Depending on your OS, you could use a program like Winimage to edit the "sd.raw" file. After opening "sd.raw" in Winimage, you could replace the "codes" and "projectm" folders with the corresponding folders in the build posted in OP
The DVD and CD images are not bootable when written to a USB disk. Use the USB installer instead. No instructions are provided for writing the image to a USB disk in Windows, but you might try using Clonezilla or WinImage.
If you want to save your replays on Dolphin and are using the SD card method then it's as easy as saving to the SD card then opening it and extracting the replay.
For the ISO method you can also get yourself a blank virtual SD card (or one with something on it, they both work) and either leave it on under settings or enable to save then disable it again (possible Netplay applications here but the replay is almost guaranteed to desync unless both players know what's up). To use the SD card just place it in C:\Users\"name"\Documents\Dolphin Emulator\Wii and make sure it's called "sd".
You can extract from the virtual SD cards using WinImage or other such programs.
Ah bummer. I haven't done this in a long time. I think you can try WinImage.
http://www.winimage.com/download.htm
It's been a long time since I've tried to do any of this, sorry if this doesn't work :-)
If you have .hqx files you could use HFVExplorer (but it won't work with .sit files) but if you have .img files you should use WinImage (if you don't have money, theres a free trial), theres a good tutorial here. When I was starting with my Mac SE/30, I used a little mix of these programs and they work great.
What exactly is the question? You could use WinImage (shareware) to do a number of things including writing the image to a floppy using a USB floppy drive on a newer machine or even just extract the files from the image.
Sounds like there is a problem with the file format on the disk. Not too surprising on a floppy disk that is 13 years old.
You can try a data recovery tool, like Recuva, but I'm really not sure it supports floppy disks. It might...
https://www.piriform.com/recuva
Another option would be to try to capture an image of the floppy, then open that file and extract the contents. You can attempt with WinImage:
Depends? The BerryBoot install will wipe your card and everything on it. But it has the ability after you install to take an existing install from another card and copy it to the BerryBoot card. Hope that makes sense.
If you only have one card? Make a backup of it with WinImage and place that .img file into a shared folder on the network.
Then you can reformat the card and copy the Berryboot files over. Then reinsert card into the PI and boot into BerryBoot config editor.
From here you can install the image you made earlier that is stored in a shared folder on your windows machine. See BerryBoot page for more details.
Oh, and without documentation of any kind (even in-app), ArqAgent seems to be breaching the license of a few open-source libraries by using them without proper attribution:
The GUI frontend is likely packing a ton of NodeJS and Electron libraries too, so with code analysis I wouldn’t be surprised by the number of open-source libraries it’s using without a proper license or attribution.
You wouldn’t see this kind of thing in a “proper” commercial or open-source software.
Hello,
Yes, Microsoft's competing DMF format. Funny thing is, the only commercial uses I ever came across of XDF- and DMF-formatted floppy diskettes were for distributing IBM OS/2 and Microsoft Windows 95 (98?), respectively. Being able to save on the cost of manufacturing and shipping 1 or 2 extra floppy diskettes would have saved both companies millions of dollars when getting their operating systems out to the masses.
Regards,
Aryeh Goretsky
You can do this very easy with WinImage Professional (http://www.winimage.com/download.htm). It has a feature called "Restore Virtual Hard Disk image on physical drive", where you choose destination Physical drive and then the source VMDK.
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yeah I am looking for the wallet file but since my C was emptied by a floppydisk program (winimage http://www.winimage.com/ srsly dont download they formatted it without my consent) but in my memory I think and I hope I saved it onto my HDD (my c is a SSD) but thanks for your help I will try to get rippex from the link you sent me (kinda hard, I see it doesn't have a normal download)
They had the compressed format so they looked like 1.44MB (and the boot probably was) but the subsequent disks were the compressed microsoft format: http://www.winimage.com/wimushlp/wini1a1y.htm
</old man>
If you're having trouble editing files directly on the SD card you can use winimage to copy the contents of your SD card into a new folder, insert the mods into their place on the copy, and then use winimage again to overwrite the original files on your SD card using the "insert folder" or "insert file" options http://www.winimage.com/download.htm
If you'd like to view what the different fighter pallets/costumes will look like , as their file names give no indication, you can use brawlbox to view the models corresponding with the files. http://forums.kc-mm.com/index.php?topic=67847.0
I had this same model (or a very similar one) as my first computer when I was a kid. IIRC, the keyboard shortcut for turbo mode was Ctrl+Alt+KeypadPlus. And Ctrl+Alt+KeypadMinus to turn it off. I'm not sure if you had to have some program or driver to enable those keyboard shortcuts or not. There was a also a program called "turbo" to turn turbo mode on or off from the command line. I think having a line saying "turbo +" in the autoexec.bat was fairly standard. You can download the system disk image and it includes turbo.exe. If you want to extract just turbo.exe out of the image without writing the entire image to a floppy you can use something like WinImage.
A lot has been said already, just my 2 cents:
1) DOS games usually come in two flavors — as zip archives of already installed games and as img/ima files (they are to floppies what iso/mdf/nrg is to CD-R). You need something like WinImage to deal with the latter.
