As a Christian, I'm kicking myself for not realizing this sooner.
You know what though- all things considered, I can't help but think that this is deliberate. The darkest dungeon game, IMHO is Dismas's redemption story.
We start with the highwayman comic. Dismas is nothing more than a murder, and it's only after gunning down a child that he fully realizes the monster he's become.
Dismas isn't a young man, if his character image is anything to go by. Who knows how many lives he's taken. How many people he's robbed. How Mapuche injustice he's committed over the course of his life.
At the start of the game, dismas is a broken man seeking redemption- the game itself hints as much. The opening cut scene you get after making a new game file ends with the haunting line, "the old road will take you to hell. But in that gaping abyss... we will find our redemption."
What separates the Dismas from the various brigands and thieves you fight in the game? It's not just that Dismas is on another side- it's that he's left his old life behind in a vigorous (and potentially martyrous) pursuit of driving out one of the greatest evils in the world.
Also, I've got my theory that Dismas was the one the Ancestor sent the letter to, and is actually the Ancester's bastard son with some prostitute from when the Ancestor was much younger (it's been well established that the Ancestor was a unrepentant hedonist). But this is more pure speculation than anything else.
TL;DR Dismas is my favorite darkest dungeon character. I'm a sucker for redemption themes.
There is a comic that Red Hook released about the various classes, This is the Leper's :http://www.darkestdungeon.com/darkest-dungeon-presents-the-leper/
There is no dialogue, but the things that are inferred are this: He was a loved and respected noble man, who left his home of his own free will despite the adoration of his community/subjects. As for why, it's entirely possible he does this as a Death March, a way to try and do some good before his body falls apart.
As for his combat prowess, there is a funny thing about Leprosy. It tends to dull the nerves and cause vision issues, which could be used to explain why he's such a tanky hard hitter with accuracy issues. It's also possible it's just a side benefit to explain away video game class archetypes.
As for why the hamlet doesn't ostracize him, I don't think Red Hook thought of that sort of mechanic before they implemented the Abombination. So it's likely just gameplay and story segregation.
Just want to chime in and point out that in the new official DD website, in the "Game Overview" section, this image appears after the Shieldbreaker's one.
I suspect an intended teaser. Hopefully we'll get more news soon.
I actually felt this one was pretty clear, but I didn't understand what happened in Men at arms.
I think the Leper was a former king? Unclear on why the Arbalet's s dad was getting mobbed.
based on what I've heard, it is based on music theory. https://www.masterclass.com/articles/songwriting-101-learn-common-song-structures#what-are-the-most-common-song-structures
This is following the ABABCB structure
it goes Intro -> verse -> chorus -> verse -> chorus -> Bridge though at this point the old man will make a mistake and you do your solo. then you repeat until he makes another mistake and you do your finale
http://www.darkestdungeon.com/roster-patches-and-content-update/ describes the Arbalest as a field medic, and says the MaA has "rallying shouts".
As for Dogbro, all I've got is his existing blurb: "Hound and master have kept order in every dirty pub and bandit-strewn village from coast to coast. A specialist in harrying blows and crippling, bleeding strikes, this pair is sturdy and versatile. By cudgel or teeth, they will keep the Law."
Agree. This is in line with the analysis of others like Ludicsavant. Hopefully some re-balancing is coming down the pipe soon. Personally I'd like to see the Plague Doctor given a stronger healing kit.
Most of the abilities in the game seem rather basic and simple at this point. Direct damage, dots, single turn stun. I hope the developer's explore some more complex mechanics. Charming opponents, locking out skills, tanks that can protect the rear ranks, etc. This game is already pretty amazing but it has crazy potential with the right design effort.
Huh, is it related to this 2015 boardgame?
There's a steam page with video for anyone interested.
Its from the Twitch voice notification post Red Hook posted like 9 months ago. I just recently reposted it and I think they might of saw it there.
It's an enemy?
Nooooooooooooooo
I want a new character :'[
For you guys i will Link This! which is a mockup i've stumbled upon and i really liked the idea. I feel like the setting in the game lacks a fencer/gentleman/pirate. Anyway, maybe if you show enough love it could happen.
Feel free to link any other character mockups you found.
It's an early access game, so obviously this game isn't finished. It says so clearly on the Store page.
That being said, here's Red Hook Studios' plan: http://www.darkestdungeon.com/an-update-from-redhook/
tl;dr = at least 5 more classes, 2 more zones, a lot of rebalancing, town events, customizable outfits, more curios and 2 bosses per zone instead of 1.
