r5--My very hungry caterpillars will, hopefully, use the boosted population growth from eating their neighbors to do an early snowball and devour the galaxy
Start from 01:23:00 of Today's Stream
"Ooo. Fallen Empire!"
"Fallen Empire, How do we know they are Fallen Empire?"
"First of all, because they contracted us immediately instead of having to [do] research, and that's because... the seconds you enter the Fallen Empire's space. They just activate their super-translator and go - Hi, Go away - "
laugh
"First contact with the Ikarzuri Ascendancy -[ read their message ]"
"I quite like those guy"
They went 5th
edit: The fifth science quickly realised how unclear that is. Its a quote from this book. Going 5th would basically mean the entire civilisation merged there consciousness with a being that it created that is on a higher level of consciousness.
The game is polling some device like a crazy retard
Just look at this crap
Might be related to wireless 360 controller, tried unplugging and removing hidden drivers but not getting better so maybe not that.
Next idea is something with Logitech to do, might be something with a usb hub having had something connected. Perhaps that 360 wireless controller.
Tried removing some entries it's whining about and the calls changed. Replugged 360 wireless receiver and the calls from the picture are back.
Well I killed the thread inside the Stellaris process doing that spamming but it seems like the stutter is there so those event calls might be a dead end even if they are spamming.
Saw a post somewhere saying they fixed it and they are trying to push a fix through QA but I can't find it again due to their forums being dead.
EDIT4: Recorded the stutters just to show how insanely bad they are on a 1 year old computer that costed 3000 euros and ate Batman Arkham Knight for breakfast at release. ;
EDIT5: Just a question how many have either Logitech Gaming Software or Astrill VPN installed?
> Domald Tromp Pounded In The Butt By The Handsome Russian T-Rex Who Also Peed On His Butt And Then Blackmailed Him With The Videos Of His Butt Getting Peed On
closest thing i could find
I use NVDA, along with Golden Cursor, a free add-on for mouse control. It works remarkably well. As for games that are 100% accessible, it's hard to think of any examples in the sense of conforming to some standard, though plenty are very, very close. In particular, [King of Dragon Pass](www.a-sharp.com/kodp) and its sequel, [Six Ages](www.a-sharp.com/sixages are accessible on IOS using Apple's built-in screen reader. I mention them because I worked on both. As for other games, check out www.audiogames.net. It's a big community centered on this kind of thing, though most of the games they discuss are custom-made for the blind and, dare I say it, a little less sophisticated.
To add on to the idea with toying with dates, perhaps we can have a decision to resetting the year count to correspond to a galactic calendar. For example, if you control or are a part of a federation/empire that controls enough territory you can force a calendar shift which gives a large debuff to trade and relations but buffs to internal unity.
® - trademark Registered with the US Patent and Trademark Office
™ - trade*mark not officially registered
℠ - **service **mark not officially registered - indicates a service rather than a product
© - **Copyright
℗ - copyright for sound recordings (from **P*honogram)
Bonus symbols
☈ - thunderstorm symbol used on weather maps
♃ - Jupiter symbol
Edit: Interestingly, the Creative Commons CC symbols are not in Unicode at all.
Also, with reddit's markdown, you can easily insert these symbols into comments using their HTML entity codes.
For example, ©
produces © and ™
creates ™
Amazon has them in kindle format Not Kindle Unlimited, though.
This looks pretty amazing. I hope they release a dev diary soon that goes into detail about the mechanics of a ringworld.
EDIT: For those of you wondering the ringworld appears in this video at roughly 1:26:50
There is a series by Jennifer Foehner Wells that I am surprised not more people know about. Part of the story, in book four, <em>Valence</em>, the crew of the awesome ship Speroancora has crashed-landed on a tidally locked planet.
Here’s an excerpt I found in the first chapter:
>Visually, Pliga’s sky took some getting used to. The whole world was colored like a sepia-toned photograph, only occasionally punctuated here and there with a yellow, orange, or red tone bright enough to stand out from the endless sea of drab gray, purplish brown and black. There weren’t even any sunrises or sunsets to add color to the pale sky. It was always day on this side of Pliga. The planet was tidally locked with its dim star.
> They reached the hatch and there was Tinor, waiting, with her gaze averted.
>“Brace yourself,” Ron told Ajaya. “It can sometimes be hurricane-force winds. It’s a short walk, though. Just hold on to the rope. I’ll be right there with you.”
The series is super good and adult/mature in nature. In my opinion it’d make for riveting television or movies.
If anyone is wondering what he is talking about, F.lux is a program that dims the blue tones on your screen (with options for how dimmed it gets and when it does it) to help you get to sleep. I highly recommend it, I use my PC far too late into the night and F.lux has helped a lot.
