Unfortunately I haven't played DiabloRL, so I might be missing some nuance in what you're asking for.
The Curse of Yendor - The game bills itself on its interesting dungeons, and from what I've played of it, it succeeds. I'd say it's the first game that comes to my mind when you say "about exploring the dungeon and killing things." Do note there's a demo so you can try it out first!
Crypt of the Necrodancer - Fast-Paced: the Roguelike.
Pixel Dungeon - Inspired heavily by Brogue, but pared down even further. There's an active modding scene for the game, too, and some of them are really fantastic. My favorite is Shattered Pixel Dungeon. Sprouted PD and Yet Another PD also get a lot of love on /r/PixelDungeon.
> Similar in Cogmind (I believe): lingering too long on a level becomes a losing proposition as more and harder enemies show up
Yeah, in Cogmind you have an invisible 'presence' meter or something of the sort, so the longer you hang around on a single floor (and the more noise you make), the more enemies start to notice you (and spawn in help to beat you, etc). That's probably my favorite clock system since it doesn't feel so restrictive -- you can always make the choice to linger, with the knowledge that the enemies will slowly become more of a threat if you do. Food, on the other hand, is more restrictive because it doesn't really give you that choice: you either have food and can stay, or you don't and you have to leave to look for it (or die trying to find something to eat, as is often the case with Pixel Dungeon and its kin).
I suppose that, theoretically, a food clock that resets to a 'fully satiated' state every time you get to a new floor would play similarly (though that seems strange conceptually; how would you even go about explaining a mechanic like that? Does your character eat the stairs?)... :P
You can get a raw jar of Pixel Dungeon and just run it on any JVM. You'd need an X server, but that's just a launch complication.
If you want to tweak it, PD is open source. Build your own.
The Java version (from the desktop page) fires right up for me (java -jar desktop-1.7.2a-1.jar
).
Everyone loves Shattered...
I'd really suggest starting with vanilla PD though (vanilla as in un-modded).
http://pixeldungeon.watabou.ru/
Once you beat that a couple few times then start on the mods.
Don't think anyone mentioned Pixel Dungeon yet -- it has superb animated graphics (pixel art) and good SFX to go with traditional roguelike gameplay. The game's inspired by Brogue, and is designed to work with touchscreens (available in Android and iOS, but you can also find it on Steam, and through the dev's website!). /r/PixelDungeon is also a great, thriving place to learn more about, and discuss Pixel Dungeon.
I can also recommend One Way Heroics, that game is also aesthetically fantastic (mix of animated pixel art, and more detailed digital art style; also has a plethora of nice BGMs and SFX). This game integrates a save function, so some might not call it a traditional roguelike; however, it has turn-based combat, procedural overworld generation (game takes place in the overworld), a hunger clock (you need to defeat a powerful boss while wandering the world, with an all-consuming wall of darkness behind you). I actually do consider it a traditional roguelike, as the gameplay very much forces you to 'work with what you have', and generally plays like any other traditional roguelike, sans the save feature.
Another commenter mentioned Cogmind, which is also a beautiful game -- has great ASCII/tilesets, a slick UI, fitting SFX and amazing animation. The whole aesthetic fits very well with the machine/robot-oriented setting.
If you want to play vanilla pixel dungeon without degradation, you can either download v1.7.2a from watabou's site, http://pixeldungeon.watabou.ru/desktop.html, or somehow download an older apk.
Shattered pixel dungeon has some notable differences, mainly that classes and sub-classes have been completely reworked, many new items have been added (artifacts, new darts, etc.), a new visual 2.5D dungeon style, and the main strive to be as close to vanilla gameplay as possible, while fixing most of vanilla's flaws.
As for what you'd do in vanilla after completing the game, well there's still a bunch of empty, yet fancy badges you can try to collect. And of course, there's the new 7 challenges you've unlocked.
http://pixeldungeon.watabou.ru/desktop.html
If you wanna play Shattered PD or another mod, then you can do so via an Android emulator. I would personally recommend you play Shattered instead because the newer versions of vanilla PD introduced weapon deterioration, which most people aren't a fan of, as far as I know.
>Mi laptop es un i3 con 4GB ram y video HD de intel
Lol.. Cuando entré acá, estaba pensando en la notebook que tuve varios años. Era un Celeron 1.2Ghz con 512MB de RAM y video integrado VIA. Veo que no es tu caso.
Con tu notebook podes correr casi cualquier juego actual, pero al minimo. (PERO LA MAYORIA CORREN, valga la redundancia).
Yo también ando buscando algún RPG Online gratuito piola.
Con esa PC podes correr al minimo el Path of Exile, que es como el Diablo (2/3) Online.
Groso que le entres al Urban Terror, es alto juego. No conozco muchos RPG Online buenos e incluso lo digo dejando de lado lo de que tenga bajos requerimientos.
