I suggest you get multimc
Multimc is better then the vanilla launcher. It essentially does the same process as with profiles. Only in a much cleaner and easier to understand GUI. It also supports modded instances very nicely. Can even install liteloader and forge libraries.
There's really no reason to be using Curse. They have an awful track record. Use a launcher that is from the community (ATLauncher, MultiMC, SKCraft) rather than being built just to profit off us.
Go to http://files.minecraftforge.net
Download forge, run the installer. You will need to have run the instance of minecraft for the version of forge you want to install.
Then start the forge instance (its a new profile) and make sure the start screen shows the info in the bottom left. If it doesnt, something went wrong.
Now, go to your .minecraft folder (finding it depending on your os) and mods go in the mods folder.
If you want however, i suggest installing multimc found here: http://multimc.org and using that. Its 10x easier than all other methods. Create an instance (1 button). Hit edit instance, install forge. Then go to that instance's folder and put the mods there.
If you have any further questions please ask.
I recommend getting MultMC.
It's really simple to get mods setup and running, even with Forge.
It also tracks Feed The Beast launcher packs automatically, if you play any FTB. You can create as many custom instances as you need. It also gives you much more control over the RAM and Java settings if you're more technical or tweaking for performance.
Java (mostly Minecraft's fault) tends to eat all the memory it can get, therefore filling the RAM. your system needs RAM to run, if it doesn't have then it'll swap things. futhermore (this explanation will be sketchy), if Java fills the memory, will fill it's heap (which is the memory you give it to it to store class informations, objects - the stuff makes the game up), and has to do Garbage Collection ('freeing memory up') which is a CPU intensive task, the more memory has to be 'cleaned', the more intensive GC gets, thus huge spikes of CPU usage occur. that's why you don't need to allocate so much memory. usually 4GB topmost. another performance-tuning option is to adjust some graphics settings (particles, smooth lighting, such), swapping JourneyMap with a lightweight map, ie. VoxelMap, MapWriter, etc. or install MultiMC, import your DW20 instance into it, update Forge, maybe drop FastCraft in.
The best way might be to use MultiMC. It is a launcher. Just download and install it. Create a new instance, install forge. You can do that from MultiMM by right clicking on the instance you just made and select "Edit Instance" and then on the right "Install Forge" and then just launch to make the folders and install all the mods you want.
The easier way:
Best way to add mods, is usually to add them one by one. This lets you know which mod in the series crashes you (if it does crash). Additionally, this lets you gen configs and edit them to your liking in order of adding mods (which hastens the process cause it's easy to forget which you didn't edit).
MultiMC also tends to give better frames in game, it's backend is seemingly more lightweight than most pack launchers (FTB, Technic, etc).
MultiMC is your best friend, create, copy, modify any kind of Minecraft instance the way you see fit. It'll even make you coffee and some cookies! FTB launcher won't see it, but after 'installing' MultiMC you won't use it much (just checking for updates).
I would recommend download all the mods you want. Then use MultiMC. After that create a new instance and select the version of MC you want. Sounds like you might be wanting the 1.6.4 version of these mods.
When you make your instance follow these instructions
right click the instance & click the button that says Edit Mods
You will now see a new window. Click the tab that says Version
To the right of that window. Select the button that says Install Forge
Good good you have found the forge installation window. Select forge version 965 IF you're running 1.6.4 minecraft.
Click ok and now back to the left. Look for the tab that says Loader Mods and click it.
This will now take you to the area where you put your mods. Too the left locate the button that says View Folder then just drag and drop your files there
Hopefully all i tell you works. I'm not familiar with the way MultiMC works on macs. However i feel it should work the same regardless. After you put your files in the folder (making sure you have all essential core mods) you should be good on that regard.
Make sure to also put in NEI so you know your crafting recipes. With this method you can easily just host a local server between you and your friends. It's just a matter of port forwarding or using hamachi (god forbid...)
