Lose the video games and play a sim: http://rfactor.net/ http://www.iracing.com/ you have the setup for it. attach rear speakers in 5.1 setup right behind your ears to hear engine noise better in 911s!
What? Are you kidding? When was the last time you tried rFactor 2? The new (although not so new anymore, it's been more than a few months now) rFactor 2 UI is great. It's all very condensed and easy to use with all the options available right in front of you. Visually, it even looks good. You wouldn't even think this was made by the same people who created the original awful, useless, and ugly UI from before.
Honestly I think Assetto Corsa and especially Project CARS could learn a few things from the new UI.
The wheel was super easy to set up for me. One of the easiest out there actually. The only snag I hit was having to check "allow game to override settings" in the Logitech profiler so that rF2 would automatically set the steering lock angle.
Indeed, that list is majorly disinformative.
Also rF2's physics, FFB and AI are a major step above the rest, and has car modifications to some extent.
> The Kodi ZR, in the true rFactor style, comes with an epic (almost 60) tuning options. There are three class packages that include a selection from three rear wings, three side skirts, three front end (aero) packages, three rear end (aero) packages, three tire options, three suspension types, two different steering options (standard and drifting), three brake disc selections, three hoods, two horn variants, four exhausts, two computer chips, four engines, three clutch options, three flywheels, four transmission options, two differentials, two fuel tank sizes and two cockpit layout variants (that can be further adjusted by removing weight from the cockpit under weight reduction).
If you're looking for good physics and AI you should look into <em>rFactor 2</em> and <em>Stock Car Extreme</em>.
They can even be played well with just a keyboard, because of steering assist.
Graphically they don't look as good as Project Cars though and they don't have any career mode. These are pure no-nonsense race sims.
I think you'd enjoy Assetto, rFactor 2 has a demo http://rfactor.net/web/rf2/ iRacing has very well structured leagues and lots of real race drivers competing. Dirt Rally if you want some of that kind of fun.
These are true simulators.
Gran Turismo is not strictly a sim, the physics alone are ridiculous. It does have some very highly detailed car models if that's what you're looking for in a simulator. But the gameplay itself is rather arcadey compared to the 2 I linked above.
Hmmmm, it does have at least one car from the greatest family of cars it seems. http://rfactor.net/web/rf2/cars/chevrolet-corvette-c6-r/ and if I don't like this game it's safe to assume I don't like this genre. I'll probably pick it up tomorrow. Thanks brother, sorry I took so much of your time :)
Try the demo and make the decision your self. Latest demo (released only 2 weeks ago) includes Karts, Formula Renault 3.5 & AC Cobra around Atlanta Motorsport Park.
I also own everything, except rFactor 2 (and Project CARS)... this latest demo has put me on the fence, and I think it could easily be my next purchase. There's a steady stream of updates and content coming from first party, which is good... because to me it seems that the third party content is much slower compared to Assetto Corsa, like all the old rF1 mod teams went there.
For comparison's sake, here is the old one.
My opinion is that while the old one wasn't exactly brilliant, the new one is pretty horrid.
There is a lot of rfactor 2 information here:
http://rfactor.net/web/rf2/devscorner/
Then you can read on the forum here:
http://isiforums.net/f/forumdisplay.php/44-Track-Modding
For example check out the "Bare minimum" sticky thread for basic stuff on getting started.
While the 2012 Formula ISI might be an older model and chassis, this car is used by a large number of rFactor 2 Grand Prix racing leagues around the world. Something more modern is in the pipeline, but we wanted to bring the 2012 car up-to-date before that (mainly because a lot of people don’t like the modern cars).
The vast majority of work went into the physics and tires, there are only minor visual tweaks.
Non-Steam: 108 MB
Steam link: Coming…
Changelog:
– Tyre Tweaks.
– AI cut corners less.
– Downforce slightly increased (about 3+%).
– Faster pit times for tyre changes.
– Reduced max toe angles.
– Minor setup tweaks.
– Minor chassis tweaks, including better unsprung masses.
– New steering system.
– Recalculated brake system, including reduced brake bias adjustability range.
– .75kg fuel steps now (near enough to 1L)
– Removed redundant class filter from .veh files “ISI_FM02”
– Tyres updated to use CPM, including wet tyre improvements.
– Moved to Ultrachassis (which includes proper working chassis flex, DOF improvements, additional compliance’s, and quicker (more direct) steering).
– AI correlation tweaks.
– Placed pushrods near upright to decrease inaccurate ‘degressive rates’.
– Tiny Aero tweaks. Including very slight reduction to turbulent air.
– Latest sound attenuation tweaks.
– Slight optimization to LOD distances.
