You should rig up some multiplayer Frets on Fire sessions in the break room.
YOU THOUGHT WE WERE LOUD BEFORE, JIM, HOW DO YOU LIKE US NOW‽ <guitar solo>
I believe this already exists. Frets on Fire is open source. You can check it out here You can download the source from the sourceforge project pages. I played many hours of this game when I was younger.
Ever hear of Frets on Fire? It's a PC remake of Guitar Hero. You hold the keyboard like this to play.
It looks silly, but it works.
Frets on Fire X a Guitar Hero/Rock Band FOSS clone. Although, I did not play it for a long time, I don't know where you can find songs for it these days (the original, but dead, project had a few included).
That is what I am talking about, the only available stems available are compressed into lossy format(not to mention downsampled) for an open source game called Frets on Fire. They combine everything into four tracks and compress them to get the best sound for the smallest filesize. Which unfortunately looks like they went for a bitrate of 128Kbps.
I thought those were the best quality you could get until I extracted them from the game myself. Which is why I am taking time to make sure people get the best quality.
It's been ages since I touched it, but take a look at Frets on Fire, it's a Guitar Hero "clone" where you can use your keyboard as the guitar (also supports guitar controllers according to the website, but that I haven't tried).
I know that Rock Band charts were made by hand using a plugin Harmonix made for an audio production software called Reaper. Essentially, specific keyboard notes were translated into the gems for various difficulties (for example, F#4 might be the green gem on Hard difficulty) and they would save these "songs" as .midi files so that the game could read the distinct notes as expected input.
There's a fan-made tool you can use to make your own chart maps for Frets on Fire or Phase Shift called Editor on Fire.
It's not exactly the same, but there is Audiosurf. It's sort of a racing game where the tracks are generated by music. Also, Frets on Fire. It's a Guitar Hero clone for PC.
I miss those games a lot. A year or so ago I tried getting into Frets on Fire on the PC. It is (or was, dunno) a pretty decent free Guitar Hero-type game in which people could make their own songs/levels. It was awesome. I might actually look it up again now that I'm thinking about it. You can use a guitar controller if you can find a way to connect it to your PC.
Edit: Link - Frets on Fire
Edit2: Looks like it was abandoned 7 years ago :/. Will still probably download it. Note though - now that I remember you'll need a program to map the buttons of your guitar controller to keyboard strokes to play the game with one.
I was thinking the other week how awesome Guitar Hero would be in VR with a first person view and the notes hovering over the crowd (I play real guitar, but I prefer the more simple arcadish feel of Guitar Hero/Rock Band - vs the more serious learning of Rocksmith - I'll stick with tabs). A big appeal of guitar hero was it gave you the illusion of being a rock God with fairly simple and rewarding mechanics, so I image VR could take it to a whole new level.
I wonder how hard it would be to modify Frets on Fire to accomplish this? The big problem I see is there is no real graphical crowd or band like the official releases so that would need to be added (and would probably be quite a bit of work)
You can try JoyToKey. It's a little clunky in some games, but in others it works well (for example using the Guitar Hero guitar controller to play Frets On Fire..
Yo también te mandaría a probar osu!, haz años fui Nr7 en modo Taiko de mi país ^^ Se juega de maravilla en modo osu! con una Tablet o con tu teclado como si tendrías uno de verdad.
Otro mas, tienes Frets on Fire que no esta mal, a lo estilo Guitar Hero ;)
Games actually can be written in Python (for example, Frets on Fire, a clone of Guitar Hero), but I'm pretty sure no console games have been programmed with it.
And, well, I'm pretty sure no games have been written in SQL ever. Is it even Turing-complete?
StepMania - A Dance Dance Revolution- alternative.
Frets On Fire - A Guitar Hero alternative.
osu! - A unique collections of rhythm games.
All of these support all the instruments and controls with the correct adapter of course. There are plenty of knockoff USB guitars and dance pads online though for sale. As for getting the official games your best bet will be flea markets or eBay in my opinion.
Hmm...
1.Yeah you can, we even have a better controller based text input with steam big picture.
2.If you're an idiot, sure.
3.Frets on Fire would like to have a word with you.
4.Pointless.
5.I'm plugged up to a TV right now.
6.Aim assist... no thanks.
7.xbone and plebstation are the same thing. You just prefer Microsoft to Sony.
8.Splitscreen is considered a feature now?
9.If you're buying a premade one, sure.
10 My 7 year old computer can run that, and STILL have better framerate than a console.
Sequence fits the bill I believe. I got it during some steam sales, but I didn't end up playing it that much. Frets on Fire is a free Guitar Hero analog for PC, I haven't played it personally, but screenshots look close enough.
Thanks for confirming it. I couldn't find a quick example of it through google (python is slow doesn't really bring a whole lot of promising results to the table) so I was most talking about it through experience.
I've seen someone recommend python for 3d games. When I pointed out that python is pretty slow, they started going crazy about how it isn't. Yet it only takes a project like Frets on fire ( http://fretsonfire.sourceforge.net/ ) for you to realize that python isn't a good language for any sort of graphics intensive problem.