I think I have a different issue but for me the game refuses to run at 60 FPS and instead decides to just go as high as it can, at 2000+ in menus, 500+ in town and 300-500 in dungeons. My GPU and CPU temperatures aren't going above 55-60 C so I don't think it's too bad but I'd prefer to just run it at 60 FPS. There's no need for more when my monitor doesn't display higher than that anyway.
Also, I have no idea when this started but I appear to have the same issue as this guy too: http://www.darkestdungeon.com/topic/blur-effect-after-driver-update/
i was looking forward to a mod like this. i've seen some classes and their neat camping ideas after scrounging at darkest dungeon forum. here is a sample camping skill ideas, credits goes to Morris from darkest dungeon forums.
Camp Skills
1 – Cleansing Procedure
“I must master my rifle and uniform as I must master my life.” Buff, self
Time cost: 3
The Musketeer boosts his Accuracy and gains some resistance bonus to Bleed, Blight and Diseases.
2 – Liquid Courage
“Ahh, now that hit the spot… hic! Utility, self Time cost: 3 The Musketeer greatly reduces his own Stress, but loses some Accuracy until next camping or quest ending. If afflicted, the Stress reduction is even larger.
3 – Formation Drill
“A line of soldiers is like a chain – only as good as the weakest link.” Buff, party Time cost: 4 The Musketeer greatly boosts the Move and Stun resistance of his companions, but not his own.
4 – Night Patrol
“Eat heartily and sleep well. Just try not to mind any gunshots.” Utility, party Time cost: 3 Reduces the chance of an ambush while camping to almost zero, but causes a little Stress in companions.
I say it's totally worth picking up.
It's definitely got a steep learning curve if one isn't used to this type of gameplay. However, a recent holiday patch has added in the ability to customize gameplay. You can toggle some game mechanics like corpses. http://www.darkestdungeon.com/topic/holiday-cheer-update/
>Is there any game that has a failure state? Like you die, the end, no going back ?
FTL would be a classic example of a roguelike with the failure state you describe.
I should add that you'll win (or lose) in a much shorter time frame than Darkest Dungeon requires.
This run was done by https://www.twitch.tv/xenivari You can check ouy his VODs.He has done a few quad AQ runs as well as all kind of awesome weird stuff.This is his current most profitable run so far.It was a very slow but a smooth run, it took about an hourish i think.His strat is perfect.
https://www.merriam-webster.com/dictionary/slay https://www.quora.com/What-is-the-past-tense-of-slay
Side note, turns out that generally it would be "have slain," or "I slew," but slayed is generally acceptable but not 100% correct.
This is a known issue: http://www.darkestdungeon.com/update-on-todays-update/
It only affects the Musketeer, which was not supposed to be in the build, but was accidentally included on that patch. We will be fixing this in the next patch. For now if you get a Musketeer on your PS4 version we recommend you don't move it to the VITA.
His character description calls him "a ruined man, a warrior, a poet", so I think zeta is right that his use of a broken executioner sword is a very metaphorical way to see himself in his weapon, rather than him being an executioner by trade.
http://www.darkestdungeon.com/darkest-dungeon-presents-the-leper/
his new comic also depicts him as some sort of chosen holy champion of his people, so it may even be that the sword, like his mask, is some sort of holy relic.
Well... The "fix" to the corpse mechanic was implemented months ago in an update that allowed to go to the OPTIONS and turn off this (and other mechanics like it) that were implemented with prior patches that "some"(albeit a minority) of people gave blacklash to.
This was further streamlined in the latest patch
>Game Options
>– More game options have been added!
>– Options are sorted into categories
>– Gameplay Options are now controlled by a master “Darkest Dungeon Config” option. In order to toggle individual gameplay options off, you must first change “Darkest Dungeon Config” to OFF. “Darkest Dungeon Mode” is the default configuration as designed.
>– If you previously had Corpses turned OFF, you will need to turn Darkest Dungeon Config OFF and then turn Corpses OFF again.
>– Removed the option to disable Heart Attacks. Heart Attacks were changed substantially in the Inhuman Bondage update (they no longer kill you instantly) and the stress mechanics of the game require you to play with the revised Heart Attacks
>– New Game Option: Disable Combat Delay Penalties
>– New Game Option: Reduce strength of enemy crits
>– New Game Option: Eliminate lasting mortality debuffs from Death’s Door and Heart Attacks
>– New Game Option: Make Combat Retreats always succeed (except when blocked by Affliction)
As you can see, ALMOST EVERY single gripe that the negative reviewers had (aka crybabies) has been dealt with, offering an "alternate and easier" gaming experience.