– Some additional newer tracks added to trackconfigs.ini
Rain is drivable, multiple legaues have done wet races for a long while, but only the car updates released after build 930 have finished rain tires with the updated parameters. The older cars are in the process of getting those updates too.
Revised rain effects are also in the works.
There is already a beginners guide for this subreddit, although it needs serious updating.
Stock Car Extreme does not have wet weather.
There should be a mention of <em>rFactor 2</em>'s RealRoad dynamic track system.
rFactor 2 has resume from replay mid-race savegames.
Both rFactor 2 and Stock Car Extreme allow AI while in multiplayer.
rFactor 2 has automatic mod downloading for multiplayer. This leads to more servers hosting modded content.
Stock Car Extreme and rFactor 2 have very extensive multiplayer and league options.
As far as I know AI are indeed affected by tire wear, though the AI don't use the exact same tire physics as the player does (that would of course be impossible due to the amount of system resources needed). So it's hard to make a direct comparison.
Someone with more knowledge on the subject will hopefully make a more detailed explanation.
Until them, perhaps take a look around here. Lot of good information on the ins and outs of rF2: http://rfactor.net/web/rf2/devscorner/
> To that end ISI have not bothered to build a street car.
/u/Pio48 , this is inaccurate.
The AC 427, multiple versions of the Corvette C6, the Honda NSX 1991 and the 1999 Panoz roadster are all default road cars in rFactor 2.
http://rfactor.net/web/rf2/ Just scroll down...
Also free demo on their site:
Finally a good singleplayer Nascar sim again!
Edit: Played around for a bit and found out that the AI is absolutely retarded when it comes to yellow flags. They want to finish their lap before they brake after the line, causing massive pileups. It looks really great with cars flying around lol. But it seems like this is a known issue. Until then I would race without yellow flags if you want to avoid dead drivers and visitors.
You can for AU$50. See http://rfactor.net/web/rf2/rf2help/
You get one year free with purchase, so a further 2 years is still cheaper.
It is expensive if you compare it with other titles, however unlike other titles, all future content released is provided to you as part of that cost and there is a crap load coming. No purchasable DLC!
Think of it as a precision tool instead of a racing game, pick up some of the amazing mods available and realise the bargain it would be at double the cost.
I've had 3 years of incredible experiences on my own and online, if that ain't worth 3 slabs, well I dunno!
Lime Rock Park has an undocumented small skidpad somewhere when you drive up the hill to the left at the end of the paddock.
Tiger-Moth is the Top Gear test track.
I haven't seen a dedicated skidpad track for rF2 though.
I remember I used one in the F1-Challenge 99-02 days.
Sounds like you have all you need except the controller and the game...
Best budget wheel is the Logitech Driving Force GT. The next step up is the Logitech G27.
You can currently get 3 months free iRacing from here. After the 3 months there's a subscription fee, and additional cars & tracks cost more money, but it's worth trying out the free 3 months.
After iRacing the next best choices are probably Assetto Corsa (which is currently on early access, so not finished, caveat) or rFactor2., but there are other good titles available.
With the release of our first oval (Indianapolis) and oval car (Dallara DW12) getting closer, we have also begun 3D model work on a type of racing many have been looking forward to…
“Gen6″ Stock car early 3D WIP 1
These early work-in-progress images show our generic “Howston” branded Cup car, which will conform to all mandatory 2014 “Gen6″ rules and regulations.
“Gen6″ Stock car early 3D WIP 2
We feel that with a truly dynamic environment like that seen in real-life Stock car racing, rFactor 2 can really bring this form of racing to life in a way that is completely new to true racing simulations.
“Gen6″ Stock car early 3D WIP 3
Although in early development, we are interested in finding people we will be able to work with going forward. Our aim is to ensure this is the most realistic simulation of Stock car racing physics and driving available to fans of the sport. Both drivers and knowledgeable team personnel welcomed. If you feel this could be you, please do not hesitate to contact us.
Have you tried the rF2 demo? It's the top link.
If you've tried it and like the physics/handling, how competitive with online play are you? Do you just play casually, or do you play seriously and play in league racing? If you just play casually, the lifetime pass is kind of useless. rF2 has a paltry public MP population. It's really a sim where you join a league, and you have a set day of week you play MP with them.
I think few people would actually recommend the lifetime pass if you dont race in a serious manner.
I know that, that's why I said the mod cars go back to 2012... when rF2 was released and modding work pretty much began.
Im going off your comment of how fucking old some of the content of rF2 actually is, and how it takes ISI ~5 yrs to update it and get rid of the glaring issues (you completely deny existing) that even ISI admit the old tracks were plagued with.
