I spent $40 on an out of print book on Port Royal, Jamaica for our Vampirates game which lasted maybe 2 months sadly. The book however was crazy useful! It had maps, a full history, and lists of town people and what their jobs were (so easy to grab an NPC from!)
https://www.amazon.co.uk/Port-Royal-Jamaica-Michael-Pawson/dp/9766400725
Finding groups for any World of Darkness game has always been a challenge, sadly. I'm fortunate that I have an existing group willing to play Vampire (V20, though, not V5) in January after the holidays are over, but I'm the Storyteller there, and I'm DYING to find a way to be a player in either a Mage chronicle or Werewolf chronicle where the ST will let me be ananasi. I think I'm going to have the same challenges you're experiencing now when that time comes. I don't do well with remote games. I like to actually sit around a table with people and play.
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Consider setting up a Meetup on Meetup.com and see who bites. You might have to drive a bit (I wouldn't consider anything where you'd have to drive more than 30-45 minutes, honestly, unless you live out in a rural area and trips to population centers take longer, and you're willing to do that grind weekly or biweekly. I tried it with a 1.5 hour drive one-way about a decade ago, and I just couldn't handle it), but it's another option.
Well, if you want to give a try translating the sheets, here is the download link
The Onyx Path store on RedBubble contains the vast majority of available merch, and By Night Studios' pins are most of the rest.
Onyx Path also sells posters via DriveThruRPG, and By Night has their own RedBubble store which, again, is pretty much just posters.
Inherit the Earth, an anthology of Hunter: the Reckoning short stories, has some good ones. I'd generally recommend the anthologies most, if you hit a writer whose style you aren't digging there's another story just a few pages away.
It'll be a strange read but "The Prince" by Machiavelli and "The Art of War" by Tsun Zu both encompass the masquerade perfectly. Taking the lessons from those books might mean life or death in Vampire. They're more like self help books than creative works, but they're targeted at people with the exact problems you have regarding exuding confidence.
Hellsing Ultimate is what we would call a Reboot or Reimagining. It's a different beast than the original Hellsing Anime, and sticks much, MUCH closer to the Manga. If you're familiar with Full Metal Alchemist, Hellsing Ultimate is similar to FMA: Brotherhood, a series that remains more faithful to the Manga than the earlier Anime series.
Fumimation offers all the subbed episodes streaming when you log into their site, and if you have a subscription they offer the dubbed episodes. Or you can buy the DVDs/Blu-rays from them or find some copies online somewhere. They're packaged weird though, coming in a 1-4 set, a 5-8 set and a 9-10 set due to production time and some weird publishing disputes when 9-10 came out.
So, I sent you a PM, but I also wanted to let you know. Try looking for d20 Modern Maps, or adventures. You can find a lot of maps done during Modern settings with that. Just typing in d20 Modern Maps in google just gave me a lot of results. Other ideas are to scour the Dundjinni Forums for modern maps. http://www.dundjinni.com/forums/search.asp?KW=Modern&SM=1&SI=TC&FM=14&OB=1&Submit=Start+Search
I would avoid videos, you'll want the visual focus on the players and yourself. https://tabletopaudio.com/soundpad.html is a great site to actually create some cool ambient sound and noise right there at the table!
Having a common feature that is just a little "too large" for normal human symmetry is easy to represent and cosplay.
Eyes just slightly too-large for the natural shape of your head. Could be done with cosplay by using makeup to make your eyes appear to be larger by painting your eye lids and closing your eyes.
http://weheartit.com/entry/13243395
Having a "too large" smile takes a bit more talent, IMHO, but can be equally creepy.
Here's the old-school anthology of short stories from the Clan Novel era.
There's also this anthology OPP put out a few years ago.
Both were edited by Stewart Wieck who was one of the OG founders of White Wolf and offer stories that don't require picking up a whole series.
PvP is almost a non-entity in most tabletop games (with rare exceptions). As far as tolerating evil goes, sometimes there are bigger fish to fry or you are incapable of frying that fish.
If you were going to persist in this LARP, then you could find a way to make alliances, foil the plans of the characters you hate the most (preferably without them finding out), and undermine that characters' alliances. You can go all The Art of War and avoid fighting directly at all costs. The game could be played politically instead of just rolling initiative and ripping each other apart.
I would not enjoy that game much either, and if the only option is to make a combat monster capable of taking on other combat monsters, then I would not play that game at all.
As a fledgling storyteller myself, I quickly realized that if your playing a Ventrue of any considerable age or generation, “The Prince” is pretty much essential reading, as this book helped shape centuries of politics and business.