Great for if you binge games like Stellaris, you forget the colours have even changed pretty quickly and you don't feel so wired when you go to bed.
Load a battleship with explosives, send it through the wormhole, and detonate it before the transit is completed.
^^^^^cookie ^^^^^if ^^^^^you ^^^^^get ^^^^^the ^^^^^reference
Edit: Y'all got it :) Instead of one cookie, here's a limitless supply, but you gotta make em.
Hello, I'm a bot! The movie you linked is called Warm Bodies, here are some Trailers
So... In short, cult of YHWH(Yahweh) came from area around Paran, Mount Seir and Sinai. Yahweh was deity of volcanoes and copper metalurgy. His cult spread into all of Canaan with copper processing technology. Cult of Yahweh started to be more and more popular, and during this process Yahweh absorbed attributes of other proto-jewish deities, for example storm deity Baal or the Highest god El. He replaced that deities in legends too, for example God in book of Genesis was El and Jews reconquering Kannaan get help from Baal not from Yahweh. Around 6th century BC Jews under influence of Zoroastrians stopped worshiping of other deities and became monotheists...
I would like to send you an article where i have these informations from, but it's in my native Slovak language so you probably wouldn't understand... But apirces of that article are english so there are the first and the second
But maybe if you put "Yahweh god of volkanoes" into Google you could get better readable articles...
I recently downloaded stellaris, and since i can afford it now, i want to buy it. But what do i have to select that my currently cracked game won't get a downgrade just by buying it?
I'd go for the 43€ bundle which seems to have most DLC's in it. But what about the "Original Soundtrack" that seems to be exclusive to the "Nova Edition"? I could live without the Arachnoid Portrait Pack, but not missing ingame music. ^correct ^me ^if ^im ^wrong ^an ^this ^is ^only ^an ^external ^mp3 ^version
Or should i just wait some time untill the "Utopia"-Dlc gets more than 10% (wtf) off? After all, it might be a big Dlc, but shouldn't be almost as expensive as the standard game.
Plus, most negative rewievs mention that the whole game got more expensive some time before the SteamSummerSale started. Do you guys know something about this?
Green Man Gaming as a wide version on their store page
Depends on the website I assume but if you look at gmg it explicitly says that you get the preorder bonuses, if you use the code DEALZON25 you also get a 25% discount at the moment
Do you want a Prador War? Because that's how you get a Prador War.
Though, I love the alternate take on them too...
I remember when Stellaris Zero was a thing, and it'd dynamically spawn Pirate Empires out of empires fragmented by civil war, or refugee Pops who couldn't find shelter elsewhere.
https://www.moddb.com/mods/stellaris-zero/news/progress-report-5-pirates-heretics
Man, that mod had so many awesome features.
> I don't get where you got the common good vs self interest from.
The chart is from Aristotle, based in his works Politics and Nicomachean Ethics. He discusses types of governments, reviews the writings of Plato, etc. The idea is you can have two governments of the same number of rulers (like a autocrat) but, based on the ideals of that government, it can function completely different. In his case, the Good or self-interest, in this game's case, materialism, spirituality, etc. I was just using it as comparison.
10% is not much. I would consider waiting. BTW if you look on other sites, such as Fanatical or Green Man Gaming, you can sometimes get extra discounts.
I'm tempted to do some napkin math and try to guesstimate how many solar masses that black hole would be.
Ok so let's assume that this galaxy is the size of the Milky Way (100k ly), and let's also eyeball that this black hole is roughly 1/5 of the diameter of its galaxy (huge wild assumptions, I know).
Now we take our black hole at 20,000ly across (lol) and plug this into the Schwarzschild Radius formula r = (2 * G * M)/c^2 and we get 3.2 x 10^17 solar masses (320 quadrillion or 320,000,000,000,000,000). That would make this black hole roughly 550,000 times more massive than the entire Milky Way.
Shit's broke, yo.
You can fight an awakened Empire and actually defeat them by just occupying worlds within their huge empire that you can take before their fleets reach you.
Sure the fleet might jump in on you bombing but then you just send a couple transports against them and the rest of your guys leaves and goes for the next world.
Bonus points if you do it with multiple fleets at once, the AI can't deal with that for some reason.
Just make them play by your rules and don't try to fight their fleets. Asymetrical warfare :D
I actually got the idea by remembering the time I read The Art of War, you know all that jazz about picking your battles, being able to fight with inferior forces and opportunities growing in number if they are exploited.
