>We won't be doing a sequel to FTL or any more content. We'd like to move on to a new game at this point, it's been 4 years of FTL development
Matthew said this in 2014 here and it was the last official statement I could find. I was very excited when he said that but sadly I haven't seen anything else coming from them. I wouldn't want FTL 2 anyway as this one is a good self-standing title, but these two guys have shown they can produce some really quality stuff so I'd like to see what else they can think of.
From the wikipedia page :
> Subset Games has stated that they would not likely create a direct sequel to FTL, though future games they are planning may include similar concepts that were introduced in FTL.
You can find the actual answer on ftl Forums.
I know that Ben Prunty is still composing song for video games (StarCrawlers notably). Tom Jubert is also working on other games (Subnautica, The Talos Principle). Not sure about the others and if they ever plan to remake a game as Subset. If anyone have information on that I'm interested.
Tagging /u/jarmustard just in case he felt like giving some informations on that ;)
I was curious so i checked the official website (links below). It's on sale for the same price but you get a DRM free version and a steam version.
My question is do you think it'll be even cheaper in 2 weeks on the winter steam sale?
Hey everyone, it absolutely is. We have a fairly active community at /r/ftlgame, and I and theDewhman have been streaming the game regularly.
Links to the available streams are also on the game's Discussion forum at: http://www.ftlgame.com/forum/viewtopic.php?f=4&t=736
Dewhman and I are based in the US, so look for us towards the evenings US time! If we can get some more streams going on, that'd be great!
Good guy devs implemented it for parents, source:
> -You can now pause using the middle mouse button (one handed gaming for those of you who need to hold your child in the other!)
Totally works too, the house heard almost nothing but FTL music about that time...
We are actually working on a little mod generation executable that will do exactly that: Randomizing the Flagship from a pool of possible layouts, systems, weapons and augments. Details can be read here:
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=15663&start=3990#p82370
The twist will be that you'll be able to actually read the secret data you are carrying at game-start. This way you'll know what your random flagship will throw at you during this particular run and can prepare for it.
Currently a bug acknowledged by the devs - if you save & quit during the run it flags the achievement as an auto-fail.
http://www.ftlgame.com/forum/viewtopic.php?f=9&t=23658#p74678
Heh, I signed up to Reddit just to post this. My first post is a fail too, as I think you've already found that out. Oh well!
http://www.ftlgame.com/?page_id=106
It adds quite a lot from what I see. There's a whole new race, new subsystems, the ability to clone dead crew members. This is something to be excited about if you even casually enjoyed the original ;)
Installing mods is easy with the Slipstream Mod Manager. That forum post comes with good documentation on how to use it.
You can find Better Planets and Backgrounds here.
Any problems are not due to issues with FTL, but because of improper driver support for OpenGL. Because Windows 8 is relatively new, the video drivers can be a bit slow getting full functionality and sadly OpenGL isn't at the top of their priorities. The vast majority of people can get the game working without a problem. If you purchase the game directly from our website: http://www.ftlgame.com/ and you can't get it to work, then we'd be happy to immediately refund your money. Just email us to let us know if it doesn't work out.
> This does not include a steam key, unfortunately. But it's a DRM free copy, so you'll be able to play it without logging into steam which could be seen as a good thing.
Buying directly from the developer gets you a Steam key and a DRM-free version. They also have 75%-off sales on their own page, although not today!
Buying from the Humble Store should also yield a Steam key and a DRM-free version.
Sounds a lot like FTL.
From FAQ:
>What is FTL?
>FTL is a spaceship simulation roguelike-like. Its aim is to recreate the atmosphere of running a spaceship exploring the galaxy (like Firefly/Star Trek/BSG etc.)
Upgrade medbay to level 2 to fully heal, then round-robin repair the oxygen.
If you manage to pull it off, read this amazing novelization :P
It's a flippin' amazing story :D
Edit: Thanks for the reddit gold whoever it was. You should know that I have absolutely NO desire to use any of the features reddit gold offers me & thus, the gold is going to be completely wasted. I'm really sorry but you wasted your money :(
You should try Captain's Edition mod. It's a collection of multiple mods, which adds a trading system between stores and also has an "infinite exploration" sub-mod where the game doesn't end at sector 8 (and many other things). There are multiple new events (like asteroid mining) and you can also try piratery (and face the consequences).
If you're tired of the vanilla game and are itching for the Advanced Edition to be released, there's a pretty well-fleshed-out mod called <em>FTL: Captain's Edition</em> that adds some interesting content.
