This will actually be my first as well. I am preparing by finding good free resources to put together a game quickly. Like http://opengameart.org/ .. In addition selecting an engine to create it in. For me I am 90% sure I am using Unity.
Edit : Additionally I am compiling all my old and new assets so everything is readily available. I have several purchases from the asset store so I am looking at which ones are updating and working for latest versions of unity, etc.
I work with LÖVE, which runs Lua. It is a very versatile and comfortable framework, but only handles 2d. It is relatively commonly used in ludumdares afaik because the simple API and the fact that it runs on a scripting language makes prototyping easy.
If they're completely unrelated, why the big Ludum Dare logo: http://www.kongregate.com/pages/ludum-dare
It does affect LD, as at least some entrants are now making games to enter two contests, one of which requires Flash to be used (or what ever other web technologies that Kong supports these days)
And there's more incentive to cheat (use assets/code created before the contest) as cash prizes are involved .
for #2: It's pretty easy. If you haven't done a livestream before you can download Open Broadcaster Software . There are some other programs that work too but I've found this to be the best performance and options. Then sign in/register on twitch, get your API key from your dashboard, edit your twitch page to say you are 'playing' Ludum Dare, put your API key into the settings on Open Broadcaster and start streaming.
I created a game called Hollow, which came in 8th for Ludum Dare #21. It had seven levels at the time, but I made it 20 levels and added a couple enemies after the competition ended, and it was sponsored by JayIsGames. You're all good to seek sponsorship, but I definitely recommend really fleshing out the game before you try for it. Good luck!
Hi. I am a professional game developer searching for a team.
I can use Unity and Game Maker Studio. Also, I am good at game design and know the basics of graphic design.
I have a list of my previous games (made mostly in previous game jams) here: http://gamejolt.com/@nexus64/games
Please, contact me if you are interested.
hi, im a c# programmer working with unity as well looking for an artist, currently its me and a composer i can also do basic 3d art so i can help if the entry is a 3d game, pm if you are interested. you can see some of my work at http://gamejolt.com/@Moaid_T4/games
You can put the data from the timer on that page into a date calculator such as this one to find out when Ludum Dare starts in your timezone.
My calculations are that it should start on Saturday at 1:00AM in GMT.
So here's the issue. It is definitely possible to be a writer as part of an existing team, but I don't think it's likely that a team would actively seek a writer to add to their team. It is already a challenge to create the gameplay. If a team is going to create a game with a lot of room for narrative, they will almost certainly already be prepared to do this. Granted, I've only done one LD (the last one), and our game had (relatively speaking) a bunch of dialogue, but we went into it knowing that we wanted to make a comedy game with a bunch of dialogue, and we were prepared to write it. If our team didn't have the capability of writing for the game, we probably wouldn't have even considered looking for a writer to add that competency. Does that make sense? I feel like I rambled a bit lol.
That being said, there is no reason why you can't grab a visual novel creator and make a purely narrative game yourself. Check this out:
I've never used it but I've heard a lot of good stuff. It was used to make, for example, Doki Doki Literature Club. In other words, good pedigree. I've heard it's highly easy to use. You can grab some free art or just throw together some MS Paint art. You can opt-out of being judged for your art if you're not comfortable with it. We opted out of a sound score because we literally just used free sound and music generators (which they have links to on the LD site.)
I'd highly recommend spending a few hours learning that tool and given it a whirl. And then please submit a game for the LD46 challenge (not sure if my team will, I've been super busy at work lately.) Stop waiting for people on the internet to give you permission! Honestly, I waited a long time before doing a game jam, and I absolutely loved doing LD45. No one is going in expecting you to make the next indie masterpiece. Plus, you'll have something to show if you want to advertise your skills to get on a team later!
I would suggest that your best bet is making a web based game, that doesn't require a plugin to run.
Personally I use Three.JS and I think is great for both 2D and 3D game development, and it is quite fast and easy to use.
Libgdx is certainly worth your time if you hope to continue down the road of gamedev. It has a great community, it's updated frequently, and it's multiplatform.
Check out the 'libgdx' tag on the ludum dare compo site to see what people have created with that framework. You can learn an awful lot by browsing other peoples code!
Good luck!
I don't draw, so I used free assets. There are often assets packs in r/gamedev For example, this time, I'm using assets from Kenney : http://kenney.nl/assets Or you can search for what you what there, for example : http://opengameart.org/ Everything there is free and available (rarely, you have to give the work you make with it open-source, but it's written in the license).
Here a link to the tutorial for the new GUI:
http://unity3d.com/learn/tutorials/modules/beginner/ui
I have been tinkering with it a bit and its light years easier to use than the old GUI and setting it up is a lot faster. It still has a few bugs that may require a program reset, but for the most part it seems stable.
I'm really happy they got this out before Ludum Dare. It will make peoples life's a lot less stressful.
ADDED: Additional web controls: WASD for movement; LMB fires
ADDED: Sound when firing snowballs
ADDED: Sound when snowballs impact
FIXED: Snowmen no longer float above the ground
FIXED: Stereo panning for tank treads adjusted
Misc minor optimizations (removal of unused debug code, etc.)
Update: It's now available on Play Store:
Or you can get it from:
https://github.com/RishiRaj22/LD-Notify-App/releases
It has tons of new features:
> I'll have to read up on harmonies some more, I'm not really able to hear it.
Well, that thing just auto-generates all notes so it's impossible to control for them. I use MidSequer, and there's also Macrotune though that one's a pain to use IMO. Basically, it's not too typical for chords to be composed of notes that are just a half step away from each other, or even sometimes a whole step. That causes dissonance that Western music practice usually avoids except at key moments in music.
I use Caustic for Android
It's quite good because it means I can step away from the computer and use my phone to make the music, without distractions.
I also opened up some tracks to be used for the last LD. I suppose you could call it Programmer music