Hi! Holy Moly is a game I've made in my spare time. I have recently released it on the Play Store.
It's a simple (but challenging) endless runner where, as a cute avocado, you have to face deadly obstacles and try not to become tasty guacamole.
I’d love if you’d check it out and give me some feedback.
https://play.google.com/store/apps/details?id=com.nickzangus.holymoly
Cheers,
Nick
How the AI figures out where to shoot in the physics-based shooter Gravity Fighters. We create a few dummy projectiles and simply step through the physics calculations in a single frame, taking note of how close they come to other space stations, which creates some pretty amazing shots that are really fun for players to watch.
Hello, everyone! Some more animations from our game, Almost a Hero ( available on iOS and Android).
This is Ron, the last character (so far) in the game: we decided that animating a werewolf wasn’t complicated enough and added at least three different animals. And some frogs and a pet hedgehog, because why not.
All animations made in Spine, feedback is most welcome!
Hi! More animations for our idle RPG game, Almost a Hero ( available on iOS and Android).
She's our new character, Nanna, an old lady that will throw broth at your face and then give you a hug. We tried to convey her dangerousness but also give her some cute moves.
All animations made in Spine, let us know what you think!
Heh, thank you! There is very old version on GameJolt (http://gamejolt.com/games/insatia-alpha/51887) and some WIP videos in Youtube: https://www.youtube.com/channel/UCGh67enzIhBh4AQ4rvMVSgw I'm sorry, there is no new version translated at English yet. I will do it in some month later.
Hey cool. Still though, for the sake of everyone else, maybe submit a main link to Imgur and then in the comments host the higher quality mirror in the comments? I definitely prefer Imgur's speed over a few seconds of load time (I'm super lazy).
Play the open beta now! https://play.google.com/store/apps/details?id=com.overworld.app
Overworld is a coffee break roguelike designed for mobile. In 10 minute runs you'll slay beasts, cast spells, and finish quests. Overworld is geared for accessibility:
Replayability comes in part from the large number of heroes, each with distinct but familiar traits. 35 so far!
this game was my dream project but eventually it become a nightmare to me. "Completion is better than perfection" one morning this quote come in mind so I completed the game please play the game and enjoy the game throw me some feedback.
Check out https://play.google.com/store/apps/details?id=com.google.android.apps.paidtasks&hl=en
It's pretty slow, but over time you can wrack up a few bucks in google play credits. I only get one or two surveys a week, but it adds up over time, since I don't use the credits often.
Using exploding barrels to clear a hallway filled with debris. Super Space Pain is being developed for Android ( in Unity ) by three students looking for feedback! You can play the current version in the Google Playstore if you want to test the first level!
https://play.google.com/store/apps/details?id=nl.DigitalMelon.SpacePain
Any feedback would be super appreciated!
It started out as a pet project, but I'm leaning more and more against releasing it as a full game. I do have a page at IndieDB, but I don't update it very often: http://www.indiedb.com/games/spacecraft-brawl
We decided to go for a tron kind of look and feel and was wondering what you guys think of this style?
If you guys want to check it out, it's over at IndieDB. If you have any feedback, shoot your questions my way and I'll be sure to get back to you!
Great, send me an email when the Alpha is here, I really want to try it :-).
Indeed, I'm actually working on a project called Pankapu: the Dreamkeeper, an action/platformer in 2D. If you want you can try our Alpha. I give you our indiedb page so you can find everything about the game :-) http://www.indiedb.com/games/pankapu-the-dreamkeeper
For debugging my game I have created a panel where I can turn on/off loggers that draw different aspects of the game I can also turn on and off different game systems and I can inspect all entities data models.
For example, ai logger shows using colored circles in what state is AI for different characters.
And navigation logger shows how does nav mesh look where it detected edges and climbable areas.
Renewable Energy Tycoon 18 months ago I started to learn about c# and unity to create a game I envisioned as a Energy and Environment student, it is an innovative mechanic design to give you an understanding of how the electric grid works.
It is a strategy game designed not only to be fun, but also to provide a better understanding on how the different energy sources can work together to power our society. A nerve racking, but fun experience is what I can promise you.
Control different powerplants, invest in renewable sources and manage your resources.
Show me what you've got! I would love to hear your feedback regarding the mechanic/gameplay.
Thanks!
This is our first game Macrotis: A Mother's Journey. It will be a puzzle-platformer with a gorgeous atmosphere, a riveting story, and challenging puzzles.