Okay, so I whipped up something super, super ghetto. As noted up top, I don't really have the tools to do this. Adobe currently has a free trial up for Adobe Acrobat DC, which gives me some of the tools I need, but not all of them.
So, using a 2nd Edition Requiem sheet as a base, I replaced the header with the Beast one and swapped out things to create a makeshift sheet. There are drop-down menus in the sheet... don't use them. I couldn't edit them. You'll have to type in your own stuff.
I had to do a bunch of monkeying with paragraph spacing and all kinds of crap to get this stuff to mostly line up. Because I can't edit elements, there are still some serious issues. I am not Mr. Gone. Sorry.
Here's my crappy sheet: http://www.4shared.com/office/6l8Gjl4Dba/Beast_the_Primordial_Unofficia.html
It’s 26 years old and out of print, but it’s from White Wolf. I remember enjoying it at the time.
Vampire Diary (The Embrace) https://www.amazon.com/dp/1565048008/ref=cm_sw_r_cp_api_glc_fabc_QK69FbEVBJ47H
So, I know this isn't the most popular choice around here, but I, personally, would recommend picking up the 2nd Edition of the game. Granted, it's not part of the current Humble Bundle (which is a GREAT deal), and it'll cost a bit more money ($17 as a pdf from RPGNOW, or $5 plus shipping used from Amazon).
Why do I recommend this? Because it's the last core book before the metaplot really took over. The basic mechanics don't change much between editions, and I just find it a much better written book for introducing you and your players to the world, how it lives and breathes,and what makes it tick without a lot of pointless extra.
20th Anniversary is pretty good, but it was really made for the fans, so it's more of a compilation than an introduction.
Though, really, there's not a HUGE difference between the editions, so grab what you can for the price you like, and get gaming. They can be a helluva ride!
Hey, I saw the 1st edition screen on Amazon a while ago. Here's the link: https://www.amazon.com/Vampire-Storytellers-Screen/dp/0962779091
There appears to be one left marked 'New', but whether that has the adventure I don't know.
If we factor how IRL wolves work, it would be much harder, since, while wolves are intelligent, it is almost exclusively a mechanical intelligence, so concepts such as "red means stop" is far, FAR harder for them than it is for a dog or human.
I've been meaning to bring this up, but one of the few books I enjoyed reading: The Philosopher and the Wolf does go on really how wolves think and react to the world differently than humans, and I feel it could be helpful if you want to get a wolf's thought process if you want to play one
Here's an amazon link
> About 10x 10-sided dice is the bare minimum. Probably get that per player.
Or you could use an app. This one works pretty well for me, but anything comparable would serve.
However, don't get too hung up on the rules - you'll figure out how they work in time, and you'll come up with your own house rules etc anyway. The important thing to focus on is having fun. A pre-written module can be very helpful in these regards - the person running looks through it, and uses it as a starting point, but feel free to change depending on the player action or personal preferences. Once you get comfortable with the dynamics of play - the ST having to adapt and adjust to players, and players get better at separating player/character knowledge and suchforth - then start expanding the types of stories you play.
i pardon your ignorance for this time. to err is human, forgiving is not our politic.
https://www.amazon.fr/GURPS-Illuminati-Nigel-D-Findley/dp/1556348614
https://www.drivethrurpg.com/product/223907/Princes-Gambit-Card-Game is a hidden traitor card game.
It's Vampire: the Requiem, technically, but there is also this: https://www.amazon.com/Vampire-Prince-Modern-VAMPIRE-REQUIEM/dp/1565042743
That's totally fair as well. There's absolutely nothing wrong with being factual, so long as it doesn't derail your story or end up working against you when some player whips out the old: "Actually, X didn't do Y until later 199Z, so we don't have to worry about that."
If it's a Vampire game you run, and a few years downtime isn't out of the question, don't forget that they had some nasty weather around 2005 that changed the feel of the city a huge amount for a long time and could work amazingly well for the deathless stir of a sleeping Antediluvian or a Malestorm in the Shadowlands. Also consider including the abandoned Six Flags afterwards... Nothing says Haunted like an abandoned theme park. Ratkin would do well there. Ravnos would find the irony almost impossible to resist. Unseelie Fae or even Thallain wouldn't turn down a chance to ride the rides for free and eat the homeless and teenage thrill seekers who check the place out.
Or, hell, there's no reason that, with the right permission and the right entry fee, some of these forces wouldn't band together to have a "Grand re-opening" on some nights, with only the most ugly of souls invited, where they delight in tormenting them, setting them loose in the park, hunting them for sport and, in the morning, setting the corpses down into the swamplands, becoming the benefactors of a dozen, man eating, overly brave crocodiles.