-edit-
Almost forgot something important. You can share instances with others by simply going to the multimc instances folder and zipping it. Then giving that zip and telling your friends to unzip it in their instances folder.
-Edit 2-
Also a shameless plug. But if you find yourself lost in regards on making modpacks. Please be sure to visit /r/mcmodpackers It's a sub-reddit i made to help people with making modpacks and other fun things.
If you want tech, the main mods are, as I've seen, Ender IO, Thermal Expansion, and Mekanism. They are all quite good, but some consider Mekanism overpowered. There are many addons for Thermal Expansion in particular. I also recommend getting Big Reactors and AE2, which both run on Redstone Flux like the other mods I mentioned. Extra Utilities adds several kinds of power generation and many other useful things.
IC2 and Buildcraft still exist. Buildcraft recently moved to RF, along with Forestry and Railcraft. IC2 has changed a lot, and at this point I'd consider it underpowered compared to other mods, but could be very nice if played alone.
If you want a Redpower replacement, there's BluePower or Project Red. I strongly recommend the former as I've had problems with the latter.
If you want magic, there's Thaumcraft (my favorite), Botania, Blood Magic, and some others. These have some compatibility with each other but not as much as between most tech mods. Several of them have addons, and for Thaumcraft, Thaumic Tinkerer is a must.
Worldgen options are varied. I recommend Realistic Worldgen and Biomes O' Plenty, but there are other good mods. Natura generates some trees and really spruces up the world and the Nether. There's also a lot of decoration mods, two in particular being Chisel 2 and Carpenter's blocks.
Tinker's Construct has risen to the foreground, and is used in most modpacks. It allows the creation of very varied tools and is altogether a very deep mod.
If you're planning to put this pack together for yourself, I suggest MultiMC, and if you're looking to play a prebuilt one, there's this subreddit's own Feed the Beast Launcher, the ATLauncher, or the Technic Launcher.
There are many mods I haven't listed, and the Minecraft Forum Modlist is a good index of all of them.
Thanks for only including the meat of it.
Googling around tells me you'll need to use a third-party launcher. The reason that error is coming up is because of the way the new launcher handles versions, which ModLoader doesn't like.
I'd recommend either Magic Launcher or MultiMC.
>Im using the default launcher.
Check out MultiMC. It's what most people I know use, and makes managing modded instances much easier, including Java settings. It also makes having multiple instances much easier
MultiMC is just a different launcher for Minecraft, it makes it really easy to handle different installations of Minecraft, as well as simple mod management.
Get it at http://multimc.org and download the version for your OS. Looks like Mac for you. If your computer isn't 64bit I can't help much. Once you download it, extract it to its own folder and launch the 'MultiMC' file. You may have to set it to be executable, haven't played with MacOS much. After that click 'new instance' in the top left of the window. Give the instance a name, set the version to '1.7.10'. After confirming, click 'add mods' or similar, and on the right, there should be an 'install forge' button. Click that. The version with the star next to it is recommended. Confirm and exit the window, then start the instance by double clicking on it.
That should launch Minecraft with Forge inside, and no other mods. Report back if you have questions/comments/success.
Alternatively, for schematica or otherwise:
It's an awesome, hassle free way of installing mods. You can even have it download and install forge for you. And liteloader, although it wasn't able to find any builds last I checked.
1: No API's are already inside your mods. Unless you're talking about coremods like a special library mod that another mod depends on. Read all mod installation instructions they tell you all you need to know.
2: Forge can load either .zip or .jar it simply depends on what is inside the .zip. Open the .zip file in question. If it has .jar files inside of it then simply extract it. However if the .zip as .class files etc etc inside of it. That is a mod and should not be extracted.
3: Forge and LiteLoader actually compliment each other and hardly cause trouble together. In fact I actually encourage their pairing. LiteLoader is strictly for clientside mods only. Forge is the one that does the heavy duty stuff.
4: the LiteLoader folder should have Nothing external ever put into it. LiteLoader uses the mods folder and checks there for litemod files (the mod file for LiteLoader). Liteloader will populate things into that folder on its own.
