I opened it in Tes5Edit, and I think it's a very easy fix. I will try to see if I can do it, and upload it.
edit: GoogleDocs: Requiem - Female orc.esp
Can you open it? It's an .esp file. So place it in your .../steamapps/common/skyrim/data folder
Btw, if you want to get rid of your money. Then donate it to one of the authers of your favorite mod. Cause they spend a lot time in it.
https://www.mediafire.com/?u0ig747iqj94f88
Please make sure you are using the latest Hard-Times and Resources version. What happened was that the Patch referenced to the enchanting Crystal as a Requirement for Crafting but with a different FormID that doesn't exist. So this happened.
My guess is that Azirok changed form IDs in one of his patches. This means that in order to craft soul gems You would have to posess an item that doesn't exist. You could still craft the two moonstone ore Recipes since they didn't need a Crystal to begin with.
If you want to be absolutely sure, please download the LATEST(I absolutely mean it) TES5Edit version and check my patch for errors. I'm saying latest because the version before the latest didn't recognize enchantments as valid forms for perk entrys. So it showed tons of other "errors" in addition.
BOSS is deprecated. There is a newer project called LOOT in active development that comes pre-built into Mod Organizer, which I strongly recommend people use instead of the Nexus Mod Manager.
I don't think there's any mods that do what you do, but Death Alternative Your Money or Your Life might be of interest to you.
I use Belmont Boy's Ultimate Skyrim with some alterations. I disabled DiD because I'm not good enough and I get my hardcore fix on roguelikes, but enabled Death Alternative to provide a more story-driven experience. I play ironman, and have Daymoyl's set to harsher settings, including followers killed to random and nearly all items stolen. I can die if I'm killed after a critical wound. Sometimes very easily because I've got close to nothing, possibly freezing and hungry in the wilds.
I determine the severity of the wound, and add scars or blind an eye if it's high enough. I'll play around with crippling my stats now, too - thanks for that. I'll probably just make it a flat -25 HP per death, though.
Facepalm ... I somehow only edited the VampireOrc race.
Fixed now. And sorry that I couldn't test it, it would take way too much time to make skyrim launchable for the moment. New try (same link): https://drive.google.com/file/d/0B5WUE4L9WyMRcURnVTk3b2cxN0E/edit?usp=sharing
Also excuse me for the fails, it should work now like intended :) I'm planning to start modding for real soon, but first my exams ...
I had a chance to test the mod out a bit, and it seems there are some missing perks on some of the minions - some of the minions have appropriate perks and are strong, while others are weak. I added perks to minions, made them unlevelled (average ~25-30)and balanced stuff a bit (like removing mage armor and healing from non-mage minions), if you're interested: mod
EDIT: they're pretty fearsome now! Got my ass kicked by 3 of them (level 21 heavy armor 2h)
Give this a try, I balanced all the armor and bosses thereotically, but I haven't properly fought them yet. It's only the .esp - replace the one in the normal file with this one. As long as an NPC hasn't spawned yet, they should have the updated stats (i.e. if you haven't triggered a boss event by level, the boss should be fine).
No need to run Requiem for the Indifferent for the file, you can place it at the end of your load order (as long as it's past Requiem.esp) and it should be fine as there's no conflicts.
> Don't take that ^ as something personal
Haha, nothing personal taken. We're not much different in that respect. I don't judge, or try really hard not to, anyway. And I'm not tall (5'9"), and while I used to be extremely fit, I can't claim that any longer :( Yeah, I really need to get back into the gym. Getting old sucks!
> I don't much enjoy playing as females... I don't feel like I'm in my element at all or that it belongs.
That's the fun part of RPing, seeing through they eyes of someone you are not! But, like I said, playing a weak man (not just physically, but morally &/or mentally) is admittedly just too hard for me. I just want to slap him around a bunch and say "Man-the-fuck-up!"
LOL, beards. I've been wearing a stash & goatee since like 1990, right after I got out of the Navy, but this beard thing...fuck. I have a good amount of Irish blood in me, so my hair is reddish brown, thin & wiry. My recent attempt at a full beard looks like shit!
Can absolutely testify to the roleplaying bits as well as the survival mods. Adding hunger and thirst and the need to sleep makes the game much more interesting and fits very well in with Requiem. Realistic Needs and Diseases or iNeed, plus Frostfall is a really nice combo, I think.