So thank you for the history lesson, but you may want to check your info before sharing it, unless you want to continue making ISI look bad for saying it takes them 5+ years to put out updates for old content... Hmm, shame ISI, shame. /s
Nice to know you take issue with nothing else in that comment though. :)
Currently there are two payment options: $43.99 w/ 1 yr online services + $12 to renew online every year. Or $84.99 + Lifetime online access. http://rfactor.net/web/rf2/ I'd recommend waiting until the steam edition releases in case there is a price drop.
Just putting it out here, sim racing is nothing like most console racing games. There's little to no customization and only a limited amount of cars in each sim even while modded(compared to Forza or Gran Turismo). Tuning is way more advanced as well. You don't simply slap on a turbo and better tires to the car, you need to tune the spring stiffness, tire pressures, ride height, differential settings , roll bar settings and a whole bunch more if you want to improve your lap times. It's all about the driving when it comes to hardcore PC sims. You'll also find that you'll be practicing by yourself a lot compared to racing the AI or other people. Don't let all of this turn you off though, it's all part of the fun!
That being said, some good games to start are Assetto Corsa and PCARS. Both have good car selection. pCARS has more race cars while Assetto Corsa has the road cars. Which one is better is entirely subjective, with each game having their own somewhat major flaws. Those two are really the only good looking modern sims out there.
rFactor 2 is objectively the best when it comes to simulating things. Unfortunately, it doesn't have as much content as AC or PCARS but I do enjoy their historic content. There's also a free demo you can try.
rFactor 2 has just been updated with a significant patch and there is a demo you can try of that here: http://rfactor.net/web/rf2/rf2dl/
The demo has all of the latest features of this title, however be aware the content in it is not.
It's very difficult to recommend to new folk as there are just too many questions for each individual.
If I promoted a sim, you may well get frustrated and quit before understanding it. If I promote a game you may well just get bored of it, as they tend to be sterile past the graphics.
Secondly, understand this sub is filled with people of vastly different experiences. Is the advice you are receiving from a real life racer or a gamer? Does the gamer understand modding, therefore how the simulation actually works? Are they comparing one sim with another instead of with real life?
Try demo's, see what you like!
PS, when you break the G27, you know you are ready for an upgrade.
For a copy of the game plus a "Lifetime" Multiplayer license, it's about $85 USD.
For the game and a 1-year MP license it's closer to $45, with each year being another $12.
> If I only want to play offline do I need to pay the subscription fees?
You don't have to pay subscription fees ever to play rFactor 2 offline, nor will there ever be official paid DLC.
The small yearly subscription fee for the standard option is only for its online services, but there is also a <em>lifetime</em> option that needs no further payments for online.
rFactor2 is at least an order of magnitude cheaper than iRacing, it's a flawed comparison.
rFactor2 gives you lifetime free DLC content and loads of mods. It only has a very small yearly fee for its online services with the option of a one-time fee.
There is a "Seat Pitch" variable in your player.JSON file.
It should be located in "C:\Users\YourName\Documents\rFactor2\UserData\player\"
Normally the cars already have a little head down pitch themselves, but with proper FOV the insturments might still not visible enough.
Generally your instruments should be somewhere where your real instruments would be and in some cockpits might be obscured by the wheel anyway. You could compensate with the HUD instruments.
ah, yea ISI is the company that makes rF2. Howston is their "Generic" Car manufacturer, so they don't have to get licensing, but can make cars that look like other cars- like they are making a Gen 6 NASCAR car, and it is a "Howston"
In this case, these Howstons are based on the Lolas from the 60s
http://rfactor.net/web/rf2/cars/howston-hg4-hg6/
Back in rF1, they made a little website for howston: http://rfactor.net/rfmotors/h6/
rFactor is supposed to be really good, haven't tried it myself yet. I played a bit of iRacing and really loved it but I didn't renew my subscription because I am waiting to get a better steering wheel/pedal set since the 20$ one I have isn't good for proper sims.
You may also want to check out /r/simracing
Ah yes I didn't think about that, the pricing model for rF2 is bad. What a way for ISI to shoot themselves in the foot. This is why it was the last sim I added to my roster, the reports I'd heard about it sounded a bit like fanboys gushing and the price model with online subscription terrible. I kept half an eye on it and got the lifetime access version on sale. Yes the subscription gives you access to multiplayer for a year at a time.
