the spells and see what element grabs your fancy.
2 . Yah Iop's are Ankama's poster child. They have always been OP and only seem to be getting better :P Simple raw damage gameplay with some nice utility spells :D
Did you try <em>Dofus</em>? It's this cute little French game with anime style graphics whose main attraction is how it doesn't try to be like the Big Boys and uses isometric viewpoints and turn-based battles.
Solution: draw lots of blood, but don't draw open wounds. I do this all the time—tons of blood, but the only noticeable wounds are nice, clean, thin slashes (if I include any actual wounds at all) which don't appear graphic.
I came upon this approach after falling the character design of the game Dofus's Sacrier class caught my eye. Every Sacrier in game is literally splashed in their own blood (mostly on their arms), but it looks awesome and decorative and is completely cringe-free because they totally avoid showing wounds—just blood smears.
Also, in that picture of yours the blood is dark and apparently dry. If this blood appears on the characters before the player's very eyes, then it should look fresh and more vibrant.
Upvote for you. I may get in some deep shit for posting this (deep shit with myself.. I quit a year ago) buuutt...........................
DOFUS is an EXCELLENT MMORPG for people who love FFTactics. Its battle system is very similar... better in my opinion. The stats for your character are very clearly laid out for you whereas FFT would almost hide your characters strengths in a cryptic manner of showing them.
I don't know the state of the game ATM (although my account is currently paid for by an old friend.. I could always log on and check.............) but my server (Rushu) was reaching the end of its life when I quit. Many lev 200s running around (200 is highest level) and almost everyone multis. Some people had 4-6 mains even. And when those mains are lev 190+ you start crying because your pitiful lev 180 is so very weak.
Yeah... shit.
Damnit.
I think I'm downloading it again. For old times sake......
Absolutely nothing like path of exile, and granted it is now a very different game than in 2009 when it just came out of beta (and I haven't played it since 2010), but have you checked out the french gem "dofus"?
It has turn based combat, cartoonish art, and at the time I had a lot of fun with it.
It seems that after 600wisdom, getting more wisdom does not increase your exp gain. There also is a same effect with Prospecting.
More information here; http://www.dofus.com/en/mmorpg/news/devblog/tickets/435206-idol-system
Like some other class, agi sram get their main damage spell at somewhat high level. Before then, you could use a weapon or use a different element.
There are the blessdags which are probably the best weapon to use at lvl 64 http://www.dofus.com/en/mmorpg/encyclopedia/weapons/219-blessdags
Also, you say 15 damage, are you using the spell called "mistake" ? It will do a lot more than that, and it also steal agility.
http://www.dofus.com/en/mmorpg/news/devblog/tickets/588099-level-200-prestige-levels http://www.dofus.com/en/mmorpg/news/devblog/tickets/588323-spell-variants You can read about them here. Basically, Ankama want to add progression after level 200 that will give you opportunity to change how some of your spells work.
This one: http://www.dofus.com/en
I played around 2009-2012, and the healer class was one of the kings of pvp. I haven't played since so I don't know if they done some heavy re-balancing. But it was definitely not considered to be a "thankless" job by anyone there. They weren't the best "dps" in pvp but they had a lot of skills such as cc ability, shield ability, pushback and a lot of self heal that allowed them to outheal the enemy or stall for self heals, all the while able to output damage themselves.
Go through these and pick and choose what you want and make your own set, if u wanna use conditional trophies then dont pick more than 2 parts of the same set.
yes,
Get full GobKool set and get agility/wisdom and chance trophies and max these spells: Mot Olov, Frightening word, Wounding Word, Draining Word, Stimulating Word, Vampiric Word, Friendship word, Lifting Word, word of youth.
Then later on.. max
Paralyzing Word, Word of Silence asap.
Pvp Chance eni based on high wisdom and agility too for long range damage with wounding word when she cant reach with vampyric word. Also ap and mp drain is her speciality.