The Take Notes mod is also fantastic if you're roleplaying. Even if you're not interested in writing an actual journal for your character, it can, as others have mentioned, be handy for marking down difficult dungeons you can't clear yet or chests you can't open, etc. I've found keeping a journal (even if it's not very detailed at all) is a great way to help give your character some... well, character. So it might be worth a try at least.
I think that even if you're not writing anything down, it really helps if you try to use as little meta knowledge of the game as possible. Don't run all over the province to find some specific super powerful weapon or piece of armour. Try to act like it's the first you are in Skyrim, and that you actually have something to lose by dying. And if it's difficult to pretend, you could always go for the Death Alternative: Your Money or Your Life mod, because then you don't have to pretend anymore.
Overall really good advice in this thread. Bravo!
That, my friend, is the Death Alternative - Your Money or Your Life mod by BralorMarr. It was suggested by one of the users here on the reddit and it really helps add narrative by making it so you're not save-scumming all the time.
Thank you for your answers, I think I made up my mind: I won't play on the save where I killed him.
Since I play with Death Alternative - Your Money or Your Life I also have a save where he managed to cast his armor spell, I changed to a werewolf and he then beat me, but left me for dead.
This way, my character didn't have any knowlege about dragon priests and got taken by surprise. The dragon priest sensed my dragon soul and let my character be, unsure what to make of this strange creature. As soon as my character regained consciousness he hightailed it out of there, now knowing not to waste a single second, if something should ever emerge from such a coffing again.
And why don't i go with killing him? Even though I don't think it was like climbing on a rock and shooting arrows (dragon priests do have to emerge from their coffins, and it was within the capabilities of my character to kill that dragon priest). However, to react in that way would require very specific knowlege on my characters part, which he simply did not have.
I just tried to upload it on the nexus, but it seems the nexus have issues, so we can't upload files for the moment.
But apperently I tagged the file as private, so can you try the link again? https://drive.google.com/file/d/0B5WUE4L9WyMRcURnVTk3b2cxN0E/edit?usp=sharing Sorry for the inconvenience :p
So far the plugin modifies only the Leveled items list for -LItemBanditHeavyCuirass -LItemArmorCuirassLight -LItemBanditCuirass -LItemBanditBossCuirass -LItemWEThiefCuirass -LItemBanditCuirassVariant ... which are present in the Original Brigandage plugin and excluding LItemBanditCuirassVariant present in Requiem as well.
All the items were deleveled(set to 1) and every other data(other than the armors added by the mod) was removed from the lists.
You can check the plugin so far here: http://www.filedropper.com/requiem-brigandage Note that it requires Brigandage for the meshes and textures, but the plugin contains the armor addons and armors records due to changes made to best fit the WAFR values and keywords. The AA are probably safe to be removed in a later cleaning.
Animation Compilation with Better Jumping
OK, I think I cleaned out all that was non-essential. You are using a skeleton replacer I assume?
For casters you can overwrite with Pretty Staff And Magic Cast Animations v01.d. Over-all it's not bad. Other than a few anims I removed (idles mostly), it doesn't really interfere with this compilation.
The biggest things in this compilation are female walk, run, sprint. The walk is sexy, maybe bordering on slooty... OK, OK, it's slooty, but I like it... a lot :-) The run is a little 'girly' (I mean that in a good way!), but not too much so. The sprint isn't feminine at all, but it's the most realistic one I could find and sprinting is ALL about hauling ass and is significantly different from the jog/run.
Shield position is also better.
This also includes the SKSE plug-in ini for Better Jumping. You can DL the mod, then use this ini or tweak the ini to whatever you like, but I have it set to allow just 1 jump, jumping from sprinting and the sprinting jump has a distance modifier of 1.5x a regular running jump. Nothing outrageous, just realistic & immersive to my mind.
I located the problem.
Firefox has lots of privacy options described here Firefox: Privacy Related "about:config" Tweaks. One of those options is "privacy.resistFingerprinting = true", and when enabled the Requiem website no longer displays properly.
I've used this option successfully for a long time and it has worked fine on all websites, including Requiem's website in the past. So I'm not sure why the Requiem website cannot handle it properly any longer.
Skyrim being installed in "C:\Program Files" has well-known issues with permissions problems regardless of whether you're administrator or not, which is why a lot of people tend to run it on a secondary SSD or HDD.