For example the awakened empire was chasing one fleet so I used that to draw their 185k doomstack away from their colonies that I was raiding. Due to doing this their Beacon of Infinity, four worlds, were open for my other fleet to blockade. Instant 20 warscore, I even got to force my demands :D
So yeah they are incredibly strong, if you try to brute force them but if you stop and think, or in my case remember a book sitting on my shelf, you can win as easily as ever.
> As for physical damage, given that an empire is capable of understanding and producing intelligent AI personalities it's very likely they can download and upload them to and from different bodies. (is my transhumanism showing? shit yep i think it is)
Your optimism is showing too, assuming that there won't be any issues like incompatibility in hardware, system architecture, or similar Space Future Equivalents. ;-) Porting for example a 70s game to a modern computer is a giant pain in the ass already, needing misc support infrastructure like DOSBOX. Porting an entire AI that's potentially been customizing itself to uniqueness with genetic algorithms or whatever - good luck.
Moreover, the Kernighan problem may apply:
> Everyone knows that debugging is twice as hard as writing a program in the first place. So if you're as clever as you can be when you write it, how will you ever debug it?
If porting an AI is similarly harder than growing it in the first place, you run into the same trap: you want the best AI governor you can, but you'd need an even better one to be able to port the best one.
> Now some sort of hunter-killer smart missiles that execute a micro-jump to avoid PD would be awesome.
Or just go the FTL method and teleport bombs directly into the enemy ship. XL weapon because the power needed to generate the Warp field (or whatever mumbojumbo you are using to justify it) is too great to mount it to smaller ships.
Or like in Stellaris Zero. I remember a game where the UNE lost its Pacifist Ethos because an ongoing proxy war and intervention/peacekeeping campaigns caused the militarist party to grow influential enough to push for reform. Much better storytelling than the weak Embracing you can do now, as this level of player agency is way above what a real democracy would allow.
Still waiting for someone to pick up this great mod. Unfortunately I myself have neither the time nor the expertise. :(
> multi-threading problem has almost nothing to do with the engine. > > it's mainly the game code itself, the main game loop where multi-threading is implemented.
Well, one could argue that PDS games share a common "game logic" framework to handle events, actors and AI; and that this framework is actually part of the engine. While this "framework" certainly is different from game to game, they most certainly don't rewrite it from scratch each time and there is probably some amount of old code in it. It's both an "engine" in the sense that it's re-used (at least in design) from game to game and in the sense that it's responsible for executing the content written with their "Paradox Script" (don't know how it's actually called).
Technicalities aside, it's reasonable to assume that PDS does not rewrite the game logic from scratch each time, that some of the code and design decisions governing game logic have been around for some time, and that some of these legacies from older games hamper multithreading efforts to some degree.
Also, in general, the main game loop may be buried in the engine (eg, if I'm writing a game in inform I won't see the main loop) and multithreading does not have to be implemented close to the main loop (eg, openMP "par" directives).
I just watched it. It's At 1 hour 39 minutes
If the stream started at 17:00 Stockholm time, and TMZ reported Prince's death at 09:49 PDT, which is 18:49 in Stockholm I believe.
The "Purple Rain" event happened probably around 18:39, only minutes before his death became known.
Weird coincidence.
At ~23:38. :)
Or at ~36:25 on the stream, if you want to see the chat explode with new meme goodness.
If you aren't aware there's a very WIP open source game called thrive that was inspired by the original vision for Spore. There's only a cell stage so far after it's been going for years so chances are it may never get that far, but it's a thing
If you've never ~~played~~ explored (it's not really a game) Space Engine, I recommend it. Finding interesting vistas is what it's all about.
I'm reminded of it now because my favourite view was from a life-bearing world on the extreme edge of the Large Magellanic Cloud. There was a sea of stars 'below' this star system and an oppressive void in every other direction except straight 'up', where the Milky Way was presenting itself in all its spiral glory.
> ... and I'm a middling artist
You could try to get into programming with <em>Processing</em>, then...
>Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
It will set your standards for any similar game too high.
I've loaded (i think) my biggest save and there is currently, 1.6 million entities (things like inserters, assemblers etc), 60k of which are active. My other save is at 1.9 mil and 100k respectively
As in "doing something in every frame at 60 FPS". That's heavily modded and far above "a playthru" (get to launch first rocket into space), as in normally you wouldn't be near that at normal playthru.
In Stellaris terms, it would be like getting to endgame on huge map and being able to run 60fps at fastest speed with no hitches.
And that is not fucking all. Not even fucking close. There are mad men that build stuff like this.
Just look at that fucking thing, That's at least x100 bigger(throughput wise at least) than any stuff I've built. It still fucking runs at 60fps most of the time.
