Ren mostly uses tracker software like OpenMPT, or renoise, much easier to lay down those drum patterns and samples, and i think he uses Sony acid pro for his audio editing.
i can provide a link to OpenMPT, it's free. it may seem intimidating at first but it's actually pretty easy to use, once you get the hang of it.
I believe there are a few Amiga FPGA projects underway, but in the meantime OpenMPT and the ST-01 and ST-02 sample disks converted to WAV should get you pretty far.
If you're trying to make mp3's and ogg's that sound like chiptune music, OpenMPT is free and has a solid Sega Genesis-like builtin FM instrument generator (it's not an emulator of the exact Yamaha chip used in the Genesis, but close), a sampler, and it'll get you started on the "tracker" style
If you want to make mp3's and ogg's OR legit, NES-usable tracks there's Famitracker. You get your two square channels for the *deet*s, your one triangle channel for the *doot*s, and a noise channel for the *tch tch shhh*s
Trackers only look obscure and impenetrable. The first bunch of letters and numbers in a column is your Note + octave (like, C#-1), next is usually an instrument number that you saved (say, you might have decided that 04 is the string-like deet), next would be volume (either 00 to 99, or 00 to FF if your tracker is using hex), and the other bunch of unexplained numbers refer to an "effect" that's in your tracker's manual (stuff like pitch slide up, left-right panning, detune, delay)
You could look into trackers (OpenMPT for example, but there are probably more modern alternatives). I find it they are built for people with an engineering mindset. You can also download some .mod music files to better understand how they work.
I'm trying to get into mech keys, but my wallet won't let me ...hehe.
Kubbi's album "Ember" was just the gateway! I actually love his 2012 Singles, which I'm pretty sure is actual chiptune mixed with VST edit: the above track was "made with ModPlugTracker" (but I've never dabbled, so thx for all of the links! Might give my daughter and me something extra to do this summer!)
I used a maximum amount of 10 sound channels for "Sol Swordian" (the song actively uses about 8 channels most of the time), it's usually the raw samples playing without any additional plugins and, in some instances of the song, just the same instrument playing on 2 channels for the delay/echo effect.
FYI, I used OpenMPT (Open ModPlug Tracker) for composing, I'm just used to the tracker format since I also compose chiptunes (Deflemask and Famitracker). Honestly, I haven't used any VSTs or DAWs yet, just the aforementioned trackers.
It won't work with audacity as far as I know because that's not really a tool made for that. You need a DAW or a tracker to do that. Reaper should work fine but I never used it. But it shouldn't be to difficult. You only have to do 3 things, open a midi, add your sample (there should be a tutorial for that), change all the existing samples of the midi to the sample you added.
I can write a short tutorial for a different tool:
Download, Install and Open https://openmpt.org/download
Open a Midi file (ctrl + o)
Go to "Samples" (3rd Tab), click "New Sample" (the red Icon) and add your sample. You can also drag and drop it there.
Go to "Patterns" (2nd Tab), select your sample from the dropdown then highlite every channel that's not a drum / percussion channel and press ctrl + i (change instrument) (you have to do this for every pattern (the different numbers are different pattern)) That should do it.
There's also a subreddit about it: /r/airhornremix with some instructions in the sidebar. Maybe those tools are easier to use.
Honestly I started on trackers, I fucked around with hammerhead and the early versions of Fruity around 3.0. People are biting off way more than they can chew to be honest. I already played the guitar and drums so I knew all about effects pedals and keeping the beat and whatnot.
p.s: I kind of find the /uj and /rj a little bit over the top in this sub, I hope that we are smart enough to know when one is being truthful or sarcastic.
I have a very similar skill set I think, and I don't really write in loops either. I previously used Mod Tracker / OpenMPT to compose, but I think it is far too limiting so I've been looking for something else to use. I'll definitely check out Cubase, thanks. :)
if you're after the notation, AFAIK you could just use https://openmpt.org/ and open the .umx files in the game's music folder. Works for org. Unreal Tournament: https://i.imgur.com/buCAe5x.png
Since Deux Ex uses the same engine, I'd assume it uses the same music format too
Famitracker is okay. It's takes some time to learn the ins and outs. The cool thing is you can add channels of sound beyond the capabilities of an NES.
You could also check out:
Or
It depends!
There are Creative Commons licensed songs out there you can use. Kevin MacLeod is a pretty big name for it. You can dig around for more - frequently people post in here offering their completely legally free to use music.
Alternately -
If you know how to play instruments, you can always play and record.
Alternately to that -
You can use something like Open MPT to create music, provided you get your hands on legally free to use samples ( which you can always find by searching "Creative Commons Sounds" and get various guitar strums, horn blows, etc) and make it completely yourself.
Like OpenMPT for example
They even have a native Linux binary that will compile if you enable it that will allow OpenMPT to directly access your sound hardware rather than doing it through wine...
Reaper has a full-featured free trial, and licenses are cheap. You can find lots of free VSTs on VST 4 FREE. You can start out by entering notes into the piano roll.
You can then consider if you want to introduce hardware if you want another way to input notes/manipulate parameters without having to use the mouse. As the other poster mentioned, lots of hardware also comes with a free (though usually restricted) copy of one of the major DAWs.