If you want more information, you can visit our Steam Store page that we just published yesterday.
Actually I haven't upgraded. I mean I tested some of my models with Unity 5 but I don't think I'll port my project to it (i'm in the middle of the development).
What I did was to download Lux that is a free PBR framework and started experimenting with it. Frankly I have very little idea of what I'm doing, I just changed the default shaders for my ships and used the ones included in the GIT version of Lux, then since I don't have "metalness" maps I only put the normal map in that slot and that gave me these results (there's probably a technical artist somewhere raging at my blasphemy right now haha). What I do understand is that you should try changing to deferred lighting and linear space since those settings seem to be key for a better PBR experience.
EDIT: oh you can see more of my experiments in my Twitter and IndieDB.
This looks absolutely gorgeous. You should think about addding your IndieDB-link or your website to your posts, so it's easier to find more info.
I've purchased lots of stuff from stacksocial and can verify they are legit. I don't know much about gamedev.tv so I can't speak to the quality of their courses. If you're iffy you can always find some Unreal courses on Udemy.com as their stuff is usually top notch
You should know though this bundle looks like it's ONLY Unreal, and has nothing to do with Unity. If you want to learn Unity you should find another bundle or check out learn.unity.com
Hey, this should be a simple thing that does what you need! If there's anything you need help with just lemme know, although I've included a demo scene and enough comments that it should all make sense!
Unity Package: https://anonfiles.com/J0Fbn3B1p7/AttractionPickup_unitypackage
I'm not usually a fan of mobile gaming but some games lend themselves REALLY well to touch controls like http://www.osmos-game.com/ - the mobile version with touch is much more satisfying to play. Something to keep in mind.
Yep. I was originally just making them in Photoshop, but I recently switched over to MagicaVoxel combined with this program which converts models to spritesheets. It's made it a lot easier to create more complicated models.
Hey thanks a lot!
I'm a programmer and I've always wanted to make a game. This whole project just sort of... happened. It started off as me playing around with some open source libraries here and there for fun and I just kept pushing it further and further and this is where I'm at now.
The language the engine is written is JavaScript. I've used a wide range of libraries in the process of development, even swapping them out entirely for others at times. I'm in a really stable place now though and don't see any major changes to the tools being used for quite some time. The main ones I'm using are three and react. I also use a lot of custom code and other open source libraries which I've developed or contributed to myself.
https://mega.nz/#!WN9yAbhJ!LjLBw_wNq9yXOlUQRCglupTNg7NGWuu6RoibXemjT8g
Played around with a few of the Unreal 4 tutorials and created this prototype. 'TAB' toggles inside/outside view, mouse moves the camera view when inside the car, there's a counter on the dash of how many dummies you've hit. Works with xbox controllers too.
That's some nice juice.
Sorry to hear you struggled with this because you decided to write your own engine. I would be using Godot (the free engine) and the 2d mode with a TileSet for your game. It's got a rich built in UI framework also. https://godotengine.org/
Good luck with your game.
Shark is a first special "ship" I'm adding to Bunny Goes Boom. Not only it looks super silly, but it will also be able to "eat" bird obstacles and other sharks (don't ask) won't attack you while flying on this ship.
I just published an early-playable version and looking for feedback!
http://gamejolt.com/games/arcade/bunny-game-beta/43337/
It is a bit more fun to play on mobile device, tho and difficulty needs a lot of tweaking.
Working on base mechanics (and hats) for my new project. Not really sure, how this genre is called. Linear tower defense? I can't describe my direction with it, so far just having fun with things I've never done before (character customization, AI, unit balancing).
A very early version (no hats, wizards and dual wielding) can be playable in GameJolt. Follow the game there (if you have an account) for updates, if this looks like something you'd play when it'll be completed.
Recently, I've begun working on my mobile game, Baller again. I've added a few new features, like new cosmetics, trails behind the player that can be customized and a few Halloween skins!
In a few days, I'm going to be releasing Baller 2.0 which adds Multiplayer Challenges against other players!
Sadly, this game isn't available on Apple, but, if I make $100 from Baller, I will publish Baller to Apple devices!
Thank you for taking the time to read this! Please come try out my game! I'm taking feedback and comments directly to my email: .
Google Play Store Link:
https://play.google.com/store/apps/details?id=com.PentagonGames.Baller
The game is called Leap: A Dragon's Adventure. I added some little effects when you pick up a star, lose a heart or use energy. I would love to hear your feedback and ideas to possibly improve the game!