That would be like getting the max size map and having each empire put a ringworld/habitats in every system in the game.
There is a demo. Go get it
This was fun to read! Just so you know, you can press f12 to take a screenshot. Or better yet, download Lightshot, which lets you click and select a portion of the screen to copy.
They show them doing just that in this stream: https://www.twitch.tv/paradoxinteractive/v/54999695
The Blorg are Solitary ( - happiness ), Repugnant ( don't mix well with other species ) and Venerable ( leaders have longer life spans )
National leaders did have a ton of information in the age of EU4. This passage gives insight into how it was done:
Britain actively collected all possible information about France during the Napoleonic period. For this purpose they used (in addition to traditional methods) various royalist organizations (in particular the "Correspondence," which mainly collected intelligence data). Smugglers, and fishers, and the inhabitants of Jersey Island were also actively recruited, especially during the continental blockade, for contact between Britain and the continent, as well as for espionage. One of these Jersey inhabitants, a British agent, was able to make 184 spying trips from Jersey to France before he was eventually captured by the French and executed in 1808.
Napoleon himself was also actively interested in espionage. Among Napoleon's secret agents, the most successful was the Alsatian Charles Schulmeister, a trader from Strasbourg. Schulmeister brilliantly infiltrated the Austrian army, including its intelligence service, and by collecting vital information from and disseminating misinformation to the Austrian military commanders, ensured Napoleon's victory in Austria.
>It makes perfect sense
Except for the minor detail that population growth models disagree with you. The population penalty in stellaris is proportionate to the population itself, ie more pops equals more penalty. If you know the Fibonacci sequence and how it relates to population growth then you would know stellaris' system doesn't make sense.
Now that model assumes death isn't a thing which also isn't realistic. A more realistic model would be a logistic growth model, see here. In this type of model pop growth should receive a bonus until about half the tiles are filled and then the bonus begins to level off and approach zero as the pop count reaches the planet capacity.
> As a planet fills up with people...So you get diminishing returns...
Now here you start to hit on my 2nd paragraph above and the logistic growth model would simulate this very well. More to the point it shouldn't be a penalty at all, but rather a variable bonus that is a function of pop count and planet capacity.
One I've come up with, which is pretty specialized, is the Grand X Syncrecy. Syncrecy coming from syncretism here is used to denote that this government was formed to unify religious beliefs, hence I applied it to a Theocratic Oligarchy, where the oligarchs are religious heads.
first change your save to be not ironman:
navigate to your save file in Documents/Paradox Interactive/Stellaris/save games/$EMPIRENAME+ID
BACKUP this folder
change ironman.sav to ironman.zip
use 7zip to extract the 2 files inside, "meta" and "gamestate"
use notepad++ to open and edit, not regular windows notepad, this is important
open both files, navigate in both to where it says ironman= and make sure it's no instead of yes, save both
re-zip the files into a new zip file called whateveryouwant.sav, using "add to zip" through 7zip, and make sure you change/add these parameters
put that save where your old ironman.sav was, in the original save folder and you should be good to go.
now you can use the console, and you have to figure out where the L-gates glitched out for you, because it sounds like I had a different problem (researched final L-Gate tech when I didn't have one on my borders). I just recommend messing with the save a few times and reloading using the following console commands until you get the desired result:
effect give_technology = { tech = tech_lgate_activation }
event distar.10900
event distar.10960 (activates random L-gate, hopefully yours is first)
event distar.10950
after this you can reverse the steps to make your save ironman again if you want. hope this helps!
> there will be some 'System Editor'
Yup, notepad++ tends to be the recommended one, although in a dev diary a HOI4 dev recommended sublime text, which seems to have some interesting features, like multiline selection and editing.
The link is correct and worked earlier. I think it's only not working right now because the paradoxinteractive channel is currently streaming at the moment. Find it manually, then. This latest Blorg stream was one from the Apr 7, 2016: https://www.twitch.tv/paradoxinteractive/profile
If you take a look at this point in last thursdays stream, the virtual combat arena gives -5% ethics divergence.
That seems to indicate that there is probably a rate of divergence/convergence that can be balanced using tech and policies.
I drew board games in childhood, maybe these skills were useful to me. In addition, I did not immediately get good. For a while I studied how to do it.
I was a little mistaken, here is my first drawing, which I drew a little less than 2 months ago.
Good timing, GMG currently has all Stellaris DLC on sale.
I have all of the DLC and would basically rank them as follows: Utopia, Distant Stars, Synthetic Dawn, Apocalypse, Leviathans, Plantoid Species Pack, and Humanoid Species Pack. This isn't factoring in price, Leviathans is much better than Apocalypse for the money.
