DDO does require a download. You can fin that here.
As for chat, there's a decent in-game chat system that you can personalize a little. I used it a lot when I first started and even though I normally use Skype with my friends now, you can set the in-game to a push-to-talk setting so as to be able to switch back and forth between them. That's what I do when another random person joins my friend's group so we can talk to both easily enough.
For finding people to play with more regularly, you should play on a server that has more people close to your area so as to better match play times. I'm not sure which server is best for someone from Portugal unfortunately. Perhaps someone else here has a better idea for that.
With your pen and paper experience, I found it best to just concentrate on the Dungeons and Dragons feel to the environment of the game. The mechanics don't really flow the same as DDO is not turn-based.
When you first play, don't worry overly much about what are the "best" character builds. DDO has a massively complex character building system and you're better off just getting a feel for the flow of things and the different classes to start. Once you've adapted to the movement and class abilities better, then you can pretty much Google any DDO class to find tons of different builds to find a play style that you like.
Welcome to the game! If you end up on the Argonnessen server, look up the Barbarians Guild if you decide to join a guild at all.
There's no EU version. At least, I think, not anymore. It's just the main DDO site. I'm from UK and I've downloaded from their site. There are no UK servers, there is a german server though.
Hope you enjoy DDO
If there's any interest, I'd like to do a headcount: How many have Neverwinter Nights and would be willing to install & play it? What about NWN2?
Also, interest check for D&D Online, which is 4 player coop and fun if no one is an asshole and spoils the puzzles for new people, or otherwise insists on rushing through the dungeons. Everyone has to be willing to go at the pace of the least experienced member of the group.
(Note I'm not suggesting any of this instead of roofy's idea. He is trying to talk me into DMing and this is my attempt to avoid the issue.)
You have to include http otherwise it doesn't recognize it as a link.
Like so: [Dungeons & Dragons Online](http://www.ddo.com) comes out to be Dungeons & Dragons Online
If you wish to skip the preamble, jump to around 2:45.
Background: I run a decently-sized YouTube channel (7,000 subs) and I usually make computer game commentaries, especially for things in the strategy or sim genre. After making a video for DDO, a lot of conversation was spurred about tabletop D&D, which I have played regularly for nearly two decades. So I've decided to branch out from my standard videos to record an adventure being played online with some of my viewers, using Ventrillo and MapTool. The first two parts of the first session have just been posted. 4e was chosen as probably being most accessible to new players who are familiar with video game mechanics.
I suggest Dungeons and Dragons Online (DDO)
for a few reasons.
1) F2P, you can actually play for free. No BS. Now, to fully enjoy high level content you will need to buy packs but for the first few months you can roll for free and decide whether you like the game or not.
2) Unlike WoW DDO uses and active combat system
3) Unique leveling and character development system
4) Active developers with by monthly updates
5) Great community
My GF and I play and we love it.
MoTU can currently be bought for 2495 points (according to here. If you're looking to buy and can be patient, I would probably wait until their Black Friday sale comes up and see what's what at that time.
Dungeons & Dragons. I'm pretty sure it predates the internet. It's also available in the form of an MMO or something. That's basically all I really know. I've never played it in either medium.
> 3.5 Computer game has the best potential in my opinion.
(ಠ_ಠ) Dungeons and Dragons Online (2006)
It had some faults and it had some good things (being able to jump up and lift yourself onto a ledge).
Personally I would prefer a more "Dark Souls" approach where each person had a world and they could invite people to join in it (kind of like Daggerdale). Forget the direct MMO aspect.
This is an old one but suprisingly fun. Dungeons & Dragons Online.
Me and some friends decided to give it a shot since it was just released on Steam. We had a great time.
The only thing I can say about it is that it's not your standard MMO, it's quite hard and unforgiving, but if you're into that, you'll problably have a good time.
Personally I liked the difficulty alot. Specially as an ex-WoW player.
Dungeons and Dragons Online is a great game despite the fact that a lot of the WoW crowd hated on it for the longest time. It has a ton of content which you can access without buying anything at all (you do miss out on some classes/races but if you want that sort of thing you can get it piece-meal). It's great for playing with friends especially, but is also fun solo. The quests are super atmospheric and buck the MMO norms in a lot of ways (you don't gain XP for killing stuff directly for the most part, it's almost entirely about completing the quests, so you can complete them in different ways depending on your class and play-style, though you often get bonuses for clearing everything).
The combat is interesting. It's a mix of actiony third person hack-n-slash and regular hotbar combat. If you don't feel like clicking to attack and aiming your attacks, you can auto-attack (you still have to get in range to hit though, I think). You have to aim bows and projectiles (except in some cases, like Magic Missile, which is a homing type), though it still uses dice rolls to determine hit and damage (but using bows isn't just targeting and spamming the button, you do need to aim).
One other interesting thing about the game is that there are numerous ways to "out-smart" the enemies, and instead of being considered "exploiting" or "cheating" this style of play is encouraged. If you're savvy enough to avoid getting hit, you are allowed to reap the rewards of that (so climbing up on stuff is actually useful).
The traps in the game are real-time physics based affairs, so if a blade swings at you and hits you, prepare to be damaged :P But that also means that if you are able to dodge your way through a trap, you will correctly not take damage (unlike some MMOs where traps are just a triggered and targeted effect which will always hit you no matter what). Rogues can also disable traps, and are quite useful to have in a party.