5: For 1.7.10 MC you will want to use Forge 1224 or 1231 (do not use the current recommended 1230. It causes problems for mods that adds biomes.)
Now for some useful information 1st get on over to /r/MCModpackers we specialize in helping people make their packs. We can even help you pick the launcher that is best for you.
2nd go on over to http://multimc.org/ and download & install the MultiMC launcher. This launcher is extremely valuable to modpack authors. It allows you to create multiple instances of MC for testing purposes. It has built in support for installing forge and Liteloader. Among other things you can use it to easily insert and remove mods you don't like. You can even package a MMC instance for use in the FTB Launcher.
Hopefully this information helps yah out.
Use MultiMC.
Create a 1.7.2 instance and run it once then quit. Then right click the instance and do "Edit Mods". On the first screen there's a "Install Forge" button. Click that and try installing the latest recommended version (10.12.2.1121). Now click the "Loader Mods" tab at the top of the window. This is where you drag the mods to.
Toward the bottom of the window there is a button that says "View Folder", click that and go up one level to get to the "minecraft" folder. Drag the config folder from the FTB pack here as it might have specific Biome IDs set for some of the mods. Now you should be fine to run the instance. If there are any crashes, make sure all the mods are up to date first. You can find links to all the latest versions here
If you can put up with the selection of 1.7 mods, and the bugs, grab multimc from http://multimc.org, make a 1.7.2 instance, edit mods, install forge, then drag all the things you want into loader mods, without care for the removed ID conflicts.
Wow, what a sweet surprise! Thanks so much for the gold :-D Very much appreciated!
MultiMC is a great launcher and an easy tool to fiddle and test with mods and worlds, glad I could help, happy finetuning!
If you're going to build your own modpack, use a launcher called MultiMC. It will manage multiple packs as well as makes getting everything going really, really easy. It's also just a great launcher. If you play other packs from other launchers, it can import those. It natively tracks FTB and importing technic or atlauncher should be fairly simple.
Second, you're going to need to find mods. There is the MCF Modlist and Not Enough Mods. They're not complete lists of every mod ever created, because there's no such thing as centralization in this community.
As for mapmaking, there are packs and tools for that. Technic Launcher actually has a mapmaking modpack with some neat tools. I think the Voxel guys have some pretty neat tools as well.
Also, the modpack you played that was FPS with guns and stuff could be played on other maps. There might be some tweaking involved depending on how it was set up but it really shouldn't be too much of a problem.
Check out http://multimc.org/. It's really up to you.
From the link:
>MultiMC is a free, open source launcher for Minecraft, managed by @Forkk13, @peterixxx and @voxelcarrot. It allows you to have multiple, separate instances of Minecraft (each with their own mods, texture packs, saves, etc) and helps you manage them and their associated options with a simple interface.
I haven't seen this suggestion yet for keeping worlds separate: If it's an issue, I'd recommend using MultiMC , an open source freeware program designed to house several completely separate instances of Minecraft. It's mostly used to keep modded setups apart from vanilla so the options don't mix and reset. If you use different instances for each profile, each person can have their own set of however many worlds without any other instance knowing about those worlds.
Open Sauce + makes it easy to two click install forge + liteloader together. Only downside I've found is trying to run multiple clients requires multiple profiles, but it's easy enough to clone an existing one.
MultiMC! Do yourself a favour and get this program. Not hard to learn to use, you can copy, create & modify instances easily. Once there it's just a matter of getting the mods and config folder and pasting them into your instance...
There seems to be quite a few individuals who think that the FTB launcher is responsible for some amount of client lag. I don't know how I feel about this personally, but I have seen a difference in client performance by using a different launcher like MultiMC. If you do decide to switch to an alternate like MultiMC, I beleive that there is a way to import your FTB packs into it.
it's probably because some earlier version of Forge ModLoader is present, a possible solution:
these should help (Forge .1272 solved some mayor worldgen performance issues), if not, then install Optifine too
I did a blog post that goes over this and links to the wiki. You have to run Minecraft in the forge profile to make the mods folder appear before you can add mods to that folder. You can have a forge profile for forge mods and switch profiles to play without mods. If you want to get even more complicated you might want to look into MultiMC.