The GMG prices for the species packs are very good, and the rest of their prices are in line with what you'd see typically when Stellaris is on sale.
In general I think Stellaris DLC is well worth the money at the sales prices, with the exception of Apocalypse. The marauders are cool, but otherwise the new features only affect the late game and Colossus and Titans are very situational in practice. It's nice to have, but I would wait until it's on sale for $10 in the future.
I'm not saying some of the others aren't worth their full asking prices, but even so, it's much better to get Utopia, Synthetic Dawn and Leviathans all for $20 during a sale than spending $20 on just Utopia at full price.
From what I saw in the live stream, the guy with the thick accent stated that two nations can have colonies in the same system.
Edit: Source: https://www.twitch.tv/paradoxinteractive/v/56330432 2:10:50 mark
It'll probably be uploaded in chunks later. In the meantime, this twitch vod will have to do. I think the actual stream starts about 8 or so mins into it.
/u/EndoExo:
I purchased Leviathans DLC from GMG just the other day.. activated on Steam just fine :)
Edit: DLC should show up if you just search for Stellaris: https://www.greenmangaming.com/search/stellaris
You could use the livestreamer program to open a twitch stream in vlc (or other video player of your choice). The twitch player seems to run like ass on my tablet but streaming it using vlc works fine.
Yeah, I think that's the official government type, the different things they care about are the AI personality. You can see a Stagnant Ascendancy Keepers of Knowledge type in the stream that the Blorg DOW'd. https://www.twitch.tv/paradoxinteractive/v/59117784?t=02h13m13s
Which Mesa version do you use? I'm using 13.1 from Oibaf ( https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers only supports Ubuntu though) with my hd7950 and a 4.8 kernel and got no real graphical problems.
Reminds me of Megacorps in Stellaris Zero! They'd start out as Factions, then slowly build up support, and finally establish themselves as a Legal Entity "vassal".
Except that this would tie in beautifully with the Branch Office feature, which of course did not exist when that mod was still compatible.
Lots of potential. Maybe a talented modder will pick up the idea?
Notepad++ is like notepad, but better in every way.
https://notepad-plus-plus.org/downloads/
Another tip you are digging through the text files with notepad++: if you set the language to javascript, blocks formed by { } can be folded into a single line. This is especially handy when opening a savefile.
Do you remember Supremacy? That game had so awesome graphics! I loved it. http://www.old-games.com/screenshot/934-8-supremacy.jpg
Edit: Spaceship http://www.old-games.com/screenshot/934-7-supremacy.jpg
There are stil some contests every year (Halloween, Thanksgiving etc) I got my first creature featured two years ago through the Halloween contest (haven't been playing much lately, but if you want to check out some of my creations, here are some of them: http://www.spore.com/sporepedia#qry=usr-david2496%7C501038956095)
This sounds like a hardware issue. Someone already mentioned temperatures. You can check those with coretemp: https://www.alcpu.com/CoreTemp/
If the temperatures are acceptable, then it can still be an issue with RAM, the motherboard, or the harddrive/ssd.
> Screenshot, you fools. Screenshot.
I've been using Lightshot for half a decade now and J really couldn't live without it. All y'all must be dung farmers because your crops are shit.
They might have something for GDC watch this stream on the 16th of march 12:00am GMT (15th march 5pm PST)
https://www.twitch.tv/paradoxinteractive
Or go look at the PCgamer video
http://www.pcgamer.com/watch-the-stellaris-pc-gamer-weekender-presentation/
Because habited refers to the state of being clothed, generally in a nun’s garment. That word has no meaning in the discussion when the discussion is about planet habitability.
Either way, your whole argument is flawed, as the dictionary defines inhabitable as meaning “able to be lived on.”
https://dictionary.cambridge.org/us/dictionary/english/inhabitable
\Documents\Paradox Interactive\Stellaris\save games\
Unpack your save with 7zip or similar (save games are zip files). Open both gamestate and meta files with Notepad++, you will find block like this in both of them:
required_dlcs=
"Ancient Relics Story Pack"
"Anniversary Portraits"
"Apocalypse"
"Distant Stars Story Pack"
"Federations"
"Horizon Signal"
"Humanoids Species Pack"
"Leviathans Story Pack"
"Lithoids Species Pack"
"Megacorp"
"Synthetic Dawn Story Pack"
"Utopia"
Remove the ones you don't own. Save the files, zip them back with parameter tc=off ). Change zip extension to sav and you are good.
PS. Always backup your save in case it gets overwritten or accidentally deleted.