Couple of suggestions:
OR
This is actually quite easy with Steam Mover.
http://download.cnet.com/Steam-Mover/3000-2248_4-75764205.html
EDIT: Posted this patch lower: >Give mod a try, I balanced all the armor, minions and bosses thereotically, but I haven't properly fought them yet. It's only the .esp - replace the one in the normal file with this one. As long as an NPC hasn't spawned yet, they should have the updated stats (i.e. if you haven't triggered a boss event by level, the boss should be fine).
>No need to run Requiem for the Indifferent for the file, you can place it at the end of your load order (as long as it's past Requiem.esp) and it should be fine as there's no conflicts.
People have already given you a lot of tips on creating record patches, now if you ever go into scripting, here is a couple of mine.
PapyrusCompilerPlus is invaluable for script compilation, making it much less of a hassle it usually is. Simply run it from MO2, disable "Automatically add active sources" - MO2 takes care of this, the feature is more than useless in MO2. Load a script, get it compiled. It can't load sources from BSAs, so you gonna need to unpack them - SkyUI will certainly need it.
Get a good editor. There is a Notepad++ plugin for Nexus, but if you didn't make your mind about your favorite editor yet, I would recommend Visual Studio Code - a free powerful cross-platform editor/IDE from Microsoft with tons of plugins, including one for Papyrus.
I made this small bandaid fix. https://www.mediafire.com/?bb6ahd16tbxfifz
Gives all potential followers who wear Heavy Armor the same perks as Uthgerd, lydia etc.
The Conditioning Perk alone wasn't enough. I think it's the Juggernaut Conditioning perk who stops the drain.
http://puu.sh/cbUI0/5c5b4ab799.png These Perks are added.
Again, I only added perks to follower that wear heavy armor so that they are atleast usable. No other Balance changes were made.
I have taken the info about the followers from the Interesting NPCs site.
Oh and version 3.08. No idea if it works with older versions.
Something went seriously wrong with that patch. Dozens of errors. Missing equipments. Some perks gone. Some spells gone. Health regen back on elven races. I tried to resolve as much as I could.
Try this patch instead: https://www.mediafire.com/?909hkm6zqa6cw03
[Harbinger Armor](https://nexusmods.com/skyrim/mods/69358) Not sure if you'll run into any trouble with this mod with 3.0, but this will give you access to end game wolf armor if you're interested in that.
Delete the compass (I left the crosshair). Short version, look in your Skyprefs.ini:
> [Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
Change that "1" to "0".
I changed the damage from the beginning. It made my character particularly weak, especially given the reduced skills (even wolves were a challenge) but it made for a fun starting game too. It's not that big a deal when you've got a bit of skill and you're fighting bandits or wolves or even mudcrabs, but it does make a significant difference for the things that are on the boundary of your abilities.
Also means that fights are just a little bit longer in a lot of cases, which I found more satisfying. As always, YMMV.
I do the same thing with books my character gets interested in new subjects via books sometimes.
But in general I find skill books to be so non-rewarding i.e after reading Mace Etiquette I would expect my character to perform a little better with maces.Fallout 4 did this really good with its magazine system
Changing locations of skill books increasing their value and giving very little permantent bonuses after reading them would make their reward not so boring.
i.e after reading The Art of War Magic you would get 5% destruciton cost reduction in heavy armor.
You sound like Sun Tsu in The Art of War, who wrote something like: Know your enemy and know yourself, and you will be victorious 100 times out of 100. Or something like that. If he had played requiem he might have changed that to: You will be victorious more often, but you are still going to die.
But what you wrote is a great point: knowing that you have an advantage over an opponent is all you need, and that doesn't require grinding.
My situation is unique, I love grinding. I also love crafting. I would happily play the requiem building, crafting, and merchant mod, if there was one. I am almost addicted to building every weapon and testing it against every enemy, just to see how it does. I do the same with enchants. I have also spent hundreds of hours just moving useless junk around in my HF home. I also love seeing how much useless stuff I can accumulate. Every game I play ends with thousands of every common alchemy ingredient in a container, thousands of hides and ingots, etc. My last game was 51,000 pounds in storage, and that was not unusual.
The entire world hates grinding, I alone get a kick just watching numbers go up for no in-game reason. For me it is like a puzzle, or a game within a game. I don't really care about questlines, or alduin, or clearing dungeons. I am just a collector of items and a builder of interesting stuff. And I like killing things with a bow. There is that.
If you use Immediate Dragons or something else like this, I would recommend Death Alternative - Your Money or Your Life.