You can pre-register for free on Google Play and App Store.
Do you cover mobile games? My 2D space roguelite game is in early access, inspired by games such as FTL, Everspace and Freelancer.
Hi all! This is Dragonfist Limitless, just released today. It's a solo project I've been working on for about 3.5 years, and it's my first ever release, so I'm very excited and nervous!
The game is a mash-up of Dragon Ball Z, Punch Club and a little dash of Streets of Rage. The gameplay consists alternately of training in the gym with your sensei and fighting enemies to progress the story. You can unlock special techniques, power ups and (in a future update) transformations that boost your power level.
You can find it on the Play store here: https://play.google.com/store/apps/details?id=com.raventhe.DragonfistLimitless
or follow along in the subreddit for news on future updates etc. at r/DragonfistLimitless
Thanks for checking it out!
In this update I fixed ads and small bugs, changed gems color to white (easier to recognize what collect and what not) and gameplay should be better.
If you have something to this game, feel free to share with us. Hope you like it and if you want to try it, link is below :)
Link: https://play.google.com/store/apps/details?id=com.BolterGames.Neonspeed
It's far from perfect, but it was a fun project to work on. What do you guys think of this? https://play.google.com/store/apps/details?id=com.dpav.cubosrun
I forgot to mention, we are a small Croatian development studio Gamechuck and we already developed two games in a similar interactive comic style.
One is All You Can Eat - short black-and-white adventure game: https://store.steampowered.com/app/663240/All_You_Can_Eat/?gds
The other one - Svi putevi vode u Simora-u - is a free game commissioned for Croatian development agency: https://play.google.com/store/apps/details?id=hr.gamechuck.simora&hl=en_IN
Hey! Open testing is started! ������
Absolutely free! NO ads, NO microtransactions! ❤️ Marginalia hero -- it is an arcade game with RPG elements in medieval marginalia setting (strange and weird drawings from illuminated manuscripts). You are about to fight creatures and monsters, which were painted by real medieval artists about 5 centuries ago!
The pop up book would be cool! The color would be good contrast so the characters don't get lost standing against the building. You could also vary it with different line weights and make the paper more binder-papery (blue and red thin lines) if you want to keep the graphite look.
My phone auto-corrected. Sorry. It's Pompon Beta: https://play.google.com/store/apps/details?id=com.brittanymcgarr.Pompon
Thanks for checking it out. I'm looking forward to more screenshots from yours.
The line consists of several splines with a "completion" value to determine how much of each spline to draw. The assets sometimes load very fast, so it uses a tween to modify the completion value at a more constant rate.
This is from my libgdx game, Deflection, which you can find at https://play.google.com/store/apps/details?id=com.timberdig.deflection.android
The game is based on waves that get increasingly difficult with more zombies spawning each round
As the waves increase so do the zombies damage per hit and their running speed I have added a new user login/registering system
You can now save your level, exp, position, gold etc To register just enter a username, password & email and you're done
https://play.google.com/store/apps/details?id=com.NWGStudio.WARZ
Hello! This is a screenshot from my game Litte Submarine available on Google Play.
The main effects are the bubbles, particles and the light rays in the background.
Does it look ok? What am I missing to make it look better?
Super Space Pain is a game about an astronaut (with a jetpack) which has to escape a destroyed spaceship. Meanwhile you have to avoid various hazards such as explosive barrels, floating rubble and fire.
Previous GIF: https://gfycat.com/ResponsibleCourteousAndalusianhorse
We just released a new version which features multiple levels, a level select screen, a new UI and lots of tweaks. The game is being developed by students who are looking for feedback!
You can find the game on the PlayStore: https://play.google.com/store/apps/details?id=nl.DigitalMelon.SpacePain
Any feedback would be super appreciated!