Here, I'll give you the quick answer:
FUCK YES, it's one of the most fun and most important games released this year. Don't get it from GoG, though. You missed the daily deal on it from a couple of days ago.
What you want to do instead is get it from ftlgame.com. It's at the same price there right now, you're getting it directly from the developer, and you have the option of getting it DRM-free and with a Steam key.
Edit: I just remembered that the Steam Winter Sale is starting in less than a week. You may be able to get it for cheaper when it's a daily deal. Do what I said above if you really want the game right now, though.
Obligatory link to this awesome story. You know the one.
Yes, I've decided that I'd post a link to that story every time there's a post like this. Because more people need to read that piece of awesomeness :D
>Overdrive is a complete rewrite of the game engine with a focus on moddability. In this sense, Overdrive isn't really a mod. The goal is for it to work and play out exactly like the original (with a few extra improvements such as a resolution setting), but allow easy modding. The rewrite uses the original game assets but won't come packed with them, so you must still have bought the game in order to use Overdrive - it will automatically search for your FTL folder and mount the resources for you.
Me too, here's the times:
First it’ll be available on this website and GOG.com at 7AM EST (which is 1PM CET)
Second, it’ll be available on Steam at 1PM EST
If you had a teleporter, you could send over Cubbin and Stelly, then, while they're on the enemy ship, go to the main menu, and once you get back they'd be at the end.
I don't think it's possible in-game without boarding.
Other than that, the profile editor, as modding can't really do anything about that.
it's Arsenal+, which is a Russian mod. What you see here is my attempt at "translating" it (it's not really a genuine translation; I don't actually know Russian). still quite a long ways off getting all the events down, but there are some event chains done and the weapons are almost completely translated. still need to work out some wording issues there, but it's still very much a work-in-progress
more details can be found here: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=29891.
p.s. I really need to add more pictures to the main forum post... there'll probably also be an update soon.
You can also mod this in: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=26289. Nice simple mod by Sleeper Service + 5th Horseman. Makes things a little faster than using a piece of paper with pen marks on it which is what I used to do...
This Mass Effect total conversion mod sounds like it will be pretty good once finished. I really enjoyed the Mass Effect universe and races, and to me, this just makes so much sense. I did almost call my ship "The Normandy."
FTL is currently $5.99 on the developer's website. So for a dollar more than the Steam price you get a Steam key and a DRM-free copy.
Edit: it dropped to $4.99 on the developer's site. Buy it from there.
By the title i think you mean that you bought the game on Steam/GOG, so
FTL Captain's Edition: Complete overhaul mod. Lots of new enemy ships, events, weapons and a lot more. Also very hard, you can give a lot of hours in this one.
Endless Space: FTL Infinite Edition. Explore the sectors as much you want, and just stop when you want to stop. Or a ship with 4 Burst Lazers II kills you.
Here is the Master Mod List, you can find here a LOT of mods including new playable ships.
>Auto-Breach : An other exploit of the AI, Auto-Drone are unable to repair systems with a Breach. Probably not intended and even the Flagship AI is vulnerable to that.
I really doubt that's unintended. The one above it (doors) is kinda hard to call an exploit either, but it is useful.
I've read recently that jumping away from the boss at the base won't actually end the game like the counter indicates, but haven't had a chance to test it yet.
Other than that there's a bunch of stuff, but nothing really useful comes to mind. There's a bug that gives you more battery power, but that's obscure. The enemy AI prioritizes shields defense and repair like crazy, but that's not really an exploit either. You can do a reverse drone depower exploit to let an enemy hacking through at a harmless system by disabling your defense drone (it usually gets through a single DD anyway, better to choose where). As for saving, there's a bunch of stuff there, I don't use any of that but I remember there may be some store bugs, avoiding ASB by reloading at the right time, who knows what else.
Oh, here is the base jump away source. The last point there about knowing when miss is calculate is very useful, too, but neither an exploit nor news, either.
Check out the Infinite Space mod.
It basically removes the rebel wave chasing you and lets you go on until your ship blows up. Hella fun and makes it feel like you're really exploring space, not just running through it.
And if you do beat it and manage to get all ships and achievements, there's the Captain's Edition mod which adds new ships, quests, guns, upgrades and an optional "endless play" mode. Fantastic game with a great community!
Relevant quote from the developers:
> In this mockup of the ship list you can see there is an order of unlocking ships: If you beat the game with the 4th ship, you will unlock the 5th. (note the actual order may be different and isn't of importance for now) There are two exceptions:
> -- The Engi Cruiser will still be unlocked by getting to the fifth sector (now specifically with the Kestrel)
> -- The Crystal Cruiser has a new unique requirement of unlocking all other ships. It will be shown off to the side.