For Trophies get: Minor Player, Minor Powerhouse, Minor Tease, Minor Oppressor, Minor Friction, Minor Water Wrecker, Minor Water Destroyer
For late game, u need to go intell because intell buffs eni heals. So lategame or 130+ int/chance is best hybrid
u want to spend 4 to 7mk on a FULL set at level 190??? LMFAO Good luck :D
Edit: Your best best for a CHEAP set is probably full ancestral set (+1 ap) with snailmet bow (watermaged) or full snailmet set (3 part, +1 ap, use water-maged bow, good for sacs) with mixed cheap chance/wisdom parts
if you do plan to go this route, u should level up str spells and str buffs too for more versatility because these sets have high strength in addition to giving tons of chance and wisdom. Going off build on str also opens up your options for having a HIGH damage Neutral-damage weapon that hits crazy hard like that level 200 hammer all the iops are using these days.
But for your level, this is probably the best weapon with ancestral set if u can afford it finally: GUTEN TAK'S BOW
You should use Dofus equipment website to see all the available items that give chance/wisdom and make ur own build and then check market prices for all the parts
Either way ur gnna have to settle for a set thats meant for much lower levels if u want a full set to fit your entire budget... of 4 to 7mk max..
Its prob better to just get a cheap set and then farm the mats for a set of your level if ur not good at making Kamas.
First of all, welcome back to Dofus!
1) It really depends on what you want. If this is your main char I suggest you focus on a power spike set, so 145 for SO would be good.
2) Idols are "trophy-like" resources that make your fights "harder" in exchange for better xp and loot. I say "harder" because you can use idols who won't affect your game at all. (ie. use the close-combat damage reduction idols and the cra won't even feel a difference. Use the enemy close combat damage amplifier idol for fights with enemies who hit you with range.) You can find more about this in the Devblog.
3) You have Ceremonial rat set for that lvl but I suggest you focus on getting SO set. You can also want to build your own custom set so you can use the new type of trophies. (I can't find the devblog for this, sorry)
4) Cras are still pretty strong. Most of all, you should chose and play a char that you like to. If you like to play cras then keep it.
5) I'm not a cra expert, but I think cras like to make use of the range. To make a better use of this range thing, you should pick a close combat char to duo with it. Something like a Sac, Masq, Iop, Eca or Sram would work good with it. But I do think Sacs would be the best fitted as they can swap the cra if it gets surrounded or even an enemy who got too close with the cra. Having the cra use a healing weapon to keep your frontline char healed is an option if you chose a char who can't heal itself.
I hope it helps.
Thanks. But what about certain resources that are not dropped by anything? http://www.dofus.com/en/mmorpg/encyclopedia/resources/1975-onion Official encyclopedia does not mention any monster which drops Onion in example
Besides what people have said here, I recommend you to check the devblogs that have been out for the last years. You can find them in here. Also, the most important ones would be the one about professions, the xelor remake, the soft caps, idols, trophies, feca remake, panda remake. (Those are all I can remember atm, but scrolling through the devblogs would be the best as they have summaries of the changes and have great FAQs.
The update will go live on 1st of September.
You can find the topic on official website, with additional patch note information.
Like...
I don't PvP yet, but I used a chance maged water brak set all the way up to almost level 100. Now I'm level 103 and trying a variety of new things.
I can help you level up a bit if you're on Solar.
full chance is pretty nice, you could throw in a bit of int later on for the nice explosive flask area damage liek this guy did:
I agree that the players shouldn't have to bear all of the weight, and the final solution is not "players need to fix this problem by pushing the game."
I'm saying that no one posting to this thread has direct control over Ankama's marketing budget, but we do have control over ourselves. I'm also saying that, as someone who is literally paid to look for public discussions about Dofus and find out what people are saying... I don't find a lot on the English web.
Let me give an example. Dofus is on a lot of MMO-related sites like MMORPG.com. The last player review of DOFUS is from 2010. The last discussion of Dofus on the forums was last year, and of the two threads started about the game, one of them was started by me (Edit: Oh wait, no... BOTH of them were started by me... Spammer... >__<).
Things like player reviews and ratings also help people find the game in those giant lists of MMOs, and things like that can't be bought with marketing money (at least not ethically).
Also! If you go to your favorite MMO site and you find that DOFUS isn't there... you can tell me! I can get the Press team to contact them and put us out there.