I believe that their similarities go only in the direction of an archetype
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the venture and the Silver Fangs are similar in that they are aristocratic leaders but they cannot resemble each other any more because of the disparate nature of vampires and wolves
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the example I gave of silent Striders = Ravnos. both are lonely nomads but vampires are selfish and werewolves are altruistic (more or less) so that archetype manifests itself in vampires as vicious swindlers and swindlers but in werewolves they manifest themselves as people who tell stories and bring wisdom from other places
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Translated with www.DeepL.com/Translator (free version)
You won't get a response. I can almost guarantee. Namely, besides already having zombies in the Antagonist books, albeit as NPCs not PCs, the original lead developer for Vampire has been working on a zombie game for awhile now.
Edit: Mark Rein-Hagen's "I am zombie"
One of the recent official VTM anthologies, “Walk Among Uswalk among us ” has an almost identical set up for one of the stories. The main character is a toreador who insist she runs something like a beekeeping operation. Not a farm … that would be horrific. She cares about the health and wellbeing of her people colony.
Portland has a market for ethically sourced blood. It explored at least one way that whole situation could go down.
The premise is that you're the leader of a large group of people during a horrible winter crisis. You've all huddled around a huge generator (this is where the 'punk' aspect comes in) and your task is to build shelter, food access, resource access, and health resources. Its a very number-based game with pretty visuals and a neat scouting mechanic for learning the lore and gathering resources/people. In order to create a path for your survivors, you choose Order or Faith. Order is the very stereotypical authoritarian route, and faith is the spiritual perseverance route.
Very fun!
If you want to "DJ" your session, you and your players can use the Vampire SoundPad. It's got a decent selection of sounds for a modern city + some moody vampire ambiance.
When running games in Discord I use Groovy. That bot has spotify premium, so you can give it spotify song/album/playlist links. Using Groovy I've played various soundtracks (Bloodlines, Vampyr, anything by Darren Korb, etc.).
See also...
Almost all the fiction/ novels are stand alone. There's a bunch on amazon used for very cheap. I bought some for a penny + shipping. https://www.amazon.com/gp/offer-listing/1565048822/ref=tmm_pap_used_olp_sr?ie=UTF8&condition=used&qid=1572657867&sr=8-2
Some of the vampire books are now available as a set on kindle or as single books: https://www.amazon.com/gp/product/B07RD8PGF2?ref_=dbs_r_series&storeType=ebooks
For my non-WoD games, I love the Squire DnD app, as it's got everything really quick with simple 1 or 2 taps for rolling. I'd expect something just as easy-to-use; a character sheet with only a swipe to the important information I need and in-app rolls.
If I was to make something, I'd take that simple design and map across to WoD: quick stats (change numbers to dots), quick actions (pre-set up your fav rolls), gear (same), skills/proficiencies (skills + knowledge + abilities), Spellbook (disciplines, spheres, etc), and notes (same).
Link on Android: https://play.google.com/store/apps/details?id=com.herd.ddnext
I've never seen any individual regularly need more than 10d10 unless they were playing Exalted or something. I've never seen anyone need as many as 20. In that instance I'd just use 10 dice and roll twice.
Many hobby/gaming shops sell dice a la carte, so if you want to pick up individual dice you can do so for about $1/die, so a set of 10d10 would sell for around $10-$15.
Many retailers who sell sets of dice will also sell pre-packaged sets of 10d10, which you can also easily order online.
Failing that, there are plenty of free dice apps which can manage the rolling for you.
Uh....it's weird people don't know the books are available on Kindle.
Crossroad Press re-released them last year.
https://crossroadpress.com/product-category/white-wolf/
They're available on Kindle. The Clan Novels, the Dark Age Clan Novels, and the Grail Covenant Trilogy.
(Weird Amazon only lists the first seven but they're all available)
I found a listing for it on Amazon and a couple on eBay. Note that the Amazon seller is listed as Thrift Books, which has not impressed me with their shipping practices: they send a book in a plastic bag, less protection than the standard USPS mailer.
I usually limit my games to small number of people. Then as a gift for playing with me, I buy this set on Amazon and give each player a color. I also get these matching dice trays. People love free stuff! And free dice is a great way to get them hooked on collecting.
Yup, pretty good. Actually think the second was better, but it has trouble carrying itself in parts - fucking fantasy trilogy syndrome. No way I won't pick up the third though.
Last real 10/10 I read... I dunno. The Monster Baru Cormorant was pretty good, but suffering from middle book syndrome in a big way, and lost the pace of the first one somewhere. Maybe Shadow Captain, just because the first book didn't need a sequel, the second book proved it by following a different character and expanding on every scene in the first one.
