It's called situational irony. It's when a sentence sets up an expected conclusion, then delivers an unexpected conclusion.
It's a basic of modern humor.
You're welcome!
>I use foreshadowing that is blatant
Of all the types of foreshadowing, symbolism is the most obscure. If you consider your example blatant, I'm curious what your version of "subtle" is.
Metagame prompts like that are fine, but only if the party is conditioned to receive them. They could just as easily think, "huh, he's got the number five on his mind today."
One of the problems with putting nigh unwinnable encounters in front of your players is the massive disparity in power between different creatures. What might have been a society ending calamity for some could be small potatoes for the party.
There's a concept called "power scaling" where, in order to show how strong someone is, they are put up against a different person of known strength. You could show the demon wiping the floor with these ancient elves, but without the party recognizing how strong the elves are, the party won't be able to say, "shit, that demon ain't something we can take."
The closer the individual is to the party, the more impactful the scaling will be. If a party member has a nightmare where he gets torn to shreds in combat against this creature, he'll (hopefully) know not to fuck with it. If some angel from eons past quarreled with the beast, it won't impart the same effect.
My advice is to two do things
Have the information ready, be conciliatory, explain that you understand his concern even if you disagree with it. (You know the use of I statements, I feel this is the best thing for my son, I think I understand where you are coming from, I feel this is the best thing because of X, I feel like I understand your concern, and it is a real concern but I think this is the bigger issue.)
All the while you do this also lay the groundwork with the lawyers and the doctors in case he says no. Do not "fight the fight" until you are ready to win the fight and you have lots of paper from lawyers and doctors, aka the experts, to have the ammo to win the fight. Things like that American Academy of Pediatrics is something you want to be incorporating if this goes to court.
Some people boil that further down to Five Types of Conflict. But I wouldn't say "these are the stories," but more - these are the five (or seven) challenges written about in a bunch of different stories. Most stories feature more than one. 2001: A Space Odyssey is a Man against Technology, but it tells it a lot differently and comes to different thematic and moral conclusions than Blade Runner does about Man against Technology. And then 2001 is also a Man against God story.
And is Blade Runner a Man against Man story, after all?
Kurt Vonnegut's rejected thesis for UChicago was the idea that there are 8 shapes of stories which can all be graphed down onto paper on an X-axis of happy to unhappy and a Y-axis of beginning to end.
Falling Action is when there's a winner and loser established - usually the hero and antagonist are either rewarded or punished. There's also sometimes a few extra moments or details of further suspense which are to leave the audience wondering how the play will end.
Denouement is the return to normality with any complications are resolved, unknown details or plot twists are revealed/explained. Here, the conclusion emphasises the moral message/lesson of the play for the audience.
You might want to check out these simple storyboarding of Shakespeare's plays as an example.
it's been a while since i did it, but this kind of sums up how we did it, it's the best example i could find
the classical drama that is most common in history, and mostly used (especially in european history) was set to have 5 acts by aristotle Bertolt brecht was an example that showed that there are dramas who break with that theory, though they arent as common as the one aristotle set...
I don't think it's difficulty on the part of the writers, but rather that audiences might not be able to tolerate that.
Man v. Nature is well-established one of the big four literary conflicts. I haven't seen San Andreas or The Perfect Storm, but does either have a human antagonist?
I think some people have issue with the pacing, because BvS doesn't have the standard three act structure. It's more in line with a five act structure. Like a Shakespearean play, and not too many people are used to/familiar with that.
It's been a while since I've read the hobbit so you might be right on the depth of dimensions in characters, But lord of the rings really does follow an epic formula if you view it from the perspective of either frodo, or for a more classical hero you have Aragon. Aragon is a classic epic hero: royal blood, rise in power, love interest, it's all there.
Edit: I reread my comment and felt it was a bit vague or confusing, check this out and you'll see what I mean http://www.storyboardthat.com/articles/e/epic-hero Scroll down to characteristics of an epic hero.
I hate the strong female character too, and agree that it would be good to have more roles for women- including those of the bad people.
The problem with even characters like Agent Carter is that they have the same demon to wrestle with: sexism- and it's not their demon- it's everyone elses'. The character does not go through an arc in which they start one way internally and come out changed- they start out misunderstood, then force others to understand them.
I mean- I can enjoy that kind of character. I find Conan books kind of fun. But the characters I remember tend to be ones who wrestle with their own demons and have a bit of man vs self conflict in their development. Some legitimate flaws that come from within rather than without. Otherwise the character feels a little shallow to me.
A Midwinter Night's Dram is a play on words off the Shakespeare comedy, so maybe like the Highland Park series based on Norse Gods, the community release can be a play off of one of the Midsummer Night's Dream character names? Theseus, Hippolyta, Oberon, Titania, Lysander, Puck...etc. Ryesander anyone? Haha too corny? (My AP Eng Lit teacher is shaking her head somewhere). This could be really cool if we get multiple custom MWND barrels. The names could distinguish the different bottles and the properties of the drink could match the personality of the character.
Shakespeare plays follow a 5 act dramatic structure first outlined by Aristotle. Since we're in Act II, another name could be Epitasis?
Or just call it, FUCK OFF GLENMORANGIE?
The reason why you want to diffuse the situation is you want to get to yes. If your parents see you as the enemy or the kid they have to contain and control they won't respond yes. If they see you as an ally who wants to work towards the goals of the family then you can get them to change their mind by accepting some neutral or softer ground than their original position.
And if they still say no respond with reasonable compromises. We been arguing and fighting for years, we can always change our mind after a month or two.