Personally I learnt through this tutorial. But no matter where you learn, be it a book or CodeAcademy, as long as you apply what you learn (i.e. make websites while learning), HTML shouldn't be difficult to pick up.
Give ST2 and the tutorials provided here a few hours of your time and you'll already be miles ahead of the rest of your class.
I wholeheartedly agree with everyone here who is down on Dreamweaver or any sort of IDE. These things are largely unnecessary and are trumped in almost every way by a solid editor like ST2.
Suggestions for Vim are good, too, but as a very long time Vim advocate and user I can safely say that ST2 converted me practically overnight.
It's a worthy goal I think. I wouldn't approach it in terms of building a portfolio though. It's a business. Themeforest is a competitive marketplace with pretty strict submission guidelines. If you make a point of learning what it takes to get your work accepted and understanding the business side of it, you'll be well on your way.
Here is a good place to get a feel for what's involved. Also check out the submission requirements.
If you put in the work and learn from your mistakes you will succeed. Good luck!
About the school point: from my experience, while school can be of help, 99% of the time no cares whether you went or not. The industry is all about your portfolio and experience.
And considering just how much you can learn through youtube videos or online courses, I may suggest taking some time and really working towards improving your abilities through tutorials and get a feel for doing mini-projects to see if you even like it.
And consider that while there can definitely be opportunities to flex your creativity, more often than not, you are your client's tool to pump out a piece. (manipulating that client to point them in the right direction with a design is a whole other skill that you develop so that things don't look like complete crap, though, haha.)
Also be aware, if you don't like deadlines, run away. It's all deadlines all the time.
I was lucky enough to grow up in my families graphic design company that I now run, getting a lot of experience in the field. Went to school for business. I can't draw either (my dad is the illustrator able to draw anything), which is a skill I'm working on - but I generally don't have an issue. Truthfully, it sometimes impedes me when it comes to certain logo designs, but that's about it.
In general, though, the toughest part in this business is business. Dealing with people. This would be the perfect job if clients didn't exist.
Edit: by the way, other then youtube, great place for some solid tutorials is Tutsplus.
I would try to avoid giving them money. They may have an occasional good course but overall that site is one big scam. Also a lot of their courses are free courses from somewhere else that were stolen.
Egghead.io has a good express course if you want paid content, as does tutsplus.
I would also recommend nodeschool.io
Skillshare and Tuts+ are two places I would encourage you to check out. Both offer video/class style tutorials. Tuts+ also includes in-depth article-based tutorials and mini-tutorials. They do have a cost with them- but it may fall within your budget.
I've used both to keep my skills and knowledge up to par.
Having had a job similar to yours once long ago, I would go home after work and put together mini projects with made-up clients or companies. Not entirely ideal, but it kept my skills sharp and was enough to demonstrate to prospective employers that I knew what I was doing.
Something of late I've recommended to a few people is to reach out to non-profit organizations (that you would support) that may be in need of design services. If its a good fit, it can be a nice addition to your portfolio. Just make sure you don't put yourself in a situation that you're being taken advantage of.
Jeffrey Way has some good tutorials on Codeception. I haven't watched them all just yet. His videos are some of the only programming related tutorials I can stand watching. Most narrators for these types of things are annoying.
A majority of popular CMS's use PHP so I'd start there. With a solid understanding of PHP you can pick up any of their docs pretty fast. There are also tons of tutorials on doing exactly what you're after...
PSD to Wordpress Theme - Tuts+
Those are a apart of the Tuts+ membership but I'm sure if you search around you can find free tuts on youtube and what not.
tuts+ Premium have just released a course on Obj-C. I have found these to be a good resource for starting at something new. Haven't seen it yet, however usually good.
Yeah, I would go with uDemy, Lynda.com or skillshare (though pick Lynda for starters). And after that, you should look into some more specific tuts which you can find at https://tutsplus.com/ or some other teachers at youtube. For my self, I learned AI mostly at Lynda then slowly transitioned to skillshare and youtube.
It seems that your questions pertain to design patterns rather than pure OOP itself. For OOP PHP tutsplus has few good quick courses on it. one and two.
Si te gusta periodismo, a lo mejor podes aprender a diseñar y desarrollar para Wordpress (una plataforma de blogging). Varias paginas web lo usan para hacer sus diarios online, y de paso también podes hacer uno propio ahí.