It almost feels like playing BfW all over again. People are really bad at understanding how probabilities work. In human mind 87+% == 100% and 15-% == 0%. But then reality ensures and people loose their shit.
http://www.darkestdungeon.com/wp-content/uploads/Radiant_Squiffy_Ghast.jpg
I spy with my little eye... an attack that summons ghost-like tentacles from below -AND- a ship's figurehead as an obstacle ??????????
Nicely done, OP!
By the way, did you happen to know about the 55 week NG experience from this poster?
It seems that you both have similar strategies with gunning for getting the blacksmith up, but that was the end of it. Did you differ on team comps and trinkets to prioritize for DD?
They released an official post about it over on their forums that you may find helpful :) - http://www.darkestdungeon.com/topic/red-hooks-official-statement-on-darkest-dungeon-modding/
Basically they like the idea of mods, just want to make sure there's a visible marker between official and unofficial content.
I've actually been experimenting with implementing my own class. I just found the last file needed to not crash it at any point. And I was really glad to observe that the game picked up my custom class and spawned it in the recruit coach. Although it is identical to a vestal at this point, there is nothing stopping us from implemeting our totally unique classes. I've already started moving the abilities over to a "shadow priest" type class.
I posted on the main forums that we needed a mod subforum but it was ignored. Perhaps someone could innocently bump it? http://www.darkestdungeon.com/topic/mod-subforum-please/
From dev website:
http://www.darkestdungeon.com/email-and-key-request-overload/
"If we do not get to your request, please note that Early Access is live on Steam at 9am (ish) tomorrow – that’s Tuesday, February 3rd!"
The Humble Store is a popular digital distribution service that sells games as well as a bunch of different video game and comic book bundles for charity. Usually the bundles tend to have a bunch of really good games as well as being really cheap.
The only way it affects you as a Kickstarter backer is that you need an account to receive your Steam key (and possibly other content like the digital soundtrack or DRM-free version of the game), there's nothing more to it.
Early Access Backers (Wanderer Tier+) will Get Steam Keys Friday Jan 30th.
No, that is basic card design from one of the developers of the most successful card game, MTG, and my experience from playing Hearthstone for 4 years. If you want to read it...(https://magic.wizards.com/en/articles/archive/making-magic/when-cards-go-bad-2002-01-28)
I never did find this out despite looking for this information last year.
The closest thing I've been able to find is a memory editor so you can edit hamlet resources on a live game (e.g. https://github.com/zorgiepoo/Bit-Slicer). This is not quite what you are looking for, but you could use it to give yourself a gold equivalent for the trinkets lost.
If you enjoyed the original XCOM at all and haven't picked up Xenonauts yet, I would highly recommend it.
It brings back a lot of the management and flexibility that the original XCOM had without the bugs excesses, (you can't have 28 soldiers on the field in Xenonauts, but you can have up to 12-14).
The story is, imo, greatly improved over both games.
Edit: Whoops, text wall from another thread.
Crusader is the best for dank memes, especially with killing things using the power of ~~the reading rainbow~~ literacy.
Grave Robber's definitely up there for the same reasons, her comic and some of her lines really make her an intriguing character.
For application in-game I'm finally getting the hang of how to use my Occultists, though Man-at-Arms is probably my top well-rounded combat pick.
I imagine that You're getting the vita version due to its portability. If I may, I'd like you to take note of this, in case it is a more appealing option to you.
http://www.darkestdungeon.com/crimson-court-update-175000-copies-sold-and-counting/
They were talking about it in a dev post. They also had a few other CC related changes, the biggest ones being the fact that blood drop rates are going down, BUT you can go on a new CC mission for blood at will. This will prevent people from being passively inundated with blood that they will never use because they can manage the disease well, and for those who need it they can actively go and hunt for more.
Heya srwaddict,
I did it a while ago but if you look at this link it was helpful to me when I was looking at doing this:
http://www.darkestdungeon.com/topic/folders-overview/
Definitely back up any file before you make any changes (though if you have done this for LW then you probably already know this!).
I really enjoyed playing PBD but I wasn't good enough at it before the fun became too frustrating for me.
Hope this helps.
Matt
> Is the game a 20-30 hours game?
I have 70 hours according to Steam, and still haven't finished NG. I am however not rushing through, and trying to do as much as I can in one playthrough.