Why not try the demo and see for yourself anyway? http://rfactor.net/web/rf2/rf2dl/
Also I wouldn't dismiss R3E. Install it and race the free cars to get a feel for it. It is a massively underrated sim. Also you can take baby steps with it like I did. Test drive cars from the store and just buy one car and livery for a series you are interested in. This can be a cheap way to play. So for example you buy the ruf gt3 for a few bucks that means you can only race that car but you will be able to race against a full field of gt3 cars. Then you can buy tracks on sale. Then like me before you know it youve blown way too much on it :) Sneaks up on you these dam micro transactions.
In regards to AC it is another sim I enjoy for different reasons but I would still consider its AI one of its weak points.
I bought rFactor 2 for my birthday in July. At the time, I was staring down the barrel of several slow income months (as an author, summer is not the time to go whole-hog on big purchases, and I'd already bought a set of CSR Elite pedals) and I didn't have the budget to drop nearly $100 on a single sim.
Paying $50 twice is much easier with a variable budget than paying $100 in the middle of the slowest part of the year.
At the time, there was no promise of Steam access. There was certainly no public information that they would be canceling the upgrade program. Here's the exact text, as of today, which doesn't sound remarkably different from when I read it on July 13:
> Can I upgrade from Standard to Lifetime? (01/25/2015)
> Yes, you can upgrade your purchase. As of April 28, 2014 the rates are:
> USD 52
> GBP 34
> EUR 38
> JPY 5300
> CAD 50
> AUD 50
> NZD 56
> These amounts can be sent to us via Paypal to our Paypal account. Please send your RF order number in the payment information. Please allow two working days to process.
It was only yesterday (now I'm not saying that you're not smart enough to know this, but that's over three months after my purchase) that they announced that they would be discontinuing this upgrade.
So please don't talk down to me when you're the one making assumptions.
It's not true.
> rF2 on Steam will offer three things:
>– rF2 Offline
>– 1 Year Online for rF2 (adds multiplayer to rF2 Offline)
>– rF2 Lifetime (has multiplayer included)
source http://rfactor.net/web/2015/10/14/rfactor-2-steam-release-information/
Regarding the AI, see build notes http://rfactor.net/web/2015/09/25/rfactor-2-stock-car-build-1008-now-available/
For a better spotter, see this plugin http://isiforums.net/f/showthread.php/22203-rF2-Spotter-Plugin
Also check /r/rFactor2 subreddit.
Their version of the Chevy SS looks like a Chevy SS and a Dodge Dart had a Demon Love Child
rFactor 2 is a racing sim. It has great physics, the best AI I have ever seen in a racing game, dynamic track surface (track rubbers in over time -> more grip on the racing line), dynamic weather, day & night cycle, pit stops, safety car, mod support, yellow flags, formation laps and the best tire model in the industry.
Some real world racing drivers (for example F1 driver Max Verstappen) use rFactor for training. ISI (the company who makes rFactor) makes (used to make?) the simulator for some F1 teams.
In my opinion it is the best racing sim out there. There is a free demo on their site and you can even get a refund if you don't like the game.
They release new tracks, vehicles and patches every month or so. New this weekend are the long awaited Stock Cars, including rule changes for oval racing.
Check it out if you are into racing sims!
rFactor 2 has no monthly subscription.
Standard $44, includes 1 year free online services. Online service renewal $12 / year.
Lifetime: $85, includes lifetime online services. No further payments.
>This update is mostly about bringing in the technology missing from the older version (released at around this time last year), along with a few more minor tweaks. You may now upgrade to our CPM (contact patch model) version of the Chevrolet Corvette C6.R GT2 with version 1.62 (below). You’ll also notice updates to wet cooling (which should make slicks more difficult in damp and wets stay alive longer).
>Download – 94.1MB
>We also added a tribute car: http://rfactor.net/web/wp-content/uploads/2015/09/3.png
>This update is mostly about bringing in the technology missing from the older version (released at around this time last year), along with a few more minor tweaks. You may now upgrade to our CPM (contact patch model) version of the Chevrolet Corvette C6.R GT2 with version 1.62 (below). You’ll also notice updates to wet cooling (which should make slicks more difficult in damp and wets stay alive longer).
>Download – 94.1MB
>We also added a tribute car: http://rfactor.net/web/wp-content/uploads/2015/09/3.png
You don't have to pay subscription fees ever to play rFactor 2 offline and there will never be paid DLC.
The small yearly subscription fee for the standard option is only for its online services, but there is also a <em>lifetime</em> option that needs no further payments for online.
rFactor 2 also has very good driving assists to make it even properly playable with just a keyboard.
Also it has the most complete simulation of a race weekend, with proper AI, Proper race/flag rules, Dynamic day/night cycles, Drivers swaps during multiplayer and singleplayer, Dynamic weather with rain, False starts, Rolling starts, Safety car, Proper damage, Pitstops in both multi and singleplayer, Dynamic realroad rubber built-up based on driving lines, Resume from replay savegame system for long races, AI during multiplayer etc.