No tengo ni idea sobre qué libro te puede servir para esto, pero sé que Tuts+ tenia mucho tutoriales y guías sobre ésto y más.
Same here, I have been practicing more as well. I enjoy it thoroughly, but after all this rejection, I'm dejected. The job market sucked when I graduated and that was in 2003 (and it's still not great). I have a Computer Science Degree, and lately, I've been watching the videos here to learn JavaScript to improve myself. It feels like a long shot but the more I practice, I feel I have a better chance. So, your story gives me a lot of hope.
I'm in a current job now (which has nothing to do with programming) and I know I can do better (and make a lot more money). I've just started creating a simple web page that is based on JS, CSS, and HTML, just like you. My main concentrate was just regular Java programming, programming theory and some math courses (Calculus) so I pick up things pretty quickly.
But before I end up writing a novel, I'm gonna end this now and say I'm really happy for you! As long as I dive right in, and learn what I can.... I know I have a chance. Keep it up!
Tutsplus has some good ones on Javascript. Downside is that it costs $19/mo (although you have access to ebooks on everything, courses on everything, articles, etc. I haven't been disappointed. Still cheaper than tuition.
Great! - If you do wind up giving Mage a shot, you can check out these free tutorials (60+ vids) to spoon feed you an introduction. After that, checkout these short tutsplus tutorials for some slightly more advanced topics (mvc, etc).
And, coming from LemonStand - I think you'll really like some of the Mage features (ie, 'attributes' and 'attribute sets', etc) which always seemed to required some type of custom modules in LS.
BTW, Sellvana is being developed by some really bright folks, and they just got $5m in seed ... so don't just take my word for it ;-)
Have fun! =)
In that case, you might want to try and grab the MEAP for this: http://www.manning.com/bford/ as it looks like it will have a tutorial for building an app in it and it is up to date, it hasn't even been released.
If you're more keen to screencasts, you could try this one out: https://tutsplus.com/course/easier-js-apps-with-angular/ though I can't vouch for it's accuracy given it's almost a year old now.
I found this to be an incredible introduction into jQuery. All video tutorials and Jeffrey Way is great at explaining things - Nettuts 30 days to learn jQuery
No worries. Feel free to PM me if you run into any trouble, or check out this. It's behind a paywall, but the instructor is a really smart guy, and he goes over basically everything you asked about in the course of a few hours.
Growing up I was always big on art - I drew a lot. Well that was until I discovered new hobbies like guitar and computers. Cue me in college taking Business / Accounting courses and hating life when I see "Online Marketing" offered as an elective. I enrolled and one our first assignments was to learn HTML and get familiar with SEO. I used these skills to develop an online portfolio, a deliverable required to graduate, and my instructor and classmates were really impressed.
So I'm 2 years into college and I have to decide which path to take. Either continue with Business and bluff when my parents asked me how I'm liking school, or say fuck it and completely change directions. Considering I'm pretty vocal about pursuing a career that isn't going to make you miserable, the choice was obvious.
I'm now roughly two years into web design/development and it's crazy to look back at how far I've come. It's hard to imagine myself doing anything else. I've combined my interest in creativity with technology and am getting paid to do it. Big shoutout to everyone who's made the learning process so much easier: Derek Banas, Bucky Roberts, Jeffery Way, and anyone who's taken the time to write these tutorials and put them out there for free.
Hey man,
You either need to attach the listener to the parent or rebind after they're loaded.
edit: what /u/thrownaway21 said.
Check out Tuts+ (https://tutsplus.com/tutorials/). It's been a little bit since I've checked them out, and it looks like they aren't doing any new tutorials, but you can check out the older ones which are pretty helpful
Besides that, I would just get into the programs and go wild. You won't break anything. Check out some design magazines too, like How or Print, for inspiration.
Well, I may not be able to point you to a good resource for those templates, but I can point you to a good place to learn HTML & CSS (which is what these templates are using). https://tutsplus.com/course/30-days-to-learn-html-and-css/
This is funny. I was watching the SublimeText2 Workflow vids last night and he opens some of the Laralevel code and talks about how much he likes their templating engine, Blade. I will be checking this out.
They (Jeffrey Way, specifically), did a free 30 Days to Learn jQuery course that I thought was really good. If the rest of their stuff is like that, I'd recommend them as a good learning resource.