> They weren't kidding when they said expect a 10% win rate on hard.
Did they really say that? I know in their forum post they quote the FTL developer who once said "We wanted [FTL] to have around a 10% success rate even if you know what you’re doing."
I don't mean to nitpick, i'm genuinely interested because i see people reference this a lot.
I think what's interesting about the Justin Ma quote is that while he's right that people know what what they doing probably have 10% success rate on hard (that's me), experts have ~90% success rate. Wonder if the same goes for CE.
I think you missed the part where I mentioned I'm using a balance mod that buffs the shield drone to not cost as much, among other things.
http://www.ftlgame.com/forum/viewtopic.php?t=14766
So this wasn't photographed (photoshopped...?)
Might as well mention The Balance & Bugfix Mod I suppose. Tons of bugfixes and balance tweaks, aiming at further polishing an already polished game and adding more decisions to your playthroughs.
You can start here: Touch-friendly games
I regularly enjoy XCOM: EW (grenades are fiddly), The Banner Saga, FTL (with the stylus and this tweak, HOMM 3 (not the newer HD version, but the GoG one), and Darkest Dungeon (which isn't 100% touch-friendly, but close enough).
Edit, forgot Hearthstone, and to reinforce Civ V as the best touch game (even if it isn't perfect).
Also, if you have a Dual Shock 4 or wired Xbox 360 controller, you open up a world of emulated PS1 and PS2 games, and ported AAA games.
SO and I were going to go jog the Piha to Whatipu section of the Hillary Trail today while a friend of mine ran it in the opposite direction, swap car keys in the middle, meet back at Titirangi and swap cars again before going home.
A wrinkle has arisen, namely that we drank an entire bottle of Cointreau last night and smoked several cones and a couple of durries apiece, and 20k of gnarly-ass trail ain't gonna happen.
We are both bad influences on each other.
Still gonna drive out to Piha and taxi my mate back from the trailhead later, though. Can't go ruining his plans.
In the meantime, I shall drink Nescafe Gold and play FTL. I love this game.
Woo holidays!
This is why I'm fat.
Hmm, that's not very exciting...it's just 1100%.
Made by RAD-82 on the forums. Download link and original thread here.
It's actually using an out of date image. The rebel ships were originally that color scheme. They were some of the very first ship designs and by the time we got to the end of the project Justin wanted to update them to fit what the final look of the game had involved into. Here's a comparison pic of the non-cruiser rebel ships: http://www.ftlgame.com/screenshots/rebel_comparison.png
And to address the actual post: interesting suggestion.
The game can be modded, it's fairly simple. The simpler part is installing mods, you just need the mod manager:
http://www.ftlgame.com/forum/viewtopic.php?f=12&t=17102
The part where you actually create the mod is a little more complicated - easy enough if you want to do some research and figure it out (basically just create an archive with the file responsible for names in ftl), but I could just send you the ready file or the template to modify yourself if you don't want to mention the name, it's really quick to do.
Yeah, a couple.
Better Planets and Backgrounds 1.3.1
A couple others not seen, just makes the game feel a little less ghetto. =)
Nerd³ Plays: FTL: Captain's Edition (Link)
The mod is basically a brand new FTL experience. New weapons, events, augments, crew interaction system, and a trading system.
Features
Sector names have been randomized, and new sectors have been added (Hazard Sector, AI Controlled Sector, Industrial Sector, etc)
New Weapons, augments, and drones.
New events
Player ships have been modified with new crew, weapons, augments and drones (Basic playstyle stays the same for most ships)
Crew Socialization
Trading system
New classes of enemy ships (New layouts, types)
Enemy battlestations (They have no engines and helm, but are well equiped)
More options (ie: attacking ships looking for trade, openning fire on surrendering ships.
^^^^^Dan ^^^^^also ^^^^^don't ^^^^^forget ^^^^^to ^^^^^upgrade ^^^^^your ^^^^^shields.
It doesn't take to much time to change starting positions.
1.Unpack "data.dat" from the "resources" folder (could help: http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2788)
2. Open "blueprints.xml" or "dlcBlueprintsOverwrite.xml" with a text editor.
3. Scroll down to the player ships.
4. Change the race order. The first crew member starts as pilot, the second one starts in the engine room, the third one in the weapons room and the fourth in the shield room. Federation C for example starts with this configuration (energy=zoltan):
<crewCount amount = "1" class="human"/>
<crewCount amount = "2" class="energy"/>
<crewCount amount = "1" class="mantis"/>
If you want the mantis to start in the engine room change it to:
<crewCount amount = "1" class="human"/>
<crewCount amount = "1" class="mantis"/>
<crewCount amount = "2" class="energy"/>
If you want to send your mantis to the weapons you can even split up the 2 zoltans to 2 entries:
<crewCount amount = "1" class="human"/>
<crewCount amount = "1" class="energy"/>
<crewCount amount = "1" class="mantis"/>
<crewCount amount = "1" class="energy"/>
5. Hit the save button, repack "data.dat" and paste it to the "resources" folder (don't forget a backup, maybe of your save file, too!)