At first glance, it's a fairly intimidating mod, but I like it. It basically makes it so that the initial time your character dies, they just get knocked out/injured. If you die again while injured, then it reloads. In my opinion, it is not a cheat mod. There are definite consequences to you dying (gear getting stolen that you'll have to steal/buy back), and it forces you to live with those consequences of losing, rather than letting you simply reload and start over.
Basically, if you are going to have Requiem dragons from the very start, you may want a way to survive surprize dragon attacks. If the dragon kills you, then he will simply absorb all unspent dragon souls (you can get them back if you kill him) and leave you for dead. You wake up injured and can go back to town for a few days.
Death Alternative also works as a great companion mod to Live Another Life. (The mod author even made a plugin that lets you use the death alternatives as alternate starts.)
Vampires are quite OP, but unless you cheat, you won't be able to become one until you have a metric ton of health or can get to Castle Volkihar, which requires going through Lokil (who is a monster in Requiem). Overall, the build looks like it would be tough to get going, but if you are using weapons, even without perks, it's possible.
As an aside, try hunting some higher-level content if you are getting bored. I can see things getting pretty easy by level 20 on a destruction or conjuration mage, but there are a lot of things out there that will annihilate a level 20 warrior.
Also, if you want to keep challenge up, play without quicksaves, try Death Alternative: Your Money or Your Life, and get Revenge of the Enemies (compatibility patch at Another Requiem Patch central).
Battle Fatigue and Injuries Disable NPCs to keep the script load as low as possible. This is pretty much a must-have for me. I've ditched other mods I really like to keep this. I just feel like I'm cheating without it... but that's just me. It's just too immersive-breaking for me to be able to heal up to full so easily.
Simple Actions Like it a lot, but the health & magicka regen when sitting or meditating are not Requiem friendly (way too generous) and I don't know enough about the CK to nerf or remove it. I use it mostly so that my squatters can sleep anywhere, but i sometimes give in to temptation and sit to regen health instead of swilling a potion.
Death Alernative-Your Money or Your Life totally built for immersive alternative to death->reload.
Late to the party, but for unforgiving, in addition to what you have I'm currently using:
With all the spawns & the downward spiral of BFI, you're hatin' life.
Give Death Alternative-Your Money or Your Life a try. Awesome for immersive ways of having your ass handed to you... or I should say, what happens after you've been sent to take a dirt nap.
Caution, if you are dying a lot, this may add to the frustration, but it IS immersive :-)
Toggle on "Dragons Cause no fear" until that bug is fixed.
Toggle off 'Low stamina causes slowness & weapon drops'. I'd leave it on IF the Stamina costs were more realistic. A Bash + a Power Attack and suddenly you go full retard in combat... really? I think not.
I do leave Stamina drain for running. I think it's realistic and have no issues stopping for a breather every few minutes. I typically have to stop and look around/ahead anyway so I don't run right into something nasty.
Gold weight I leave as is. Never have enough for it to matter all that much. Plus, with Your Money or Your Life I don't want to carry too much around with me anyway. Gold if frickin heavy, so any quantity of if should have some weight.
Arrow weight I halve or leave as is. Instead of hoarding projectiles as much I use SkyTweak to adjust 'Arrow Recovery Rate' to 67%, though I think this is not an accurate setting. Even set at 67% I get maaaybe half of my arrows/bolts back, if that... I had tried 50% but was getting back maybe 1/4, so upped it.
Almost never pay for training so that's as is.
Points at level up use uncapper to change Magicka to 10, others default. My Mages are ALWAYS starving for juice, especially early on. And I tend not to craft, so I don't have the uber regen & lower costs most others do.
Oh yeah, Time scale set to 5. I don't like spending most of my play time eating, sleeping or preparing to do either one.
In my opinion, Requiem doesn't need much. The only gameplay mods I personally recommend with it are:
You can add survival/need mods if you're into that, but the extra micromanagement doesn't add enough for me to want to load more scripts on.
If you haven't used it yet, I also would recommend Immersive HUD to disable your compass and crosshair for extra immersion.
Also take a look at "Death Alternative - Your Money or Your Life" it works on a similar principle, though before you die completely you will go into a bleed out state that gives your companions time to try to save you if they can. If you do die, then you have to recover your gear. Which sometimes can be filched by a thief, in which case you then have to track him down for retribution and recovery. When that isn't possible then you can track down your gear to a merchant/fence.