Find your savegame in "Your_User_Profile"\Documents\Paradox Interactive\Stellaris\save games\"Your_Empire_Name"
There you will find a file called "ironman.sav". Make a backup of the savegame, so you don't mess anything up. Then rename it from .sav to .zip. Extract the "gamestate" file, just like you would extract any other file from a zip archive. Get "Notepad++". Open the gamestate file with Notepad++. One of the first lines in that file should be something like "ironman=yes". Delete that line completely. Save the gamestate file. Put the gamestate file back into the zip. Rename the .zip back into .sav.
Your save is now a normal game and you have access to the console.
After you are done with console fixing, save your game and repeat the whole process and add the line "ironman=yes" again.
And yes, your achievements will still work after this.
Nevermind my last post
​
>In-app Products
$0.99 - $99.99 per item
https://play.google.com/store/apps/details?id=com.paradoxplaza.lassie
...you've never played Sid Meier's Alpha Centauri?
>What's more important, the data or the jazz? Sure, sure, 'Information should be free' and all that- but anyone can set information free. The jazz is in how you do it, what you do it to, and in almost getting caught without getting caught. The data is 1's and 0's. Life is the jazz.
-Datajack Sinder Roze, "Infobop" (Faction Quote)
> If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then even the deepest spy cannot discern it nor the wise make plans against it.
-Sun Tzu, "The Art of War" (Secret Project: Hunter-Seeker Algorithm)
> As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master.
-Commissioner Pravin Lal,"U.N. Declaration of Rights" (Secret Project: The Planetary Datalinks)
The specs for g2.2xlarge are not on AWS website anymore (I think they have replaced g2 with g3?), but internet says they have "Intel Sandy Bridge processor running at 2.6 GHz with Turbo Boost enabled, 8 vCPUs (Virtual CPUs)". I don't know CPUs too well, but that's also a relatively old chip, isn't it? You're right in saying that this instance must have good CPU -- that would explain no lag in the late game -- and it is probably one of the most powerful instances Amazon has, but I still think it is far from being a "supercomputer".
http://www.filedropper.com/22050810sav
it can be seen in all sectors but you can easily test it with planet futexom. it's fully built up and full of robots, put it in a sector and within few days AI will start replacing a power plant with a farm
Yes
http://www.filedropper.com/23241110
Planet Moxfroc Oxocodolf is a Gaia World Holy World in the Nekkar System. It is in close proximity to the Yibrak Core Worlds Fallen Empire in the western part of the galaxy. The Yax'Kalock Republic colonized Moxfroc Oxocodolf and did not face any opposition from the fallen empire. In fact, the fallen empire did absolutely nothing despite being a Holy Guardian fallen empire.
That’s simply blatantly untrue though.
https://sysrqmts.com/games/stellaris
My laptop exceeds every posted technical requirement you can find recommended for this game.
https://www.amazon.com/Acer-Display-i7-9750H-Keyboard-AN715-51-70TG/dp/B07QXT3WC6
If you think you have a serious problem with Stellaris you might want to consider installing a website/application blocker. Cold Turkey Blocker is the most effective and full-featured one I’ve come across. There is a free version, but you have to pay a one-time fee of $40 to get the pro version which lets you block applications. If you really have a problem with Stellaris or gaming generally then it might be worth investing in.
As far as support groups go, you can try r/stopgaming and r/nosurf on Reddit. There’s also the website Game Quitters which has various resources for video game addiction.
Hopefully these help a bit. Good luck!
There's a sci-fi book series I read called We Are Bob. It's about a human who has his consciousness uploaded into a Von Neumann probe, essentially the first synthetically ascended human. Aside from nostalgia and interacting with other humans, the human form is kinda impractical for even menial labor when there are more efficient forms.
Check gg.deals or isthereanydeal.com for the cheapest offers. There are also keysellers, but my advice is to stick to official stores. Stellaris and its dlc to on sale quite often
I always thought it was odd that there is no "softer" progression between state and sector. The game treats federations, empires, subjects and sectors with completely different mechanics -- when all four are means of governance that merely operate on different levels, with some of them being limited (by an overlord or president) in what they're allowed to do.
I've yet to play the new version of NH, but the long-defunct Stellaris Zero also had cool ideas for private companies, in that (free markets presupposed) they'd just pop up within your borders, temporarily taking control of a system as a special type of vassal called "Legal Entity" until they'd be nationalized again, such as after going bankrupt.
https://www.moddb.com/mods/stellaris-zero/news/progress-report-210
> Development cost for a game has (if you adjust for some inflation) not increased over the years.
Budget for the first Assassin's Creed - $20 million
Budget for Assassin's Creed: Black Flag - $100 million
I'm sorry, but I'm pretty sure we haven't had 500% inflation over the last 10 years.