I also like Pluralsight... I think there are ways to get a free 30-day trial subscription there.
Good luck!
Tutorials from Smashing Magazine and tutsplus and various magazines. Even if a publication seems remotely interesting, BUY IT, it'll keep learning fresh and fun.
Yes, there's a ton of plugins for those. Nivio slider is popular. I just started using RoyalSlider which is $20 here: http://codecanyon.net/item/royalslider-touch-content-slider-for-wordpress/700256 but there's also lots of free ones. If you want to learn JQuery, you can make your own following this tutorial https://tutsplus.com/lesson/the-obligatory-slider/
I would learn HTML & CSS first before venturing into JQueryland. This tutorial series is a great start! Then later when you're feeling confident you can go through this series of tutorials. You can even download them all, and save them for later should NetTuts choose to take them down for some reason.
Look for flat style or geometric style vector tutorials, say on tutsplus.com . They mention what type of blend style to use for shadows and etc and you generally need to make all that using simple shapes. As for how to make it look good, that is another question. For colors use ready made palettes.
Looks really neat! You should try to submit tutorials for https://tutsplus.com/. I used to do that a few years ago. So basically if your concept gets approved then they pay you a nice amount of $ for each tutorial. It can be in video or written format!
I think it's better than youtube because it gives bigger exposure, the tutorials are for free to everyone (premium members can download the project file and assets).
my best advice would be to put some space between the images, I think the rest will come with the time if you need some help for the posing and references :
some tutorials if you need help
There's also some help on the canvas part of webtoon
Just throwing this out for people wanting some Illustrator/Photoshop tutorials or maybe something more specific. There is this huge site called envato.com. It lets people create tutorials and post them. I'm not sure if it also has cross stitching apps but you never know! I've used it to keep abreast of changes in Illustrator and learning new tricks.
Short answer here is no. 60 hours is not enough time to learn the software. However it is enough time to learn the basics of the interface, how to move objects around, opacity changes, keyframes and perhaps some simpler effects for AE. Making cuts, adding text, transitions in Premiere. Learning to export in correct codec for the intended purpose, etc. Same goes for learning about shooting with a camera. Just not enough time especially if they have lumped this all together in one course.
You will be far better off saving the money & learn from free online resources. There are tons and tons of tuts out there for shooting video/film, using premiere and After Effects as well as many other software and plugins you will need to know. Then there is the the art of the creative craft itself which will take time to learn.
The certification is meaningless. I advise not to waste your money as you can learn anything you need to know via the web, most of which will be free.
Here are a few free learning resources.
Youtube: Search youtube for tuts
Creative Cow https://forums.creativecow.net/
tutsplus https://tutsplus.com/
AE enhancers https://www.aenhancers.com/ Pretty advanced stuff here.
Those alone should keep you learning for the next 5 to 10 years.
Also if you decide to get into animation of any kind read & understand the Animators Survival Kit.
However, some people do better with a structured learning environment
Paid:
Skillshare
Lynda
School of Motion
Few more I'm probably missing.
Also expand your learning beyond adobe products. Some good free ones: Blender, Davinchi Resolve, Inkscape, Gimp.
I have been doing VFX and animation for 15 years now and I still learn new things all the time.
You can download a free trial of Adobe Creative Cloud and try your hand at Photoshop, Illustrator, and/or After Effects.
There are tons and tons of free tutorials and resources on how to do specific things in those programs, you can search for these out via YouTube or https://tutsplus.com
Hope this helps!
Video copilot https://www.videocopilot.net/
Creative cow https://www.creativecow.net/
That plus the others listed should keep you busy for the next couple years.
Edit: https://tutsplus.com/tutorials/search/Adobe+After+Effects add another 6 months
Hmm. Nowadays there are less tutorials and more code examples for learning material that I come across. If I'm looking up how to do something and it has a tutorial, then even better. Its generally just Monogame/XNA related stuff
I can definitely name the last tutorial I went though. It was this one: https://tutsplus.com/authors/michael-hoffman
Reimers is a really good tutorial resource too that i've used: http://www.riemers.net/
$12 is a pretty good deal. I imagine that there is a lot of design theory as a part of those Coursera courses. I also recommend trying to work your way through a some project tutorials from a website like abduzeedo or tutsplus -- even if you don't know the programs that well. It helps to go through a bit of trial and error when learning how to use tools effectively and understanding how design comes to fruition.
here are some resources.
r/aftereffects check out the side bar links in that sub.