In fact, it's the final game. You can download in play store. There are only four space levels but we are going to add more. It's our tribute to Iron Sky :-)
Hey Hey Hey! ✨
Quadrata, our minimalist puzzle game that we have been working on for a while as Mindlabor, is now available on Steam and Play Store 🥳
You can reach the game from the links below or by typing the magic word in your search bar 👇
https://play.google.com/store/apps/details?id=com.mindlabor.quadrata
https://store.steampowered.com/app/2066950/
We look forward to your positive reviews and support 🤍
Hey everyone, I worked on this game in April, but my laptop crashed, erasing my hard drive. So I had to rebuild the whole game again, then take it off the App Store and resubmit after a big war with Apple and Google! Yet I am finally finished! Squid Rush is now officially for Android and iPhone to download for free! The game is simple, tap the left or right side of the screen to move across the screen to dodge sharks and collect coins. I added new things from the original game: more squids, sharks, rankings, and awards. I would love your thoughts on the game, like your favorite squid design, high score, rankings, and the awards you've won! If you want to know how to unlock achievements, please click the question mark at the top left of the screen when you download it! If you want to see your high score and rank, please click the trophy at the bottom right! Hope have fun with it!
Android: https://play.google.com/store/apps/details?id=com.jaylonmiller.SquidRushx
iPhone: https://apps.apple.com/us/app/squid-rush/id6443833645
INWYT - A fun 2D game filled with action and clues.
Please check it out and provide feedbacks.
https://play.google.com/store/apps/details?id=com.OpenWorld.inwyt
Share it with your friends and play with them.
I have developed "Solo RPG Oracle - Basic", an app that works as an oracle, and helps those who want to play role-playing games alone or in a group without a Dungeon Master, to create stories and receive answers to their questions.
The app can also be used to receive inspiration for the creation of missions and campaign for your games!
This app is a tool that you can use in different ways:
The app is in its Alpha version (not final yet), and I would really appreciate if you could give me some feedback.
You can download the app here: https://play.google.com/store/apps/details?id=com.biimgames.solorpgoraclebasic
The app in this "Basic" version is free; there is just one advertisement at the beginning to watch to be able to use it.
Premium versions with additional features will be available soon.
Let me know what do you think about it. Thanks!
We have just released a new free Killer Sudoku app to the app stores. We hope you love it.
The puzzles are handcrafted and divided to 5 levels of difficulty from beginner to expert. The app has rich UI, that include:
Center, side and double notation for pencil marks.
Killer calculator
User defined cages.
Smart hints.
Highlights
Auto fill pencil marks
Weekly challenges
Beautiful hand crafted boards
5 levels of difficulty
And many more features
​
We need your support to make the app a success. Thank you in advance.
Android download: https://play.google.com/store/apps/details?id=com.uvmlab.killer
IOS Download: https://apps.apple.com/app/killer-sudoku-by-logic-wiz/id1641151077
Hey I am the artist of this game,
We try to give a weekly progress report each week. This is usually accompanied by a bigger DevLog update over at TigForums: http://forums.tigsource.com/index.php?topic=48236.0 (You also find any contact infos on there, but I will positively react to any comments on here too)
You can also try the game out immediately on Kongregate (Web-Build - no chrome!): http://www.kongregate.com/games/FrozenPotion/op90
Would love to hear your thoughts! Thank you!
Hey, I am the artist and game designer of this! if anyone wants to check out the game (Its currently in BETA):
Newgrounds: http://www.newgrounds.com/portal/view/659936 Kongregate: http://www.kongregate.com/games/FrozenPotion/op90
Would absolutely love some honest feedback!
Thank you all.
Hi! I've been developing this game. It's about two cubes that have to find each other to win. It's a puzzle game and this is a very alpha version I need to say. I really need your feedback about the levels, the trailer and whatever in general. Feel free to express any critics. U can download this game here 👇
It's complicated (android/alpha demo): https://play.google.com/store/apps/details?id=com.SideronGames.ItsComplicated&hl=es_PE&gl=US
Here is the link for the game: https://play.google.com/store/apps/details?id=com.PanosLa.Run&listing=halloween
And the link to my discord where we can discuss about the game and future updates: https://discord.gg/GsFmdrX4Nw
The player needs to reach the black square at the bottom. It is not easy to achieve because there is no obvious depth, things that look closer may be further, and vice versa.
Currenly I have different shapes of platforms. Two types of paths show where the player moved the cube before. Player can collect stars and diamonds. A hint is showing where the cube will end up if moved in this direction. The hint is powerful, but you lose it when falling below platforms. And for every level, you must fall at least once to collect the diamonds that allow using a hint later.
I was wondering what else I can add to improve the experience.
The game is available now to play for free at: Wrong Angle Puzzle.
Short video of the gameplay: video.
This is a tower defense game, where dice are currency and enemies drop them on death. The number you roll is the money you get. Dice also determine what towers you start with.
You can either play the PC version on itch or you can also download it on Google Play!