The teams are working on bringing Dofus to new platforms to help bring in new players (for example, the new Tablet version that's in the works) but that particular project won't bring very many players to the current servers (due to technical limitations, the tablet version will access a special server that is separate from the current PC servers).
And finally, we actually are working on an in-browser version of Dofus 2.0. It's in extended beta at the moment on the Dofus.com website. =)
If you're up for trying out an MMORPG, Dofus is awesome. It's a one-of-a-kind tactical RPG MMO with almost a decade of constant updates. The only downside is that it has a subscription fee per account, though you can pay for it with in-game money once you start making a steady amount.
I never actually played FFT, but I played Dofus for 5+ years and everyone always said that they were really similar.
The good news is that with the new Idol system, you should be able to set it up so the things you used to fight when you started playing also give you good experience. Here's the devblog about them in English and in French. ;)
> 5.4.7 You acknowledge that Game Objects, Figurines and Kamas have no financial value in the real world. It is strictly prohibited to exchange them for real money. In general, loaning, sharing, exchanging, donating, purchasing, transferring and selling Game Objects, Figurines and Kamas, outside of the scope of the actual Games and the regulations thereof, are strictly prohibited and may give rise to penalties affecting your Account.
Source: http://www.dofus.com/en/tou
The level you have to be to start the quest is lvl 100.
And here's my dofus character page : http://www.dofus.com/en/mmorpg/community/directories/character-pages/719811000013-lucifer-xl
You can see i completed the achievement. And it's impossible with a masq[if the mobs reach you, you die and they always reach you, Sram was cool cuz i had invisibility but because i didn't wanted te lvl up (lvl 101) it was lvl 5 so it was really harder to win this quest.
(Don't think it's an easy quest i thought i'd start lvl up tons of sram lvl 100 then do it but it was really hard. The difficulty is the same for a lvl 200. [I'm really serious]. I just wanted to be the lowest lvl to have it (or the first "lowest" level to have it). I spend a lot of money [TONS OF KAMAS]. It's a relief i finished this quest... I'm never going to try it again.
Personally think that the best path for sacrier is agi, but at your level you can really take whatever you want and be good in both pvp and pvm. Staying Cha would be a great option for pvm since you don't really lose a lot of health and you can xp alone, but you don't have any range, so it might be good to get a range weapon i.e. a bow like these:
http://www.dofus.com/en/mmorpg/encyclopedia/weapons/8864-snailmet-bow
http://www.dofus.com/en/mmorpg/encyclopedia/weapons/11754-contemporary-bow
later in the game I personally think you'll have to change since Cha at high level is not the greatest. I would personally go for Str or Agi or both since you really need a lot of Lock for pvp.
By the way, if you want to give Dofus a quick try without a lot of hassle, we have a browser client. It's in beta, so take it with a grain of salt, but you can try out the game without even making an account: http://www.dofus.com/en/mmorpg/play-in-browser
Thanks for the feedback guys, have some more questions. I've looked to patch notes and I saw characteristic system has been revamped. My english is not so good and It seemed complicated. I remember that I scrolled my str, and now my characteristic points show 515+125.
1 -Can I put these scrolled points into int or wis, or something else?
2 -Do you guys recommend me to put my points into wisdom until I become level 150 or something ? because right now I have 2 magical orbs in my inventory.
This is my character page btw, and I think I have pretty decent items for my level. also have an emerald & ginger dragoturkey with chameleon. :) http://www.dofus.com/en/mmorpg/community/directories/character-pages/426947500031-lancaeron
I can't afford spells scrolls, an ocre or any kind of exo so i'm probably going to switch to bi-element like you suggested.
My set was made for pvp, but didn't work that well versus eca and steamer full stuffed. I could still beat a lot of 199/200 on decent cra maps if they were not to good. I still have fun with it in koli.
You don't think that the combiation of this set and this set is good?
If not I would like to hear your suggestion for a stuff bi-element (earth + ?)lvl 190-195 mini (i don't have the kamas to change to much).
Try Dofus.
Although the initial download is a pain, each and every action is turn based.
Became addicted to a fault when i used to play this some 5 years ago. Wonderful game, except for the 6 bucks a month subscription fee.