It looks like Redhook is planning on adding a new game mode in the future to make it faster to finish as "One of the most common critiques of the game is that the significant length to completion (approximately 80+ hrs on average, though this varies widely)" source
> I am wondering about it's replayability...
After beating the game you can give NG+ a shot. Same content as NG, but you're pressured by having a time limit to beat the game by.
There's also mods (if that's your thing), achievement hunting, and DLC being released next year.
Personally, even without these, I would still go back and play it again. All the different classes and skills offer variety of team compositions to try out and have fun with. Plus I just really like the game.
I think we should just wait for the March 8th update that deals with level 0 grinding. ("we are looking at making some higher level heroes available in the Stagecoach in certain conditions, as well as some other tweaks.")
My guess is
Take a look at this mod
My concern in balancing is that jade and citrine are not worth taking - they cost 250 but stack up to 4, having 1k gold for slot, but you are very likely to not have a full stack.
EDIT: found another mod - Velexia's overhaul. Thoutful changes imho.
>The grinding/suicide runs; Were the game designers taking orders from Zapp Brannigan, making a game where sending wave after wave of your own men is the correct way to play? You have to do this about 20 times before you get the resources to really get rolling. Typically you save the grinding for mid to late game, not the first 4 or 5 hours of play. I understand the need to level your the town first, but it seems like it could use some tuning.
Well I have made a post on this subreddit and also the official forums to fight that. Wasn't too popular back then but now the devs even put the idea of stress recovery of heros in your hamlet in the game.
I always hated the ideaof suicide runs. You can basically just throw new heroes over an over again in the dungeon with nothing to worry about and grind up a lot of gold. Hell now your other heroes even recover stress while you do it...
There's that one old screenshot of the game before it was released with a mock up of something called "Town Events" (DD's website doesn't let me link it directly, but you can go here then click the Work In Progress tab and look for the one with the Hear ye, hear ye!) and it hints that there's definitely other people in the Hamlet besides your heroes and the shopkeepers.
I do wonder if those Town Events will make their way to the current released game anytime soon. Hopefully by the time we get the next big update with the Houndmaster (and hopefully the Merchant).
Unfortunately, it seems like updates may be a bit delayed for Darkest Dungeon; the father of Tyler (designer and executive producer) recently passed away, which has impacted the game's development plans (link here: http://www.darkestdungeon.com/topic/an-unfortunate-passing/)
TL;DR We don't have any real idea when the next content patch is coming. Red Hook has been putting out pretty frequent small bugfix patches, though no major updates.
A list of what's expected to be added before launch can be found here. In summary, 5 more classes, a new dungeon, and new bosses for every dungeon, including the new one.
The full release is, last I read, slated for 6 months from the early access beta, so around August. It wouldn't terribly surprising if this is late. Full release should add the Darkest Dungeon.
Wicked Slice is better for level 5 dungeons, as bleed effects don't scale well with enemy resistances. Critting also becomes more important later in the game, meaning anything with higher crit becomes more valuable. Finally, bleed effects as well as blight effects are currently in a poor state for various other reasons, better explained here.
The only times I still use Open Vein is when IF the bleed would stick it could be enough to kill the enemy on the start of his next turn when Wicked Slice's damage would not suffice unless it crits.
You can press triangle at any time while in the hamlet to open the trinket menu. It's something that slipped through, but in a coming update there will be icons over those buttons to show what buttons they are mapped to. https://monosnap.com/file/nuEnnnsHHa6A8zrbZWkogKB8Zp4RDY
Another good example is that the EMBARK button is mapped to RIGHT TOUCH PAD.
There absolutely is. I have it.
https://www.amazon.com/dp/B07MWVBX1X/ref=cm_sw_r_cp_apa_glt_fabc_334HWABDCHMNSX09DC24
I linked to the "collectors edition" because for some reason it's $3 cheaper than the normal edition right now.
More fanart of Darkest Dungeon!
I remember my first 3 runs. I got crit to death by accident the first time I played, it was really discouraging but I restarted. The second time I couldn't even finish the first quest and wiped. Now I'm well into week 42 with loads of adventurers on their way to becoming legendary!
You can get the full res of this image here, the post is viewable by anyone you don't have to have a patreon account: https://www.patreon.com/posts/3562201
The automod is trying REAL hard to get you to click on The modding-related resources :P And the discords mentioned there are a much better source of help than reddit.