Honestly, just download MultiMC and use that to set up a modded instance. it's easier.
It can install forge into the instance for you.
It makes the whole affair basically drag and drop, and it will stop you from accidentally loading up a modded world in the wrong version and corrupting all your blocks. It also lets you have more than one set of mods.
If its just a normal folder on your PC you can just make a new profile and change the directory.
Infact this is the recommended way if you have multiple different versions (Latest stable, Snapshot, Modded) so you can keep the settings and worlds seperate and do not risk accidental world corruption or having to re-set the settings everytime you change versions.
If its for any other purpose, like installing on a USB drive, or you plan on having more than just a handful of instances/profiles, i recommend MultiMC.
Its standalone, open source, easily installs forge, mods and other LWJGL versions, manages screenshots (including one-click-uploader) and has a nice and simple GUI.
I used to use Magic Launcher and switched to MultiMC at some point between Minecraft 1.3/1.4. It had a much more intuitive interface, and it allowed you to keep track of separate modded instances in much less confusing manner than was possible in MagicLauncher.
MultiMC offers alot of different features, although it's specialised on Modpacks: http://multimc.org/
Other than that: As far as I know, the current design is just "temporary", after the addition of JFX, it'll be easier to make a "fancy" launcher, so they'll probably change it soon.
Copy your .minecraft folder to it, place it in /mc/data, then place the executable in /mc/bin. Finally create a .bat file with this in it:
set APPDATA=%CD%\data bin\minecraft.exe
Make sure it is a batch file, then place it in /mc/ and run it.
Voilà. As long as you have Java you can run it.
You can also bundle the Java application with it and side load it in with the launcher reading from the Java executable.
Or just go to http://multimc.org and put the executable in a file then let it figure out what to do. Just bundle Java too.
Use other launchers instead, the best ones are MultiMC and GDlauncher, I personally use MultiMC myself but GDlauncher is great too.
Also, please use OBS to record.
Because you said you might be using stoneblock 1 tgis might not matter but...
To get updated ftb packs you need a launcher with ftb support like Gdlauncher and MultiMC they are also faster than curseforge and doesn't run on overwolf.
If you are playing stoneblock 1, try searching for transmutation table and transmutation tablet in JEI.
I recommend MultiMC or Gdlauncher when you download a pack you need to select FTB and not curseforge
For the server file, https://feed-the-beast.com/modpack/ftb_academy_1_12
http://multimc.org/ is my go to recommendation for a modded minecraft launcher. It's lightweight and all you do to download packs is get the zip file from a modpack on curseforge and drag and drop that into the multimc window.
Seems as if Forge wasn't installed properly...or some other configuration error, I'd have to assume. It had to pull hashes from places it didn't need to. Instead of trying to do it manually through the .minecraft folder, I'd highly recommend trying to play modded via MultiMC (found here or in the sidebar) as it does most of the work for you with little to no chance of failure. Otherwise, I'd tell you to start over from scratch, saving what you can (worlds used previously, configuration files, stuff like that) and reinstalling Forge.
I'm not an expert on these types of things though, someone could probably figure out a lot more than I could from that log dump.
If you guys are Interested a guy I know runs a server of his own with a mod-pack that's sort of kind of easy to install.
Comes with http://tardismod.com
If you want to play here's how:
IP: darkcraft.io
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Download these:
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First put MultiMC somewhere
Then put MultiMCCompanion in the same folder and run it and then select MultiMC's "instances" folder.
After that go to "Install New" then select "Darkblast". When it asks "Where would you like to install the modpack?" it's just asking what you want to name it, so you can put in anything. After that wait then you can go back to MultiMC (If it looks like it's freezing and nothings' happening it probably isn't frozen just loading)
In MultiMC just click on the instance you just installed and run.