Unfortunately we can't release the full print resolution as we're hoping to help fund Season 2 of our series through the sale of our own posters and such. If you want a GTU shirt or a poster (they look awesome) you can find em here: https://teespring.com/stores/the-templin-commissary
mah potato:
CPU: Intel Core i5-3350P @ 3.10 GHz
GPU: AMD Radeon HD 7570 2GB
RAM: 8GB DDR3
CanYouRunIt says no on both minimum and recommended because of the graphics card, however, it also says both shader versions and the card's RAM are fine. Sooo... thoughts?
A while ago someone forwarded me to this site where you can check the requirements of a game.
http://www.systemrequirementslab.com/cyri
I'm not sure if it's still any good but thought I'd share it anyway.
"if you are delivering content to people and people don't like it"
"You can dispute the claimed fact that your content is uninteresting but not just shrug it off by pointing to the use of a logical fallacy where there is none."
And one person stated so while claiming to speak for a group. Very definition of a argumentum ad populum. He can voice his own dislike, and is welcome to do so always, but if all he does is say he dislikes something, then claims he isn't the only one then layers a lie on top you'll excuse me for calling him out.
"Also, very stricyly speaking you have not verified his claim but falsified it"
http://www.dictionary.com/browse/verified - 2nd definition. And it is strictly not stricyly. You may want to learn how to spell before you get bogged down in semantic discussions with me.
Fairly often. GreenManGaming actually has a pretty nice sale right now that makes a lot of the DLC worth it (Lithoids may not be amazing, but it's like $3...).
You should probably consider prices as well as how good they are, and note that GreenManGaming has some better deals going on (especially of note, 58% off on Lithoids, making it just over $3, in my opinion puts it well into territory where it's a good deal, despite it being weak compared to things like Synthetic Dawn).
Lithoids is good flavor and has some cool synergies that make it just barely worth it with most sales like this one.
Necroids is a hot mess with great asthetics but very disjoint mechanics. I wouldn't recommend it without a pretty deep discount.
Ah fuck.
Looks pretty cheap here but not sure if this site is legit..
> Take for example homosexual marriage, the majority of the world does not support it, so under your system, it would be outlawed, correct?
No. In a democracy, laws generally aren't created by popular vote, but by representatives acting and seeking compromise on behalf of the ideologies that got them elected.
Indeed, the UNHRC already has passed a resolution reaffirming global promotion of human rights and freedoms regardless of sexual orientation, as well as combating affiliated discrimination and violence, with a 25-to-14 majority.
But as global unification is still quite a few years away (if ever), chances are that current trends on sexual liberation are bound to spread so that this may well be a non-issue by the time a world assembly would actually be put into power.
> No one cares about costumes, the only bit of culture that matters in a political context is the culture's values
I think you misunderstood me there. I'm not denying that cultural values can affect legislature (they obviously do) -- I'm saying that nothing actually gets lost if these ideas would die out. Homophobia, for example, certainly isn't a "cultural value", and I think people who believe that this is what gives their culture an identity - as opposed to the costumes you think no-one cares about - have a rather sad image of their culture.
https://snipboard.io/NXEhws.jpg
This is what my best (currently saved) empire looks like. Its just an average human run, no specializations in anything. Im on year2270. My fleet cap is over the limit because I just had a huge pirate band join my empire, total power is 2700ish.
My tech, Ive still got things as low as 3k, and things as high as 12k (excluding special projects), currently research cruisers.
Whats a precursor empire?
https://snipboard.io/NXEhws.jpg
Heres my largest empire that I have a save for atm, as you can see I have 63 claimed systems, with only 5 planets beyond the guaranteed two starters...
Not sure if you know this, but you can watch the twitch broadcast after it's aired, and not wait for the youtube uploads - it's what I do. Go to their twitch channel and look at 'past broadcasts'.
Your definitions of Authoritarianism and Egalitarianism do not match what the dictionaries tell us, which probably explains why you feel it doesn't match the Policies or Faction Issues in the game. It's a disconnect or lack of common ground, which also makes this discussion here somewhat cumbersome and fruitless.
I also have to stress again that by the measurements you have chosen to apply, any and all of the Ethoses are "relative" -- for example, Spiritualism certainly isn't limited to organized religion and hatred of machines, and Xenophobia doesn't have to mean all people would be cool with aliens as long as they're in chains. Indeed, if you wanted to attack any of the Ethoses, Spiritualism arguably would be the most blatant offender.
That doesn't make the combinations displayed any less realistic per se; the only flaw is in the sameness of the Factions, which have hard-locked Issues instead of allowing for different and ideally dynamic focuses as would be the case in real life.