6.Play!
If there is a big request I could rewrite all starting positions.
Yeah it's a mega mod of sorts, adding in a bunch more content while still felling like FTL, kind of. It wrecks the balance of the base game but fighting rebel cruisers is so much fun, so I think it's wroth it. More info here.
The most interesting mod project is IMO FTL Overdrive which is unfortunately not finished.
The github repository is here.
There's an FTL save game editor to restore your ships and achievements.
You could also take the chance to unlock everything again by playing, it's fun! I'm on my fifth FTL AE profile currently...
Sure thing! Here ya go:
Better Planets & Backgrounds
And for anyone else who wants Shiny! UI here's the link for that:
Make sure to install Shiny! UI first and then BP&P, then Crew Diversity otherwise Shiny! UI will overwrite some visual files from the other mods.
Enjoy :)
You can download Mod Testing Environment, as well as this slightly modified (for the engi virus event) custom content patch, load them in slipstream.
UPDATE:
It does. Wow. I knew saving was messed up, but that's pretty cool. Nice find.
Not gonna lie, the inconsistency in these flairs is really bothering me.
Zoltan C is smaller than Zoltan A and Zoltan B. Same goes for the Federation cruisers.
Slug C uses the miniship icon when selecting from hangar, rather than a shrunken down version of the ship hull itself. Kestrel C is both smaller and uses miniship art, rather than hangar art.
Transparency issue on the Anti-Bio Beam around the green lights, and a clipping issue on the top of the Fire Beam. The Crystal Bomber is rotated 180 degrees the wrong way. Well, maybe it's rotated properly, but it still looks kinda dumb, ngl. The Engi Scout is facing upwards, whereas the Engi Bomber and Engi Cruisers are facing to the right--perhaps you just did this to save space, since some of the Rebel ships are also rotated, whereas others face upwards as normal.
Perhaps most egregiously, the Rebel Flagship and the Kestral A used as flairs aren't actually from the game. They're from a mod called FTL Remastered, which changes all the art in the game to a more retro style.
Here's a comparison between the default rebel flagship and the one from Remastered--you'll notice that /r/FTLGame has a darker orange Flagship, which matches the darker orange of Remastered's art. Same goes for one of the Kestrel A's: the Kestrel in our flair has a bluer tint, unlike the Kestrel in-game. This, too, matches the art from Remastered. It's cool art, to be sure--but I think you should've stuck with official in-game art, or at least asked if you could use FTL: Remastered art in your stylesheet.
> but at the end of the day it's more slot machine than rogue-like.
But, the devs don't call it a rogue-like. They admit to taking some aspects of a rogue-like into the mechanics. They call it a space ship simulation rogue-like-like.
But come on, calling it a slot machine is a little bit crazy, isn't it? Didn't you get better as you played more games? I know I did, which tells me there's strategy involved. And I don't mean for you to take offense to this, but when I read somebody say something like "it's a slot machine" all I can think is that you just never really got very good at the game. Because I can make it to the final boss every single time I play the game at this point. That's certainly not something I could have done when I first started playing. Not even close.
>FTL also received a big update today and is coming to Steam for Linux. I first thought it was going to be in this bundle, but maybe it's a bit too early for that.
> * http://www.ftlgame.com/forum/viewtopic.php?f=4&t=9682
Wow, nice. Finally more hotkeys.
I have. I used it for part of the FTL beta and it was immensely frustrating.
Actions that should have been instant took ping*2 milliseconds to happen. It was like I dipped my mouse in molasses and I will never touch onlive again.
Ballooning content isn't necessarily a good thing. One major sign of excellence in a video game's design is when out of all of the content, very little can be taken away without crippling the game, because this indicates that almost everything in the game was put in to make the game better, not just so there would be more stuff to mess around with. I'll admit that some of the ship layouts are weak points in FTL, but Randtrel resolves that nicely without intruding upon the rest of the game. SM Polish isn't nearly as bad about adding unpolished or frivolous content as CE is, I'll give you that, but even if I did enjoy its gameplay over vanilla, I'd probably want to beat vanilla before I played it, which takes hundreds of hours and is probably the main reason why more people on this sub aren't into mods.