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If you have any problems with the install just reply to this and I'll try to get back to you ASAP :)
The easiest way now is CurseVoice, there's also MultiMC, one can also use the vanilla launcher with the desired Forge version.
Grab the mods you need, set the config files to your liking and you're all set (optionally resolve any crash issues/missing dependencies you encounter).
I don't suggest you use FTB at all, not for creation of a custom modpack. If you want headache-free low-intensity modpack creation your best bet will definitely be MultiMC. On that same page lies a spotlight with a small tutorial and all the information you need to get started. 90% of MultiMC is self-explanatory and it's entirely drag and drop. Note that when you are creating a modpack for yourself you'll need to do some config diving if you care about multiple similar ores (10 different copper, etc) to disable them.
Forge is found at http://files.minecraftforge.net you are using that site, correct?
Alternatively you can, and should imo, be using multimc for modded instances and forge installation. Its a very nice launcher. Found at http://multimc.org
So, this may seem out of place considering I'm not looking to join but a way you can greatly decrease the amount of work for those looking to join the server is by using MultiMC. I'm not sure how familiar you are with it, but it would effectively allow you to output any changes necessary in a very clean manner, considering all players would really have to do is download any of the updates you make to the pack and throw it in their instances' folder without much hassle.
The most trouble they would have to go through is perhaps changing configs (which they can also just drag and drop config files provided) or even deleting certain files that you deem no longer fit for the server / pack.
Ah, damn. Its at the bottom near executable, you have to manually put in the location of the jre. Which you would have to locate on your hard drive now.
If you want an easier way i suggest downloading and installing multimc, which is very useful for modded minecraft instances in general. Found here
I looked in the FTB Launcher and couldn't find it, I recommend you download MultiMC, becasue you have it load your FTB Instances and from there you edit instance, go into settings and change the PermGen Size. :) Hope it helps you!
Ugh, seems like you are also having an issue with forge in the vanilla launcher. I suggest downloading and installing multimc, found here: http://multimc.org
Create a new instance for 1.8, then right click the instance and select "edit instance" then, install forge on the screen that appears. Any version should work. Then go down to loader mods open the folder and add in the mod. You should just be throwing in the .jar, nothing else. Then start it up.
Hmm, im honestly not sure. lots of people have issues with the vanilla launcher, my suggestion is always to install multimc, its a better launcher all around. Can be found here if you want it: http://multimc.org
You just create the instance. Right click and select 'edit instance' and install forge with the button. Much easier.
If you really want to use the vanilla launcher i would suggest making backups of your .minecraft and then deleting it, i think a reinstall might fix it.
You go to http://files.minecraftforge.net to download forge, download the installer and run it. Honestly it sounds like an issue some users have been having and all i can suggest is using another launcher that makes it easier to install forge on a minecraft instance. And that is multimc. Which can be found here if you are interested http://multimc.org
Java 8 works fine with forge btw.
Have you only tried minecraft with the official launcher?
You might want to try Multi-MC with the SEUS Shaders. I know MultiMc is just another launcher but you might be able to play MC with it a little more easily.
I use Multi MC myself to good effect. Easy to configure things. I'm using it on a server with a custom mod collection (151 so far) and I've found it easy to update things as well.
MultiMC can incorporate the other launchers packs into itself, can update/install forge and LiteLoader easily, and allows you to modify/copy and individually configure any pack with ease... do yourself a favour and check it out.
Ok.
So it looks like minecraft is crashing when trying to render a thuamcraft item. Make sure that all of the mods are up to date. Also, some mods are not compatible with the thuamcraft addons if you are using any. This is all I can tell you from looking at the crash report. If you could get a full log from start to finish that would be great. Also, use MultiMC when modding minecraft.
Hope this helps! Please try to post the full log as that will help immensely in the troubleshooting process. Good Luck!
Yeah it won't end well. Get yourself MultiMC. It can incorporate the other launchers and allows you to run multiple different versions of the game with whatever different mods you like. Versioning becomes a non-issue and you can muck around with mods, versions and copy packs at whim.