Well you've found the hero .info
files. They refer to effects defined in DarkestDungeon\effects\base.effects.darkest
, and they refer to buffs defined in DarkestDungeon\shared\buffs\base.buffs.json
You should get notepad++ to inspect the text files -- not only is it generally much better than a simple text editor, but it also has a "Find in Files" feature that allows you to search entire directories for text phrases (allowing you to find that "InspiringTune 5"
text, for example).
If you want to edit base game stuff, I'd suggest you construct your changes as a mod rather than by just raw editing the files.
Here they are: http://www.darkestdungeon.com/darkest-dungeon-presents-the-crusader/ On the botton of the comic you will see all the links for the others characters. They are official comics, and we make the 'Animated comic' we have 5 so far, here is the list: https://www.youtube.com/playlist?list=PLrvneiAnGk98t8c6U8EtD75zE4dVhid42. Thanks!
http://darkestdungeon.gamepedia.com/ describes its like "official" and have link on http://www.darkestdungeon.com/ ,I'm just curious is this heroes bio made by developers or by players
some quotes on wiki have adnotation "guild/blacksmith" and they're come from the very game itself, but can not find source info about thse main bios
thx ,great tips
but what about stress dmg when going back and looting curios?
edit. btw. What do You think about currently form(usefulness,drawbacks compared to advantages) of trinkets?
I'm pretty new to the game and as always I started to do litlle research about mods, etc. I found that on nexus popular mod is Better Trinkets mod,read some topics www.darkestdungeon.com , on the other hand voices, that this mod changes too much game difficulty. But of course it's been a while and for sure there were some rebalance in game since that topic.
Should I install this mod? I'm not afraid of difficulty, that's why I started to play roguelike after all, just wondering about balance of trinkets, since I heard a lot of complaints about it before.
Are still more useless with bigger drawbacks trinkets than good one?
thx in advance
Check these old threads from the forums:
http://www.darkestdungeon.com/topic/class-idea-musketeer/
http://www.darkestdungeon.com/topic/lt-hargroves-fan-classes/
And a whole bunch of Actionjack's threads
And they announced about a month ago that that was still in the works, and they would give a more solid ETA once they had probed that further. Furthemore I think another post clarified that they had basically just begun - hence why we didn't even have an estimate yet. Chances are it's going to happen after the Town Events updated, which is on March 8th, so you best hold your horses all around.
Here's the post I'm referring to. It's been promised, and they indicated it would be done before release. I understand that deadlines aren't always met, but it better not be more than a few weeks away.
Ignore all the other comments saying no until you get some legitimate proof, maybe wait until her comic comes out.
It reminded me of the Arbalest one. Giving heavy choices to children in this game cannot be ruled out.
I started a thread about this on the official site, feel free to check it out! :)
http://www.darkestdungeon.com/topic/best-3-traits-to-lock-for-each-class/
What do people think about Hard Skinned on non-tank or low HP characters like Plague Doctor? I'm not sure what third quirk to lock in for her after Evasive and Quick Reflexes.
http://www.darkestdungeon.com/topic/shambler-item-drop/
Found that, no source but its consistent with what has been said.
So it might be a limit of 4 Ancestral items from them, even if you lose them (I lost mine).
And another: https://www.reddit.com/r/darkestdungeon/comments/3bi43k/why_am_i_not_getting_any_trinket_drops_from/
Yep, fuck shamblers. I know I won't be fighting them anymore.
Actually I'm more interested in the background and the title, if that's possible.
Edit: I think I got it. It's this http://www.darkestdungeon.com/wp-content/uploads/Wallpaper_bg.jpg and this http://i.ytimg.com/vi/r0ZXs1gmwo0/maxresdefault.jpg right?
The files are relatively easy to mod. All the components are modular, so you can go and edit whatever you feel like. It's how people make mod characters for this game. You can just insert their files into the correct spots and the game auto-reads them. It's great for mod support.
As for the PD, I used the suggestions on this thread: http://www.darkestdungeon.com/topic/plague-doctor-buff/ I liked the way it worked, so I decided to edit these. I might edit the PD even more with suggestions based on recent threads. I must say, I love the PD as a concept, but not as a character.
I haven't received that yet, I don't believe, but isn't that just a negative Quirk?
I'm going off of the Primer for the Early Access here. It says that Medicinal Herbs are an item that cure diseases which aren't implemented into the game yet, so unless they came in a recent patch and weren't noted, I don't think they're in.
But I might've missed it.