Thanks, I'll check it out!
So these locations, like the library, are spread out on a IRL GPS map. Walk nearby to enter them, to fight monsters, pick up resources, get quests etc.
You also have a classic game map of the world, with markers on it to show where you are, here objectives are, how far away it is.
The whole game map is like 5*5km large! It's overlaid over the IRL map. So when you are standing by the Eiffel tower IRL, you will maybe be in Faywallow in the game. You might need to walk a few kms to reach your quest objective! Exiting the map on the east side will bring you back to the west side.
And actually there are multiple zones, so after finishing the quests in the first zone, you can progress to the next 5*5km with new biomes, tougher monsters, new quests etc.
Here's our alpha, with a trailer to watch too (this version is a bit difficult for beginners, it'll be easier in the next version).
https://play.google.com/store/apps/details?id=com.Voodoocado.TheOtherWorld
Hey everyone! I recently released Patience Balls. It's a simplistic puzzle game where you use the precision of your hands to complete many puzzles while challenging your brain. The goal is straightforward. Place the balls in all the holes of the puzzles.
Many people requested that the board should tilt, so I did just that and I think it feels smoother now!
You can download it for free on the App Store and Google Play Store.
Hi, thanks for visiting.
The release date is scheduled for September 16.
You can pre-register to the game here:
https://play.google.com/store/apps/details?id=com.coastcitygames.carphero
Hey everyone! I recently released Patience Balls. It's a simplistic puzzle game where you use the precision of your hands to complete many puzzles while challenging your brain. The goal is straightforward. Place the balls in all the holes of the puzzles.
Now you can collect skins while playing to customize all the Balls!
You can download it for free on the App Store and Google Play Store.
Any feedback is welcome and I hope you like it!
I had this idea in my mind for the last 2 months, I thought its a pretty solid puzzle idea. So I Brought 'The Snake Cat' to life. It's currently only available for Android, but it will soon be on the Web and Apple. Cheers ;)
It's available for download now on Google Play Store and Apple App Store. Your feedback and support mean a lot.
Monster Defense is a Monster Hunter-inspired game with Castle Defense gameplay. We're fans of Monster Hunter, and we wanted a game with simpler combat mechanics while keeping the depth of Monster Hunter's larger monster battles and crafting systems.
Download link: https://play.google.com/store/apps/details?id=app.studiojavelin.monsterdefense&hl=en&gl=US
Hey everyone! I recently released Patience Balls. It's a simplistic puzzle game where you use the precision of your hands to complete many puzzles while challenging your brain. The goal is straightforward. Place the balls in all the holes of the puzzles.
The Daily Challenges mode adds a new unique level every day for you to beat that also counts for the leaderboards.
You can download it for free on the App Store and Google Play Store.
Any feedback is welcome and I hope you like it!
Hey everyone! I recently released Patience Balls. It's a simplistic puzzle game where you use the precision of your hands to complete many puzzles while challenging your brain. The goal is straightforward. Place the balls in all the holes of the puzzles.
The Daily Challenges mode adds a new unique level every day for you to beat that also counts for the leaderboards.
You can download it for free on the App Store and Google Play Store.
Any feedback is welcome and I hope you like it!
(Just to be clear, this is my art. I'm not shitting on some random person art :) )
But seriously though, I didn't think I could do this. This is my 'art' previous to this: https://play.google.com/store/apps/details?id=net.pointlessgames.games.labescape
Bona fide "programmer-art"!
If you wanna improve your art skills you need to keep at it :D
Super proud to announce Building Arcadia is now live on iOS and Android!
iOS: https://apps.apple.com/app/building-arcadia/id1592808957
Android: https://play.google.com/store/apps/details?id=com.GoldenRhinoGames.BuildingArcadiaGame
We hope you enjoy the game! Please let us know what you think!
Super proud to announce Building Arcadia is now live on iOS and Android!
iOS: https://apps.apple.com/app/building-arcadia/id1592808957
Android: https://play.google.com/store/apps/details?id=com.GoldenRhinoGames.BuildingArcadiaGame
We hope you enjoy the game! Please let us know what you think!
Super proud to announce Building Arcadia is now live on iOS and Android!
iOS: https://apps.apple.com/app/building-arcadia/id1592808957
Android: https://play.google.com/store/apps/details?id=com.GoldenRhinoGames.BuildingArcadiaGame
We hope you enjoy the game! Please let us know what you think!
