you world probably be better off building a mini-itx pc and installing steamos on it rather than buying a pre-made machine. however if you already have a bluetooth controller, try this.
I bought a ps4 controller and use it and my phone like an nvidia shield, but you could probably use it and an androidtv module for a similar result, or connect a laptop to your tv and stream it to there.
if you have a reasonably good pc already then its really not worth getting a steam machine at all.
Unreal Engine >Generally, you are obligated to pay to Epic 5% of all gross revenue after the first $3,000 per game or application per calendar quarter, regardless of what company collects the revenue.
Cryengine (requires membership)
>100% royalty-free
>We firmly believe that the people benefiting from a game’s success should first and foremost be its creators. That’s why games developed with CRYENGINE are 100% royalty-free, no matter how much you earn.
Also, according to this link they are liveblogging the event, but say nothing of interest other than very technical stuff was talked about at the 11am session on "Robust Contact Creation for Physics Simulation." Supposedly, if anything is to be revealed (which is unlikely), it will happen in the 3 o' clock presentation on "Physics Optimization Strategies." But don't hold your breath :(
Yes. It is very much just HTC's implementation and device. There also looks to be a lot of non-steam content on the vive via HTC. I don't see it as valve hardware but it is their flagship for now.
Check how steamvr is seen as a platform for different hardware in the same way that steam and android are platforms.
https://steamdb.info/static/img/blog/53/steamvrplatform.png
I created /r/vive which is focused on the HTC device but fully expect /r/steamvr to have a lot of content that won''t make it to my subreddit. As things are so early, there is a lot of overlap right now and people are not seeing the difference.
First off, change your email password and Valve password. Turn on 2FA on especially for your email.
Second go here https://haveibeenpwned.com/ and enter your email to see if you been in any known exploits. After that get a password manager.
Looks like the save game files are in Documents\My Games\Sid Meier's Civilization VI, you can uninstall the game and everything in that folder will remain.
It was already possible to donate on the homepage: https://getsharex.com/
For reports you should use the repository: https://github.com/ShareX/ShareX/issues
There is no reason to go for the Steam version if the standalone version does auto update but the author maybe wanted some visibility.
Not sure. I'd just go off of the store search.
There's this, but it doesn't seem to be complete (Dota 2 is missing, for example).
The Valve Software GitHub account is your best bet as it shows the changes made however you could also try SteamDB's Database system.
Links:
According to Steamdb, the update focused upon the Virtual Reality as stated by /u/Sky_Hawk105. All of the packages focased around VR and making it work for different OS.
I'd feel a bit mean to the author to do that, sorry. I've given this one away but apparently you can grab a copy from the author, Erik Guilfoyle, on Amazon..
If both of you have done nothing wrong you can write an Email to and explain your situation.
It's under the FAQ part in this blog post: https://blog.counter-strike.net/index.php/the-trust-factor/
Hope you can get this fixed. gl
Yeah i am currently using this CPU with Intel HD. I am amazed at how well source games run. Half Life 2 on High settings runs at a steady 60FPS majority of the time, and Portal 2 runs at a steady 60FPS on lower settings, but when i play Bioshock it is barely playable and I only get around 25FPS on minimum settings. Huge difference and just goes to show how much of a difference optimization can make.
Always think if someone calls or messages you:
What if this information what I am giving right now is published, would that hurt me or anyone?
If so: can you verify the persons authenticity and authority? If not, just keep them talking until you can, or deceive them in any way you can.
For messaging this is especially true, because you can't trust the identity of the other side unless you use something like matrix.org.
Fortunately my mother understood that even if "I have a new phone sim card and that I can't call, but can message", I would never ask her for a loan, so she called me.
And after I was done laughing... I asked her when I can expect the 1900 euro.
​
Anyway: always ignore any party that asks for your username and password.
And any (unknown) party that speaks on behalf of a known one, it probably is a scam.
Better yet: assume everything is a scam, until proven otherwise.
​
To be clear: steam accounts are very valuable assets. When someone takes over your account, you have years of legitimate gaming recorded, so it won't get banned as fast when they start abusing your account.
Gabe has said as much in a few different interviews.
http://www.geekwire.com/2011/experiments-video-game-economics-valves-gabe-newell/
http://www.pcgamer.com/jerks-should-be-charged-accordingly-in-multiplayer-says-valves-gabe/
>Unfair to the content creators, as they get mere 25% of the price.
Sorry, you're right, I should have phrased it better. I completely agree that the system they implemented is literally retarded and there is no way I'm going to buy a mod under these circumstances. I just think some system would be nice. I like the way CKAN (mod manager) are doing it, clear, transparent way of funding where you know what you get for what you pledge and 99% of the cash goes to the team.