More advanced stuff
https://tutsplus.com/tutorials/search/Adobe+After+Effects
http://www.videocopilot.net/tutorials/
And there are plenty more out there; even a search on youtube will bring results.
https://tutsplus.com/authors/nikola-lazarevic Last 4 tutorials from this guy are for sketch 3 illustrations. Try to go in chronological order as they start from beginner to intermediate stage. I'm hoping the guy starts uploading advanced illustration tutorials soon :)
Also, you can learn about vector drawing on a program like illustrator and affinity designer and transfer some of those skills onto sketch since a few of the tools available of sketch are the same on those other programs.
Yeah I'd recommend you some videos. It's been years since I tinkered with Python but I love the simple syntax (it was literally built to teach children programming) and I've seen it used with much success at my last job by a fellow developer.
When it comes to watching tutorial videos, here's what I do...it's time consuming I know...but I watch the videos twice. The first time is to listen, watch, and learn what is being taught. Not the syntax, but how the various parts work. What's their purpose. And try to imagine the use case of each.
The second time I follow along, pausing frequently, rewinding if needed, typing as I go. It helps build that "muscle memory" that just watching alone can't do.
it's also not a bad idea to color outside of the lines a bit. Between videos practice what you just learned. Try stuff, break stuff, it's ok and can only help.
If you are interested in learning more on Python I'd recommend checking the /r/python subreddit. Additionally if you're interested in other languages, here's a couple I've had success with:
30 days to learn HTML & CSS - Jeffery Way is a brilliant teacher. He goes quick so it doesn't get boring, but explains really well. For gaming, you'll need to get into Javascript too...but HTML (structure) and CSS (styling) are easier to start with. I was a designer before a developer, and that's how I learned!
C# for Absolute Beginners - I've been learning this over the last week. C# is used in the Unity game engine. A very capable engine that's popular from hobbyists, indies, to even some dev shops.
I can also vouch for Tuts+. It's a paid service, and some series are a bit dated, but there's still lots of good info there. I believe there's an initial free period to try it out.
Good luck!
You could also check Tuts+: https://tutsplus.com/tutorials/search?utf8=%E2%9C%93&search%5Btopic%5D=&search%5Bterms%5D=Android&button=
There are free courses as well as paid ones.
As for c#, don't do it, please. Official SDK use Java. It is a better and more efficient way.
With Web Development, you start with HTML(format) and CSS (style/layout). Learn to design pages. Then you learn JavaScript (behavior) to add functionality. Here's a good short youtube series by google on separating your front end concerns between the language: https://www.youtube.com/watch?v=60O1CJqh8IM It's old, but important in understanding how to look at these front end languages.
You learn HTML and CSS first because they're not really programming languages, but they're still important to web construction. Many times, you'll have a general layout or template written in HTML but the specifics of your site (whether to have <form> to sign in or a <a> to log out) can be generated with JavaScript or your backend language based on your business logic.
Don't worry about the back-end for now. Back-end languages are great for security and accessing databases, but with all the APIs available, you can develope fully functional (and useful) websites without databases. So yeah, you start with the front end. You can find some great tutorials on https://tutsplus.com/ I'd also recommend Jon Ducketts HTML & CSS book as well as his one on JavaScript and jQuery.
Once you are comfortable with the front three languages, then you Bootstrap for CSS, jQuery for JavaScript, and maybe even Ajax if your javascript skills are good (Ajax can be complicated though so maybe hold off on that).
If you havn't, you should work through CodeAcademy.
Heh, my poor attempt at humor ;P Anyway, I think a lot of people underestimate development because it's so accessible nowadays. Plus there are also so many gradations in your skill and knowledge of each technique; it's easy to say I know X but that doesn't mean you're comfortable with it. If you want to use trendy frameworks like angularjs you'll need a very solid grasp on html to be able to use its templating syntax properly, and that's in addition to being skilled with javascript and aware of the model-view-controller pattern etc.
You'll need to be aware of what each framework can offer you to make a good choice of technologies that best apply to your end-goal.
And if you're building it entirely on your own, you'll also need to know back-end languages, frameworks and practices.
tl;dr I would start with some smaller projects and go from there. And once you get to building a larger app, you'll probably look back afterwards and find a ton of stuff wrong with it [edit: and that's alright, because it means you're learning and making progress]. Perhaps you could check out https://tutsplus.com/ for some tutorials.