Hi, our team recently released new update for our first game, "Meow Tower: Nonogram".
"Meow Tower" is all about stray cats and their secrets. You can earn Tuna Can after you complete a puzzle (nonogram). You can use it for building rooms for cats.
Sadly our game contains some ads, but ads are mostly optional and overall gameplay is not interrupted.
Things you can meet in this Update
🐈 3 new residents
🧩 300 new nonogram levels
🌈 6 new nonogram skins
Download now ⬇️
Android: https://play.google.com/store/apps/details?id=com.grapetree.meowtower
iOS: https://apps.apple.com/us/app/id1579122980
Hey everyone! I recently released Patience Balls. It's a simplistic puzzle game where you use the precision of your hands to complete many puzzles while challenging your brain. The goal is straightforward. Place the balls in all the holes of the puzzles.
In addition to the new puzzles I also recently improved the game by adding options like invert up & down, left & right to the calibration menu, added trail effects to the balls, made the holes pull the balls when they are directly above, fixed some levels and bugs and some other things.
You can download it for free on Google Play and App Store.
Any feedback is welcome and I hope you like it!
Maze Defenders is a Tower Defense with a focus on mazing and crafting. It's taking a lot of inspiration from the old classics of the genre. It's currently in BETA and will release later this year, right now there are several worlds available with a few more being shipped with release.
Play the BETA now if you're interested.
The game I made here is called Shoot Shot Shoot! a mobile game I've been making for 5 months. You shoot green squares and shoot balls into different goals sort of like pool. here's the pre-registration link: https://play.google.com/store/apps/details?id=com.MOOOKSGames.ShootShot
If anyone is interested you can pre-register for the game here on the google play store (I couldn't make it available on Apple sadly)
Hey everyone! This is our visual design for a small word based puzzle game we've just released for google play.
The gameplay is focused on words guessing and there are 10 categories to choose from, together with the possibility to change languages and progress in different classic/time limited game modes during the game :)
You can check the game using this Google Play link.
Hey everyone! I just released a relaxing puzzle game called Patience Balls.
You can download it for free on Google Play and App Store.
Any feedback is welcome and I hope you like it!
Hi folks,
I am really excited to release my game Dino Smash on the google play store.
The game has 20 different skins and over a dozen different achievements. It's hyper casual game, aimed at keeping you entertained when you've got a spare minute or two.
I've had a lot of awesome feedback from friends and from reddit, and would love it if you checked out my game :)
<strong>Get the game here</strong> (Android only)
I have been developing this game for the last six months. It is an endless runner game that has proven to be quite difficult. So if you feel for a challenge, try it out :D
Would love to hear your thoughts!
Play the Beta here - Android
Maze Defenders is a Tower Defense with a focus on mazing and crafting. It's taking a lot of inspiration from the old classics of the genre. It's currently in BETA and will release later this year, right now there are several worlds available with a few more being shipped with release.
Play the BETA now if you're interested.
Try the Beta here - Android
Maze Defenders is a Tower Defense with a focus on mazing and crafting. It's taking a lot of inspiration from the old classics of the genre. It's currently in BETA and will release later this summer, right now there are several worlds available with a few more being shipped with release.
Try the BETA now if you're interested.
My first game has been finally released. It would be very helpful if you will give it a try and maybe say something in the review section! I would appreciate it. You can find it on Google play or Galaxy store under the name FinalBall 3D
Google play :https://play.google.com/store/apps/details?id=com.fmigames.finalball&hl=ro&gl=RO
Galaxy Store : https://galaxy.store/finalball
We all have to start somewhere.
My advice: 1. Read this book. It's extremely simple and you probably will understand the concepts, but then explained through C++. 2. Follow this tutorial
Congratulations you now know C++. Will you be good at it? Definitely not. But you could argue nobody will ever be. The beauty of programming is the never ending learning. Learning from others but mostly from your past mistakes. Don't get demotivated, you aren't stupid. Every line of code you write and debug makes you smarter.
If you want a carreer in games. Stay away from engines that don't use C++. By far the most used language is C++ and every big game company will require you to know this. Start playing around simple with small games. Figure out what interestest you. Is it graphics, AI, gameplay, tool, etc. Once you know, spend time specializing yourself. Do research, make demo's. It doesn't have to look amazing (remember you are a programmer not an artist). But if you show your interest and understanding of common topics in the area you are applying for, company's will be more likely to hire you.