Ultimamente vengo jugando en el celular y en la PC un juegazo re copado con muy bajos requerimientos(pero no es online). Es un rogue-like con muchisimos tintes de RPG. Se llama Pixel Dungeon y es el equivalente a jugar un RPG, pero al ser Rogue-Like, la idea del juego es morirse mucho y seguirlo jugando empezando de nuevo(pensalo como jugar un Tetris o un Buscaminas). Es muy divertido y una vez que le agarras la mano, se vuelve mucho mas divertido. Es Open Source, gratis y viene para Android y PC (es un jar, asi que corre en cualquier lado).
Edit: Aunque no parezca, serviría mucho que comentes qué placa de video trae tu i3 (o pasanos el modelo de i3 y lo sacamos de ahi, dado que viene en el CPU y no en el chipset), porque dependiendo si es la HD300/3500/4000/45000/5000/etc varía mucho los juegos que podes o no jugar.
I'd echo what you've said, Watabou genuinely seems to care about making a great game. It's certainly extremely rare in mobile games for a dev to resist monetisation and it's pretty amazing how much stuff has been added to the game since I first began playing it. To me it's the closest mobile game to DoomRL which I also enjoy very much and hope will appear on Android at some point.
Pixel Dungeon is quite good. You can't get an upgrade every time you die, but if you make it far enough in you can unlock items that make future runs easier. I find the unlocks feel like you really earned them and it's a nice balance between too easy and too frustrating.
I played on mobile and it worked quite well with a touchscreen.
It's not particularly new but if you haven't looked at it before it's worth checking out.
I just went back to Moraff's Revenge and completed it...I've now beaten the entire trilogy of the Moraff 3D dungeon crawlers (Revenge/World/Dungeons of the Unforgiven). Hopefully you have heard of all three of these by now. But nowadays, if an amateur endless procedural dungeon crawler were to be made, it would have much more casual elements--Pixel Dungeon is the most well-known modern evolution of the formula. A related formula more in the rogue-lite or idle-gaming direction suits you, you may try Soda Dungeon. I enjoyed hunting for the super-rare drops in that one. If you crave a deeper and authentically retro experience, there's a port of Angband to Android, but the controls are not going to be intuitive at all for that format. Might be alright if you have a Bluetooth keyboard though.
The controls are passable, but travelling a long distance is awkward with them. I'd love to be able to click on a tile with the mouse and have my character move there. There also doesn't seem to be a reason for the space bar, I don't see why I shouldn't just automatically travel through ladders or pick up meat.
Combat is passable, but needs more feedback. Attack animations for the character and enemies (movement animations would be nice as well).
If you're planning on targeting mobile, take a look at Pixel Dungeon It's available on iOS, Android, and Windows. I really like its controls.
I like the music and the character designs. I look forward to seeing it in the future.
2D Lancer is here if you'd like to take a look.
Rogue-likes. Easy to pause (since time only happens in them if you do something), and always changing.
A nice graphic one is Pixel Dungeon: http://pixeldungeon.watabou.ru/
Or Brogue for the ASCII one..https://sites.google.com/site/broguegame/home
Well, I'd highly recommend trying it, or at least watching the trailer. It's a highly accessible Android (and maybe iOS?) title that takes a lot of inspiration from Brogue. It's open-source too IIRC.
http://pixeldungeon.watabou.ru/
Pixel Dungeon got me through the interim between Souls games. As roguelikes, they both share many similarities, least of all being punishingly difficult with a high learning curve.
Also, of note, there are several different versions of Pixel Dungeon, each with different features.
I have Pixel Dungeon and Minecraft on the Linux side of my rig. That's really too much considering my reasons for dual booting. I boot to windows when I want to play games. I run Linux when I want to work and have some privacy online. Thunderbird has made managing my email way less time consuming and I'm currently working on scripts to automatically download Youtube videos from the channels I'm subscribed to so that I don't spend as much time there. All I need is a good RSS reader and I can reduce the amount of time that I spend on the web by an order of magnitude and actually get some work done every day.
I'm glad more games are coming to Linux, but I don't think that it's really as big of an issue as everyone makes it out to be. Especially since the majority of people are playing mobile games that are easily portable to multiple operating systems or the web.
Modding isn't really a thing with regard to GBA and NDS games. You have homebrews, but it's just not a huge, extensive practice the way it is for PC games.
Same goes for Android games in general, in that modding them isn't an extensive practice, although a rare few, like Pixel Dungeon, are open source, so you could certainly mod them if you wanted to. In fact, a FULLCOMMUNIST mod of Pixel Dungeon sounds awesome now that I think about it...