This mod is probably my favorite by now. The Flagship weapons are replaced by a Dual-Shot Rockets, Dual-Heavy Lasers, the generic Triple Shot Missile, and the Anti-Bio Beam. Different from the normal Flagship the Dual-Shot Missile and Bio Beam room are connected to the main body. The first stage had 4-Crew Teleporter and a Clone Bay. For some strange reason the first intruders decided to teleport in the Medbay, so i just shut down their clone bay and killed the rest. With only 3 Crew trying to fix the Clone Bay and my 2 Mantises in their Clone Bay i killed all the crew in the main body and in the Missile room. The Flagship Anti-Bio Beam is no joke. The beam will ignore shields and will deal more than 60% of damage to a human crew (probably even killing the Zoltan in one shot), but they are slow as hell and short. That will give time to command the crew to run from the beam.
The second stage had a Combat Drone Mk. II, a Defense Drone Mk. I, and a Repair Drone. The only thing that are scary is the power-surge with the Combat Mk. II, the lots of drones and the Dual Shop Lazer to help disabling the 4-Shields.
The last stage is scary as hell, Zoltan Shield with Cloaking AND Hacking, i only had a Heavy Laser I to disable the Zoltan Shield, and no Zoltan Shields bypass.
And Victory!
The mod have a CE version too, and the flagship will have some weapons exclusive to CE!
You should take a look at the continue.sav file (location info).
Do you have trouble accessing it? Try deleting it manually and see what happens. FTL might not be getting permission to access the folder, maybe try running the game as administrator, or change the folder permissions to more liberal in the preferences.
EDIT: Also, disable steam cloud first if it's on.
Some smaller mods I like, and you might enjoy:
FTL Equal Opportunity Employment - adds many more names to the name pool, and changes name pool sizes so that humans have a 50-50 chance of being male or female. (In the base game, there are more male names than female names, so humans are male more often than female.)
Extended Fleet Pursuit Indicator - Adds extra lines to the fleet boundary display, indicating where they will take over in several jump time units (assuming no fleet delay, catchup, no nebula hops, etc.) Convenient enough that I wish the base game had it as a benefit for Long Range Scanners or Advanced FTL Navigation or something. Note that this does provide information not strictly in the base game, as it reveals the shape of the wavefront a few beacons before the Rebel fleet boundary would normally arrive on screen.
Flagship Randomizer - A program that generates a mod with a randomly-generated Flagship for you to fight. You get to preview the flagship's loadout at the beginning of each sector, so you can prepare for it ahead of time, and the rest of the game is the same... but the final fight will be fresh and exciting.
There are, of course, hundreds of ship mods you could also try out.
To install mods, you will need this: http://www.ftlgame.com/forum/viewtopic.php?f=12&t=17102
And this is the master mod list, containing most of the mods currently available for FTL: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=26619
FTL Captain's Edition is a major overhaul mod-compilation that aims to diversify and extend FTL's game-play on different levels. The mod tries to match the games lore, graphic style and general tone. While it adds a lot of new content, it also aims to maintain the basic balance of the vanilla game.
You can get the mod here: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=15663
Download Slipstream Mod Manager here.
You say you're new to mods (I'm not sure if in general or just for FTL), but I'll assume you don't know much. Some things you need are 7-Zip or the archive manager of your choice, and a working build of Java, which should already be installed for games like Minecraft and other everyday usage in web browsers.
On the forum post, it explains how to set it up. When it says to "extract," it simply means that you copy all of the files inside the archive (.zip, .rar, or .7zip file for Windows) into a folder that you can use. To do this, you can start 7-Zip and click the extract button at the top. A dialog box will show up, and the contents of the archive will appear in the folder specified in the dialog box that comes up after you click OK.
Find the folder and run modman.exe inside of it, it should spell out some steps for you to get it working.
Download the mod you want, it should come in an .ftl file. Just copy that .ftl file into the "mods" folder in the mod manager's folder. Run modman.exe again and you should see your mod in the list. If not, make sure the .ftl file is in the right place and just restart modman.exe.
Mods in the list are activated by toggling them, or checking the box to the left of its name. To install all toggled mods, you click the patch button. You only need to hit "Patch" once for a new modset. This means I can patch and then play with the same mods using the regular launcher through Steam or whatever, but if I wanted to add something else, I'd need to retoggle and repatch all the mods I want.