Not sure if this is what the fuss was about but back then there was some concern about people getting lost in the game. You know getting way too far into it. The same sort of problem you sometimes see with MMO’s today.
P.S. Check out DDO
D&D Online. Just try it. You might like it, you might not, but it's free and has been at the top of the best list for several years now. There's lots of content, lots of different race/class combinations, and lots of loot!
One follow-up: Is the browser store still a thing? I've tried loading it (http://www.ddo.com/en/store) but just get an error 404. Also, once you purchase an item in the browser store, don't you still have to access the in-game store to redeem it? Or is that my misunderstanding? Thanks again!
ACTUALLY, there was a second link on that page- the EULA is present, but it raises the question on how some games exist without any obvious means to generate money.
It's a MMORPG inspired by dungeons and dragons. You can play for free and some things you have to pay for but you can have a lot of fun without paying. It's a free download. I highly recommend playing it. http://www.ddo.com/en
If you're wondering how long it takes maybe you should write it down on this wiki page:
http://ddowiki.com/page/DDO_Store/Sales
I haven't bothered to record the record the free sample of the week, or either of the two items that appears above the free item. Usually the double bonus days are in the left block and stuff like some temporary bonus like extra XP on certain aspects of the game or more or better drops for the week ahead on the right side.
http://www.ddo.com/en/store#sale_offer_section
What else do they have there... announcements about items that are not always for sale like +6 books or Ottos.
Oh, no, I was talking about Dungeons and Dragons Online. I just never played it myself, so I don't know how much like NWN it is (which also plays in the DnD universe, afaik). The new-ish Neverwinter MMO sadly got little to do with either of those.
The DDO MMO. It's traditional in all the right ways, BUT near end game it's VERY pay to play so I'd drop it and move to somethign else, IT will however give you a great experience if you do it with 1-2 buddys.
The DDO is free.
After I'd say WOW, (more traditional) FF14 (has some dodge mechanics but can be a cluster fk of quests at times) and finally WildStar (Hopefully the drop rates are fix'd by the time you go to it.)
These are not free to play.
I'm trying out this one site that might be good, not sure though, the download takes a long time but I have a crap computer too.
Link to the site: http://www.ddo.com/en Link to the download: https://signup.ddo.com/ddo.php?ftui=DDOBlackDragonHC&abrs=999_1410482106
I'm....ok with that. There's magic and dragons and monsters. You can become immensely powerful, can true-res to change class/race/whatever.
And if you die, all you have to do is find a nearby rest shrine or tavern to resurrect.
These opinions might not be what you're looking for since I'm very particular about my PvP. I don't care about games that are 'pay to win,' since I don't play them.
Dungeons & Dragons Online has the best implementation for F2P I've seen so far. The game is essentially sold à la carte: the basic download gives a good understanding of the game and how it works (akin to a demo), and while there is a good amount of stuff to do, a lot of the best (most fun, has best loot, etc) content is sold separately. Once something has been unlocked on your account it's always available to you. Doing this significantly increased their revenue.
The 'free play on a game you bought model' was the default not so long ago, and I mourn its ~~passing~~ marginalization.
Paid subs don't bother me much, but they're a bit antiquated in this day and age, as the recent SWTOR announcement indicates. What I do like to see was the way City of Heroes handled their transition to F2P. You can always go back and play their game, but some features are unavailable without pay access. It's kind of like moving from a straight rental agreement (subscription) to a rent-to-own scenario. This gives more power to the customer (over a pure subscription model), so I'd like to see more of it.
Well, if you have a knee problem... I recommend the timeless classic, QWOP.
Not only will it take you ages to "beat," you will also learn how: not to run, not to jump, not to walk, not to win.
If you've already played QWOP, maybe you should check out an unrelated game called DDO. It's a F2P MMO based off D&D, but is constantly evolving. It's a pretty awesome game, and the community is likewise solid.
Been a long time since I played, but IIRC you have control over your sword swings and attacks will hit anything in your arc. It's a lot more action oriented than typical MMO combat systems. (http://www.ddo.com/ddogameinfo/combat)
Nobody's mentioned Dungeons and Dragons Online yet - it also features active dodging/blocking and is F2P.
It's also pretty heavily instanced, though. There's a few common areas where you'll see people mingled, but any time you do combat it's just you and your group.
If you are looking for something a little different then you could try DDO (Dungeons and Dragons Online). Its a little different to most MMOs out there in that all the quests are instanced, this has the bonus that the kill x warthogs quests that prevail in other MMOs are not present and generally the quests are more involved. Personally I enjoyed it more than most of the other MMOs I have tried.
You can check out the d20 SRD site that has a very thorough description of how the game is played, what the classes are, etc. A section there called "Core rules" will do a great job explaining it.
Another option is to try the free-to-play game Dungeons and Dragons Online. IMO its the "best" D&D game that's ever been put online (well since Pool of Radiance on the C64), and you can learn things quite quickly. They also have a very helpful community and forums.
One caveat: old school tabletop and online versions are pretty much night and day. The online version is more about destroying monsters etc., while a home game is typically much more into the roleplay aspects.