Update: "Darkest Dungeon missions will test even your most battle-hardened veterans, and are non-retreatable! You will succeed and survive, or die trying – the ultimate challenge awaits!"
I experiment with a lot of setups, but I usually bring a Vestal, Crusader and Hellion if I want to wreck shit. Mostly Sun Cloak/Sun Rings for Light runs and Moon Cloaks and Ancestral trinkets for Dark runs. The Leper DOES do more damage, but his lower ACC and lesser versatility (no Lance, no stun) make me prefer the Crusader. Lepers are great too but they need the right team to shine.
If you're interested in an excellent break down of the classes, THIS is a great read.
A comment from /u/RedHookTyler
"We're shooting for 9am PST! Might take a few minutes to publish, etc. but it's coming fast! We're up right now making final tweaks for tomorrow's launch. :P Probably should sleep at some point, but we're all too anxious!"
It was also here.
Heroes of Might and Magic 3 is an old but gold game. It was the first game I played on my first PC and I still play it from time to time. The game has a nice learning curve, the soundtrack is amazing and in my opinion the 2D art aged very well.
Battle for Wesnoth is a free to play (no microtransations or DLCs either) turn-based game. You should check it out too.
Allright, im home finally home, so here are 2 videos that shows the power of this setup.
Long Cove run Skip to 1:06:00
Med Cove martyr run skip to 2:06:00
Your line up wascompletely wrong when going vs 16 Pounder.
MAA damage is way too low, Jester deals no damage by himself, hes also not a buff bot. Vestal can be usefull if shes a profane Vestal with mace bash. Bounty hunter is ok but not optimal.
You lacked damage, and you lacked a class with high ACC. Generally going vs the 16 Pounder you want classes that can attack multiple targets.
GR, Leper, PD for stunning stuff, Arbalest are much better options Don't bring dedicated healer, rather bring self sustain heroes with a semi-healer, you need to kill 2-3 bandits AND damage the cannon every turn to make progress.
I suggest:
PD-Arba-GR-Leper
Or
Arba-GR-PV-Leper (PV stands for profane Vestal)
Arba and GR have higher ACC then most DMG dealers, so they can easily deal with the 35 DODGE matchman.
Here is my 16 pounder kill: its not optimal because my Arba was unavailable and i didn't have a leper by then. Crusader also worked, kinda, for AOE the front lines. It took me bloody 29 turns but it was "slow and steady" most of the time.
Skip to 2:19:00
MAA is the king of cove and weald.
My line up which is pretty much turns the place into a cakewalk:
PD - Occultist - X - MAA
X stands for whatever you want, preferable a damage dealer (BH, HM...).
If you want to see it in action.
Skip to 2:05:00
This is also a martyr run.
The last 2 min are cut, becuase OBS decided to go and die, so apologize for that, but it still should give you a clear picture.
I essentially "toy around" with the dungeon, rather then work hard to complete it.
Can easily complete long runs without camping at all (i camp only because i run out of inventory space..)
Show you the insane power of MAA and PD.
I could imagine this would work:
https://remotedesktop.google.com/
I was kinda able to even play Don't Starve using this. Haven't tried it with DD tho, might have some unexpected issues (I had some in old Fallouts).
Or you could just get your hands on the actual bark text itself. Go to Dankest Dungeon\localization and look for the file named dialogue.string_table
Now in there, are all the barks used. It normally opens up in internet explorer, which is useless to us, so you'll need a more useful program. I recommend notepad++, but you can use anything you'd like. Look for the particular bark you want, edit the text inside the CDATA, save it, then use the localization batch file.
Well I'm not super successful at this point but here is the Steam Link app that I was using.
https://play.google.com/store/apps/details?id=com.valvesoftware.steamlink
The good thing is that you can stream it to anywhere and don't have to be on your local network.
It DOES work for many games but feels clunky IMHO.
TBH, I'm disappointed. Steam is my favorite platform and this is a half baked effort that feels like a missed opportunity for them.
There are other ways to stream games from your PC to your phone / tablet / raspberry pi / whatever, but I haven't looked into them yet.
Also, my son was experimenting with xcloud beta and has had some pretty impressive results playing full speed Halo 5 on his phone. So there's that option for DD when xcloud finally hits.
In any case good luck. Game streaming is cool but it's not to my liking yet. And I have low standards...
You can check out "dungeon survival" - it's a very good DD clone (along with graphics and gameplay) I'm playing it right now, and it's great :) https://play.google.com/store/apps/details?id=com.frozenfrog.DungeonSurvival.gp