Sorry about this. It's a common problem with an easy fix. Check out the solution here: http://www.ftlgame.com/?page_id=192#beacon
Let me know if that doesn't work. You (or anyone) can always contact me directly at for tech support.
When is it coming out?
FTL will be released on September 14th, 2012! It will be available for purchase on Steam, at GOG.com and here, on our website
Source: Their website's FAQ.
Hah, I suppose they are like that in a way - no amount of free shit will save you if your boarding isn't up to snuff.
I'd recommend you watch Twinge's tips and tricks on boarding to make sure you know all the tricks, #5 and #14 in particular:
http://www.ftlgame.com/forum/viewtopic.php?t=26988
You'd do well to focus on getting some extra systems around sector 3-5, especially hacking works great. Defense drones and cloaking are awesome, too. When are you usually getting destroyed? If it's early, you probably need better micro, but if it's the flagship then your ship building might not be good enough. Hacking + tp + a bomb usually lets you kill crews very nicely including the flagship.
You could get it on GOG, which is a similar service to steam, except it's DRM free, so I use it. It does have a slightly smaller library than steam.
Or you could just get it from the actual website: http://www.ftlgame.com/
Get the Captain's Edition. It adds a ton of high quality content - weapons, equipment, enemies, quests, sectors, etc. - and can be expanded with numerous other mods. CE Infinite (just scroll down on the page linked above) is my favorite. It makes the game endless and rebalances it accordingly.
I'm pretty sure that Twinge's balance mod is what you're looking for. I've seen him talk about it a few times, and I think the majority of the changes are for the better. I haven't played it personally. Let me see if I can find that for you.
Edit: Here it is.. http://www.ftlgame.com/forum/viewtopic.php?f=11&t=26269
No new weapons or anything. Some of the changes are odd, but the majority of fixes and balance changes sound appropriate.
I'm thinking that the Flagship Randomizer is a very interesting mod. A little more complicated than most, though, since you have to remod for each configuration.
Well, if you wish to get your ships back, then you can use a profile editor to get them back, along with your stats. A bit of cheating, but since you have unlocked them before, it's understandable.
For game tips, there are quite a few guides spread through this subreddit, and AyCarrumba's guide is great and says a bit about everything.
>and there' always the modding community
I'll second that. Mods are a great way to add fresh content.
Unfortunately not, used a mod called "BYOS" (Build your own ship) (link: http://www.ftlgame.com/forum/viewtopic.php?f=12&t=23923 http://www.reddit.com/r/ftlgame/comments/2424w4/mod_byos_v100_build_your_own_ship_now_with_all/ ). Gave myself anti-bio beams and some scrap to upgrade weapons and artillery. It was a fun run.
Captains Edition infinite mod. The captains edition bit adds lots of new events (this is a vanilla AE event), ships, weapons, sectors and hazards and infinite basically lets you go on for ever by at the end of each sector letting you go to a deep space sector that's repeatable but with vastly increased scrap costs to keep it balanced.
Available here http://www.ftlgame.com/forum/viewtopic.php?f=11&t=15663
Check out this guide.
I personally find that the Zoltan A is one of the easiest to unlock. You just need to get the Zoltan Homeworlds, and from there there's a good chance that you'll run into the node that starts the quest to get the ship. From there all you have to do is pick the right dialogue options (which are always the same) and then make it to the quest marker and pick the right dialogue options there as well, and hey presto, ship unlocked.
Incidentally it's also my favourite ship. The overshield makes it very economic, since you'll save a lot on repairs, which makes you able to afford a lot of upgrades instead. The Halberd Beam is a killer starting weapon, and you can get by in most of the game with only mediocre luck in obtaining a few good extra weapons. After that you just need to get cloaking and you're golden.
EDIT: The overshield also prevents boarding, which can make mantis ship encounters a cakewalk as long as you can either kill them before they take down your overshield or if you have cloaking.
Here's the thread about modding.
And here's the relevant bit:
>Disabling the rebel pursuit is simple. Instructions: http://www.reddit.com/r/ftlgame/comments/zyzl1/modder_has_figured_out_how_to_disable_fleet/c6911ii
>Or.. find "START_GAME" and "START_BEACON" in events.xml and add <modifyPursuit amount="-100000"/>
Congrats, man. I'm at 867hours and I've got a good chunk of wins for Hard mode. ~2/3rds all layouts done with.
I highly recommend Twinge's Balance Mod
Also, check out LethalFrag on Twitch, when he does FTL, he is amazing at basically teaching the best tactics of the game. He's near flawless in his play, and I've learned a lot of shit from him myself.
> J'ai pas le temps de niaiser.