2) I assume you want to use your "modern" PC to make floppies for your Pentium. Unless you have an internal floppy drive in your new PC, you're going to need a USB floppy drive. If that's the case, beware that those devices usually are not very reliable. They are not "real" floppy drives which is particularly troublesome for writing img/ima (less so for simply copying files on floppies)
3) I'd really reconsider the LAN approach. You just need to set up some sort of FTP server on your network — that could be your modern PC (Windows has a built-in FTP), your router/NAS or just an old computer running Linux and vsftpd. Once you got that, get TotalCommander, WinImage and Daemon Tools on your Pentium (all of that works under Windows 95-98) and you can forgo the physical media altogether.
I have no idea if VMware will allow you to boot from a flash drive. I do know that if you are running Windows, Disk2VHD https://technet.microsoft.com/en-us/Library/Ee656415.aspx works really well, and can make a "Virtual Hard Disk" that you can then use something like this http://www.winimage.com/ to convert the VHD to a format that VMware prefers.
Now you can boot from a copy of the flash drive, as if it were any old hard drive. Make a blank virtual disk in VMware and use the installer from the flash drive to install it there.
If you are using a custom PM ISO/wbfs that you made with a builder then you can add content really easily with a virtual SD card. Dolphin comes with one by default and it is located in "...\Documents\Dolphin Emulator\Wii" but the default virtual SD card is pretty small. You can use this to make a card up to 2 gigs. Once you have your virtual SD card you can add content to it with WinImage. When adding files add them to the virtual SD card exactly like you'd add them to a real SD card including the file structure. After that just click the "Insert SD card" option in Dolphin and start up the PM ISO. Music has a tendency to glitch when added this way but other times it works fine.
NOTE: Having "Insert SD card" enabled will cause Netplay to desync.
You can easily add mods without having to tamper with anything. Dolphin comes standard with a small virtual SD card that should be big enough for some costumes or a few stages but if you want to make a bigger virtual SD card download this tool. Run "Easy Dolphin SDCard Maker.exe", not "mksdcard.exe", and then select whatever size you think you'll need. Once the virtual SD card is made move it to "...\Documents\Dolphin Emulator\Wii" and replace the old one. To add files to the card download WinImage and open the virtual SD card with it. All you have to do then is add files to it just like it's a real SD card, file structure and naming are important, except you don't need the regular PM files, just the mod ones. In Dolphin's settings go to "Config>Wii>Device Settings" and tick "Insert SD Card" then the next time you start up your PM ISO it will load the modded content you added. Note that turning on "Insert SD Card" will make playing online impossible so make sure to uncheck it if you ever want to use Netplay.
If you want any clarification on anything just ask.
Why not just use the default SD card? Since the ISO has the PM code set already all you need to do is check "insert SD card" and any content on the card (with the right file path) will be loaded instead of the ISO files. Use WinImage to put files on the SD card and this to make a bigger SD card if you run out of space.
New version is up, 4.00, and it's a major fix: 64 bits, at last! Mineways and TileMaker are now 64-bit executables. Now very large exports will not fail due to running out of memory. Use the *32.exe version if you can't run 64 bits for some reason.
Programmer's notes: switched to all C++ and a single build directory and project. 64-bit Zlib static library from here, wonderful LodePNG (a replacement for libpng) from here.
Minor fix: "Set terrain file" starts in directory where mineways.exe is located.
The top images are "before", about as large as you could export. The bottom images are "after", with a full screen exported - I could have exported an even larger area, but my previewers (G3D and MeshLab) update very slowly when displaying such files.
you can't make an ISO from a USB, but you can make a disk image with something like this:
http://www.winimage.com/download.htm (free only for 30 days)
if you have Linux it's pretty simple and you don't need any special tool.
just copy the device to a file like so (assuming your usb is the device /dev/sdc):
cp /dev/sdc <imagefile>
recovering is also simple:
cp <imagefile> /dev/sdc
I actually do this now with an older version of ultimate boot disk and not using iso files.
Basically, I take the iso file, say darik's boot and nuke and open it up in a program called Winimage. I open up another instance of Winimage and create a .img file which is the standard size of a floppy. I Expand the file size so that it's larger than 1.44mb and copy/paste the contents into that.
Edit the boot menu in UBCD and have it load the .img file.
From there, you'll have a folder with all your edited UBCD stuff, take your usb drive and use (HP's flash boot utlity)[http://h20000.www2.hp.com/bizsupport/TechSupport/SoftwareDescription.jsp?swItem=MTX-UNITY-I23839] and copy and paste the contents.
Im at work now, but thats a brief description of what I do and yeah, its a lot of little steps and maybe more time than you're willing to spend. I was in your shoes and wanted to do the same thing too. Only thing I've found that seems to work for now. Haven't had time to get back into it and I haven't found anything else.
I believe the UBCD has support for bootable flash drives now though. So that might be something to look into as well.
meh, the low level format should have worked but I guess thats the way its going to stay on your machine. You can write images to nearly anything with this software called winimage but be careful as to not write to any other drives.