Hmm, I believe I had a friend with a similar problem. Try completely removing java and reinstalling (probably won't work, if you already did so please state). Also, try using this launcher: http://multimc.org/, it worked for my friend, this is just to see if it works for you too (which means you may have the same problem and could try the same solution, said solution takes a while however so might as well check first). Finally, what java are you using, as in 32 bit or 64 bit?
Sorry about the wait, I just saw your message. The easiest way is probably to download MultiMC, create an instance for 1.7.10 and then copy the appropriate contents from the zip to the minecraft folder in the instance folder.
Edit: If someone has a better way, by all means comment with your method. I'm not sure if this is the easiest/best way.
Edit2: Forgot to mention that you'll need to install forge 10.13.2.1277 through MultiMC.
If you don't have much experience adding mods to minecraft I would suggest using either MultiMC or MagicLauncher. They both make installing mods easier.
I could expand on that, but I would suggest you look at one of those two applications. I prefer MultiMC, but MagicLauncher works also. I'll help you set it up if you need to ask questions.
I would not recommend using any of the popular launchers, because getting a pack on one is difficult or not even possible
MultiMC is a great tool for building multiple minecraft instances for testing/play purposes. You can share instances(read the instanced folder) with other players that user MultiMC. It makes for drag and drop installations on their part. MultiMC has many other features that make it worth using such as the ability to modify the launch settings of minecraft or a one click forge install.
Otherwise you can share a mod folder, however your players will need to have minecraft and forge properly set up.
As far as the server goes, hosting just involves running the forge server jar with all of the mods in the folder. This Youtube Video does a decent job of the step by step process of creating a modded forge server. If you are willing to pay, you will probably have a better experience using a host. However, I highly recommend that you follow the tutorial, create, and host your own sever so that you are aware of all of the ins and outs of the process (and can gauge what kind of machine you are willing to pay for to host the server).
Be wary that several of those mods are resource hungry and you can experience lag ect. Issues will occur like the server not being dedicated enough ram or the processor being overloaded. This is much more noticeable if you have the server running on a machine that you are also playing on.
Good luck! Building and running servers is very satisfying, don't give up if you get stuck.
Yeah. I'd recommend installing MCForge, run both the "server" and "client" executable (place the server in an empty file, make sure to download the right jar
for the client), then install Optifine. Run the Server executable (the minecraftforge one), then connect using the client (press the windows button and r
then type cmd
, into that console type ipconfig
. IPv4 is the one).
Then open task manager (ctrl + shift + esc
) and right click on the applications. On the server, go to the process and right click, set affinity to use one core. On the client, set it to use the other.
All set!
EDIT
Install MultiMC, it'll make your life a whole lot easier.
Hey dude, I was able to download everything but however I could not play, too crashy on the first version and the second version wouldn't even start up for me (I'm sure it's related to my OS) but here are some steps.
I apologize if some things unclear, just ask if you don't understand a step.
> Mods aren't easy to install
Mods have gotten incredibly easy to install. Using MultiMC, allows you to select a mod through a dialog box and install it. Couldn't be easier. The base minecraft launcher is essentially the same. If you are using one of the more popular mods, the FTB crew has created a universal configuration, that eliminates ID conflicts between those mods.
MultiMC5 is trying to cooperate with your idea of how to mod. There is no injection of mods in there anymore except for forge (mods). Try it out if you ever get the chance.
I don't think the Technic launchers or FTB launchers are perfect in any way, but they are quit easy to use.
Thanks for taking the time to respond btw.
Have you ever looked at MultiMC? I used to use Magic Launcher and switched to MultiMC. I found it much more intuitive in it's handling and presentation of multiple instances of Minecraft.
Modpack is almost done! We use MultiMC for the general release, but I also have config and mod zip files if you want to use your own chosen launcher. Also if you want to keep up with the progress of the modpack, I have it hosted on Github...