I wasn't on the character at the time, so that was a little way off. I have 1548 HP, 589 wis and 371 chance on my Emmy/Ginger. When I have a Koalak equipped it goes up, but at the moment I don't have the Vit to use a Zoth Axe with a Koalak. :c 10/6 though! In a wis set I can hit 700 wis while still being able to fight, things just take a bit longer.
Here's the character page, but for some reason it's not displaying my stats correctly.
They aren't meant to be a large damage class. They are a mobile tank class with healing potential if I recall. (Tested them when they were available in beta awhile back. They've probably been changed a lot.)
To put it bluntly.
Sacs: Tank + Damager
Fecas: Pure Tank
Panda: Off Tanks + AoE Dmg
Eliotrope: Tank + Backup healer (Don't hold me to it, going off memory and Dofus page description. Though in Wakfu their earth branch was for tanking. The damage wasn't there as they are different between the two games.)
Hey, welcome back. =)
Iops are still quite good, you might want to check out this devblog on the last major Iop changes: http://www.dofus.com/en/mmorpg/news/devblog/tickets/311711-iop-balancing-2-8
Dofus is having its 10 year anniversary and has a 2D isometric style + turn-based combat. Just released a streaming client beta today, so you can even try it without making an account: http://www.dofus.com/en/mmorpg/play-in-browser
Thank's for every one who replayed i thank you all so so much, I eleminate the whole list and again for guys who saw my post and got same interests as me won't even like Archeage for following reasons. 1- Old old graphics close to Sro. 2- Target combat system which is like Make one combo for each class and you win. 3- Grindy as hell. 4- Extremely annoying and boring quests unless your like 24/7 lifeless on arche age you might enjoy some quests and of course u will take like 2 -4 weeks to reach max level. 5- Any game to have fun in you need armor or gear, Hear you need them take your self for a new week in trading and while trading or making quests have fun being Pked by higher level ganges or pay for a taxi player like old sro that won't do any thing for you beside knocking them away. The game is in total mess right now just wait for it 4-5 month to become better. Although my request still not finished i only want 1 -2 games to play from your suggestions here is my another list that some one may have tried any and tell me they are good and not SO P2w Or dead or Pve based.
http://www.darkfallonline.com/
And cabal online and i will try to find a site that sells Guildwars 2 .
Yep! It's official. The website was just updated earlier this month, so the new site might not have the proper Google juice yet. http://www.dofus.com/en/mmorpg/heroic-server/fields-of-glory http://forum.dofus.com/en/heroic/38-rules/38284-game-rules-heroic-serveur
You'll need the usual Dofus client and Ankama account to play on Oto Mustam. When you log in for the first time, you'll need to click the "Manual server selection" button to pick Oto Mustam (not surprisingly, they don't send noobs there automatically).
The downside is that you might need to subscribe in advance to play Oto Mustam. All the other Dofus servers, you can try for free for an unlimited time. You can try it on a normal server to see if you like the combat before paying, though.
Ankama is the company that created Dofus and Wakfu, two beautiful isometric games. Their media pages have some nice screenshots, but they don't really do the games justice!
I play a mmorpg called Dofus. It runs in adobe air (flash) but is very low spec. It is p2p but very cheap and has a p2p area which is quite enough to see if you like it. It has quite a cool art style to it, sort of french anime. The fights themselves are turn based and very similar to FFT. But deeper and richer. It starts simple but when you get higher level there's optional pvp and the boss fights need some serious strategy.
The same company, Ankama have a new game in Beta, Wakfu, which is very similar. It's open so you can check it out for free.
League of Legends Isn't really an MMORPG but is massivly multiplayer online awesomeness, MOBA type game similar to DoTA. Also Dofus is an amazing game, but free to play is limited, Its an mmorpg but the combat is tactics based. Very fun.
the latter oblique: tons of poorly done flash games that don't understand perspective.
Isometric: FF Tactics, Dofus, Age of Empires (& other non-3d RTS's)
I can't think of any dimetric games, although there's no good reason why one wouldn't use dimetric (except that it scrunches the window a bit). I'd love to hear if anyone has examples of trimetric, which would seem to me like a nonsensical choice for a game (why use the cocked angle and have to draw 4 angles of everything instead of isometric where you can merely draw 2?)