Good luck my child
Hi ;)
Wanna do some magic? Generate it first with the help of the magic room.
Free-to-play Idle Inn Empire:
Android: https://play.google.com/store/apps/details?id=com.welldonegames.InnEmpire
iOS: https://apps.apple.com/us/app/idle-inn-empire-tycoon-game/id1518975917
Link to the game -> https://play.google.com/store/apps/details?id=com.rootedroar.bigbrow.tictactoe.siege
After a long dev cycle, we finally completed the game.
I really would appreciate hearing some feedback/reviews!
Play Store Link -> https://play.google.com/store/apps/details?id=com.rootedroar.bigbrow.tictactoe.siege
After a long dev cycle, we finally completed the game.
I really would appreciate hearing some feedback/reviews!
Added Info as requested:
Google Play Store Link:
Take control of the titular Blue Panda in a fun and stylish beat-em-up, featuring visceral hand-to-hand combat in multiple diverse locations including streets, beaches and ruins!
Master 3 distinctly different fighting styles along with multiple techniques and stats to level up along your way to defeat the evil Cactus Ninja Clan.
Quick reflexes and timing are needed, the Cactus Clan's elites are sure to put up quite a challenge.
Use High/Low Stances to guard against enemies' strikes and your knowledge of Light/Heavy attacks to your advantage!
One against all, you will have no allies against countless enemies. You will have to rely on your unique mastery of the Panda Martial arts to prevail. Save your family and reclaim the sacred relic!
Thanks! I would really appreciate that. I have just actually released the first level in google play.
https://play.google.com/store/apps/details?id=com.LIBang.MarbleRunAdventure3
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Just a caveat, it's just a short level for now. More levels to come. Thanks again!
Hey ;)
The Surfin' Bird hotel from our free-to-play mobile game called Idle Inn.
Give it a try!
Android: https://play.google.com/store/apps/details?id=com.welldonegames.InnEmpire
iOS: https://apps.apple.com/us/app/idle-inn-empire-tycoon-game/id1518975917
Have a nice weekend!
What's up, fellas?
Just sharing the small part of the location from our recently released free-to-play mobile game called Idle Pet Shelter.
If you're a cat lover, give it a try -
https://play.google.com/store/apps/details?id=com.outloud.petshelter&hl=en&gl=US
Your feedback is also truly appreciated :)
I made this game during covid lockdown, and released it in a sort of finished state: https://play.google.com/store/apps/details?id=com.TrashGamesC.SwitchJump2. But I never really advertised it in any way, so I am going to start working on it again, and hopefully re-release it.
Obstacles are random generated. As for difficulty I can set the amount of tank traps (currently 4%) and rocks (currently 14%) on the road. As for rocks the gold/explosion ratio is 88/12. Would you balance these some other way?
Download for free and let me know what you think! Links to the stores:
- Apple App Store
- Google Play
Download for free and let me know what you think! Links to the stores:
Hey comment-readers! My name’s Jack, and I’m a solo dev proudly presenting Jump Up! Tiny Spaceman, a fall-all-the-way-down platformer challenge where you can pay $1 to skip the game and win instantly.
Out on iOS!
And Google Play!
Check out r/tinyspacemangame for more!
Hello there!
How do you like the medical room we've made for our recently released free to play mobile game called Idle Pet Shelter?
Feel free to share your opinion and to download the game on your Android device ;)
https://play.google.com/store/apps/details?id=com.outloud.petshelter&hl=en&gl=US
The game challenges players. It is fun and easy but when your comet gets bigger and bigger and the time is short it challenges your flying and shooting skills.
https://play.google.com/store/apps/details?id=com.Gravitin.SnakeOut
OnSlaught is a fun chill game where you have to bomb all the creatures but please note that every creature has its different abilities and strengths also you have a limited number of bombs its offers challenges in 3 difficulty modes, the idea was roaming in my mind from a long time, finally, I set down this month and brought it to life If you wanna give OnSlaught a try its here:-
I know it's another platformer, but somehow everyone has to start: https://play.google.com/store/apps/details?id=com.mariojacob.deery
I find this place kinda gorgeous, so you must see it too ;)
Taken from our free to play mobile game called Idle Inn Empire:
Android - https://play.google.com/store/apps/details?id=com.welldonegames.InnEmpire
iOS - https://apps.apple.com/us/app/idle-inn-empire-tycoon-game/id1518975917
Share your opinion here btw!