Un des bons jeux auxquels j'ai joué ces dernières années qui a l'avantage d'avoir des parties assez courtes est Faster Than Light, souvent appelé tout simplement FTL.
En gros, tu contrôles en temps-réel l'équipage d'un vaisseau spatial qui pourrait rappeler l'Enterprise dans Star Trek. L'interface rappelle celle des jeux de stratégie en temps réel et l'engin est procédural, ce qui fait que chaque partie est différente, un peu comme dans un rogue-like.
It shouldn't be OP, might be pretty weak, really; here is something close-ish, but better:
http://www.ftlgame.com/forum/viewtopic.php?t=29086
Mantis styled, 2 mantis for boarding, actually decent weapons, and I think it felt ok (balanced) when I played it, but that was quite some time ago.
Can I suggest a game that doesn't have amazing graphical flare, but is one of my most played games of the last couple of years?
FTL (Faster than Light). It's space game where you control a ship through a randomly generated stretch of space, trying to get your ship to the Federation. All the while the Rebels are chasing you. You need to fight, trade, upgrade and play some 'missions' in order to reach the end and have any hope of defeating the big bad!
One reason I'm suggesting this is because you can pause the game at any time to issue commands... Should be perfect for your dad as he can leisurely make changes and issue orders to the guys in the ship... You can even control a lot of the game via the keyboard alone.
If you do get it for him, play it without the additional content until you beat it a few times... The advanced content adds a lot to the game and makes it a bit harder in my opinion, but it's there for when you beat the vanilla experience!
> Now some sort of hunter-killer smart missiles that execute a micro-jump to avoid PD would be awesome.
Or just go the FTL method and teleport bombs directly into the enemy ship. XL weapon because the power needed to generate the Warp field (or whatever mumbojumbo you are using to justify it) is too great to mount it to smaller ships.
Oh, sweet jesus. Captain's Edition - I don't even know where to start. Imagine if the developer had been given a extra year or two to just go wild with FTL. CE adds events, weapons, trading, drones, enemies, sectors, and more! And not just a few of each. There's 90 new weapons, 40 new drones. You get to fight space stations! Stop reading my words, go get CE! Here's the link to the forum. I downloaded it a long time ago and have no idea what the procedure is anymore. Whatever the steps are, no matter how grueling,they are worth it. If step 2 is 'walk over broken glass,' break some glass and walk on it, it is worth it.
Captains Edition (it has a lot of customisation to it for download):
http://www.ftlgame.com/forum/viewtopic.php?t=15663
Slipstream Mod manager
So, just making sure I understand the predicament, your real problem is having a lot of games that require too large (or constant) a time investment for them to be enjoyable in your current situation?
Try playing something more casual. I would suggest single player games (as there is no pressure) like FTL, but if you are wanting something social, give INITIUM a swing. It is a roguelike browser RPG that has been described as like 'Diablo had a lovechild with Dark Souls, a MUD and D&D' (Digital332006). You can drop the game instantly, any time, and it is available on mobile, tablet and desktop.
People come for the game, and stay for the community.
FTL probably did this best, they combined different colours, for higher contrast (making sure it was different in brightness as well as hue) and adding patterns to everything. Thread discussing it
Something like the friendly, and hostile sectors here would work well.
Twinge's Balance mod might be what you are looking for. It changes tons of things from Weapons cost and cooldown to starter ship and events.
Those blasters on the side are going to be custom starting weapons! The cannon in the center is going to be artillery.
Dual artilleries are possible though! They have a set of weird quirks about them, however.
It's still a 'first draft' as I haven't done terribly extensive playtesting on it, but I made a ship called The Caduceus which starts with 3 Zoltan, a clonebay, and a four-man teleporter. It's pretty close to what you're looking for! Here's the forum thread.
captain's edition is definitely AE compatible
so the captain's edition consists of multiple files
I figure you used smm then loaded up ftl captain's edition, but this is just the data file
you have to also load up the ce resource pack and there are other "add-ons" so to speak
for more information I suggest looking at the main forum page which is located here.
if, after following those steps and you still find yourself in that problem I suggest replying in that thread, because you can get a direct response from its creator
Or rather modify your events.xml file so that it only contains the events you want to change, then rename it to xml.append. Put it into a folder designated "data" and zip that one. Rename the archive to .ftl and you can patch it in with Slipstream mod manager. Thats how modding FTL is usually done and it ensures greater compatibility between mods. Reading through the SMM OP might be helpful as well:
I have to note that I don't have much experience with modding, so some steps might be missing.
Download the FTL UnPacker
Unpack the ftl data.dat (should be in your steam folder, or wherever else the game is saved).