No problem! Sucks to find out AFTER you graduate, eh? At least you'll always have the option to go back if you decide to.
As far as online tutorials, there are a couple big players popular for them (keep in mind that Adobe themselves have some good videos on their products):
Otherwise, just simply googling "{programName} tutorials" and you'll find a wealth of information provided for free.
I can very quickly recommend that in Illustrator and Photoshop that you learn/master the pen tool. EXTREMELY useful and versatile. Beyond that, general design principles you could pick up online or even in books if you like that route.
I would do as many tutorials on https://tutsplus.com/ as you can. This helped me more than anything. It allowed me to see what design elements worked with certain things and not with others. It also allows you to do things as you would like as opposed to a guide book with common headline placement, etc.
I have used Waypoints before on a project like this. The way I would do it is just have Waypoints listen for selector on the bottom of my page like the footer to come into view (you can lookup offset: 'bottom-in-view' with the plugin docs). Then it would call my AJAX function.
Not sure how new you are to all of this stuff, but jQuery makes AJAX pretty easy. You should check out the AJAX section of 30 days to learn jQuery.
Package managers aren't about being more profitable. They are about adding features in a modular way. Emmet alone is worth the time it takes to figure out how to get package control set up on sublime. There is a reason that so many developers are switching to Sublime/Brackets/Atom.
Tools like Coda are great, but they don't really compare to how flexible something like Sublime Text + Package control is.
This seems to be the way web development is heading (npm, bower, browserify, ruby gems, etc). It may be worth spending an extra 10 minutes to see the benefits rather than writing it off so quickly.
Check out Jeffrey Way's course on Sublime Text 2.
When I first started out I found this course from Jeffrey Way was really useful at giving me a grounding in the whole thing.
Although courses like this are a big help, i've found the best way to learn code, and get your head around it, is just to do it. Once you get past the initial confusion it will all start to click and you'll genuinely be excited by the possibilities of it all. It's a great skill to have.
You could do the following to learn more about psd to HTML conversion
Step 1 https://tutsplus.com/course/photoshop-cs6-for-web-designers/ Step 2 https://tutsplus.com/course/psd-to-html-corporate-design-build/ Step 3 Stop learning and Just do it !!
http://sublimecodeintel.github.io/SublimeCodeIntel/ is one. I'm not a Sublime expert by any means -- I only converted within the last couple months -- so I can't recall the names of a lot of the plugins I've seen.
I'd recommend watching this series: https://tutsplus.com/course/improve-workflow-in-sublime-text-2/
It's lengthy, but it has a lot of information.
I'd recommend that you signup with Tutsplus Premium. I have been with them for a year now, and I can tell you, it's worth the money. Their courses will take you from base zero (assuming no prior knowledge) to current, up-to-date best practices in no time. They are pushing out courses every couple of weeks, and they all have been of top-notch quality. I believe they offer a free course for HTML and CSS fundamentals; so before signing up, give it a trial. The bulk of their content is driven towards web development, so you will find almost everything you want to learn.
Here's the free course: Click. It's taught by Jeffrey Way; his methods are very easy to observe.
As with everything, experience comes with practice. So I'd advice you to build some designs and just play around with the technologies after you have taken up the basics.
I tried team treehouse and I really didn't like it. I found nettuts to be much better. 30 days to html/css http://learncss.tutsplus.com/ and 30 days to jquery https://tutsplus.com/course/30-days-to-learn-jquery/
As others have suggested, udacity is pretty hard to beat. Also check out Harvard's CS50, https://www.edx.org/courses/HarvardX/CS50x/2012/about
As beatmalls said it's usually a rig. However it IS possible to recreate this effect without a rig. Here's a tutorial if you're a member of Tutsplus, sadly it's a premium one but if it's an important shot one month isn't too expensive on there. https://tutsplus.com/tutorial/how-to-fake-the-snorricam-effect/
Please check out any tutorials by Jeffrey Way. He is an excellent resource especially when you are just getting started.
This is an excellent place to start
Edit:
Also, we all get overwhelmed. Read this
For those that find a 2:30:00 video daunting, I managed to dig up the tutorial on tutsplus. Better resolution and each lesson has it's own video. Much easier to work through. find it here