Due to the level of abstraction that is required, Stellaris distills its Ethoses down to the strongest common denominator: Religion vs Science, Racism vs Tolerance, Aggression vs Reservation, and the ill-mirrored Oppression vs Equality (which would be Elitism vs Equality if Wiz had adopted the suggested Hierarchical Ethos from the early mod). It's an oversimplification, but lack of complexity doesn't make it wrong.
I have a feeling you still won't agree with the definitions outlined (and linked) above, though, so it is probably better to simply agree and disagree, else this conversation would just continue for eternity without one of us convincing the other.
I once used AutoHotKey to write a script that rebound PgUp to Mouse Wheel Up and PgDown to Mouse Wheel Down for a friend to have zoom controls in Stellaris. I’ll see if I can get them to send to it me and I’ll post it online.
If you do research imperialism, this might be edifying; "Imperial Reckoning". Won the Pulitzer Prize, worth giving a go. https://www.amazon.com/dp/B004M8SR42/ref=dp-kindle-redirect?_encoding=UTF8&btkr=1
Stars! was a turn based game produced back when Windows 95 was popular. Here's a review with some screen shots. It was way ahead of its time back in the 90s. Ship design was very similar to Stellaris - almost as if Stellaris borrowed the idea.
I bought the game few days ago, with all the DLCs, it's worth it. Look around on gg[.]deals without brackets or similar websites you might can get steam keys with a slightly better price. Also don't forget to collect the one free DLC as well.
Cool thanks. Follow up question I guess, for non-steam ways to get it, would you still be able to download and use mods? Indiegala's got the base game on sale for 7 bucks: https://www.indiegala.com/store/product/281990?ref=itad
Looks like there's only one part of the main story, though. The second listed as a sequel seems to be something similar to the "Boruto" sequel.
There's also a 51 ep. side story series.
Look what happened with Total War: Warhammer 2: Potion of Speed update: https://www.totalwar.com/blog/total-war-warhammer-ii-the-potion-of-speed-update/
It's going to be legacy code (the same reason no-one wants to do Vic 2), that's the issue. Maybe refactoring checks from individual pops > pools on a planet etc.
> Are they all that much of a game changer?
Most of them yes. The sensor array isn't the greatest but it is quick to build. Even a "boring" bonus like the Mega-Art Installation amenities results in a pretty solid across-the-board boost since high amenities helps increase stability, and that in turn increases productivity.
> One other question: what are repeatables?
Repeatable technologies. You start to seem them once you've researched nearly all options in a particular research field. You can identify them because 1) they have a gold border/frame and 2) they end with a roman numeral. https://www.screencast.com/t/eTL7Z7NpJ - they are a stacking bonus.
Here's a screenshot showing my founding species (Chekt-har) with the gene-mod traits and Cybernetic: https://www.screencast.com/t/jALQjFhDm And here's one from the same game showing the Ketlings decided to take the Synth ascension path: https://www.screencast.com/t/HDmhzAQ6lRN (note that they are a species which starts with the Psionic trait).
> Do we get notified if anyone ascended? Or synthesized?
Yes. In the game the above screenshots are from, I was notified when the Ketlings took "The Flesh Is Weak." It might have been when they completed the special project instead, but either way it's a clear indication they picked a path. In my case, the popup said something similar to "they are becoming more and more integrated with machines, with the government requiring implants and simple tasks like opening doors requires cybernetics."
Things seem well for them. Six months in.
Even if Stellaris won't run on your comp you can stream it instead.
$30 a month so probably just better to buy a new comp lmao but I've heard they are "the best."
And
I know Geforce has a free tier and it works well enough. And it's only $100 a year or $10 a month for premium.
I had this exact problem last week after coming back from a year long hiatus. You have to completely remove both the regular and the v2 launchers, and scrub all references to them from your machine.
Use a file searcher (like Search Everything) to make sure you don't miss any Paradox Interactive/Launcher directories.
You download the program here: https://autohotkey.com/download/
Once you downloaded the program, you can make your own script. The tutorials are available here: https://autohotkey.com/docs/Tutorial.htm
I genuinely don't know, man. I bought this thing two years ago and didn't change anything about it.
That looks a lot like Star Control 2
https://www.abandonwaredos.com/abandonware-game.php?abandonware=Star+Control+2&gid=1725
You could try Borderless Gaming, which does all sorts of things. It runs in the systray and monitors things. Set Stellaris to run in a borderless window, and enable the global mouse lock key in the BG options, then the scroll lock key will confine your mouse to whatever window it's in. It's free. It's also on Steam for $$ which I guess is basically a donation for this really nice software.