Open events.xml with a text editor (notepad is fine)
Search for the event text
Edit that text to your likings
Save it and Pack it as a new data.dat
replace the old data.dat file with your modified one (also make a backup!)
This should have been pretty much everything you need to do.
Yep, if your ship stats with no crew at all then it gains auto-ship properties, including automated system repair and immunity to crew death. Still works in AE this way.
KartoFlanes Auto-Cruiser made really good use of that, but its not yet updated for AE.
I actually completely agree with you because the focus of One Piece as a series IS adventure and exploration. Now that I think about it, a One Piece mod for FTL would be great!
The only reason I would want a fighting game though is because compared to open world/exploration games, I believe that fighting games are a tad simpler to make. I also used UNS as an example though there are probably better examples but I 100% agree if someone made a good adventure/exploration One Piece game I would be all over it.
It seems that you can farm rebel ships to inflate your score.
Relevant thread on ftlgame.com
Youtube example
There's a pretty fun Star Trek mod for it, if you're interested. Trying to play through on a tiny Bird of Prey is an interesting challenge.
You can just delete the settings.ini file to get the game back into windowed mode. No need to set values manually. For MacOS that file is in the same location as your profile file: http://www.ftlgame.com/forum/viewtopic.php?f=9&t=1892
Does your OS generate a crash log? This topic talks about where those are located: http://www.ftlgame.com/forum/viewtopic.php?f=9&t=1884
Sorry about the problem!
EDIT: If you get crash logs, just email them to me at
This phenomenon is also known as a [positive/negative] feedback loop or an Unstable Equilibrium. If you really want to experience a game that makes heavy use of this design pattern, check out FTL.
People really complain about this game being too random or unfair but for the most part I think they misunderstand the unstable equilibrium at play. They fall behind early and get into an unwinnable situation by buying a lot of consumable resources and repairs instead of permanent upgrades.
It's "energy", since that's the name of the crewBlueprint
you can find examples in the player ships:
if you haven't unpacked the data.dat file, you can search directly in there, using a search&find for the names of the player ships,
or if you have unpacked the data.dat file (using Slipstream most likely), then you'll find the player ships in blueprints.xml (Type A's and B's), dlcBlueprints.xml (Lanius player ships) and dlcBlueprintsOverwrite (Type C's)
in general, looking through the original vanilla files is a good idea to see how things work (like systems, weapons, drones, etc.)
:edit; unpacking the data.dat file will make it easier to see them, especially if you have an editor that can collapse the tags in the xml files and see them more clearly like notepad++
:edit2: though now that I think about it, you could probably just set the data.dat to be viewed like xml, but still, it's better to unpack because then you don't have to sift through a gigantic file
and if you're trying to replace all crewmembers as zoltan (probably not), you can refer to this: https://www.reddit.com/r/ftlgame/comments/5tva2r/alllanius_crew_mod/ddpihqe/ , you've kinda inspired me to do it for all races (even the unused ghost class) so I'll probably get on to do that myself.
:edit; and if I don't, just replace "anaerobic" with "energy" in all the mod's files.
I had this problem with Captain's mode as well. The only solution that worked for me was to just reinstall it.
And make sure you install the resource pack that comes with it. http://www.ftlgame.com/forum/viewtopic.php?t=15663
Tyranny and FTL. Both of them can pause at any time to queue orders. I haven't played Tyranny but I watched a few hours of gameplay, it seems like a tactical RPG. FTL is a rogue-like with a bit of strategy. If you do get FTL I recommend you play with this mod. It's not needed for the game to be good, just adds a ton of content.
Yep. You will have to generate some steam keys and hand them over to humble, but you don't pay a cut to steam for those keys. Humble take a smaller percentage of sales so it works out well for devs, but on steam you are paying a little extra for them to advertise your game to their userbase.
You can see how it works on FTL's site. You've probably seen the widget around without knowing that's what it was.
The closest option probably to use the FTL savegame editor, open that up whenever you hit a shop and spawn in whatever weapon you want and deduct the appropriate amount of scrap.
FTL: Faster Than Light has two difficulty levels: Easy and Normal.
I can enjoy the game on "easy", I can even beat it. On "normal", however, I either get quickly obliterated, or have a slow and painful destruction.
I've had them installed for so long I forgot they were even mods 'til you asked, hah. Hopefully Google can guide you because otherwise I only have a link to Better Planets and Backgrounds. They should all be on the FTL forums, I think.
The more active place to look for mods is probably the official modding forum on the FTL website. It also features an extensive master mod list: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=26619