If you want a more vintage and obscure workflow, you could look at using a tracker instead of normal DAW. If you're running Windows, OpenMPT is one such free option.
well, maybe. when you open the .umx files, it should look roughly like this: https://openmpt.org/img/shots/xm_edit_mode.png
the "excel looking" columns and rows are the notation data.
The notes are written like this:
C#4 04 v32 A15 ^ ^ ^ ^- "A15" is effect of the note. | | |------- "v32" is the volume of the note. | |---------- "04" is the instrument/sample number. |------------- is the note, eg. 4th octave C#
the trick is just to find which instrument's notes you're interested in. They can be on pretty much any column (or: track/channel)
Above the "excel" area, is a row of numbers in boxes, this is pattern order view. Basically a pattern is like a.. line in notation sheet? Kinda. But tldr: just click from leftmost pattern towards the rightmost to see the song in order.
I think what you want is a tracker. It's a piece of software that lets you compose music by placing notes at time intervals on different channels (instruments). This sort of software was originally developed to control MIDI instruments like keyboards and drum machines. I'd take a look at something like OpenMPT.
1) download a music tracker app such as openmpt https://openmpt.org/
2) download some chip tunes from famous chip music makers such as 4mat https://modarchive.org/index.php?request=view_artist_modules&query=83394
3) load them into your music tracker app and press play.
4) as the songs plays you can see all the notes and effects being used in real-time. Feel free to make any changes you want to the songs. Speed, notes, effects, samples. Nothing is locked down. You can do anything you want.
You can still download and use tracker programs like OpenMPT for Windows to get a sense of working with one. I have too many sequencers- Hermod, Rene 2, Synthstrom Deluge, Beatstep Pro, Teenage OP-Z, they’re all very powerful tools in different ways. I never added one because I was looking for something better, but because they’re fun and different ways to interact with music. Trackers were one of the first tools I started using to make music 20 years ago.
How do you like to make music? Better or worse will end up being a function of how well your mind gets along with any of these, as well as to some extent how well you learn their workflow and functions. If you love your Pyramid, adding midi to CV will be a great expansion not just for that but for all manners of other tools as well you might find on controllers, PC, mobile devices, other sequencers, etc. Hermod is incredible for me because I just pipe any of my sequencers into it, sync/record, and I’m able to apply those awesome midi effects and launch/string them together on the fly, all contained within my 7U rack. I also use it sometimes just as a midi to CV tool, passing note and modulation data through without recording or effecting anything. But it’s pricey, takes up its share of rack space, and has some frustrating quirks and limitations.
Point of rambling, focus first on what makes sense to you. Think about how any of these things integrate with your setup and how they’ll interact with how you like to work. Read and understand all the bells and whistles after that. Nothing’s perfect, but with the options today it’s tough to go wrong. And always remember you can make great jams with just a Korg SQ-1.
You're aware it won't sound like a chiptune afterwards, right? MIDI files are like sheet music, if you play them back with a different instrument it won't sound the same. You could get a similar sound using a chiptune soundfont to play the MIDI, but it won't be authentic to the NES or any other sound chip.
If you just like the tracker workflow, OpenMPT does what you want.
I'm afraid there's no way to properly import soundfonts into OpenMPT, other than extracting the sounds from the SF2 with the help of external software.
I was asking myself this same question about a month ago, all I got was this thread, which more or less explains that SF2's will probably never be supported in OMPT.
As a suggestion, if you aren't willing to extract the sounds manually, there are multitude of free sample packs out there, you can also get samples from other's songs or try VSTs.
MENU.S3M is a Screamtracker 3 module.
Screamtracker won't run on modern computers, but you can get a semi decent result in VLC (it messes up some of the pitch slides / vibrato effects).
For best results I'd recommend grabbing modplug tracker and playing it in there - just grab one of the releases that match your system assuming you're on windows:
Edit
Bonus folder of music from the Star Control Project
I think none of these saw the light of day, but all were worked on for the inevitable story mode of timewarp...
I have some experinece with using MO3 files. You can use a program called OpenMPT to open MO3 files to see the note and sample data. However, OpenMPT can't save to the MO3 format, so any changes you make will have to be saved to an uncompressed module format (like IT or MPTM) and then recompressed with OGGENC or "finalized" to a rendered format like WAV, MP3, or OGG.
I also use OpenMPT for sequenced sounds (like radio comms which need to sound like people speaking) and have recently begun dabbling with Famitracker, which is a good tool for anything that needs chiptune music and/or ambience sound.
EDIT: Links
Thanks OP!
That said...
I learned a lot about writing music and time-based sampling from the original Deus Ex, Unreal & Unreal Tournament music. If you're interested in picking it apart, I strongly recommend downloading OpenMPT and checking it out for yourself.
OpenMPT opens UMX files (which is basically an XM/IT file container), so you can play it back and see exactly what's going on in real-time. Grab OpenMPT, head into the DeusEx/Music directory, and enjoy.
Not only is it neat to listen to, but it'll give you a greater appreciation for how the old Unreal engine played back tracker files, and how it allowed for semi-dynamic music.