Just for clarity sake, if I remember correctly, it was more specifically because of the book Love of Monsters which is set in the World Of Darkness in which a Vampire and a Werewolf fall in love. Naturally the Elders of both races get pretty jumpy about that and decide to kill them before they go trying to make an Abomination... A Vampire Werewolf.
As a result they claimed that the setting, characters and story were taken straight from their books, seeing as the story of Underworld was a Vampire and a Werewolf falling in love and the Elders of their kind trying to kill them before they make the ultimate Super Werewolf.
I'm not sure how the judge came to the conclusion, in the end, that the two things weren't related. I guess he considered vampires and werewolves to be far to much "public domain" and, thus, any story, even if almost identical to one with a copyright on it, that focuses on them was impossible to steal? I didn't keep up with it in the end... I just remember that Underworld came out anyway, sadly.
Best contemporary books that feel like Vampire (to me) is the "Joe Pitt Casebook" Series by crime/horror novelist Charlie Huston. Joe Pitt (yeah, it's a pseudonym. The vamp was like 18 when he was turned, and thought it sounded cool. Now he's stuck with it) is a freelance investigator/trouble shooter. Basically an anarch, trying to balance between the various factions among vampire society (with SUPER CLOSE analogues to the Camarilla, proper Anarch Gangs, and Sabbat). Also, it's just bad ass modern day crime/noir fiction.
https://www.amazon.com/gp/product/B000XUBCZO/ref=dbs_a_def_rwt_bibl_vppi_i0
That's what WW said. Take it up with them. In Rage Across Russia, which had not very exaggerated descriptions of the ecological devastation in the Soviet Union (taken from the book Ecocide in the USSR: Health and Nature Under Siege), WW tried to blame it on Pentex.
https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en
As mentioned by /u/Ausland-Vinland, here's the app.
If you'd also like something more general, I use the d20 Dice Bag a fair bit.
why in the hell would amazon have it for serveral hundred dollars
If you want to go with the '91 version of vampire (which was a SOFTBACK book), and play mortals, you want to check out Hunter's Hunted (1st Ed).
https://www.amazon.com/Hunters-Hunted-Battle-Vampire-Masquerade/dp/1565040201
http://www.drivethrurpg.com/product/459/The-Hunters-Hunted-WW2205?it=1
Use any sheet you want. Dark Ages or modern. But, Law can still be useful in a PA setting, as each desperate community would have their own traditions, and understanding them can be key to survival.
Mortals drinking Garou blood get sick, but would have no affect otherwise. Only vampires get a benefit from drinking it, and only their blood has an affect on mortals.
My personal advice on GMing advice would be to avoid drinking too much from any given well. You want to be exposed to as many styles as possible. Only after you try a few different things will you find what works for you.
Depending on how much you want to read, I think Stephen King's autobiography/writing guide "On Writing" is really helpful for anyone running WoD or modern horror of any kind. Plus it's a fun read.
The WoD books themselves have some great storytelling advice. The Gumshoe RPGs are a different system, but both Trail of Cthulhu and Night's Black Agents have suggestions for running an investigative game.
Ascension or Awakening. If awakening, then check out Dark Eras: To the Strongest, which talk about late Hellenic /early roman and Pre-Islamic CoD, also Requiem for Rome, for a late Roman (undead) feel.
Since they're paraphrasing it anyways (AND WHY ARE THEY SAYING "FIRELIGHT"), here's a great source for running a Dark Ages game:
http://www.amazon.com/World-Lit-Only-Fire-Renaissance/dp/0316545562
It's not the best history, but it makes for FUN games.
I bought the equivalent of a pound of dice, that's just d10s. Then organized them by color to form sets for different lines.
My favorite is 8 white milky ones with gold numbers, and 10 dark red marble ones with black numbers. I call it "blood and smoke". It's obvious what I use them for.
Edit: it was years ago but this might be it. I know it was cheaper for 100 then it was for 50 via Chessex.
I have no idea what you're talking about. Never, ever heard of this "subtradition". Can you provide a link?
EDIT
OK, it's in Guide to the Traditions: http://www.amazon.com/Guide-Traditions-OP-Mage-Ascension/dp/156504455X
All I could find is VtM Japanese 3rd edition reportedly released in 2000. If I recall correctly green/black cover with red rose is third edition. I found it on amazon for $275(US) http://www.amazon.com/Vampire-Masquerade-Japanese-version-4883750213/dp/4883750213 .
Can't say as I really thought adults were that much into anime, I myself find the newer stuff pretty damn irritating but it does seem like the newer stuff and even some of the old classics are gravitating towards foreign lore, I guess because it's unknown and taboo.
So I would think with the multitude of mythological references that White Wolf would be interesting to the fantasy/sci-fi community of Japan which is why I had to ask.