I do some game development on the side (nothing fancy), and as much as I'd love to make a FULLCOMMUNIST game for Android, I'm not a fan of mobile gaming in general. But if I ever do, I'll let you know! :P
Yep, I did say "unless Watabou is relicensing" in the first sentence, I'm aware of the possibility of relicensing. The Play Store description is a strong indication that the GPL license is intended to continue, not sure how you're jumping to "It is very clear that no version past 1.7.2 has been licensed under GPL yet" from there. He said "Pixel Dungeon is open source and free software", not "Pixel Dungeon <=1.7.2 is open source and free software", right there on the page where 1.7.4b is hosted (as well as on the homepage).
It would be rather misleading for him to say that there if he were opposed to the current build being GPLed, this smells of you imposing your values on the matter rather than any actual input from the copyright holder. I sympathize that it's frustrating for you to hold your mod back to 1.7.2 due to the source being unavailable (awesome mod btw). I'm very lucky that my changes are small enough (just a few lines) that I can do this, as smali assembler is a massive pain compared to working with the Java source. This would be entirely impractical for a more complex mod, I feel your pain. I'm not here to make money or entirely fork the game, so please stop attacking me for trying to help people enjoy this game again.
Again, if I see anything to indicate that it's now non-free or that it's expressly non-free until source is released, I'll take this down myself. I deeply respect the efforts of the author, and it seems like the delay on source releases (from when it was first GPLed, not just now) have been because it's low-priority for Watabou, not that he desires an exclusivity period to the source.
I heard you guys had phones, so here's a pretty good one on mobile.
http://pixeldungeon.watabou.ru/
Open source roguelike mobile game with pixel graphics and a ton of fan made versions available on Android.
Try the following games as they are free and my rouge-likes that came after them try to copy their formula
Here is a silly one that is also free on computer and mobile that is excellent:
Retail games to check out:
Your comment made me re-read where I got it:
> Please consider, that the desktop version is still in beta state. Also, not all features, available in Android version, may be implemented on desktop platforms.
Welp, I guess it means I can't play it. I can't use an Android, nor can't emulate it either.
Thanks for the help and stay safe.
Offtopic
Are you actively working on Myst ?
I play it a lot ( it is hard )
ReGen as a mechanic is really cool and maybe unique, do you know any else who does it.
Anyway it is an awesome title, I just wondered if there was going to be a sequel or any mods/ DLC like Pixel Dungeon
[Full Disclosure] Longtime Pixel Dungeon fan.
Great game, unfortunately does not really meet the requirement of having any current development or support. Watabou finished Pixel Dungeon about 4 years ago, and since then, there are 100 forks of it, especially on mobile.
If anyone wants to download: http://pixeldungeon.watabou.ru/ - but will not be in the vote due to lack of current support or dev.
Pixel Dungeon, and its countless forks and mods, is the closest thing, I would say. It's also great fun and available for iOS, Android and PC. No gamepad support, but it would be possible to make it work fairly well with some sort of gamepad-to-keyboard mapping program.
you can play pixel dungeon on a computer for free http://pixeldungeon.watabou.ru/ and decide to buy it on mobile if you like it
it's one of my favorite roguelikes; just know that it's a proper roguelike and not a roguelite
Additional note: I believe you are able to download an older version of the pc version of pixel dungeon on pc for free. Looks like it's available on their site here.
I voluntarily paid for Pixel Dungeon. It's a game that you can actually win, and the author worked really hard to keep it simple and playable, and not just put every cool idea into it.
A feature that some older users hate that I think is genius is "weapon degradation": the more you enchant a weapon, the faster it breaks, but when you enchant a partly damaged weapon, it is repaired. This means that when you find a good weapon, you have to ration your scrolls of upgrade so that it doesn't break just when you get to the tough levels at the bottom of the dungeon.
Tiens, j'en rajoute un que j'avais trouvé vraiment bien pour un jeu mobile, sans pub, et gratuit.
Pixel Dungeon : De la descente de donjon pur et dur avec des étages générés aléatoirement, au tour par tour très fluide je trouve (j'ai mis 2-3 partis à m'en rendre compte). Il est dispo sur steam pour pas cher il me semble, il existe plein de versions différentes gratuites pour ajuster la difficulté, ajouter des armes, etc.
Sounds like it could be Pixel Dungeon , but it:
1. doesn't have a browser version, just Android and regular PC application
2. has many other weapons in addition to the 4 you mentioned
Could you give more information on who you're talking about?
I was born in '93, so I grew up in the 90s. My mom was born in the 60s, yet, her growth through life didn't stop in the 90s, so you could say she also grew up in the 90s. With growing up, do teenagers count? For example, if someone became 18 after January 1st of 1990, does it count as growing up?
I think the only people who can truly say they didn't grow up in the 90s would be people born after December 31st of 1999. I guess I'll ask some kids I know who fit that description.
Interestingly, my niece who was born in 2009 really enjoyed Pixel Dungeon, which is a Roguelike and in gameplay goes a bit further back than most console games.
http://pixeldungeon.watabou.ru/
It's a cool idea, I don't see how it could hurt creating access for more people to play the game. Hopefully it will mean some more donations for him as well.
well