Assetto Corsa might have a rudimentary career mode, but it lacks all of those simracing fundamentals.
> Can I upgrade from Standard to Lifetime?
> Yes, you can upgrade your purchase. As of April 28, 2014 the rates are:
> USD 52
> GBP 34
> EUR 38
> JPY 5300
> CAD 50
> AUD 50
> NZD 56
> These amounts can be sent to us via Paypal to our Paypal account. Please send your RF order number in the payment information. Please allow two working days to process.
So I'm also not sure where he got that $10 from either.
rF2 has plenty of exclusive high quality modders, because it's the only moddable platform that can offer a complete racing experience.
Also, what subscription are you talking about? It's only a small annual fee for the online services, but there is also a one-time fee lifetime option, that's cheaper than AC + multiple plaid DLC and not to mention AC2 if you want night racing.
You can now buy rFactor from steam or from http://rfactor.net/web/rf1/
The Historx mod can be found here - http://historicgt.fr.yuku.com/
You have to have a valid copy of GT Legends in order to use the historx mod. Here is a FAQ about the historx mod - http://historicgt.fr.yuku.com/topic/58/FAQ#.VR6s7-GVlA8
As long as GT Legends is in your steam library, the historx mod will check that for a valid copy and then proceed with the install.
rFactor2 has a resume from replay savegame feature.
> TW: Is it just a save game feature, how does it differ?
> TG: Yes and no. It is a file that you can save and load from, but it is also a file you can fast forward and rewind, to decide where you want to resume from. You can also select which car you take control of.
The Skip Barber is a training car and it's meant to teach you a lot about driving. Check out the rFactor 2 description page for the car and you'll learn a lot about how to drive it.
Well rf2 has good ffb and you can try that game for free. You can go and see for yourself instead of asking us to explain it to you. That way you get first hand experience and not trying something that is free is kinda bad anyways if you think you like sims. First download here: http://rfactor.net/web/rf2/rf2dl/
I'm not active rf2 player but I'm sure the folks are /r/rfactor2 and isiforums will help you out setting up the game correctly.
You can also try live for speed which has good ffb as well and free demo. www.lfs.net
Mate there are heaps of mods for RF2 and plenty of formula 1 from old to new. Their official website even has a 2012/13 era available as well as some of the lower classes of open wheeled. http://rfactor.net/web/rf2/rf2dl/
I used to play F1-Challenge 99-02 with a keyboard, but moved on to <em>rFactor</em> and <em>rFactor2</em> which are continuations of the <em>F1C</em> engine with numerous improvements and mods for all forms of racing.
Also check out the /r/rFactor and /r/rFactor2 subreddits.
> New Formula Renault 3.5 available. Learn about it here: >http://rfactor.net/web/rf2/cars/form...ld-series-car/
>This is essentially a scratch built car.
>Important note, you will find the car in it's entirety under the VEH tag of the mod manager. All future cars will be like this, with talent and sound combined into the vehicle. This is to allow eventually automation for hosting. So I think you'll appreciate the annoyance of a change in category will be greatly outweighed by the benefits going forwards.
>Only issues of note: >- 6th gear rev limit, which will be corrected with next build. >- We do not yet support time limited DRS, currently won't be fixed in next build.
>Thanks,
>Tim
Download: http://rfactor.net/web/rf2/cars/
No profile page, etc, yet.
Specific model is the 1999 Panoz AIV Roadster.
Some screenshots here: http://rfactor.net/web/rf2/screenshots/ Video: http://rfactor.net/web/rf2/videos/
Yes, a lot of sims (and arcade racers) have both tracks or you can get them as addons (like in rFactor). Do you look for a specific game or what was the intention of asking your question? Usually the safest way to find out if a game has a specific track is to Google the name of the game with the name of the track.
http://rfactor.net/web/2011/07/30/building-a-tire-model/
Forza's tires come nowhere close to that. rFactor 2 and LFS are the only current game to model flatspotting, and I know Forza doesn't model marbles, and I think they take shortcuts for deflection, but I'm not sure.
Oh, here's another video showing off the deflection: http://www.youtube.com/watch?v=w0l95HjTdN4&feature=related
The graphics of racing games these days are amazing. (That is rfactor http://rfactor.net/ alongside real footage by the way)
Why isn't there a driving simulator of the same quality? Just driving practice, "stick shift", in cities so I can practice learning to drive.
I'm 33 and just learning to drive in the UK (we are small and public transport is good) and I think we should have something in this space by now!